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View Full Version : Accent Core "Come back" Glitch



blitz
05-30-2007, 01:57 AM
Got it!

Toss yoyo. Press HS to hold it and let Bridget finish his little curtsey animation. Release HS for at least 1 and at most 3 frames, and press it again. I say at most 3 because it feels like a kara-cancel if you do it right - it might be actually 1 frame. (It's easier to do this if you let go with one finger and press it again with a different finger, and the post says something like that.) If you do this, it will return a small bit and hold again - this resets the hold time. You can repeat the release/press as many times as you want until it comes all the way back or (more likely) you screw up your timing.

To cancel the return into a Roger move, you do the motion for the move and end with release/press...so like 623+release H/press H. You CAN'T cancel the return at any arbitrary point, you can only do it this way. What ends up happening is the yoyo returns to Bridget as he does the startup for the special, then he turns it into Roger on the way back.
For the life of me I couldn't get it with the super. I also can't imagine getting this in any sort of useful way in a match, but I suppose people did the 1-frame Rensen FRC well enough...

It seems like a bug given the flames around the Roger moves. I think what you do is report to the yoyo to come back (release) but then press the button again while Bridget still thinks the yoyo is held. He does the Hold animation again each time you do it.

Now I can sleep!
Mike Z

snip

Frank The Tank
05-30-2007, 02:05 AM
I dug this out of one of the Guilty room threads, this is Mike Z's explaination of the glitch.


Got it!

Toss yoyo. Press HS to hold it and let Bridget finish his little curtsey animation. Release HS for at least 1 and at most 3 frames, and press it again. I say at most 3 because it feels like a kara-cancel if you do it right - it might be actually 1 frame. (It's easier to do this if you let go with one finger and press it again with a different finger, and the post says something like that.) If you do this, it will return a small bit and hold again - this resets the hold time. You can repeat the release/press as many times as you want until it comes all the way back or (more likely) you screw up your timing.

To cancel the return into a Roger move, you do the motion for the move and end with release/press...so like 623+release H/press H. You CAN'T cancel the return at any arbitrary point, you can only do it this way. What ends up happening is the yoyo returns to Bridget as he does the startup for the special, then he turns it into Roger on the way back.
For the life of me I couldn't get it with the super. I also can't imagine getting this in any sort of useful way in a match, but I suppose people did the 1-frame Rensen FRC well enough...

It seems like a bug given the flames around the Roger moves. I think what you do is report to the yoyo to come back (release) but then press the button again while Bridget still thinks the yoyo is held. He does the Hold animation again each time you do it.

Now I can sleep!
Mike Z

And after some experience with it, I can agree, it's hard as hell. Not too hard to prevent me from learning it, just hard enough to frustrate the goddamn out of me until I do.

blitz
05-30-2007, 02:21 AM
yeah, it's definitely harsh =\

Zugi
05-30-2007, 02:35 AM
I got my copy already, haven't been able to do it yet, I've been trying to do it in the middle of matches. I'll practice it when my friends leave though.

blitz
05-30-2007, 02:55 AM
I managed to do one rep of the lockdown o.O

OMGSOHARD

It's exactly as mike said. If you have a peripheral with very little travel on the buttons, it's much easier, but with the stick I have (SFAC) it's very difficult ;_; I'm torn between the finger switching and just being quick on a single finger... being able to do it with one finger might be more beneficial/versatile. I don't know which will pan out better though, seeing as the finger switching might afford a more consistent way to rythmize it =\

Teyah
05-30-2007, 04:10 AM
1) Set yoyo, hold H button
2) Flick autofire switch on HRAP
3) :kitty:

(can anyone confirm that this works?)

blitz
05-30-2007, 04:38 AM
where's the sport in that?!

=(

and besides, the hitting part of the glitch is something I haven't got yet, even though I did exactly as hellmonkey suggested. There's either something else to it, or it's removed just like air set5...

Purrin
05-30-2007, 09:19 PM
The hit is in there. I thought it was removed as well but it's there. I think it comes out only when timed right while you actually connect a hit (c.s for example).

I was able to do a few s, HSR's into themselves. It's pretty friggin tough. But also it's aweseomely good. You can cancel HSB over and over while in the air for silly floatiness as well. Someone with turbo should test if you can just float forever or something, lol.

HSB is cancelable into every type of roger, even the super(yoyo has to be full screen for the super to come out before it returns though). Same timing as HSB into HSB..just add a motion.

blitz
05-31-2007, 06:19 AM
fuck, now I got it.

I have to apologize to hellmonkey =(

but... air set5.

im still crying over that one.

Hellmonkey
05-31-2007, 06:46 AM
fuck, now I got it.

I have to apologize to hellmonkey =(

but... air set5.

im still crying over that one.

Sorry about air set 5, no new info from Japanese players about a way to do it that I can see

NP about the combo, I had a feeling it was just tricky ;)

Jais
06-02-2007, 09:32 PM
Hellmonkey; I feel kinda stupid calling people by handles sometimes =P, How exactly did you get that this is a 3 frame bug?

Does anybody have a way of testing the exact timing of the bug so it can be discussed w/ out assumptions, like I keep doing. =P

MacArthur Blunts
06-03-2007, 06:38 PM
Found something kind of dumb... in a corner, if you're trying the c.S callback loop and you get the animation for the callback but the yo-yo dissapears, c.S will still combo. So, even if you miss the hitbox frame and only get the callback animation, you can still combo into a knockdown and re-set the yo-yo.

blitz
06-03-2007, 07:55 PM
yeah, that's what was happening in the glitch vid

MacArthur Blunts
06-03-2007, 08:33 PM
I don't think I've seen a glitch vid where Buri cancels c.S with recall and yo-yo not hitting but c.S still comboing.

If you have, please, give me a link so I can see it.

blitz
06-04-2007, 12:31 AM
rewatch the original glitch vid. That's exactly what happens. He screws up the lockdown in the beginning like that and continues. Though I'm probably just seeing things...

MacArthur Blunts
06-04-2007, 01:49 AM
Yeah, I believe you are. Considering what I posted is that if you see Bridget do the little twitch animation and the yo-yo is no longer on screen during c.S lockdown/combo, another c.S will combo because Bridget canceled the recovery of c.S with the bug.

He could not continue the lockdown with what I posted because there would not have been a yo-yo on screen...

blitz
06-04-2007, 02:09 AM
right then, just a misunderstanding =P

burningvigor
06-04-2007, 05:17 PM
wait.. so doing come back over and over is a glitch?

Can I do something like, come back hold it then roll let go of yo yo then turn it into a razor roger. Is that glitch or something you can do, because i dont have the game yet, but seen stuff like this in vids.

MacArthur Blunts
06-05-2007, 01:54 AM
just got a 13 hit c.S recall-recharge loop.

Holy fuck.

Technique: Charge yo-yo with your middle finger and hit S with your index finger. After hitting c.S, fuckin blast your index finger over to H to recharge then hold down H with your middle finger and hit S with index again. Repeat.

You can use any other fingers you want. Anyone else got a different technique that nets you the lockdown/combo consistantly?

I still need to start hitting 6 after the recharge, though. I can only get 5 or 6 reps before I have to KSMH for knockdown.

inkblot
06-07-2007, 10:04 AM
Has anyone gotten a glitched yo-yo to hit without comboing from a S or some other button?

To practice the timing I'm just doing HSB, HSR repeatedly. No c.S, no nothing. I have NEVER gotten the yo-yo to hit while doing this (after probably around 100 successful cancels), even though the yo-yo moves a fair amount on the (HSR~HSB). I doubt my timing is so exact that I'm canceling on the 1st frame every time. :D

Has anyone gotten the yo-yo to hit under these circumstances?

LH621
06-07-2007, 01:41 PM
Im new posting to this thread but ive notice that i cant get it to hit either if u just call the yo yo back and stop it again. Only way ive gotten the yo yo to actually hit someone is by either hitting then with c.S or doing some roger callout as it comes back. On the bright side, its nice that a call back ~ FB Roger Hug is a natural combo if done right

inkblot
06-07-2007, 06:05 PM
Im new posting to this thread but ive notice that i cant get it to hit either if u just call the yo yo back and stop it again. Only way ive gotten the yo yo to actually hit someone is by either hitting then with c.S or doing some roger callout as it comes back. On the bright side, its nice that a call back ~ FB Roger Hug is a natural combo if done right

Thanks for the confirmation. Good to know I'm not crazy.

MacArthur Blunts
06-07-2007, 06:08 PM
Yeah you gotta do the HSB~HSR while they are in hitstun from a yo-yo cancellable move or else it will not have a hitbox.

inkblot
06-07-2007, 06:26 PM
Yeah you gotta do the HSB~HSR while they are in hitstun from a yo-yo cancellable move or else it will not have a hitbox.

Well there are three parts right: The buffer, the return, and the re-buffer that cancels the return. What parts have to be done while they're in hit stun? Just the second two? Will this work:

Hold HS, c.S, release HS~hold HS

Or do you have to do:

c.S, Hold HS, release HS~hold HS

See what I mean?

blitz
06-07-2007, 06:31 PM
no, you have to be already buffering the yoyo before striking the opponent, because you have to release and rebuffer in a very small window directly after the beginning of that strikes' hitstun. Make sense?

Jais
06-11-2007, 07:29 AM
This re-buffer is ROCKIN for the fuzzy jump kick :thumbu:

MatthewGaw
06-11-2007, 11:07 AM
hi is it still possible for the yoyo glitch in the PS2 version? Is there any Bridget secret move because i saw an old match vid in Mikado.net where his opponent is jam, when jam made the dragon kick, Bridget tumbled Backward LIKE IN KOF CVS Roll. Do you have any idea how to do that? Thanks

blitz
06-11-2007, 08:22 PM
give us the source so we can see it =)

MacArthur Blunts
06-11-2007, 10:28 PM
Yeah for real. I don't want to go spend hours in training mode when he might just be talking about 214K.

blitz
06-11-2007, 11:38 PM
Yeah for real. I don't want to go spend hours in training mode when he might just be talking about 214K.

that was my exact thought =)

MatthewGaw
06-12-2007, 10:31 AM
sorry i dont know the source, the vid says its from mikado.net, i think it was deleted now, its an old vid downloaded before by my friend and he just gave it to me yesterday. no its not the rolling idou, there is no yoyo in the game, he actually side summersault bacward. no joke. I hope someone also remember or saw that old vid i think it was an april match vid

http://mi-ka-do.net/

0410_14 folder/matchvid name
time= start in 2:50

tnx

Jais
06-12-2007, 06:21 PM
sorry i dont know the source, the vid says its from mikado.net, i think it was deleted now, its an old vid downloaded before by my friend and he just gave it to me yesterday. no its not the rolling idou, there is no yoyo in the game, he actually side summersault bacward. no joke. I hope someone also remember or saw that old vid i think it was an april match vid

http://mi-ka-do.net/

0410_14 folder/matchvid name
time= start in 2:50

tnx

I watched the vid.

It's Bridget's being hit animations for Jam's 2D and her stun dipper, no biggie.

MatthewGaw
06-12-2007, 10:54 PM
i think in 2:53 or 2:54 bridget is blocking and then jam made a dragon kick so bridget rolled bakcward so bridget had the opportunity to hit jam. tnx

Jais
06-12-2007, 11:05 PM
At 2:51 Bridget Guards a Stundipper and the pushback lets her have an "oppurtunity to hit jam" w/ f.s~HS

MatthewGaw
06-14-2007, 02:08 PM
oopps sorry, after f.s~HS, the time was 2:55 to 2:56 please chek it again where Buri rolled backward to dodge jam's kick special move. how to do that where bridget tumbled backward ? tnx again

feri
06-14-2007, 03:11 PM
Could it have been a backstep?

MacArthur Blunts
06-14-2007, 06:39 PM
It looked like 5K to me. Shouldn't this be in the Q and A thread though?

blitz
06-14-2007, 08:04 PM
lol

bridget did 5K, jam did a 236K

and it whiffed.

That's. It.

That's all that happened there. Seriously.

Especially considering that at 2:55-2:56, bridget was being comboed.

722
06-15-2007, 07:36 PM
Back on topic, I want to play devil's advocate for a second here:

This glitch sucks and basically has only three useful applications:

far S, yo-yo return, far S, yo-yo return, far S 6S, etc for damage
With the yo-yo behind them and already held, 5S 236D (easy-mode!) for unjumpable Roger Rush mixup
While airborne, yo-yo hold, 421H for space control and sometimes unblockables

At first when this game came out I was disappointed that the rebuffer glitch was all we were talking about, but it's also pretty much the only difference between AC Bridget and Slash Bridget so I guess it stands to reason.

Am I missing anything? I think the close S yo-yo return infinite is pretty stank because it starts off of an improbable hit (close S, most of the time you hit this it's after a jump-in or a yo-yo return, in the first situation it's unlikely that you'll already have the yo-yo held and in the second it's literally impossible), close S is burst-unsafe and on block they can dead angle after the yo-yo return hits them. None of their options end the round for you exactly but when there are other ways to pressure and do mixups on their wakeup that are safer and don't require them to lose their brain for a second and get hit by close S, why bother with it?

Anyone agree/disagree?

blitz
06-15-2007, 08:13 PM
oh, you can setup a mixup from it.

Just the lock by itself can only be considered a tool for other things...

And it's not that hard to setup, it's just hard to do.

The point of it is that you can use it to start mixup. if during any of that lockdown, you decide to throw, you can jack up their guard meter really easily, and then do an aircombo off the throw for good damage. You can also use rolling pressure to get into it, like knockdown in the corner with 236K~K -> RC, set3, HSB, falling j.2S -> 214K -> j.2S(hits or not), land, S(c) -> HSR -> HSB, dash S(c) -> etc...

Frank The Tank
06-16-2007, 01:38 AM
I think that the HSR -> Roger Hug is useful for a couple of reasons...
1. People tend to run after a released yoyo, as that's a safe time to try to get in on Bridget. I've had success getting people to run right into the Hug because of this.
2. TEH COMBOZ!!! Doing HSB, corner combo(5K->c.S(2), for example), then HSR -> Hug all combos, and lets you combo afterwards as well. Then they're down, and they have the hug on them. Sux for them.

722
06-16-2007, 02:10 AM
2. TEH COMBOZ!!! Doing HSB, corner combo(5K->c.S(2), for example), then HSR -> Hug all combos, and lets you combo afterwards as well. Then they're down, and they have the hug on them. Sux for them.Hahaha, that's cool.

If I recall, doesn't the yo-yo have to be really far away for the Hug to go out before the yo-yo returns to Bridget? I guess that disappointed me when I was messing with Hug because usually I think of Hug as a way to attack from fullscreen and either force someone to jump away or provoke some sort of rash reaction, but I would probably be a lot harder to get in on if I used strats like HSR->Hug more often.

blitz
06-16-2007, 08:48 AM
yeah, it extends bridget malleable range, where he can control space, making his keepaway just much better and be able rushdown a bit more safely.

baku
10-08-2007, 03:01 AM
Hey, ive been practicing the come back glitch. i can get it to cancel into a roger. and also get it to stop multiple times....but for the life of me i cant get the yoyo to hit. or do the corner combo from it. would anyone be able to help me find out what im doing wrong?? thanks alot

Jais
10-08-2007, 04:38 AM
You have to gatlin into the callback. Welcome to Dustloop =]

lol put this in Q&A next time please =]

shyo
12-23-2007, 09:11 PM
does this glitch work in the wii version? I didn't get roger to appear, only to call the yoyo and stop it again, so I'd like to know if someone tested this before I waste my time trying it until I go crazy :psyduck:

SugataDesigns
12-24-2007, 05:28 AM
I own only the Wii version and I've gotten the yo-yo to cancel into everything but the FB's. I guess the only advice I can give is to make sure your directional input is fully accurate xP.

Jais
01-14-2008, 07:41 PM
I own only the Wii version and I've gotten the yo-yo to cancel into everything but the FB's. I guess the only advice I can give is to make sure your directional input is fully accurate xP.

Hey Sugata ^_^

The FB cancel is not the same input.

HSB, 236 + HSR, D

Take note of the neutral after the HSR, and the D

That is all.

722
01-14-2008, 10:35 PM
The FB input is actually much much less strict in the US PS2 version compared to the Japanese one I'm pretty sure. I think you couldn't do HS buffer into Roger Rush in the Japanese version? You can do that now, so you can just go:

Hold H

236D

Release H

Although if you do it too slow you won't get much out of it, in fact it's possible to release H the frame the yo-yo turns into Roger and cancel the Roger Rush completely. FB yo-yo return!

SugataDesigns
01-15-2008, 01:38 AM
Hey Sugata ^_^

The FB cancel is not the same input.

HSB, 236 + HSR, D

Take note of the neutral after the HSR, and the D

That is all.

Thank you Jais ^_^

In the Modesto (CA) tournament yesterday, I was successfully inputting the Roget Get glitch AND landing it right on them :p I was proud because I'm still in the learning stages and hadn't really comboed with the glitch before the tourney.

Oh, and I got 5th place and was told I might be the best Bridget in CA ~~ <3 :shy:

But anyways, I finally got an HRAP (my first stick) today. It helps so much with the glitch. I can do most stuff pretty fine, though i can't IAD for crap, and I'm in the air most of the time :8/: so...regardless, I just got it today so I just need to keep practicing.

Anyways, sorry for the happy-rant. Back to the point, thanks for the info Jais :p Also to 722, though I was talking about glitching into the FB's, not buffering into them. :keke:

LH621
01-15-2008, 03:30 AM
The FB input is actually much much less strict in the US PS2 version compared to the Japanese one I'm pretty sure. I think you couldn't do HS buffer into Roger Rush in the Japanese version? You can do that now, so you can just go:


You could. there was just a slight delay in how you buffer it vs the other calls, but it still worked (both FB roger rush, and non-FB)...i wanna say it was the same timing as it is on the US actually, with that slight delay before the input, i dunno. My JPN version stopped working a bit ago, which forced me to drop the $$ to buy the US version, so i cant go back and verify the timing difference if there's one :(

722
01-15-2008, 04:57 AM
To clarify though, what I'm talking about is buffering without the use of the glitch at all in the traditional sense of "release the button for a frame, then press it again." In this case you buffer into the force break with H held down and then let go just kinda whenever. Is that what you're talking about?

Anyway SD: keep in mind that the method I listed actually has the same effect as doing the glitch by sliding your finger from H to D, but allows you a little more control over how far back the yo-yo goes before it turns into Roger and whether it hits or not, similar to how you can control any yo-yo glitch application by timing it differently during the hitstop of a move.

Also I've been playing on a stick with a broken H button for the past year or so so I haven't been able to play Bridget, but we just fixed the buttons on my stick and all of a sudden I can do the close S infinite semi-consistently... sweet. Now to hit with it.

Has anyone ever verified that this actually is a glitch? I'm curious. It's documented in the mook, which makes you wonder if it was in there by design...

LH621
01-15-2008, 11:25 PM
To clarify though, what I'm talking about is buffering without the use of the glitch at all in the traditional sense of "release the button for a frame, then press it again." In this case you buffer into the force break with H held down and then let go just kinda whenever. Is that what you're talking about?

Sorta :keke:. its kinda hard to explain what i was going for, although u did hit 1 of the points.

Jais
01-16-2008, 12:40 AM
We should all just get a room...



OR BE ON THE 3v3 BRIDGET FRXI TEAM!!!!!!! AAAAAHHHHH

LH621
01-16-2008, 02:55 AM
We should all just get a room...



OR BE ON THE 3v3 BRIDGET FRXI TEAM!!!!!!! AAAAAHHHHH


Im not against either thought! :eng101:

Is that team thing even going to still happen?

722
01-16-2008, 06:51 AM
Wait, whoa, who do I have to bone to get on this team

Jais
01-16-2008, 01:38 PM
Come to FRXI, done.

SugataDesigns
01-19-2008, 08:06 PM
Anyway SD: keep in mind that the method I listed actually has the same effect as doing the glitch by sliding your finger from H to D, but allows you a little more control over how far back the yo-yo goes before it turns into Roger and whether it hits or not, similar to how you can control any yo-yo glitch application by timing it differently during the hitstop of a move.
Actually, this was very helpful. Thank you. I was just in training messing with gatling-FB glitch combos and I've gotta say;

I love Bridget :keke:

IMHO he's underrated as a character in higher levels of play. Seems like he'd have crazy good lock down & pressure with consistent mastery.

EDIT: I wanna get in on this Bridget team :gonk:

Maybe I could be a backup? :p

722
01-19-2008, 09:31 PM
I'd say lockdown is actually precisely the thing he's not good at. Look at it like this: a character like Venom or Eddie can turn an opening into a situation where you're basically forced to eventually move in a way that's not in your favor -- if they're not forcing guesses on how to block where the defender's only reward for success is... further blockstun and forced guesses. It's like they get to have their cake and eat it too, because they inherently punish inaction in safe ways. Any character can punish inaction, but not any character can do it from half screen away like the strong offensive characters can and not every character can do it with a billion projectiles and guaranteed mixups following two steps behind.

What he is good at is controlling the distance between the two characters once he gains the momentum, which can lead to a similar effect but there is a difference and it is important.

Bridget isn't underrated, he's low or bottom tier. The thing is this is a game where bottom tier characters are still perfectly capable of winning.

SugataDesigns
01-19-2008, 09:55 PM
I'd say lockdown is actually precisely the thing he's not good at. Look at it like this: a character like Venom or Eddie can turn an opening into a situation where you're basically forced to eventually move in a way that's not in your favor -- if they're not forcing guesses on how to block where the defender's only reward for success is... further blockstun and forced guesses. It's like they get to have their cake and eat it too, because they inherently punish inaction in safe ways. Any character can punish inaction, but not any character can do it from half screen away like the strong offensive characters can and not every character can do it with a billion projectiles and guaranteed mixups following two steps behind.

What he is good at is controlling the distance between the two characters once he gains the momentum, which can lead to a similar effect but there is a difference and it is important.

Bridget isn't underrated, he's low or bottom tier. The thing is this is a game where bottom tier characters are still perfectly capable of winning.
I agree with what I think you are saying (It's hard and not necessarily safe for Bridget to gain momentum and apply pressure - tell me if you're saying otherwise). I just feel that his quick pokes and great zoning capabilities give him a unique opportunity. But maybe I'm just using the wrong word here and I'm merely referring to his ability to control space, and not lockdown. I just think that with momentum (which I understand is hard to attain) Bridget can apply constant pressure between himself and his yo-yo.

What I'm trying to say is that even though it's harder for Bridget to get into a situation where he's on the offensive, I think he has a higher potential for maintaining the offensive due to his ability to control space so well.

As for the tier, I could have worded my opinion better. I believe he belongs where he is on the tier list. I just believe that the gap between a bad Bridget player and a good Bridget player is larger than that between a bad, say, Sol/Ky player and a good Sol/Ky player.

Sorry for my mess of a message :P

burningvigor
01-20-2008, 12:23 AM
He you live in cali... maybe we can vs each other.. im southern though. If you can lockdown my Johnny I would give you mad props because its fucken hard to lockdown with Bridget.:psyduck:

SugataDesigns
01-20-2008, 01:15 AM
He you live in cali... maybe we can vs each other.. im southern though. If you can lockdown my Johnny I would give you mad props because its fucken hard to lockdown with Bridget.:psyduck:
That'd be great fun. Sadly I'm NorCal but maybe we could meet up sometime. Are you going to West Toast X? :keke:

blitz
01-20-2008, 06:42 PM
He'd better be! He told me he would ;_;

on the 16-17th, right?

We could all meet! =D

Jais
01-20-2008, 07:02 PM
=( I wanna go...

SugataDesigns
01-20-2008, 08:39 PM
You should fly out, Jais :p

And Blitz; yes :keke:

3 Bridgets? We should try to start a character tournament.

Jais
01-21-2008, 01:06 AM
When is the next big Cali tourney I could fly out too? like Cut two or something?

RisingStars
04-20-2008, 12:56 AM
sry if this was already asked, but starting at 1:12 of this video http://www.youtube.com/watch?v=V1rSrN2Mzb0
is this basically the come back glitch turned into an infinite. The yoyo gets super shiny.

LH621
04-20-2008, 02:15 AM
http://www.youtube.com/watch?v=V1rSrN2Mzb0
is this basically the come back glitch turned into an infinite. T


yes thats it

Ankh
08-09-2008, 08:01 AM
Man..how would someone
execute that infinite?
I know how to do the glitch,
but it looks to be very technical
and super strict timing.

LH621
08-10-2008, 06:48 AM
actually executing it once u get it started isnt as difficult as most make it out to be...yes, it is very technical and strict on the timing....but it just takes practice before it becomes 2nd nature

If anything, the hardest part is actually getting it to land as a hit...there are some reliable setups for it though

Ankh
08-10-2008, 09:48 AM
Something that would probably require a stick than
using a d-pad controller and such....

i use a d-pad for right now, cuz i dont have any
cash for a stick. But it works just fine when i
work with Zappa. But i've been dying to work
with Bridget as a change of pace.

Lufenia
07-18-2010, 05:06 PM
I know this topic hasn't come up in 2 years... >_>;; but I can't seem to do this... maybe I'm doing it wrong..
I don't even know how long 1-3 frames is...
I've done this once. like.. on accident before I heard about DL and everything. and I've always wanted to do it again. but I still have no idea...

Mahouko
07-18-2010, 05:31 PM
use 2 fingers to do it. The moment you let go with one finger immediately use the other finger to press on the heavy slash button. I had so much trouble doing this before but when I read that you had to uses two fingers it made it so much easier on me

oh and are you using pad or stick? If its pad I have no idea what to say

4r5
07-18-2010, 05:32 PM
2 frames is 1 second cut in half 7 or 8 times. It's a little bit more than that, because the console port runs faster than arcade. But anyways, it's pretty fast.

So yeah, set out the YoYo,
hold HS,
let go of HS, then hold HS again.

That's all there is to it. Last part just has to be done really really fast. The trick is to keep practicing.

Lufenia
07-19-2010, 10:00 AM
and... another question.. does this work on console version too? and what about ac+?
and thanks for the help. I appreciate it a lot. T//T''
I play pad too. xD I've never played on stick. only Tekken when I was little..

Mahouko
07-19-2010, 11:32 AM
yep it works on all versions. And you are using pad? It might be alot more difficult for you. Anyway good luck on the yoyo glitch

Jais
07-19-2010, 04:17 PM
2 frames is 1 second cut in half 7 or 8 times. It's a little bit more than that, because the console port runs faster than arcade. But anyways, it's pretty fast.

So yeah, set out the YoYo,
hold HS,
let go of HS, then hold HS again.

That's all there is to it. Last part just has to be done really really fast. The trick is to keep practicing.

Between buffering HS and letting go of HS, make sure Bridget completely finishes the 'come back' animation.

Good luck ^^

Lufenia
07-20-2010, 10:41 AM
thanks everyone, much appreciated :3

Braver
08-05-2010, 02:19 AM
I have a problem trying to do the come back glitch loop.
From what i know you:
(in corner and yo-yo is behind opponent) yo-yo hold, [close 5s, yo-yo glitch, run-up]xN

but whenever I do the glitch at the 2nd rep, the yo-yo does not stay on the screen, instead it goes back to buri.

How do I keep the yo-yo on the screen without it getting back to buri?

Jais
08-05-2010, 05:08 PM
I have a problem trying to do the come back glitch loop.
From what i know you:
(in corner and yo-yo is behind opponent) yo-yo hold, [close 5s, yo-yo glitch, run-up]xN

but whenever I do the glitch at the 2nd rep, the yo-yo does not stay on the screen, instead it goes back to buri.

How do I keep the yo-yo on the screen without it getting back to buri?

It sounds like you are just not performing the glitch fast enough
Before you gatling into the glitch, try it empty for a while ( the yo yo will stutter with no active hitbox ) to get the timing down.

set out the YoYo,
hold HS and wait for 'comeback' animation to finish
let go of HS -> then hold HS again immediately, super fast

Mahouko
08-05-2010, 09:45 PM
I have a problem trying to do the come back glitch loop.
From what i know you:
(in corner and yo-yo is behind opponent) yo-yo hold, [close 5s, yo-yo glitch, run-up]xN

but whenever I do the glitch at the 2nd rep, the yo-yo does not stay on the screen, instead it goes back to buri.

How do I keep the yo-yo on the screen without it getting back to buri?

Your doing the glitch and bridget even does the animation but instead it just comes back to you right?

Braver
08-06-2010, 01:17 AM
set out the YoYo,
hold HS and wait for 'comeback' animation to finish
let go of HS -> then hold HS again immediately, super fast
^
I can do that. I tried what you told me about doing faster but I'm trying as fast as I can :/
Also helps to not dash during the glitch and timing it differently helps too for some reason.
Thanks!! :keke:


Your doing the glitch and bridget even does the animation but instead it just comes back to you right?
Exactly :(

I'll post a video of what I'm doing soon