Arc System Works has announced that the balance patch 2.0 will be heading to consoles on the 31st of this month. along with the release of Jubei as a DLC character. A steam date has yet to be announced though.




Additionally, Arc Sys has also teased more information for Cross Tag Battle, which will also be revealed on the 31st. Stay tuned!

With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here:
Special thanks to the following translators:
@HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman


chrome_2017-07-17_19-43-37.pngArcana Heart 3 LOVE MAX SIX STARS!!!!! is halfway through its Kickstarter campaign, and thanks to its passionate fans they've already reached their initial goal of $100,000, and will be porting the game to PC via Steam!

But, like any good Kickstarter, EXAMU has added some exciting stretch goals in hopes of bringing in more funding, and we need your help to reach them!

Arcana Heart 3 LOVE MAX SIX STARS!!!!! is halfway through its Kickstarter campaign, and thanks to its passionate fans they've already reached their initial goal of $100,000, and will be porting the game to PC via Steam!

But, like any good Kickstarter, EXAMU has added some exciting stretch goals in hopes of bringing in more funding, and we need your help to reach them!
When the Kickstarter first launched, EXAMU worried that they wouldn't even be able to fund the game itself. But thanks to the outpouring of support in Japan and from around the world, and so they've announced these stretch goals with the intent of releasing the final, definitive Arcana Heart 3 revision.
The first stretch goal - Paracelsia (the game's boss character) as an Arcana, and updated balancing - has already been reached, and as of writing we need another $85,000 to reach the next: a new playable character, currently nicknamed Shark Girl!
Next, at $400,000, is the mysterious, dual-wielding Dark Heart, and her Arcana: Love Prison Geist! Little is known about her, but I must admit her design has me very interested.

At the $500,000 mark we see the introduction of a new boss character, Omega! Additionally, a new storyline will be added that also brings together the stories from earlier titles. At $570,000, Omega will also be added as a playable character!
We've still got a way to go before these new characters are funded, so please consider chipping in if you can! Just $25 gets you the port on Steam, in English, as well as a key for all the DLC funded by the stretch goals (not to mention a love letter from the producers), which is an incredible deal on its own. There are only 15 days left, so get it while you can!


Following the conclusion of EVO 2017's BBCF Grand Finals, Mori took to the main stage to make some announcements. What came next, not many people could have foreseen. Jubei is set to release sometime during the Summer, but that wasn't the only announcement Mori had in store for fans...


More information is soon to come, so stay tuned!


Screen Shot 2017-01-30 at 12.21.33 PM.pngHi everyone, I know I've been pretty quiet for the past few months... but for a good cause! I've been using Dantarion's hitbox viewer  to figure out frame data for BBCF! I wasn't able to figure out all values, but the majority of them are all on the frame data pages on the wiki!

They're also on GunFrame (iOS/Android app).

Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki!
If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.


CDqhcf9.pngDantarion (of SFV hitbox, Kenbot and more) has released a tool that takes all the scripts that makes up character data and converts it into hitboxes. Keep in mind that this is directly from the character scripts themselves, so some data may be hard to read, but the data is all there. He also promises similar data for Xrd-R and P4AU in the future!

Be sure to thank Dantarion if you see him!



Famitsu has revealed that Mai Natsume, protagonist of BlazBlue spinoff mangas Remix Heart and Variable Heart, has joined BlazBlue Central Fiction's cast of characters as a DLC character.

More info on Mai, as well as some news about BlazBlue Central Fiction's Network Modes, will revealed in this week's issue of Famitsu releasing this Thursday.

Source: Famitsu


Dengeki had an event over the weekend where they showed off the console exclusive character Es! From a quick viewing of the video, some of her attacks leave a trail in the air that become attacks after a delay. She also has a way to stock a charge that powers up her specials!

Jourdal was kind enough to record the stream and put it on youtube, so those of us without Nico Premium can see it.



Heading to Evo this year? Aksys is sponsoring 2 players to go to the Toushinasai 2016 in October in Japan. Toushinasai is a spritual successor the SBO arcade tournaments of old and will be run entirely on arcade hardware (sorry pad players). You can find the rules here, but there's two ways to earn a spot:

  1. Be the highest qualifying player in the Evo Main tournament for XRD-R
  2. Win the qualifying tournament Aksys is hosting at Evo. Rules are on Aksys' website here

In addition to that, people (including yours truly) will be hosting side tournaments for BB, +R, UNIEL, VS, Melty Blood, DFCI, and more! You can find more information here:

Hop to it! Some of these games don't have on site registration (BB and P4)


MajinObama (aka @2djazz) is back, this time streaming a BBCF Round Robin FT5 Exhibition featuring Kaqn, Zexo, and Yutta

The fun is scheduled to start Sunday 12:05 PM JST. Which translates to Saturday 8:05 PM for the West Coast and Saturday 11:05 PM for the East Coast.


Commentary will be done by @guymam

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    • There's still a decent sized community for this game and we discuss all sorts of information about it on the discord server here:

      You can also use it to meet up with people to play online either through PSN or Steam.

      See you there!
    • Is anyone still alive here?   Does anyone still play this slow behemoth of a character? o.0
    • I'm from Houston if anyone is up one day
    • Central Hachiouji 29.01.2018 ゴンザレス(NA) vs なのおか(BU) のす(TK) vs 戦争屋(LT) りょーた(ES) vs EGO(TK) 蛸野(SU) vs ばたこ(JI) + R-2(TE) vs ナカシマ(LT) + ナカシマ(LT) vs あぐろ(ES) + あきら(MA) vs まぶかぷ(RE) + ナカシマ(LT) vs カザト(AR) + ばたこ(JI) vs 戦争屋(LT) + 服部(SU) vs からさわ(HK) + りょーた(ES) vs まぶかぷ(RE) + 蛸野(SU) vs EGO(TK) Central Hachiouji 03.02.2018 コレル(IZ) vs ハヤシ(KG) ゴンザレス(NA) vs マリリン(RG) 杉山(VL) vs ハヤシ(KG) + ゴンザレス(NA) vs はむ(RC) + みずき(CR) vs はむ(RC) + みずき(CR) vs 杉山(VL) + ロズト(VL) vs 杉山(VL) Gamechariot 03.02.2018 + GWB216 マイスターvsまち + GWB217 NAKK vs あぼん Central Hachiouji 05.02.2018 + シキ(IN) vs ゴンザレス(NA) + 8C(ES) vs 千尋(HZ) + カザト(AR) vs シキ(IN) + 服部(SU) vs みなづき(PL) + カザト(AR) vs ベンガル(MK) + みずき(CR) vs まぶかぷ(RE) ベンガル(MK) vs バレル(TG) Central Hachiouji 08.02.2018
      23th rank limited
      Intrasquad Central Hachiouji 09.02.2018 Singles Gamechariot 10.02.2018 Gamechariot 11.02.2018 GWB218 カイドーvsまち GWB218ex カイドーvsまち 麦。(KO) VS まち(MK) 麦。(MA) VS まち(MK) Central Hachiouji 12.02.2018 + 蛸野(SU) vs 杉山(VL) + iwasi(Λ) vs tetsu(RG) + tetsu(RG) vs らしる(KG) + ハヤシ(KG) vs 戦争屋(LT) + いなぎ(AM) vs 杉山(VL) + ちろる(KK) vs 蛸野(SU) A-Cho 12.02.2018 177ranbat
      casuals: Athena Nipponbashi 13.02.2018 Shinjuku Sportsland 14.02.2018 Nakano TRF 15.02.2018 Gamechariot 17.02.2018 GWB219 ロズトvsかきゅん GWB220 ひまじんvsかきゅん ひまじん(HZ) VS とーはく(SU) ひまじん(HZ) VS ゆーむら(IN) Game Ace Amusement 17.02.2018 Game Ace Amusement 18.02.2018 Athena Nipponbashi 20.02.2018 2on2 Shinjuku Sportsland 21.02.2018 Athena Nipponbashi 22.02.2018 Nakano TRF 22.02.2018 Taito Station Mizonokuchi 22.02.2018 Gamechariot 23.02.2018 ジュノ(KA) VS かきゅん(JI) ジュノ(KA) VS かきゅん(RG) Gamechariot 24.02.2018 GWB221 まちvsひまじん まち(HZ) VS ひまじん(HZ) まち(MA) VS ひまじん(HZ) Shimokitazawa MM Land 24.02.2018 Game Chao Matsutaka 25.02.2018 Nakano TRF 26.02.2018 A-Cho 27.02.2018 Game Ace Amusement 27.02.2018 Yu Magical 28.02.2018 Athena Nipponbashi 01.03.2018 Nakano TRF 01.03.2018 Game Ace Amusement 02.03.2018 Nakano TRF 03.03.2018 Gamechariot 04.03.2018 <<<BBBR2018 qualifier>>> Athena Nipponbashi 04.03.2018 <<<BBBR2018 qualifier>>> casuals Ikebukuro GIGO 05.03.2018 Athena Nipponbashi 06.03.2018 singles Game Ace Amusement 06.03.2018 Athena Nipponbashi 08.03.2018 Taito Station Mizonokuchi 08.03.2018 A-Cho 10.03.2018 178ranbat
      casuals: Namco Phoedra P&D Sano 10.03.2018 MAXIM HERO 11.03.2018 FPWARれっどトッシー(ハザマ) VS ねぎし(ハクメン) Athena Nipponbashi 11.03.2018 Intrasquad Game Amipara Castle 11.03.2018 Taito Station Mizonokuchi 11.03.2018 <<<BBBR2018 qualifier>>> Athena Nipponbashi 13.03.2018 Yu Magical 14.03.2018 Athena Nipponbashi 15.03.2018 Yu Magical 17.03.2018 Ikebukuro GIGO 19.03.2018 Console vers. CYCLOPS Athlete Gaming 19.02.2018 WF LF GF Poropiccho stream 22.02.2018 JP replays 24.02.2018 CYCLOPS Athlete Gaming 26.02.2018 WF LF GF CYCLOPS Athlete Gaming 05.03.2018 Poropiccho stream 08.03.2018 CYCLOPS Athlete Gaming 12.03.2018 WF LF GF Kao!TV 16.03.2018
    • The Rev 2.10 patch has been out on Steam for a while, and my thoughts on Axl changes  are so far really positive. 2H lost its stagger, but in turn gained special cancel. Normal hit connects to Rensen at all ranges (as long as the second hit connects). On counterhit the the second hit sometimes whiffs (especially on lightweights and jumpers), but that is a small price to pay for a fullscreen low poke that hitconfirms easily into meterless damage + knockdown. And while Rensen is obviously great on hit, it's also good on block, resulting in huge pushback, and the 6H/5D and other special moves can be used for a variety of legit options (as opposed to before where you only had a fifty-fifty between doing nothing for -4 or going for +20F startup overheads) .
      The startup is also now slower, but in ranges where you have to worry about that you should be using 2P in the first place, not to mention it makes frametraps with 3P > 2H and cS > 2H (possibly as late cancel) more effective. There are less gatlings into it than before, but its a fair tradeoff for 2H being so much stronger. 214P now combos on succesful counter, but recovers slightly slower on whiff. Unless you were using this move for taunting to distract the opponent, it's a huge buff, making the reward for a proper reaction or read way better. It's actually really good as an antiair in some situations; it was already good against really strong moves like Chipp jD or Ram sword jH, but now with the combo reward you might want to use it for any kind of antiair situations, though it still requires the opponent to make the first move and good execution to pull the command in time (ie. picking a right antiair for the correct situation is more relevant than before). 2363214H (ie. "Rensen-super") was modified to be punishable more easily (startup of second part was made slower, hitboxes modified) , so using it carelessly is now riskier. The hitbox modifications made it easier to connect more hits in some combos, but on the other hand harder in some combos; in long bomber loops into super finish it was easier to get 1-3 more than before even on light characters, but on Venom the very BnB-ish combo cS > 5H > 2D > 2363214H ´whiffs one hit (ie. the combo has 9 hits instead of the usual 10, though I'm not 100% if that's how it worked on Venom before as well). It might be more useful as a round finisher now, but without heavy labbing it's hard to tell the difference. Overall, these changes made Axl stronger. They weren't anything revolutionary that would turn around bad matchups into good, but were solid buffs for his existing strenghts. Combined with new Rev2 jump normals (which really helped is floaty air game), I think Axl has become much more complete as a character when compared to -Sign- 1.10 and Rev1 times. While there are still characters that you might want to pick for objectively stronger overall properties and toolset while being strong in the long range as well (ie. Johnny), his niche of "strong long range moves + unorthodox complementary tools" feels really fun to use now. Personally, at this point I would rather have fixes for small Axl problems and nerfs for the obvious S-tiers than any new big changes for Axl. The last missing piece that would truly feel great would be the holy Rashousen feint, but honestly the 2H changes were more than enough to satisfy me for now.