Kyle
10-01-2007, 09:20 PM
Zappa- honestly ghost and sword eat a LOT of 3k, and always 2s dog at a FAR rang. Remeber he has a shoryu, rauh has an even better shoryu, a FAST dust and great low damage Learn to fight against Rauh and it won't be soo bad.
IN general i found it hard to nail a lot of counter hits, try to punish with OHK at all cost. Kyle
is like SF3 agasi chun li, block low for life XDD, if he make the srk and you guard of it you have a free combo *__*, it dont have a lot of mix ups in overheards..... if you guard down you only have to wait his D, or j. hs ora grab Nhur
wow i actually have a ZAPPA contribution wtf!
May has this weird throw property on her AIR throw that makes the enemy wake-up BACKWARDS, so usually a properly timed H-dolphin after an air throw will cross-up.
get this,
A perfectly timed horizontal dolphin will always cross up zappa after a regular throw.
The timing is rough, i highly recommend initially wiffing a short horizontal dolphin, than step back for a sound water bleeping sound for a "STEP") than throw the horizontal and it WILL cross up.
the damage potential is pretty good also,
Throw, wiff s-dolphin, step back, h-dolphin (crosses), frc, j.k(backwards), 2P, 2D, FB SHD, LAME LOOPS! Kyle
caution with his D on your wake up (you cant grab him) Nhur
IN general i found it hard to nail a lot of counter hits, try to punish with OHK at all cost. Kyle
is like SF3 agasi chun li, block low for life XDD, if he make the srk and you guard of it you have a free combo *__*, it dont have a lot of mix ups in overheards..... if you guard down you only have to wait his D, or j. hs ora grab Nhur
wow i actually have a ZAPPA contribution wtf!
May has this weird throw property on her AIR throw that makes the enemy wake-up BACKWARDS, so usually a properly timed H-dolphin after an air throw will cross-up.
get this,
A perfectly timed horizontal dolphin will always cross up zappa after a regular throw.
The timing is rough, i highly recommend initially wiffing a short horizontal dolphin, than step back for a sound water bleeping sound for a "STEP") than throw the horizontal and it WILL cross up.
the damage potential is pretty good also,
Throw, wiff s-dolphin, step back, h-dolphin (crosses), frc, j.k(backwards), 2P, 2D, FB SHD, LAME LOOPS! Kyle
caution with his D on your wake up (you cant grab him) Nhur