View Full Version : Goku moroha what exactly does it do
Van Glorious
03-13-2008, 06:18 PM
well I just started playing A.B.A and I was really curious to what the goku moroha mode actually did? I know its not used to often and not recommended by most but I was wondering what it did from what I can tell it gives her the ability to cancel any of her normal’s into other normal’s but I was hoping that was not it therefore I wanted the mode explained to me in detail can anyone help me out?
Zoogstin
03-13-2008, 06:23 PM
Any body can add on if they want, but:
She's faster thus making combo's previously not possible possible
She has added FRC points on moves she previously didn't have FRC points on.
Her other FRC points have longer windows for you to input them
More of her moves are jumpcanelable
Her damage output is weaker.
You Moroha Gauge drains faster as well.
Moroha
03-13-2008, 08:05 PM
Goku Moroha is more for combo video material than actually useful, since it costs a bloodpack and 50% tension just to enter the mode, and as Zoogstin said, your gauge drains fast. However, the globe flash around ABA when she enters the mode has invincibility, and if it hits someone, it staggers on ground and continues combos in the air.
Moroha
03-14-2008, 03:58 AM
It actually teaches you to be precise and patient with your inputs. If you aren't, you'll turn your 236S, 46S, 63214S into a 236S, 632146S, 63214S (or something of the like) and potentially set yourself far behind in the match.
why_suffer_
03-14-2008, 05:34 PM
does it require bloodpack? Oo
50% meter and 1 bloodpack
One useful thing about the super is that you can cancel in to it from anything: normals and specials. So if you maybe Danzai and they block and then counter attack, you can counter-counter with Henshitsu, rather then RC and block. But the 1 bloodpack still makes the maneuver kinda pricey.
burningvigor
03-15-2008, 01:16 AM
I think you can also do goku mode on wakeup to prevent your moroha mode ending after being knocked down. Could save your ass sometimes.
kiske
03-15-2008, 07:53 AM
Goku moroha mode turns aba into a melty blood character, she is allowed to chain any attacks together and whiff cancel laggy attacks into fast attacks like 5p
And she can double airdash.
zer0kage
03-18-2008, 08:06 PM
Goku moroha mode turns aba into a melty blood character, she is allowed to chain any attacks together and whiff cancel laggy attacks into fast attacks like 5p
And she can double airdash.
Oi Kiske haven't seen you for a long time already.
Fullforcefafnir
03-21-2008, 08:47 PM
Any movies around that contains goku moroha footage, so that we can actually see what you can do. It doesn't feel as useless as Sol's dragon install, so I want to see more of it and if it thas potential.
Mr. Dan
03-22-2008, 01:12 AM
50% meter and 1 bloodpackand 1/3 of your moroha bar
frame data we have is wrong. it actually gives you back 1/3 of your bar. it will hopefully get corrected soon
MacArthur Blunts
06-19-2008, 02:56 PM
Seth do this on me next time we play or I won't consider you as an ABA player anymore.
DO GOKU MOROHA. MORE.
Mechanica
06-19-2008, 05:07 PM
I was watching ABA matches the last time there was an ABA player in a batch of vids on the YT account bigoooooooooooh or whatever - I wanna say he left an awkward hole in his poke string and was low on life/desperate so he did goku moroha mode and got a CH stagger (I use it on wakeup when I'm desperate/rare occasions when they're getting to obviously offensive or really telegraphed with some meaty attack) into a decent combo. In theory it's honestly a decent wake-up move, just as long as you rarely ever use it.
Josh Ballard
06-19-2008, 05:23 PM
Seth do this on me next time we play or I won't consider you as an ABA player anymore.
DO GOKU MOROHA. MORE.
i guess i'm still not an ABA player yet then, cause i've never so much as touched that thing
=(
MacArthur Blunts
06-19-2008, 10:28 PM
Josh I still haven't played your ABA!
Tage*Proto
06-20-2008, 04:12 AM
FUCK man I got dicked out of MWC, so Josh I wish you a lot of luck and good fortune dude, I have yet to see your aba, and I hope it is solid. Good luck dude!!!!!!!!!!!!!!!
Moroha
06-20-2008, 01:37 PM
I use it mostly for the lols. It's extremely situational, and can be risky, but it definitely is useful and can absolutely seal a match. I know a handful of hilarious Goku Moroha combox that I haven't used in forever. Generally, I'll bust it out on people at Cons where I'm a minor celebrity. But it is for real useful. It's just not every match they're like, low on HP, you've got 50% tension and a bloodpack, and like, they're about to run their oki shenanigans / you land a hit. Btw Mac next time you get a chance check out how fast she can crank out Danzais in Goku Moroha, it's hilarious. She also gets like 4x+ butt loop in corner if you want it.
SHINIGAMI_mkl
06-20-2008, 03:37 PM
Hey i've been testing some cool goku moroha mode combos/strings i've seen on youtube, and when i was close enough i KG'ed the dummy while he was on guard. I thought that goku moroha mode makes the KG a command throw, but the same thing happened on both normal and moroha modes if close enough. Is it a training mode glitch or is it an unblockable at close/point-blank range?
I play the AC+ copy, and i can do it at the start of a round by dashing then KG in normal mode, but it is slow..
Moroha
06-20-2008, 06:07 PM
ABA's Keygrab is actually both a throw and an attack. When you input the Keygrab, the game first checks to see if you are in throw range of your opponent. If you are, it becomes a throw, is unblockable, and you get your grab.
If you are not in range, then it becomes an attack with a hitbox (the swinging chain). This holds true in all of ABA's modes.
SHINIGAMI_mkl
06-21-2008, 10:21 PM
Hey thx man. Its really helpful. But it musn't be stringed from anything. Only if its done alone it would give you the throw.
Mechanica
06-22-2008, 01:43 AM
Well yeah, you can't be thrown out of block/hitstun. That's cool though I had no idea it was a command throw too.
Moroha
06-22-2008, 05:24 PM
Yeah, it can be especially useful out of a slide FRC or in certain tick situations with a deep 5P, pause, close (command throw version) Keygrab.
Quomple
01-07-2009, 08:19 AM
I would use it if it actually made her do more damage. I don't notice a big difference when she's glowing blue other than she's faster.
Blade
01-09-2009, 07:48 AM
Since "Double Edged Hell" mode is relatively easy to accidentally input during ABA's rekkas, I would say that if you "stagger" the opponent on activation, you've got yourself a combo to get in and out of.
As to what that combo is, well that depends on several things:
Tension you've got.
Double Edge meter/Moroha Gauge left.
Bloodpacks left.
Since I do it accidentally quite a bit...I usually end up wasting two bloodpacks...or I go all out and try and do as much damage as I can before I either do "Union" or Bloodpack my way out before the gauge runs out.
6P, P nonsense is fun to do, and rekkas are finally easy in this mode. 2D comes out really fast too.
Any tips on what to do when you "accidentally input" it? (Aside from more rekka practice that is...)
DonPatch
01-09-2009, 08:07 AM
Since "Double Edged Hell" mode is relatively easy to accidentally input during ABA's rekkas, I would say that if you "stagger" the opponent on activation, you've got yourself a combo to get in and out of.
As to what that combo is, well that depends on several things:
Tension you've got.
Double Edge meter/Moroha Gauge left.
Bloodpacks left.
Since I do it accidentally quite a bit...I usually end up wasting two bloodpacks...or I go all out and try and do as much damage as I can before I either do "Union" or Bloodpack my way out before the gauge runs out.
6P, P nonsense is fun to do, and rekkas are finally easy in this mode. 2D comes out really fast too.
Any tips on what to do when you "accidentally input" it? (Aside from more rekka practice that is...)
I'd say just go into training and try to work on one or two decent combos in goku moroha. It does such minimal damage that really any good length combo you do will work as well as any other combo. The most important thing to try for would be getting a double keygrab at the end though.
As a side note, since you don't get knocked out of moroha if you're in the middle of a combo/blockstring until you stop doing moves or land if you're in the air, if you're running dangerously low on moroha meter and don't want to risk an empty bloodpack/blocked keygrab, goku moroha is a somewhat viable option. It replenishes some of your meter, doesn't make you have to sacrifice pressure, and can give you those vital few seconds you might need to connect a hit and keygrab, or setup for a safe bloodpack. Definitely not something to do all the time, but it can save your ass in a pinch.
And on the topic of tick throw keygrabs, if you're close enough and do 2HS in normal mode, if you do a keygrab in between the two hits (delay it until just before the 2nd hit) their blockstun ends and you get a free keygrab.
Moroha
01-09-2009, 01:12 PM
Even if you are low on bar in Moroha mode, if you are blockstringing/comboing, on the ground and have the bloodpack required for the super, 99 times out of 100 bloodpacking / keygrabbing if possible is the way to go. If Goku did not require a bloodpack, it might have been a stronger super. Instead it's relegated to more of a flashy, somewhat impractical super. It's 50% tension and a bloodpack for an invincible mixup on block or mediocre (but flashy) combo on hit. That's a lot of resources to invest, and I can think of just one time over the past two years where I actually dropped this bomb in tournament. My opponent was Ky, he was somewhat SRK happy but (UNLIKE MOST OF AMERICA zzz) he punished Danzai so obv I'm running knockdown risks in my pressure. He had like two pixels of HP left and he blocked a f.S into 2HS (pause). I didn't know if he would SRK or was waiting on my Danzai, and instead of guessing I figured I had the packs and 100% tension to burn to afford Goku Moroha, since if he SRK'd I'd invinc through it and win, and if he didn't I was at + frames and would mix him up again.
I'd rather save my bloodpacks for safety and my tension for better options, like Danzai RCs, 2HS FRCs Orbs FRCs DAs etc.
And Blade if you're still messing up the inputs, don't settle for sometimes fucking up the input. Would you want to play Chess where if you sometimes meant to move your pawn, instead you accidentally moved your King into check? Yeah. Get those inputs down son!
MissedFRC
01-09-2009, 09:45 PM
Personally I don't think the input is hard anyways, I've never accidentally gotten the super.
I know saying "mash harder" is the best advice ever, but you must be mashing really fucking hard :psyduck:
x3AlexSaysRawr
05-27-2009, 09:57 PM
Wait i know of moroha mode and normal mode, but goku moroha mode?
How can i achieve that?
Mooshi-Q
05-28-2009, 05:37 AM
Option A: Train in 100x gravity for 3 years then undergo a traumatic experience and you should explode into it.
Option B: Input 63214, 63214 S whilst in Moroha mode and have 50 percent tension and a bloodpack to waste.
PkHYpeR
05-28-2009, 11:30 AM
Option A: Train in 100x gravity for 3 years then undergo a traumatic experience and you should explode into it.
Option B: Input 63214, 63214 S whilst in Moroha mode and have 50 percent tension and a bloodpack to waste.
Whoa! Gonna have to try Option A sometime!:vbang:
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