View Full Version : British Columbia Match Vids
Teyah
03-26-2006, 12:41 AM
Okay, new BC vids thread here! Hopefully this doesn't go over like the last one (http://www.dustloop.com/forums/showthread.php?t=513). ;(
To start, here are some casual #Reload videos from a recent meetup. Would've included a better selection but nagai came late and was only over for about an hour so vids had to be taken quick. Earlier vids with other people ended up being just EX character play and random stuff, so that's left out. Not overly great matches overall, but have a look if you're interested:
nagai(Dizzy) vs Teyah(Millia) x 7
nagai(Dizzy) vs Teyah(Sol) x 3
http://s27.yousendit.com/d.aspx?id=0CM71HOS3C07Z0C1T462E6V63Q
-OR-
http://rapidshare.de/files/16437599/BC_Vids_-_Mar24-2006.rar.html
More to come, in the future.
---------------------------------------------------------------
Edit: Six more match videos.
Teyah(Sol) vs JOFan(Johnny) x 3
Teyah(Millia) vs JOFan(Johnny) x 3
http://s28.yousendit.com/d.aspx?id=2L4Z0YO64E1Z33299RVSD8ZUV0
-OR-
http://rapidshare.de/files/16774496/BC_Vids_-_Mar26-2006.rar.html
---------------------------------------------------------------
Edit2: Six more matches. Five Slash, one #R.
#Reload
JOFan(Johnny) vs nagai(Dizzy)
Slash
Teyah(Eddie) vs halftooth(Sol)
JOFan(Johnny) vs MrDolphin(May)
Teyah(Ky) vs nagai(Dizzy)
Teyah(Millia) vs POscrub(Potemkin)
Teyah(R-Millia) vs POscrub(Potemkin)
http://s36.yousendit.com/d.aspx?id=1OAVORS6H98PU34ZNT2H6N8GL9
-OR-
http://rapidshare.de/files/18056933/BC_Vids_-_Apr14-2006.rar.html
----------------------------------------------------------
Edit3: Seven new Slash matches of former top/upper-tiers. ;(
http://s23.yousendit.com/d.aspx?id=14NGBXIP56MQ90G6Q08GJFX7LV
-OR-
http://rapidshare.de/files/18396842/BC_Vids_-_Apr18-2006.rar.html
Slash
Teyah(Eddie) vs sweetvids(Bridget) x4
Teyah(Eddie) vs MrDolphin(May) x1
Teyah(Millia) vs MrDolphin(May) x2
-----------------------------------------------------------
Edit4: Ten new Slash matches of Millia, Eddie, Johnny, Hoss.
http://rapidshare.de/files/22512121/BC_Vids_-_June8-2006.rar.html
-OR-
http://www.megaupload.com/?d=ICU3W48V
Slash
JOFan(Johnny) vs Teyah(Eddie) x3
JOFan(Johnny) vs Teyah(Millia) x5
Teyah(Eddie) vs halftooth(Order-Sol) x1
Teyah(Millia) vs halftooth(Order-Sol) x1
yar, dizzy matches
*downloads*
edit: i've tried several times but the download seems to quit on me before it's complete.
nagai
03-26-2006, 02:05 AM
Oh snap! You posted them all?
Man, I sucked in those vids lol
I was playing with Teyah's new stick for the first time. Only had 1 hour to get used to it >.<. Messed up so many things (double Ice-spike?! lolol, knockdown, 5.k (supposed to be a fish) lolol, SJ in a pressure string, lolol).
One thing that I did a lot was dash straight in, 5.k, 5.hs. Though this worked out a lot of times (and I did it on purpose sometimes to CK on fake tick-throws), I was actually going for a FD brake, forward throw. I dunno, something with Teyah's new stick didn't let me (it's a really, really nice stick though).
But yeah. I'm open to any crit.
edit: orka: if you try to download right after it stops, you can 'resume' it.
edit: just watched the vids again. Wow, I did ice-spike three times in a row in the first Sol vid... lol
Teyah
03-26-2006, 02:39 AM
Heh, you think that's as bad as my 'refusal to jump' rule I played with? Or how about my ghetto 2D -> empty Bandit Bringer -> VV on landing, because I knew you were going to try to throw (as opposed to hit me during my loooong descent)? Scrub tricks FTW~
Added Rapidshare link for those having problems with yousendit, see first post.
nagai
03-26-2006, 02:55 AM
Y'see, that's where I was trying to dash-grab you, but the dash didn't come out... lol
Maybe it's not your stick. Maybe I'm used to HnK/Raoh, or something.
Also, Teyah, is there usually lag when you record? I had a lot of trouble getting my FRCs out...
edit: I was just reading some of the replies from sweetvid's post a while back... Heh, that was a vicious thread...!
POscrub
03-26-2006, 03:18 AM
news flash, bc sux at #r and amerikkka pwns
Just by watching those vids, I can cleeeearly tell that I would beat you guys if we actually played in real life!!!!!!
[Edit: In case people need an "explanation"]
The Dizzy player, sucks. There's no other nicer way of putting it. Clearly, this guy just chose Dizzy because of her sprite, he must be one of those Dizzy fanboys. I bet he even has one of those plastic models at home. I play Potemkin, and I bet you I'd perfect this scrub. I bet you he doesn't even know that you can run over slide head. I bet you I could also hit him with a couple billion hammerfalls, and kill him. I bet the Dizzy player owes people lots of money from LOSING all the time with money he borrowed from OTHER PEOPLE. Not only that, I bet you he's one of those pretty boy types in real life, I CHALLENGE this guy to STREET FIGHTER IV. IN THE PARKING LOT. I'm 6'0, 300 pounds, and I'm a HUGE burly Eastern European. I'm gonna tear this mamma's boy apart! He's gonna be stuck in our little dungeon, FOR THE REST OF HIS NATURAL LIFE.
[Edit: now now, let's wait for Nagai's response, shall we? All will be revealed in good time...]
BagLunch
03-26-2006, 03:20 AM
news flash, bc sux at #r and amerikkka pwns
you guys better be grateful that I can't go over to Canada and DESTROY you scrubs!!!!
OH SHI-
BagLunch
03-26-2006, 03:35 AM
The Dizzy player, sucks. There's no other nicer way of putting it. Clearly, this guy just chose Dizzy because of her sprite, he must be one of those Dizzy fanboys. I bet he even has one of those plastic models at home. I play Potemkin, and I bet you I'd perfect this scrub. I bet you he doesn't even know that you can run over slide head. I bet you I could also hit him with a couple billion hammerfalls, and kill him. I bet the Dizzy player owes people lots of money from LOSING all the time with money he borrowed from OTHER PEOPLE. Not only that, I bet you he's one of those pretty boy types in real life, I CHALLENGE this guy to STREET FIGHTER IV. IN THE PARKING LOT. I'm 6'0, 300 pounds, and I'm a HUGE burly Eastern European. I'm gonna tear this mamma's boy apart! He's gonna be stuck in our little dungeon, FOR THE REST OF HIS NATURAL LIFE.
OH SHI-
harder!!! (http://www.hongfire.com/cg/data/25/ranfa.swf)
rtl42
03-26-2006, 03:54 AM
okay knock it off Gabe, i know you can get a little excited sometimes =P
rtl, aren't you going to defend canadia?
and after watching the vids... eh, dizzy would be better if she moved around the screen more and also not get in a stand-still after blocked 5h and 2d during pressure.
and uh, i think it's almost impossible for po to perfect di, even if it is fab vs. that blind mortal kombat player.
POscrub
03-26-2006, 04:00 AM
Orka, I can tell you right now,
there's no way that Dizzy player would beat me
Not unless I gave him seconds AND thirds.
And I'm 100% sure I can perfect him. A good Dizzy wouldn't get perfected. But Nagai...?
But, let's wait for the Dizzy player's response shall we?
fine. but you need to dance like ranfa first. i want it sexy, too.
use your hip good.
POscrub
03-26-2006, 04:08 AM
http://www.transbuddha.com/mediaHolder.php?id=241
[Edit: Kore ga douda?! http://img416.imageshack.us/img416/29/11395986487626pr.gif ]
Your wish is my command master. That enough hip movement for you?
Millia player needs to use the Pin more. A lot more. Dizzy trying to antiair with st. S (???) = Pin bait. I bet the Millia player's win % is directly related to the number of pin throws. If I was there, I would've said, "Throw a pin!", Dizzy would get hit and die, and Millia would always win.
Dizzy player likes to run away to full screen and launch a fish. Kinda obvious when you think about it, I bet you that's slide head bait right there. I bet you Dizzy player does either:
a) run full screen and throw a fish, move in after
b) pick off runins with cr. Dust or cr. A? Tail thing, whatever -> cr. D.
c) random j. HS
Dizzy still has absolutely craptacular antiair, she pretty much needs to get right up in the air with you too to challenge, her ground based ones kinda stink. Learn to get some air positioning on the other guy. Also be careful when killing fish. Or rather, not ignoring the fish, mashing bunch, getting bitten then combo'd.
i wanted sexy. not gay. >:(
nagai
03-26-2006, 04:32 AM
news flash, bc sux at #r and amerikkka pwns
Just by watching those vids, I can cleeeearly tell that I would beat you guys if we actually played in real life!!!!!!
[Edit: In case people need an "explanation"]
The Dizzy player, sucks. There's no other nicer way of putting it. Clearly, this guy just chose Dizzy because of her sprite, he must be one of those Dizzy fanboys. I bet he even has one of those plastic models at home. I play Potemkin, and I bet you I'd perfect this scrub. I bet you he doesn't even know that you can run over slide head. I bet you I could also hit him with a couple billion hammerfalls, and kill him. I bet the Dizzy player owes people lots of money from LOSING all the time with money he borrowed from OTHER PEOPLE. Not only that, I bet you he's one of those pretty boy types in real life, I CHALLENGE this guy to STREET FIGHTER IV. IN THE PARKING LOT. I'm 6'0, 300 pounds, and I'm a HUGE burly Eastern European. I'm gonna tear this mamma's boy apart! He's gonna be stuck in our little dungeon, FOR THE REST OF HIS NATURAL LIFE.
[Edit: now now, let's wait for Nagai's response, shall we? All will be revealed in good time...]
1) I played a POSCRUB once upon a time. I remember perfecting him several times.
2) I learned that I could run over slide head. Then I used this cheat-code to beat him to a pulp.
3) Suuure, let's play SFIV. I'll just GANZAN RYOUZAN HA your face and it'll be over in 75.33/77.
4) I have 2 plastic Dizzy models. Other people gave them to me...
EDIT
By the tone of POSCRUB's post, this player clearly sucks. It almost sounds like some revenge post because a scrubby DIZZY pwned him, what like, 10++ games in a row, or something. He must be a scrubby CVS2 player who picked PO only b/c he's so easy to use, and had to pick a char up quick so he could actually play GG with people (i.e. not comp). Hell. I bet this scrub looks like a 16 year old, but is somehow 25. And judging by your offline/online ratio, your profile-birthday is wrong.
I'll take your challenge. SFIV. Tomorrow. Bring it scrub.
and after watching the vids... eh, dizzy would be better if she moved around the screen more and also not get in a stand-still after blocked 5h and 2d during pressure.
Sweet, a comment.
I'd like to say that it's partially the stick's fault. Like, you'll see me do nothing after a knockdown, FRC, or a special sometimes. That's me buffering for a dash or IAD, and not quite getting the dash out (or even, trying to hit 6,6, but all I get is 6).
Mmm... I'll post more in a bit... Thanks for the comment!
Right, after watching those vids again, it does seem like I should move a bit more. Like, more tricky jumps and such. I've pretty much grounded myself in every vid, and y'know, I probably wouldn't have noticed it if you didn't tell me! :thumbu:
Venom Scrub
03-26-2006, 04:32 AM
Awwww! That dancing guy was so sweet!!! Not sweet as in cool, but sweet as in adorable.
I have a new crush.
HeartBuri XD
03-26-2006, 04:36 AM
Sexy? Sexy, like this kinda sexy? (http://www.hongfire.com/cg/data/25/miidance6zu.swf)
POscrub
03-26-2006, 04:53 AM
Sol player gets a cookie for doing Slash style combos:
FRC gunflame -> Bandit Bringer ooooooooooooh...
Dizzy has no reversal, go for counterhits first until he's clearly selected blocking as his first option, then go for the clever cheeze. Couple of whiffed opportunities in the first vid, out of range dust, out of range 6P etc, stuff happens, oh well. Be careful with your bait setups, you might need to tighten up the timing for empty jump tricks :P As above, Dizzy still has no reversal, so outside of super and throw, everything else gets counterhit. Do stupid double jump/air dash tricks right on top of them, since this Dizzy player seems to looooooooove reversalling the throw. Also seems like Dizzy likes to jump back once he's under some heat.
Oh, and do the Tao. 6HS, kill fish, Bandit bringer. He'll NEVER see it coming.
Oh, after bandit bringer knockdown. Jump whiff j. HS, and you get thrown when you land. Needs a better follow up.
Something to think about. Try to make sure you test the other play as much as possible. Whenever you score a knockdown, or something, make sure you're getting your fulls money worth out of it. Be careful of giving into pressure and going on autopilot, just doing some random guard string that the other guy can kinda tell that he just block it all, and you'll push yourself right out of range. Gotta make the other guy sweat bullets, watching each and every move you throw out, wondering which ones can lead into a throw, more pressure if he doesn't react properly instantly, or counterhit bait holes.
nagai
03-26-2006, 04:55 AM
LOL you sure know a lot about this DI player.
PS, look at my previous post.
Teyah
03-26-2006, 05:00 AM
Dizzy still has absolutely craptacular antiair
True, but Millia has even more craptastic air-ground attacks. Nothing gives enough frame advantage to do any real pressure. j.S -> Pin comes closest, I guess.. but even that pushes you too far out to do anything decent, quickly.
I do have to learn to spam the Pin more, but you've also got to be careful with it. Doing it randomly off bad AD/IAD angles will cause you to land close to opponent, leaving you open for a throw, on block. And Dizzy has sick throw range / damage / lockdown off of throw, so... yeah.
I was killing fish because I could get away with it. Had I been punished, I would have stopped.
I also should've been jumping / BD'ing the obvious throw attempts (and I normally do), but I wanted to test out how well jabbing out worked during the 5F unthrowable time. That's why you see stuff like Throw x5 hit on Sol and stuff like that. ;(
Dizzy has no reversal, go for counterhits
It is very hard for Sol to CH Dizzy, as all his normals lose to hers. Except for a point-blank 2D / 6P, but if you're that close you're either thrown, or about to be.
The out of range-ness comes from me (still) not being accustomed to how damn far back Dizzy's hitbox is during her crouch stance. No idea why Arc did this, but it really throws me off. Aside from Sol 6P whiffs, that's also why Millia's 5S(c) sometimes whiffs (wtf) on crouching Dizzy, whereas against any other character it would be blocked and lead into TK Bad Moon / 2S mixup. It's just something I have to keep in mind. Less autopilot needed, I know. ;(
Oh, after bandit bringer knockdown. Jump whiff j. HS, and you get thrown when you land. Needs a better follow up.
No. This was me trying to do land 2K, which should beat the throw 100% of the time, had my timing been there. You can do this off BR, but not VV knockdowns. I even tell nagai "Don't throw" as I do 2K but he still does. Got him alot with the 2K earlier, but not in these vids.
nagai
03-26-2006, 05:09 AM
Ehh, the reversal throw is muscle memory that's deeply embedded. When I'm not thinking/trying it comes out a lot. It works surprisingly well against new players ^^;;.
I think I did it once in those vids...
Tigerofthewind
03-26-2006, 05:44 AM
You always say you don't think or that you're not trying. That's bullshit and I know it.
Spirit Juice
03-26-2006, 05:46 AM
Teyah is a scrubby Mcscrubberson face. This is true because I say it's true!
*has not watch vids*
FUUUUUUUUUUUUUUUUUUUCK
WHERE IS YOUR SIDEWINDERZ!!!?~!?~!1
*silly mood*
Eclair (not DrgnEclair fools) is gonna lipstick lasso your asses
nagai
03-26-2006, 05:51 AM
Strictly to Tiger:
Meaning, when I'm playing against you, I'm always not thinking and always not trying?
PS: Wow, it almost seems like when you have something to say, it's against me. Not like I tell everyone you suck or anything. And PS, I didn't mean what I said above.
Tigerofthewind
03-26-2006, 06:03 AM
Uh what? You know I was just joking.
I probably do suck right now. I haven't even turned on Guilty Gear in a long time or played a game for that matter.
POscrub
03-26-2006, 06:13 AM
Now now, play nice.
And when he says he doesn't think/trying, it's not really a conscious decision. Probably a spur of the moment/almost reflex action.
Like just deciding to attempt to jump out of a poke string/pressure. It's not something you've thought through thoroughly, or analyzed all the risk/reward stuff. You just kinda do it, maybe from experience, maybe from instinct.
If you have swagger
I have fury!
CrimsonDisaster
03-26-2006, 07:09 AM
news flash, bc sux at #r and amerikkka pwns
Just by watching those vids, I can cleeeearly tell that I would beat you guys if we actually played in real life!!!!!!
[Edit: In case people need an "explanation"]
The Dizzy player, sucks. There's no other nicer way of putting it. Clearly, this guy just chose Dizzy because of her sprite, he must be one of those Dizzy fanboys. I bet he even has one of those plastic models at home. I play Potemkin, and I bet you I'd perfect this scrub. I bet you he doesn't even know that you can run over slide head. I bet you I could also hit him with a couple billion hammerfalls, and kill him. I bet the Dizzy player owes people lots of money from LOSING all the time with money he borrowed from OTHER PEOPLE. Not only that, I bet you he's one of those pretty boy types in real life, I CHALLENGE this guy to STREET FIGHTER IV. IN THE PARKING LOT. I'm 6'0, 300 pounds, and I'm a HUGE burly Eastern European. I'm gonna tear this mamma's boy apart! He's gonna be stuck in our little dungeon, FOR THE REST OF HIS NATURAL LIFE.
[Edit: now now, let's wait for Nagai's response, shall we? All will be revealed in good time...]
Sho ryu ken dot com
Teyah
03-30-2006, 08:39 AM
Okay, six new match videos are up. This time it's Teyah (that's me~) vs JOFan.
I use Sol and Millia in three matches each.
JOFan... only uses JO. ;(
Posts would be cool too. >:E
(Edit: Links are on the main page, if it wasn't clear)
nagai
03-31-2006, 05:51 AM
I wasn't going to post (since I probably don't have anything good to say), but because you're such a nice person Paul, here's my input:
Is this a "Paul wins, fatality" thread? :P Haha, I could help but notice the "# wins" over your life-bar.
Yarr, sweet one-hit ensenga JOfan! In the same vid, Paul did a VV on a block string... lolol
Well, I've finally found out the source of my non-dashy-ness. HnK, though a slow game, requires quick input of commands (i.e. qcfx2 are really weird to get used to...). When I played Rob right after HnK, I noticed that I was a little hasty with the stick. So yeah, I just slowed myself down, and then voila, as I was back to my semi-self!
Anywho, I wouldn't mind comments on my vids. I'd like to say they weren't at my best, but hey, they're the only vids of myself.
JOFan
03-31-2006, 06:37 PM
oh man.. that was like a sandbagging session for me. MI and SO just raped me left and right.
playing JO on the pad isnt the easiest thing.. not doing enough mc to keep the pressure going. u'd see those occasional super jumps in the corner.. when they were suppose to be 2s mc into ensengaS lo. i also did a lot of stupid stuff such as bursting in air and i probably could have utlized the one-hit rc ensenga a little better.. dunno how i am gonna approach that tho.
hopefully the recordings done today will be better as Slash is just around the corner now and we'd all be switching to it (except paul) lo.
KisQoo
03-31-2006, 07:27 PM
I'm so glad I always miss these things~ |3
rtl42
04-02-2006, 08:23 PM
Okay so I finally watched them again and have some comments.
Will:
- Not enough tick throwing: you need to try stuff like
coin -> dash in -> throw
2K -> walk in -> throw
6K FRC -> throw
block string xx MC -> dash in -> throw
etc.
- I think you could've used your 6P much more to stuff air-to-ground attacks from either Sol or Millia. In particular, you should've punished ever Bandit Bringer Paul tried with 6P.
- Use your DAA when you've got the meter, sometimes it's much better than just blocking forever.
- After doing air DB FRC, throw out a j.S on the way down. If you get lucky and connect, then you can cancel to Ensenga for extra damage. (You actually did that with j.HS instead at 2:49 :thumbu:)
- IMO there was some inappropriate use of DBT, like when Sol or Millia were already standing. If you're not going to do DBT FRC, then use DBT only when you've knocked the opponent down and you need to cross the screen quickly.
- TK Ensenga mix-up was good when you used it.
- DB FRC -> j.K against Sol in the corner was nice (Match 12). Even though this may be kinda tricky to do consistently, you should try to work it into your pressure game more because you can get some good mix-ups out of it. (Watch Johnny CMs for reference :grin:)
- Don't burst against Millia too often. She can bait it quite easily.
- Practice your Dust combos (especially the ones leading into 1-hit Ensenga). IMO, Johnny is one of the few characters that can use Dust as a decent mix-up because of the few key frames in its animation. (And for me, it almost looks like he's gonna do 5HS instead.)
- Match 15: great way to finish the match. Paul was probably thinking that you would go for MF, so he was probably thinking of backdashing, but you nailed him with the TK Ensenga.
Paul:
- Too much Bandit Blingah.
- Not enough AAing with Sol? To me, it seemed like you could have used 5K a bit more often, rather than just blocking while Johnny ATGed you.
- Even though it works quite well for you, your attack patterns with Millia are getting repetitive and almost predictable. Try to expand your comfort zone and mix up a little more.
DrgnEclair
04-02-2006, 11:46 PM
i can lipstick hogtie
and besides..bc is pretty much next door to us
JOFan
04-03-2006, 05:36 AM
rtl: thanks for the inputs! i'd definitely need to watch out my dbt frc patterns.(doing the JI version is such a pain on pad)
switching from hs to s while descending after the aerial db frc is definitely a good idea cuz of the extra reach. although hs chain into ensenga as well.
as for utlizing the 6p.. i didnt find a lot of opening to stuff that in beside his bandit bringer.. and i dont think 6p will work against Millia because paul always throw the pin then dash in for combos.
tick grab attempts is defintely something i need to touch up upon. its kinda hard to practise that when the only opponent i face on regular base is the cpu lol. and against paul i dont think i'd try tick grabbing as much since sol's broken 2d pretty much stuff me out.
dustcombos... i dunno. i was surprised i land that many dusts against him.. (okay mabe not looooooooo)but yea i should have utlized those openings for dmg.
thanks for the constructive feedback and looking forward to playing ya :D
drgn: lipstick hogtie? :x are u guys interesting in coming over? ;D
Honnou
04-03-2006, 05:56 AM
If your tick throw attempts are getting stuffed by things like Sol's 2d, you could always fake it and 2hs him. Do this a couple times and he'll block, giving you that opening.
Spirit Juice
04-03-2006, 06:36 AM
While my reaction times to Johnny tick throws have waned since Evo and Evo prep time, you can usually react to Johnny dash in to throw if you train yourself to react to it. I was able to consistently stuff dash in throws by mashing 2P as soon as I saw Johnny dash in, so it's risky if the player can react to it. While the damage can't be that much (for Slash Sol anyways, since no dust loop), it's still free damage. I can still somewhat do it today, but now I accidently hit 2K (too much 3S I guess), which Johnny hops right over. :P
But, if Paul is a noob and can't react to it, go for it. ^_~
Teyah
04-03-2006, 10:25 PM
- Too much Bandit Blingah.
- Not enough AAing with Sol? To me, it seemed like you could have used 5K a bit more often, rather than just blocking while Johnny ATGed you.
- Even though it works quite well for you, your attack patterns with Millia are getting repetitive and almost predictable. Try to expand your comfort zone and mix up a little more.
- Yes~
- No. :O. Not always a good idea to AA Johnny (with Sol anyway). Johnny's air DB beats you out of any AA aside from VV (which is why I did use VV once as AA). Can also lead to pretty decent damage for JO. Millia 6P however, goes through the flame and doesn't get her hit, so that's why you see me try that alot more. But it's still susceptible to getting owned by double jump. ;(
- Yes~ (need to work on execution to move out of comfort zone though)
dustcombos... i dunno. i was surprised i land that many dusts against him.. (okay mabe not looooooooo)
You should know that D = unblockable, by now~
Paul is a noob
I knew it. ;_;
Teyah
04-15-2006, 11:03 AM
Okay, new set of match videos, this time mostly for Slash (one #R vid).
See front page, or if too lazy:
http://s36.yousendit.com/d.aspx?id=1OAVORS6H98PU34ZNT2H6N8GL9 -OR-
http://rapidshare.de/files/18056933/BC_Vids_-_Apr14-2006.rar.html
List of matches follows...
#Reload
JOFan(Johnny) vs nagai(Dizzy)
Slash
Teyah(Eddie) vs halftooth(Sol)
JOFan(Johnny) vs MrDolphin(May)
Teyah(Ky) vs nagai(Dizzy)
Teyah(Millia) vs POscrub(Potemkin)
Teyah(R-Millia) vs POscrub(Potemkin)
It's Day 2 of Slash, don't expect anything groundbreaking here. Many of us were playing Slash for the first time and were just getting used to the changes. I am aware that my Eddie needs some work. Also... I'm no serious Ky player. I just like to throw Stun Edges~
nagai
04-15-2006, 05:55 PM
Whoa, whoa, whoa... I don't remember Will doing an actual one-hit ensenga on me lol.
"I can't win anymore!" :*(
-ORETACHIWA UTSUKUSHII
POscrub
04-15-2006, 07:16 PM
If you're bored Paul, put up some more Potemkin vids :P. Rob vs. Pot must go up :P. "Bad" matches can also be helpful, simply because you get a chance to ask yourself, "what did I do wrong", or "Am I dying to something kinda silly?"
More specifically, try counting the number of times anything I do starts off a jumpin. I think you'll find that like 99% of my opportunities start with a double jump forwards into either j. HS or j. D. Try and get a feel for a player's gameplan by keeping track of what they like to do in a neutral situation.
mine is:
a) Randomly throw out HS and 2D to keep you honest on the ground
b) jump straight up, and either come down with HS or butt drop or
b1) double jump back, come down with HS hoping to catch a runin
b2) straight up double jump HS or buttdrop
b3) double jump forwards HS/butt drop
c) Hammerfall break forwards
d) at extreme distances where it's "safe", walk forwards with finger above P, ready to 6P an attempted air dash
At any rate, if you want, try putting up more Potemkin vids, and then ask people what they think of it. I bet most of them will say: "Potemkin is jumping forwards way too much, and he doesn't FD, punish him hard and work on your AA game." I'll bet that's the comment. Everyone in the Potemkin forum says
a) Pot's jumpins aren't THAT good
b) Pot's air to air isn't so hot
So something must be up
Example:
Pot vs. Slash Millia:
Round 1:
0:05 - Starts right away with jump up
0:07 - HS, then get in the air again
0:10 - HS, then single jump back HS (this catches your run in)
0:14 - After the hammerfall break.... single jump AGAIN
0:17 - on your wake up, jump (this doesn't count :P)
0:30 - Once Pot is pushed out by 2D, single jump again
0:31 - First jump failed, so single jump back HS
0:33 - Jumping air throw! (lucky)
0:34 - Jump on your wakeup! (doesn't count)
0:43 - After hammerfall RC, single jump, single jump DIE
Damage done by:
Round 1:
jump back HS
trade j. HS
throw
2D
jump back HS
air throw
K,S, but off a blocked jumpin
2K after RC
j. HS right on top of you
Round 2:
2D + setup
j. D off a tech in the corner (baitable somewhat, I'm a "stupid" techer, and love to come down with j. D, as proved by later matches)
CH 2HS
Hammerfall (you went for the 6K overhead)
This one is definitely forgiveable. Guessing a hammerfall here would've won you the match at least 50% of the time, so this one is fine.
Round 1:
You got caught a couple times by jump back HS. 1st time, you rolled your way in, then attack, got CH. 2nd time, run forward 6P to try and catch an antiair, got hit.
Trading the 2H was pretty decent for you, good one there.
Throw: After a blocked pin. I prefer your pin setups where you can toss the pin, then cover yourself on the way down with attacks. This one you had no 2nd chance on. Throw doesn't do that much though anyways, and you're pretty good about escaping Oki.
2D: Nothing special here, acceptable
Air throw, lucky maybe, but on the other hand, this probably shouldn't have worked, if you had better positioning on the way in?
K,S, standard penalty for escaping Pot's Oki I guess.
j. HS, questionable, but mistimed the AA.
Round 2 was more or less the 2HS, thing is, you double jumped, RIGHT on top of Potemkin. More or less, you could've chosen to do whatever here, so this one could've been avoided. Double jumping was kinda bad because
1) I know you don't have anything that hits downwards, so 2HS will trade likely
2) You double jumped, so not only did I have more than enough time to time the 2HS, it also meant you were more or less committed to coming down. I don't play Millia, maybe she can air dash or something, but that still doesn't change the fact that I could tell more or less you were going to come down with something.
So, did I actually take the round from you? Or did you give up a bad opportunity? If it's a bad opportunity, just remember what went wrong (double jump with no other options), and just move on. If you count what the health bars should've been if you didn't get hit, you were winning that round, no question about it.
nagai
04-15-2006, 07:30 PM
We definitely need more vids up. I've just noticed how crap my Dizzy gameplay was when I started watching myself.
Sherwin: I honestly think there's nothing DI can do when PO jumps at her (after knockdown). 5p simply isn't AA enough and 2s comes out too slow. I can try a back-dash, I guess, but wake-up back-dash from a j.hs is potbusterable...
Jumping out seems like the most logical thing to do-- since there's the risk of being potbustered while blocking. But then PO can just air-grab or ground DI with a j.hs.
POscrub
04-15-2006, 07:35 PM
Hehe, I'm not talking about after a knockdown.
It's really too bad we can't get any vids of you vs. me in #R
But I'm getting a TON of jumpin either HS, or j. D at your Dizzy, all day long. If you could see a match of yourself vs. me, you'd see that everything always starts with a jumping move of somekind for Pot. It's either:
a) I got you with a jump move you weren't ready to handle on AA. This is either because you were trying to grounded antiair a HS, but instead got hit by j. D, or you ran in whiffed an attack while I jumped at you, so now you have to block it. Either that or I double jumped forwards, and you ended up below me, so I just try to come down with an attack. Most double jumps do leave you a fair amount of time to position yourself, also, double jumps forwards is easier to antiair, because you can simply position yourself to handle a double jump (double jump will hit you, but single jump will simply whiff)
b) 6P you're air dash in, because you were hanging on your side of the screen, and I was walking forward with my finger over P
c) got lucky with 2D, or HS on a rushin (doesn't happen very often)
Honestly, I feel like I could jump up and press HS, and at the very least, have a very good chance of trading in my favour. If I just jump at you and press HS, I don't feel like I'm getting antiaired hard enough to outweigh the fact that it gets me in. At the very least, I feel pretty safe in the air, because the worst that usually happens is I just have to block a jumping air string or something, I never really get hurt BAD for just hopping around.
nagai
04-15-2006, 08:27 PM
I'm not referring to your neutral games either :D
Yeah, I've noticed your start jumpins and I try to counter with a j.S (a lot my rounds start with j.S) but you block anyway :P.
Lately I haven't been so conscious with my matches either, since I always catch you after an exam or something like that :P. I'll keep these things in mind next time.
I'm not sure how it looks at your guys' end, but I think what I'm doing is repetitive and predictable. i.e., when I'm not thinking, you'll catch me doing things like this:
- After knockdown, I ALWAYS go for a HS-fish cross-up or cancel IAD into bubble.
- Corner lockdown vs Pot. that goes like this: P-fish, IAD into j.p,j.p,j.hs, cancel into k-bubble, AD-backwards j.S, pressure string ending with a 2HS frc into throw. I'm sure you saw through this x100 times :P.
- 2-HS frc into throw when I have tension.
- Start match with j.s back.
- Tick-throw all the time (actually I do this when I'm conscious too).
- After a corner air-throw, go for a bubble cross-up.
That's why I've cut back on the cross-ups and just go in with a k-fish after knockdown, since if timed properly, it locks opponent on ground quite beautifully.
Err, enough of Slash for a while. I need to get back to studying. After exams, we'll have to get together again.
rtl42
04-15-2006, 08:53 PM
#18: Round 1
Paul, you almost had him! =| You had 50% tension before you died, so you could've DAAed Rob for a knockdown and then chipped him to death.
#20:
Long, you still jump too much =\
#21: Round 2
Don't forget your hairpin~~
#22:
Cheater ( ._.)p
...man, I'm looking forward to two weeks from now =D
Teyah
04-15-2006, 10:01 PM
If you're bored Paul, put up some more Potemkin vids :P. Rob vs. Pot must go up :P. "Bad" matches can also be helpful, simply because you get a chance to ask yourself, "what did I do wrong", or "Am I dying to something kinda silly?"
Strangely, the only other couple of Millia vs Pot matches I have are of Slash Millia winning (as well as one of #R Millia losing?), by baiting your wakeup PBs or punishing tech into j.D buttdrop right into disc and etc. Apparently when I thought the VCR ran out of tape was actually when it finished rewinding (ie. it ran out of tape long before we thought it did)... so all I have is this footage + those other couple of matches that wouldn't teach me much. :(
About getting in with Millia, I find it very hard against Pot. First thing I noticed is that I should be airdashing in with j.P, not j.S (which usually gets me aithrown). Second thing is, Millia seems to have trouble advancing on the ground, outside of a random max-range 2D or something to that effect. Though even if I do land random 2D, the slower H-disc won't really allow for mixup after that either. You basically need to knock Pot down and then go from there, which my Slash Millia has trouble doing. Probably due to Slash being so new and me not knowing the proper knockdown combos/tech setups from midscreen/corner. =p
And of course I must work on proper AA'ing. Just that Pot's j.H beats (or trades, same thing) Millia's 5P clean, so that AA option is thrown out the window, leaving you with 2H (slow) and 6P (slower). Hard to use these two on reaction to double jumps and the like.
Teyah
04-19-2006, 12:08 PM
Okay guys, new Slash vids are here. In the below matches you will see exactly why Eddie is now C-Tier. ;(
http://s23.yousendit.com/d.aspx?id=14NGBXIP56MQ90G6Q08GJFX7LV -OR-
http://rapidshare.de/files/18396842/BC_Vids_-_Apr18-2006.rar.html
Slash
Teyah(Eddie) vs sweetvids(Bridget) x4
Teyah(Eddie) vs MrDolphin(May) x1
Teyah(Millia) vs MrDolphin(May) x2
I expect major posting from all who view! >:E
POscrub
04-19-2006, 12:12 PM
1st customer :P
Bridget matches were good stuff, despite the trolling sweetvids did in that other thread, he's actually does indeed know what he's doing
Good stuff guys, good stuff
Working hard with Eddy...
Honestly, now that Eddy's had his damage nerfed down. There's a couple times during the vids, where, (now I don't actually play Eddie, so i'm just guessing here), you could've just done a simple combo into super. I'm thinking the end of the 1st round, 2nd match, where you do a 3 hit knockdown, which could've been a super which would kill, maybe? Maybe just all around, I think it might be much more common to see Eddie burn his meter for a simple combo into super, for some damage.
Trading Kill machine with amorphous with both parties going down to near zero health = LOL
HmR.kS
04-19-2006, 12:39 PM
Probably off topic but.. Eddie is C-Tier? The tier list for Slash is out? o_O
Slash Eddie cannot be played like how many people are playing in #R, flying around and trying to hit a j.K. If you play against a good Chipp, Ky or Johnny, you'll die in no time. Learn to summon shadow from fullscreen and start your offense from there.
halftooth
04-19-2006, 03:01 PM
Probably off topic but.. Eddie is C-Tier? The tier list for Slash is out? o_O
not that the tier list for slash is out, hes just saying Eddie got worse so badely.
JOFan
04-19-2006, 07:03 PM
omg that BR player is hawttttt. i remember when we couldnt even frc, now hes the best in the world and he could never have done it without me. He was my one true friend. Like a brother i never had.
on a side note: i'm not gay, but sweetvids is a strappin young man
more roger get action. least we forget the chain super unblockables!!!. and also spam more starfish into rc combo please.
and where the heck are those MI vs BR matches? :D~
just something i find funny.. probably would have happened to any of us but its still amusing.. on that 1st MI vs MAY vid teyah match. teyah bursted after getting hit by a 5D. then as soon as he came down he blocked low and got 5D again in the face.
5D >>> teyah
POscrub
04-19-2006, 07:56 PM
Oh, and after watching the MI vs. MA vids
Congratulations Teyah, all that training for TK Bad Moon is paying dividends eh?
Throw pin in close situations = win! And overheads!
Weee, Teyah winz with good advice!!! :P
Nice mixups too, now try to hit me with'em the next time we play.
(Roll roll Disc! FRC disk as they're nearly up, then jump to bait a toss :P)
Teyah
04-19-2006, 09:13 PM
Slash Eddie cannot be played like how many people are playing in #R, flying around and trying to hit a j.K. If you play against a good Chipp, Ky or Johnny, you'll die in no time. Learn to summon shadow from fullscreen and start your offense from there.
Thanks for the input, axel. I have toned down my j.K'ing significantly since #R, though you probably wouldn't be able to guess just from seeing my Slash stuff, heh. And of course if I find myself being punished badly for it I'll tone it down even further (as I started doing later vs BR there). j.K does seem to work well against certain characters without a good AA though (May, Dizzy).
Also... have trouble summoning little Eddie from fullscreen as it's pretty tough to get in - flying doesn't seem to work all that well now and drills can only take you so far. Any specific advice here?
5D >>> teyah
You know it. ;(
MI vs BR was not recorded, sadly.
POscrub - I guess I'm conditioned to not super much with Eddie, as that didn't even cross my mind. It would have worked, most likely.
Also, tossing Pin out in close can be good and bad. Remember that without Pin you can't do any kind of reliable damage. Not that I've actually bothered to learn her proper midscreen/corner Pin combos just yet (outside of the corner loop). But soon I'll put some time into Training mode for that!
halftooth
04-19-2006, 11:58 PM
ah... new request.
match video between me and yuan.
or
any match video that im in, so that i can see which part of my playing style should be worked on.
thanks ^^
ps - im linking your match vids in korean GG thread. wait for their reaction.
MrDolphin
04-20-2006, 01:37 AM
I need advice against Millia, as you can clearly see from me blowing leads and eating combo to death. Maybe I need to turtle more...
yes tier lists are out.
watching the last 2 sets of vids
Comments as I go!
Dizzy player: Learn your throw followup combos better, vs Johnny you ALWAYS do standing slash without a 2k or a 2p leadin. Learn your spacing and if you establish range on Johnny SPAM PROJECTILES. Johnny has a very hard time closing this distance and you do NOT want him to be on top of you without having a smokescreen up or being the one doing the pressuring. It's clear you know what you should be doing in a lot of situations but you need to be less predictable, be more patient, and do the right strings whenever you have the option. Practice will help your game a lot so no real worries, just stay calm and remember to keep working on these things.
The Johnny: You are occasionally wasting tension or movement when you don't really need to, you are also missing setups to land an OTG coin or other useful setups when you have the chance. This may be because you were having such an easy time of landing tech throws, but if your opponent simply mixes up their tech times this could really screw you out of corner pressure. I'll comment more when I see more games.
The Sol (Teyah?): work on your pressure and mixup beyond the first hit a bit more - you rarely went back in for a mixup without a gunflame if your initial mixup failed. More throw mixups = more Sol wins. Also work on your blocking a LOT, I think it's your biggest weakness right now and your game would look a lot more polished if you spent some time on it. You get hit on wakeup WAY too often and that will absolutely kill you in tournament play and against many characters in general. This includes getting hit when you are too far away to accomplish anything on your wakeup, so there's very little excuse for allowing this to happen. If you are going to take a gamble on wakeup make SURE that your reward for succeeding is worth the risk of getting hit or baited.
The Eddie: You need to use your Eddie more/better, especially from full screen. You only summon off knockdowns and specific block strings - this is silly! The Eddie should be out AS MUCH AS POSSIBLE because it is awesome and makes your game 100 times stronger. You also, and I think people said this before, need to dead angle more when you have a chance and no one is stopping you.
May: your throw game could use some work, this may be getting used to the new dolphin spacings but you had several opportunities you did not capitalize off of. Also, you tend to only tick off your first hit or a slash dolphin ride: May has so many good opportunities to tick because people can't and don't mash throws against her. HOWEVER, this only works if you are landing all your combos and scaring them from running blindly. As of now I see you missing almost all the air combos and to play May you really have to have those around 100%. I know they are pretty hard but May's big staple is huge damage combos and if you aren't able to land those consistantly you aren't going to be able to compete with her. Work on those and put fear into peoples' hearts and then your other stuff will work out even better. Finally, May, your game is currently looking fairly predictable. May has the ability to be all over the place extremely fast, and if I can spot and predict the majority of your dolphin rides and attack patters then you are essentially standing still for all intents and purposes. You currently have an overreliance on dolphin rides, especially from neutral and at the end of strings, and don't tend to FRC them into safety or more pressure. This is a really easy way to lose rounds against people that are quick to 6p dolphin across or have good punishment options for a blocked dolphin upper (or against a Dizzy 2s). Work on eliminating predictable dolphins and you will find yourself landing a lot more CHs off the rides.
Johnny again: 6p dolphin across for free combos. You seem so anxious to read opponent errors that you occasionally miss predictable approaches that, while done properly, are easily countered if you are looking for them. You have good combos and convert well, but you also perform questionable OTGs and give up pressure a bit too readily.
nagai
04-20-2006, 02:12 AM
Dizzy player: Learn your throw followup combos better, vs Johnny you ALWAYS do standing slash without a 2k or a 2p leadin. Learn your spacing and if you establish range on Johnny SPAM PROJECTILES. Johnny has a very hard time closing this distance and you do NOT want him to be on top of you without having a smokescreen up or being the one doing the pressuring. It's clear you know what you should be doing in a lot of situations but you need to be less predictable, be more patient, and do the right strings whenever you have the option. Practice will help your game a lot so no real worries, just stay calm and remember to keep working on these things.
Oh, wow! Thanks for the comments (we hardly get any)!
I'll post more in a bit.
The dizzy again: Don't punish with throws if you don't have to! Punish with DEATH COMBOS. Dizzy creates a lot of opportunities where you have all the time in the world to punish a mistake: do your biggest, nastiest combo or you're wasting that chance. Also NEVER finish a string with a fish summon against a blocking Ky. Free stun dipper on reaction. You should only use punch kick close slash type stuff on him unless you land a hit or are going to FRC.
Both of you guys in that match: work on your spacing and reactionary throws a bit more. Several places where people weren't playing as safe as they could or were in range of a free throw and didn't do anything or get punished for it. Punish!
The Ky: Man I would have kept doing S. Stun edge forever if he just kept blocking :P
Next match!
Poscrub, you make good use of hammerfalls. However, J.h is pretty easy for millia to anti air. This is something I see in all the matches so far - you guys don't really anti-air as a group much (excepting Teyah's sol). 6p and 5p from millia can shut down so much, and other characters also have all sorts of options that I just don't see exploited enough. Pot CAN jump in with j.h, but really he should be forced to use j.s and other options because she really can shut that down without too much of a problem. Also, poscrub, you didn't really tick. If you went low, you always continued the combo, and you didn't use 5p much. However, this could just be this specific match.
Both of you guys need to work on your spacing, whiffed busters aside there are certain points where it would have been pretty easy and/or safe to escape pressure or counter an attack (millia at full screen who jumps a slidehead = free airdust!) but missed it or did not try for it because you were unsure of spacing. Still, best vid ive seen so far.
im skipping the next match with reload millia
nice combos and you anti aired more
poscrub mixup more! dont just attack
also work on defense guys! blocking is better than getting hit even if it's scary and not fun
KK this is for the first two buri vs eddie matches in the next set.
Buri you need to vary your approach a lot more, and be ready to adjust your pressure/combo based on what happens and not have it predetermined. I saw you OTGing after 7 hits with Kickstart. Don't do this! It's a free combo if they know how to tech. Also, you tend to attack using the same string whenever you go for a Boxing roger, and you didnt ever jump while doing this. Jump/crossup/high-low is better than just high-low alone, especially if you mix it up. Also, I didn't really see any tick throws. Buri also wasn't setting yoyo except off knockdowns and blockstrings for the most part. Having a yoyo sitting midscreen is ALWAYS good and can scare opponents into bad play.
Teyah: it seems you don't really use Eddie all that much compared to your other characters, which is fine. If you plan on sticking with him, you need to work on your spacing and throw game, and not dropping combos. You had the game at several points and whiffed something, which is =[
I am going to stop here but here is a general note to everyone!
You guys need to work on your bursts, burst baits, spacing and movement, as well as teching. These are all small things but add up to a lot. Check out how often someone was landing predictable airthrows, for example: this will happen occasionally, of course, but there were generally several in a row, match after match. People were also countering bursts with bursts. Why would you do this? If you get hit with a burst, and you failed to bait it, why would you immediately burst back? Why not first try BLOCKING when they go to Oki, and then (if you fail) burst there? Don't be so eager to throw your burst away when you haven't even taken any damage or even any pressure yet! I see people bursting other bursts when they are way in the lead - this doesn't really make sense, especially if can survive another 2 combos. If you are in danger of dying from 1 single followup combo, then sure, do what it takes to get free, but if it will take 2 then you have plenty of time to determine if you should blow your burst or not if they actually crack your defense.
Basically my biggest piece of advice to you guys is to work on your defense. Right now, there isn't much mixup to anyone's pressure. This is because your defenses aren't tight enough to really require it. However flashy and damaging your combos are they will not matter if A.) you cannot land them except on people who do not defend well enough; and B.) you are unable to defend against other players' mixup because you don't see enough variation amongst the people you play with.
Good defenses will prepare you for both consequences. Good mixup requires good defense or you will never stop using poor mixup. So block block block, and remember that while you DO have easy outs sometimes (DA, Burst) they are not remotely as important as good blocking and reactions to predictable pressure!
K I'll shut up now thanks for the vids i enjoyed them much! Good stuff in there but you know what it is so hope you don't hate me now hope to see more some day somewhere out there :O
halftooth
04-20-2006, 02:47 AM
K I'll shut up now thanks for the vids i enjoyed them much! Good stuff in there but you know what it is so hope you don't hate me now hope to see more some day somewhere out there :O
im the sol player in the match vid you saw. thanks for the advice. ^^
Millia needs to mixup more. Mostly it's 2P, close S, TK Bad Moon and that May is falling for it every time though. As for Eddie's flying j.K, in Slash any character will be willing to trade hits with him, since he'll eat a CH for sure and j.K won't clash with anything now.
After summoning shadow from fullscreen, you can lock opponent down with 2S, far Invite Hell, buzzsaw and close in from here. If opponent backdashes, keep moving in or Break the Law for more safety. You should always be holding P and release it if you think your opponent is trying to poke the shadow. A lot of things are very situational and it's hard to put it in words. Play more and you'll get the hang of it.
One last advice: learn to IB as much as possible. Most people know the benefits of IBing, and so make it happen.
MrDolphin
04-20-2006, 03:02 AM
Millia needs to mixup more. Mostly it's 2P, close S, TK Bad Moon and that May is falling for it every time though. As for Eddie's flying j.K, in Slash any character will be willing to trade hits with him, since he'll eat a CH for sure and j.K won't clash with anything now.
Yeah...only took me about...8 games before I got the hint and started blocking high.
Henaki
04-20-2006, 03:20 AM
yo poscrub stop using j.HS so much, like, you're suprisingly better than i would have thought for some random fucker if not for the j.HSes, try and use sj.S more and hammerfall break in ~ and learn frcs
thats about it yo, youre pretty bad at keepin milla away but whatev
also and to the milla: learn to block jesus
Teyah
04-20-2006, 03:22 AM
poon, thanks a ton for all the advice you've posted here. I was the Eddie and Millia (and Ky) in those vids you saw. Was wondering why you couldn't tell who was who when the filenames had all the info on them. =p
You are right in that I don't use Eddie as much as my other characters (Millia and Sol), but am now trying to. I'll work on the fullscreen Eddie calling out and try not to get him killed off as is usually the case. Also must work on holding of buttons in a better fashion, as I have problems with basic Eddie stuff (like hiding a button hold behind a normal attack). Thanks for the advice!
Millia needs to mixup more. Mostly it's 2P, close S, TK Bad Moon and that May is falling for it every time though.
And.. why do anything else if this works every time? :o
I fully know that MrDolphin never, ever, ever blocks high, so I just continually do this to him for free damage + knockdown. If he eventually starts blocking it, then in comes 5S(c)-2S or something else off the 2P.
It's kinda funny how I always hear "mix up more", but really, what is meant by that? Doing silly unsafe things like non-chained 6K or TKBM might be a better 'mixup' but more often than not you're going to get blasted. Same goes for tick -> run-in throw (which is very predictable and unsafe), and even Disc FRC at times. While it's important to mixup, it's also important to be safe.
It's good to be specific kinda like poon is with his advice also, not just general blanket statements! But thanks for the comments anyhow.
Edit:
also and to the milla: learn to block jesus
Excuse me for not turtling against Pot but I was getting PB'ed quite a bit in previous games and wished to avoid such pain by jumping away (ie. getting hit by lows alot)
Henaki
04-20-2006, 03:23 AM
if you want to mix up, use things like destructo disc air fall dash through pot, 6K frc (does that still work I DONT KNOW) and tick throws
POscrub
04-20-2006, 03:31 AM
Woohoo
Alright poon!
First up, (not just to Poon, but everyone who responded, Henaki and Axel too) thanks for taking the time to actually WATCH our vids, and make informative comments. Hats off to you guys for taking the time and effort.
Ok, since this post is kinda long, short guide to the content. A short players list, a small personal guide to who's who, then an answer to poon, and in the next post, short answers to henaki and axel.
Player list (POscrub unoffical Video watching rankings):
Just to give you an idea of who's who:
Tier 1:
Teyah(Sol/Millia/Eddy), sweetvids(Bridget), Mr. Dolphin(May)
Tier 2:
JOFan(Johnny), Nagai(Dizzy)
Tier 3:
POscrub(Guess who...)
T-Hawk Tier: (bwhahahahhahah!, injoke :P)
halftooth (Sol)
(but more seriously, halftooth is in the same tier as I am)
But more seriously. Teyah, Mr. Dolphin, and sweetvids are probably are best players in the videos. Nagai is good too, but we didn't get his best fights on video, and Slash Dizzy has been weakened too, (takes time to get used to the changes), so the vids aren't really representative of what he can do. JOfan can actually do the Johnny combos, but he often plays in lazy mode, then pulls out some totally "did he just do that?" combos and mixups. You can tell he's in serious mode when he starts landing those one hit ensenga setups, and 6K FRC throw, DB FRC combos, that kinda stuff. So yeah, if he's being lazy, of course it's not gonna look too good on video.
Me (POscrub), I'm the scrubby GG isn't my main guy. Basically, I picked up Pot, learned the basic "combos", (K,S,S,2D, corner combos for pot buster, combo off CH 2HS, 6P, hammerfall break to move forwards), and now spam j. HS, j. D, and potbuster my way to victory. My main game is CvS2, so I'm perfectly comfortable with letting people try to attack me, then punish them when they screw up. Naturally, this also means that I have very little knowledge of GG specific mechanics, so I'm a perfect sucker for burst baits, air tech resets, and all that kinda stuff. Sadly, no one mean enough to abuse such things has played me yet :P.
Halftooth (other Sol player), is one of our new guys. He's probably the weakest of the guys in the videos, now this is NOT meant to be a slight to his skill level. It's just that compared to the rest of the guys in the videos though, he's been playing GG and fighting games in general for a LOT less time, so of course lack of experience is going to show. He's done a good job of learning the basics, he can dustloop off of some setups, but there's some stuff he hasn't gotten around to optimizing yet. He rarely uses tick throws, prefers to use st. Dust, and so his Sol is a lot easier to block than Teyah's (just block low, block the dust on high on reaction, you don't have to actively worry too much about command grab). Also, he's more likely to miss unexpected combo opportunities, but that'll come with experience. (Teyah's been playing for about 3-4 years)
At any rate, you're more likely to see better stuff from the players in tier 1/2, halftooth has much better technical skill than I do, and any vid involving me, expect to see a PAINFUL amount of j. HS, j. D, and random hammerfalls. If you thought my current vids were bad, you should be REAL glad that Teyah didn't post the other vids, where I repeatedly butt dropped into an active Millia disk :D.
At any rate,
Message to Poon:
Pot vs. Millia:
Teyah (Millia player in the vids) is having some serious problem with AAing Potemkin j. HS/j. D. From what he's been saying to me, he said that 5P has been trading or losing for him too much, and he's worried about whiffing 6P if I decide to go for a double jump or change it up with a butt drop. You should probably get his opinion personally in his own words, but that's pretty much what it boils down to. I'm guessing it's some sort of positioning issue, like you need to get under Pot, and not have him hit with the tip of his hands, or something like that. On video, he got a good trade with 2HS, into air combo for himself, he repeated this a couple times over the evening.
But anyways, what it boils down to, is everyone except Mr. Dolphin, I can pretty much jump around mashing on j. HS, j. D, with double jumping to change up timing, and sometimes just jumping forward, then double jump back, or just kinda hang around my end of the screen, and get pretty good results. If you could give a little more specific advice on how to stuff a Pot who's just spamming jump attacks to get in, I think the help would be much appreciated. I'm not saying our guys can't antiair. Just that the damage and consistency isn't there, so that if you look at it from a probabilistic perspective, jumping in is just too good for me to pass up right now. Now, I'm probably oversimplifying a bit. It's not like j. HS is the only offensive option, and some of those j. HS are being done from straight up or backwards jumps, then double jumps. But I digress.
And in terms of strategy, I'm guessing Teyah might need to change up how he handles his general game plan. On video, most Millia's vs. Pot's I see kinda hover around, Millia kinda stays in the air on her side of the screen, and she's looking to prevent Pot from coming after her with j. D, you can air dash into j. D, air dash, pin (to catch antiair attempts, you have to react instantly to antiair millia is my guess), fake a dashin, dash back, and occasionally just run right in when you've got Pot worried. A severe simplification, and I dont' even play Millia, but anyways. Teyah doesn't like jumping or hanging around in the air too much, but I think zoning is the way to go?
Btw, Teyah doesn't like being potbustered, in fact it's fairly difficult for me to potbuster him. Most of the time, my ticks are kinda obvious, as he prefers to use backdash a lot to escape ticks, so if I mix potbuster with 5K, both end up whiffing and he gets off the hook. Him being the most experienced player, the only reliable way for me to buster him is to use hammerfall breaks, or have shaken his concentration with some heavy damage beforehand. If he's paying attention, I probably can't buster him. As I mentioned lower down, he IB's j. S -> 5K, and backdashes out of the hole to saftey.
Oh, and quick gloating comment:
On the subject of antiair, I got Teyah with counterhit 2HS :D. Bwhaahhahah :p
POscrub
04-20-2006, 03:45 AM
Message to Axel:
Basically, this is a player specific thing, cuz we're all friends, we know each other's gaming styles / lazy weaknesses quite well. Most of our guys are still busy blocking low, and up till now, Teyah's been going more for CH mixups, and low hits and stuff, his TK bad moon execution wasn't that great either, so most of us are used to blocking his stuff low. And even if we don't block high, the damage done is relatively low, unless you get caught in the corner or something. Like, if you eat the TK Badmoon, big deal, just some minor damage and another knockdown. Eat the low hit, you're gonna get hurt a lot worse. In other words, since most of us are blocking low, it's only natural for him to start throwing out the mass overheads. When you get right down to it, most of us cheating by favouring blocking the low hits, so it's only natural that Teyah keep doing the overheads until we start favouring high/low block equally. Think of it as rock paper scissors, where right now we're only choosing scissors. Free lunch for the attacker, might as well take it. Nobody likes losing, so eventually everyone will stop picking scissors, but right now, it's not there yet.
On the subject of IBing and backdashing: Despite having the character who would benefit the MOST from such things, I do zero of it. Yup, that's why I'm in Tier 3 :P
More seriously though, Teyah does make use of IB, when I go for the sj. S, K setup after a Potbuster, he IB's the S, then backdashes his way out of the K. So yeah. Expect to see such things from our Tier 1 players :P
Oh, and your Eddie advice is good, and much appreciated. Keep it coming :P
Message to Henaki:
Haha, thanks for the high praise :P. Basically right now, I'm daring the other guys to beat my stupid spam j. HS strategy. Given my CvS2 background, I'm perfectly comfortable with spamming stupid stuff like Blanka j. MK/RH, Sagat. j. RH, Bison j. RH, etc. until people learn to antiair it properly. Painful to watch yes, but that's how it rolls. Too bad it didn't make it onto video, but I got a ton of people with random hammerfall FRC -> st. S -> heat, and K, S, hammerfall break potbuster. My current goal is to spam more hammerfall FRC's to catch people trying to jump away, and once they switch to trying to straight up block it, hammerfall break and potbuster them. But anyways, like I said, I've only learned the very basics of Potemkin play (reading over G. Blood's Pot topics), and I dont' apply half of what I've learned. So throw me a bone and gimme some good advice :D.
Btw, when you told Teyah, learn to block, which matches are you commenting on? If it's Pot vs. Millia, could you point out specifically which bad non-blocks he gave up? From the Slash Millia vid, the only bad one I can see that he gave up was at the end of the round, he tried his antiair too late for j. HS spam. The rest, he was trying to do something. If you want, I can fill in the complete list from above.
And now to discuss Pot strategy. Here's more or less what I've got so far. (The dumbed down and simplified version)
-At extreme distances, either walk forwards with 6P/5S readied for expected jumpins or HS/2D to catch run ins, or hammerfall break quickly to cover some distance.
-At medium distance, I expect Millia to either
a) run in
b) jumpin
-First a) Throw out either 2D or 5HS preemptively. 2D gets the knockdown, a CH 5HS can lead to hammerfall sometimes, slide head for the knockdown, or just generally make up distance.
b) jumpins. Now depending on how Millia plays this can be tricky. She can either
b1) attack normally
b2) in place of above, toss a pin
See, if you try to 6P every single jumpin Millia does, you eat CH pin with stagger, and that's a free air combo for her. At least that's the way I see it. So my current strategy was to select 6P as antiair about 1/4 of the time (I realize far 5S is good AA too, but I'm not particularly partial to it, due to it's relatively slow speed). Millia player doesn't always severely punish me for blocking too many jumpins either, so I like to think of this as picking the less damaging option out
The other guy has already caught onto the angle of 2HS, so it's fairly rare I land that now, (The #R Millia 2HS CH was just carelessness on his part), so basically I'm stuck with either 6P, block, or get up in the air myself and try to airthrow. You'll see me do a fair amount of air blocking because of this, but at least I'm not eating too many CH's.
Anyways, what's your advice? What would you add to the above game plan?
A reminder to everyone:
These are CASUAL vids. These aren't tourney vids, where there's pride and stuff on the line, so most of our players aren't putting their full concentration into the game. For example, let's use Spirit Juice said that you can 2A a Johnny dash on reaction. However, you do need to prepare your mind properly to do this, you need to have 1) recognized in advance that in this situation, there's a good chance Johnny might dash 2) Ready up your fingers and hands to handle the 2A, 3) Also be ready to handle some minor secondary options. But at any rate, that takes a lot of concentration, and given we're just playing continuous casuals, no one's going to put in that amount of work for a single match. Sorry, but that's how casuals are, you know? Lots of fun and stupid chatter going on in the background for every match, but these matches were taped on the VCR, so no crowd reaction, sorry guys :P. A lot of it was downright hilarious though, check out the pictures in our BC thread haha. Also, we're not the best players in universe, far from it. There's plenty of simple and basic stuff to pick on, so fire away guys :P. Even simple and basic stuff needs to be pointed and out and fixed.
No problem, it only took around 20 minutes for me to download the latest videos. But since you people bother to spend time uploading the matches and want to hear some comments, I assume that you all are at least playing on a serious level. It's pretty pointless for others to comment about the matches if all the players featured are just playing for fun and doing unsafe moves all the time right?
Anyway, if you want more advices on characters, just go over to the Character threads and ask away. Slash Eddie threads seem to be quite dead nowadays, with the hype on new characters and new top tiers. I believe I can talk about Slash Eddie, since I've played him for 6 months when my local arcade got the game.
POscrub
04-20-2006, 04:54 AM
Ah, I see. What I meant was, it's not that people are not trying to improve
It's more like, forgive the stupid mistakes you'll see, because yes we can do better on a lot of reaction things sometimes, but sometimes, the concentration to do so isn't there. Like for example, I'll use a CvS2 example, since that's the game I'm best at.
On days when I'm on my game, I can not only hit back foolish rolls, I can hit back dash in attempts, and any roll I'm not ready for, I'll simply jump away to avoid roll super. CvS2 has a lot of whiff punishing stuff, so like if your Bison, you'll be looking to psycho crusher baited limbs, Sagat fierce->super limbs, etc.
In casuals though, you'll see a lot of dash throw, roll super, etc. And that's all a part of casuals, if you know what I mean? Basically, expect the reaction timing based stuff to be a little sloppier in casuals. On a bad day, you'll see me psycho crusher waaay too late, so they end up blocking it, and I get pummeled instead, that kinda thing. Also sometimes, you'll see people play on autopilot. Like people get in close, but end up pushing themselves right back out with a predictable guard string, instead of making sure they threaten with proper 50/50 counterhit/throw mixup.
KK i am posting in response to stuff!
First off I know who the players were i just felt like talking based on the characters its pretty easy to remember player names when you make it so easy (JOfan, POscrub, Mrdolphin, TEYAH) that i couldnt forget if i wanted to.
SECOND! To POscrub AND Teyah and everyone else:
What you are saying about how the mixups you use seem to be fine and the strings seem to be safe ETC. in response to criticism:
This is EXACTLY RIGHT. These strings are sufficient, and safe, and work great AGAINST EACH OTHER. The real problem is that you guys are a fairly isolated community, and thus you have limited interaction with different playstyles. Regardless of how good you are, there are going to be certain aspects of the game that simply don't surface in a limited number of players confined to a specific region and that is going to keep you from reaching the next level unless you can find a way to expand your COLLECTIVE games.
Now this is incredibly hard to accomplish without actually travelling. Why? Because the stuff you are doing DOES work, within the system. Since everyone blocks and pressures and mixups up in essentially the same ways, you are never going to notice that something is missing from your game because the best players will still tend to win within that confined system and community, and improvement in other areas of gameplay will still very clearly and obviously result in wins, losses, and establishment of a sort of logical pecking order amonst your players.
For example, lets say you live somewhere where there are 4 players and NONE of them really use frame traps. You are not ever exposed to frametraps so you don't really know what they even look like or how they are effective. Everyone does a short blockstring and then the match is sort of reset.
The best player is still going to win. Better mixup and combos will still earn you more wins and give you an edge over other players. In fact, your game could improve indefinately without EVER incorporating frametraps into your game.
On the other hand, the very first time you encounter a Ky or a Sol or anyone who performs basic broken pressure, you're going to die. Terribly. And you aren't going to be able to respond in kind. You might have better combos, and you might be more technically skilled, but you've failed to develop this portion of your game EVEN THOUGH YOU'VE NEVER STOPPED IMPROVING.
This is what I see happening with your blocking and mixup patterns. They are reaching a stagnation point because you are able to take certain things for granted. Teyah, your Millia combos and execution are great; you would, however, likely never crack the guard of someone who had seen you play once or twice before and was used to the Millia fight. You would also, from what I see in these videos, have problems with varied and advanced mixup and pressure patterns.
REMEMBER, this is just my commentary from a single string of videos, but it highlights an important (and unfortunate) point: it is almost impossible to advance beyond a certain level without contact with other regions and tournament settings. If you guys want to make it to the next level, and are unable to travel to experience what that may involve, it's going to take someone buckling down and honing their defense to a point that FORCES everyone else to completely change their approach style. You may not see immediate results because defense is an extremely hard area to hone on its own without specific incentives to do so (especially if you are already winning most of your games) but it is THE key to being great and not just alright.
Teyah
04-20-2006, 07:48 AM
poon - Good stuff, I'm understanding where you're coming from. I'll do what I can from here on out to improve my game in the ways you listed. However I do have a few questions/comments:
- By 'better blocking', do you mean not trying to poke out of block/pressure strings? A lot of the times I try this I'm afraid of being grabbed (ie. vs POscrub).. while other times I do it subconsciously. I'm guessing it's only the latter you're referring to when you say improve your defenses. :o
- You mention frame traps.. does this apply to me? From what I know, frame advantage is required for frame traps - yes? Millia normals do not give frame advantage, so it's kind of tough to work anything out there. But I have used it earlier with Sol in #R (2P / GF FRC) so it's not entirely unfamiliar territory here. Other than Disc FRC in pressure or Secret Garden, or even 5S RC (which I do at times~), I haven't been able to think of any general frame traps for her. Would be good to know if any others exist!
This is what I see happening with your blocking and mixup patterns. They are reaching a stagnation point because you are able to take certain things for granted.
This is true, but only when the player matchups call for it. For example, I know there are a few players who never shift off low-block, and so I tend to go overhead-happy on them. Others, like POscrub and JOFan, do not just block low all day and as such I do choose to mix it up when I play them. It all depends on the player. Did I read your point correctly or am I a bit off base here? :o
Teyah, your Millia combos and execution are great; you would, however, likely never crack the guard of someone who had seen you play once or twice before and was used to the Millia fight.
This kind of confuses me... simply because Millia, by design, is made to crack the guard of the other player. Assuming you can score a knockdown, which almost certainly happens at some point in matches. You can't mean to say that the large majority of mixups after knockdown or blockstring would be blocked, can you? After all, TKBM and 6K are overheads that are pretty much unreactable to; in the end it comes down to a guessing game. There's also roll / AD crossups thrown in as well as disc -> throw (which I do use, however sparingly, see earlier #R sets for those), and.. yeah. I don't really agree with what you're saying, though I could be misinterpreting it.
- Finally, I hope it's not too much to ask of you after all this, but could you post some comments on my Millia like you did for the other characters? Specifically looking at the 2 Millia vs May matches on the last set. Aside from noting the dropped combos (which are mainly because I've not yet messed around with them at all in Training or anything to see how they work exactly)... yeah. Anything at all would be helpful if you could!
Thanks again poon~~
Edit: Forgot to mention, most of the players here do not take GG too seriously at all... there's no real competitive drive in our scene. Putting in the time and effort to learn these things to better their play is a very unlikely possibility, as the common incentive to learning even character-specific tactics is not that high... let alone major general gameplay adjustments such as what you have suggested. But I'll try to convince whoever I can; I'm just letting you know of this anyhow, to give you a bit of a background on all of this.
POscrub
04-20-2006, 08:42 AM
Now I totaaaally should be studying for my finals right now :P
But I figure it'd be a shame not to answer poon, since he's put so much effort into the post.
[Edit: Btw, don't be in a hurry to reply to my stuff. Take your time. Teyah's stuff is more important, and quite frankly, I'm the kind of guy who often KNOWS a lot about what he should be doing, but is far too lazy to actually do it. Teyah, actually takes advice and follows up on it :D]
Yeah, when you get right down to it, Teyah is probably the most serious of us, he spends more time reading forums, and picking up strats and stuff than the rest of us. Honestly, it must a be a little frustrating or him, there's lazy bums like me, who aren't exactly motivated to learn some fairly simple stuff. Like backdashing. Or learning to combo a super(!)
At any rate, the whole mixup business if partially the opponents fault too, not just the guy who's executing them. I mean, you'd think that with the sheer number of times I've been hit with Millia 6K-> super, I'd have learned by now but... :P
I'll post up a list of what I think I'm getting hit by sometime, and compare it to Teyah's list of what he's actually doing sometime. That should be interesting, haha.
Anyways, here's some obvious improvements for my game:
-Pot without IB is a cripple. Learn to IB. Sadly, I'm a cripple when it comes to JDing, yes, despite K-groove being my main groove in CvS2. Yes it boggles the mind. This is mainly a result of lack of prediction in my playing style (it was mostly reactionary up until a year or two ago), and partly because of bad joystick holding habits. Holing up the joystick into the down back position can't possibly be good for joystick technique, hehe.
-All these matches, and not a single backdash buster, or backdash into P,K,S,2D, to get knockdowns or anything. Shame shame. This is again a result of bad joystick technique (my thumb strength is pretty crappy, so attempted double taps with the thumb ot backdash end up not doing anything). Anyways, I'm not quite down with using backdash for antiair, and due to lack of general game knowledge, my timing for attempting backdashes through stuff it downright poor. Theorywise, I would like to use backdashes to force IAD stuff to whiff, then grab, or backdash through gaps left on purpose in order to bait counterhits. But my execution isn't nearly good enough to make that a good choice, so if I'm playing serious, that probably gets left out.
-Hammerfall FRC. Sadly, I missed all my FRC's on video. Such a shame. Back to training mode with the scrub eh?
-Double hammerfalls. Got lazy in the vids, so I never got a chance to do it, but I'll be looking for either a second hammerfall to catch lazy jumpers, or once they start blocking, break it and grab. Probably the most damaging relatively safe option for people who put more weight on jumping out and eating whatever rather than risking getting hit by potbuster.
-6P AA. Didn't get to see it much in the vids, I was shying away from that for a bit, cuz I got pinned a couple rounds earlier. I had a lot more luck with hanging up in the air and simply air blocking stuff, but I digress. I personally don't like 6P much against Millia, but I get to use this a lot more against more standard characters, like Sol and stuff.
-Instead of always using 5K as a meaty, work in the 5P. Theres' a couple things holding me back from this. First, I'm really bad at comboing the 5P on jumpers. Like 5P connects, but they're planning to jump, if I was planning to look for a hit, I'll usually have pressed 5P twice, and by this point I realize I'm connecting, so I press S, but Pot's close slash doesn't have much up reach, so it whiffs, and they tech away. Anyways, anytime my friends see 5P, it's probably a tick attempt, so they'll be ready to jump (since I probably wouldn't be using the move except for ticks). Anyways, I also fail at catching people backdashing the 5P, not quick enough to sweep them or whatever you're supposed to do. Basically, I'm misusing the 5P, so that it's not helping me land any busters, and in fact when people try to escape with jumping, I'm getting LESS damage than I would using my standard K meaty. Maybe I'm suppose to do 5P -> Hammerfall FRC to catch jumpers, but I haven't really thought it through well, with 5P -> Hammerfall break -> potbuster when they stop trying to wiggle free, but yeah.
-I dont' use 6K much in #R, and that carried over to slash. I had a nasty habit of mistiming the 6K too early and getting whacked, so then I started timing it to err on the side of safety. Of course, the bigger window made it easier for people to jump or backdash out of the way. Basically, part of the problem is the people I'm with are fairly wary of the buster, so they tend to favour jump/backdash out of potential buster setups. So stuff like deep jump HS, 6K will probably fail, since they're watching for do nothing buster. 6K on wakeup gets backdashed a lot, and even if it does land, the 70% scaling makes it pack a lot less kick than it should.
-Less jumping. Well, this will happen when people start antiairing. Too much free lunch for me so far, but that'll change soon.
halftooth
04-20-2006, 05:28 PM
oh my...;;; what are all these...
am i looking at samples of LPI essays? -0-
dont know which one to shart with.;;;;
CrimsonDisaster
04-21-2006, 10:03 AM
- By 'better blocking', do you mean not trying to poke out of block/pressure strings? A lot of the times I try this I'm afraid of being grabbed (ie. vs POscrub).. while other times I do it subconsciously. I'm guessing it's only the latter you're referring to when you say improve your defenses. :o
No it means don't automatically assume you have to go to great lengths to escape pressure/mixups. Yeah you might have gotten grabbed a bunch in a previous game, but that was a previous game- if you're getting hit a lot trying to escape throws, you need to focus less on what happened before and realize that you are just getting hit right now. So yeah. Learn to adjust to the current situation, not what got you and scared you like 3 games ago. Keep it in mind, but if you're constantly eating something totally different because you're trying to avoid something else, then your blocking and general defensive mindset need work.
- You mention frame traps.. does this apply to me? From what I know, frame advantage is required for frame traps - yes? Millia normals do not give frame advantage, so it's kind of tough to work anything out there. But I have used it earlier with Sol in #R (2P / GF FRC) so it's not entirely unfamiliar territory here. Other than Disc FRC in pressure or Secret Garden, or even 5S RC (which I do at times~), I haven't been able to think of any general frame traps for her. Would be good to know if any others exist!
Frame traps don't necessarily require frame advantage, especially in GG with all the gatlings and cancels and stuff available to you. The idea behind frame traps/broken pressure is to set gaps in your pressure that your opponent might try to mash/jump out of, only to get nailed by the incoming move. Moves that are slightly delayed to not combo, or just moves that don't combo in the first place are great for this, frame advantage is nice but some characters have frame traps that work even with disadvantage because of priority/speed/reach (like Chipp)
This kind of confuses me... simply because Millia, by design, is made to crack the guard of the other player. Assuming you can score a knockdown, which almost certainly happens at some point in matches. You can't mean to say that the large majority of mixups after knockdown or blockstring would be blocked, can you? After all, TKBM and 6K are overheads that are pretty much unreactable to; in the end it comes down to a guessing game. There's also roll / AD crossups thrown in as well as disc -> throw (which I do use, however sparingly, see earlier #R sets for those), and.. yeah. I don't really agree with what you're saying, though I could be misinterpreting it.
I'm not psychic, but poon probably means your mixups either a) get predictable after seeing you play a bit and/or b) you only mix up on the first hit and don't continue your mixup series properly when your first mixup doesn't work out. And yeah he can mean that if he's seeing patterns in your offense, and believe me, some people are really really good at picking up on things like that, and you might never even realize you're doing it yourself till someone points it out to you.
I think the thing is that you guys just haven't had nearly enough exposure to other players, which is why you're having trouble totally getting what poon is trying to say.
Teyah
04-22-2006, 09:40 AM
Yeah you might have gotten grabbed a bunch in a previous game, but that was a previous game- if you're getting hit a lot trying to escape throws, you need to focus less on what happened before and realize that you are just getting hit right now. So yeah. Learn to adjust to the current situation, not what got you and scared you like 3 games ago.
I understand where you're coming from here, but sometimes the risk/reward ratio isn't worth it. For example, it's better to get hit low by Pot twice in a row than get PB'ed once. So you'll be going for the former option more often at times.
The idea behind frame traps/broken pressure is to set gaps in your pressure that your opponent might try to mash/jump out of, only to get nailed by the incoming move.
Ah right, I know well how broken pressure works, as I used it alot back when I played Baiken as a main character. The problem with broken pressure with Millia, I find, is that her pokes generally don't have much priority (outside of a close 6P). So broken 2Ps, or 2P-5P whiffs generally don't go too far, at least not without risks. Eddie can't really make much use of it either as his pokes are quite slow in Slash (though he's got the shadow to cover him anyway).
b) you only mix up on the first hit and don't continue your mixup series properly when your first mixup doesn't work out.
Yes... this is true for me at the moment, as with Millia I rely too much on 2P-5S(c) into TKBM / 2S or Iron Saviour 50/50. Though the reason I go for single pressure at the moment is because Millia's normals don't seem well suited for broken pressure what with their low priority and only average speed and range. With other characters it can be quite different (but not Eddie, which I mentioned above).
POscrub
04-23-2006, 03:55 AM
Hehe, you need to post vids of either your #R Sol or Baiken Paul :P.
Baiken you've had plenty of time to work out all your stuff,
Sol, FRC gunflame + command grabs ftw
Slash Eddie makes you work a lot harder
Since you used to just save your Eddy for that one knockdown, then eat the other guy's life bar.
We demand you bring back the full life Testament "loop" :P
Teyah
06-08-2006, 07:56 AM
Update: 10 new Slash match videos up.
JOFan(Johnny) vs Teyah(Eddie) x3
JOFan(Johnny) vs Teyah(Millia) x5
Teyah(Eddie) vs halftooth(Order-Sol) x1
Teyah(Millia) vs halftooth(Order-Sol) x1
Get the complete .rar file (77 MB) over at RapidShare:
http://rapidshare.de/files/22512121/BC_Vids_-_June8-2006.rar.html
Or, Megaupload:
http://www.megaupload.com/?d=ICU3W48V
CC always appreciated as usual, we are still in the improving process. Thanks for viewing!
PO - My #R Sol (as well as #R Millia) vids are still up on RapidShare I believe, check the first page. Though sadly, nobody plays #R anymore, there's still some decent gameplay there that may be worth checking out.
JOFan
06-08-2006, 10:48 PM
darn millia... i'll have big corner combo ready next time for u...:*(
Zeero
06-10-2006, 02:13 AM
Are u guys gonna join T7? its only in toronto lol. come meet ur fellow canadian players =P
rtl42
06-10-2006, 04:47 AM
it's kinda tempting, but i'm a pad warrior that's slowly learning stick, so I dunno how well I would actually play at T7 (since it's at Orbitz, or IOW on arcade sticks). maybe that's not really a big deal, though, i dunno.
it's also cheaper to fly to Vegas for Evo, although perhaps booking a room in Vegas + other fees will be more expensive than the overall trip to T7, who knows.
more importantly, i'm not too sure i can take those days off from work for T7. Evo would be easier to go to since it's Aug. 18-20, which is after I'm done my work term.
(... which is not to say that I've made up my mind about going to Evo :sweat: )
BagLunch
06-10-2006, 07:00 AM
Ok halftooth here has got this one significant problem that anybody who plays him knows about: he sometimes stands around doing nothing, like he doesn't know what to do.
Maybe he really doesn't know what to do, or maybe he's just tired. I don't know. He used to do this with regular Sol, too, with his famous GUNFLAME FRC->stand there looking cool. It happens once against Eddie where Eddie just runs up and command grabs him, and it happens multiple times against Millia where they just come to a sort of standstill and then Millia takes the initiative and messes him up. I can't say that I play HOS, but anything's got to be better than standing there doing nothing. j.HS, or d.S if you're close enough, or rock to close that little gap. It's not like you're being zoned out; you're just within reach or just a little out of reach. Do something.
JOFan
06-16-2006, 05:53 AM
mabe...hes waiting for that one CH so he can walk up and 5k into BR RC SIDEWINDER move for the massive damage.
Shin Masta Lv1
06-16-2006, 07:55 PM
Mind uploading them again.... I wanted to see them but they arent working apperently =(
rtl42
06-16-2006, 09:06 PM
http://www.sendspace.com/file/lvget4
Shin Masta Lv1
06-16-2006, 10:26 PM
Whos sound track is that in the vids???? can someone send me a copy of it or upload it???
Broken_Dust
06-21-2006, 08:51 AM
Teyah/
nice millia =D , i only have one thing to tell ya.. some times after you finish a corner combo --> set a disc --> 6+K .. you rushlly run 2+HS and you don't have a pin, and wasteing 50% tension on the badmoon,, you just need to walk slowlly --> pick up the pin --> combo,, he won't recover (at most times), but ya he's johnny and he falls fast XD , train on it ^^
ToS OST really fits GG O.O , dude i gota make a custom copy now!!
JOFan
07-06-2006, 01:45 AM
hello,
here are some casuals vids between Sweetvids (ANJI, BRIDGET) and myself (JO).
ttp://www.megaupload.com/?d=DVCLO3UX
there are 6 vids; 3 of which are JO vs AN and the rest are JO vs BR.
any sorts of feedbacks/suggestions would be greatly appreciated.
nagai
07-06-2006, 03:48 AM
Teyah/
nice millia =D , i only have one thing to tell ya.. some times after you finish a corner combo --> set a disc --> 6+K .. you rushlly run 2+HS and you don't have a pin, and wasteing 50% tension on the badmoon,, you just need to walk slowlly --> pick up the pin --> combo,, he won't recover (at most times), but ya he's johnny and he falls fast XD , train on it ^^
ToS OST really fits GG O.O , dude i gota make a custom copy now!!
Since Teyah has been abducted by aliens, espers, and time travellers, I will be his advocate.
Y'see, Teyah is a meganub when it comes to combos, and he must rely on tricks if his combos fail. That badmoon rc is his knockdown buffer in case he fails to pick up his pin. Anyway, I wouldn't know if he hadn't told me, and I'm sure this is what he would say.
= Teyah should go back to Sol.
hello,
here are some casuals vids between Sweetvids (ANJI, BRIDGET) and myself (JO).
ttp://www.megaupload.com/?d=DVCLO3UX
there are 6 vids; 3 of which are JO vs AN and the rest are JO vs BR.
any sorts of feedbacks/suggestions would be greatly appreciated.
sweetvids is the worst player lololololol i bet if he played against PO he'd get HEAVENLY POTBUSTERED and JUDGE GAUNTLETED all the time nyo~~~~~~
Yeah, I've given you info on msn, so I won't repeat myself.
Nice vids, good choice of music.
CrimsonDisaster
07-06-2006, 03:55 AM
I hate MegaUpload IT'S NOT WORKING for me at least
rtl42
07-06-2006, 06:01 AM
Type in download passcode.
Wait 45 seconds until the download bar activates and says, "Click here to download" or w/e it actually says.
Right-click on that bar and then "save as...". I've found that if you left-click, sometimes the windows explorer browser will come up so that you can save your file (as usual), but other times the page will basically reload and ask you to enter a new passcode and start again.
HmR.kS
07-06-2006, 07:28 AM
MegaUpload.com doesn't work for me now too. It used to work. I have my settings in Japanese so maybe that's why MU.com displayed a Japanese message and I couldn't read it. LMAO. But it said something about my country... =/
JOFan
07-06-2006, 07:30 AM
aww poo.. i'll up it to rapidshare or yousendit tmr~
edit: http://rapidshare.de/files/25077446/July4_-_BC_slash_vids.rar.html
JOFan
07-06-2006, 08:13 AM
aww poo.. i'll up it to rapidshare or yousendit tmr~
edit: http://rapidshare.de/files/25077446/July4_-_BC_slash_vids.rar.html
Teyah
07-07-2006, 03:47 AM
Since Teyah has been abducted by aliens, espers, and time travellers, I will be his advocate.
Well I have been playing a bit of CT and FF6 on the PSP in my spare time these days. :o
Y'see, Teyah is a meganub when it comes to combos, and he must rely on tricks if his combos fail. That badmoon rc is his knockdown buffer in case he fails to pick up his pin. Anyway, I wouldn't know if he hadn't told me, and I'm sure this is what he would say.
Almost right - but anyhow, I was pretty much messing around with the BMRC to see what I could do after it, and I soon after found that 5P wasn't the best thing to do since you can just as easily 2H + pick-up Pin and do an easy knockdown from there.
= Teyah should go back to Sol.
Slash Sol is ridiculously boring to play for me, so he's a no go (even if I would do better with him in the end).
Eddie makes people hate you and curse profusely! So this's a definite yes.
Millia kills silly gimmicks for free, so this is also a yes.
Now to the vids... which I couldn't view since school computers = lame. But I'm sure they were good stuff, I think? Will comment on them if I can watch them at JOFan's place or something.
Spirit Juice
07-07-2006, 05:10 AM
Switch to Potemkin. :)
rtl42
07-07-2006, 05:41 AM
Paultemkin?
nagai
07-07-2006, 06:26 AM
Well I have been playing a bit of CT and FF6 on the PSP in my spare time these days. :o
I knew it
Switch to Potemkin. :)ur my best friend lets have lesbian sex
On the topic of switching characters... Today I played around with ED and realized he wasn't as tough as I thought. Corner lockdown is cheesy, and MO HUBBLE set-ups are even cheesier. DRILL, 6H spamage is swiss cheese, and DRILL, command throw is just stupidly hilarious.
Spirit Juice
07-07-2006, 10:47 AM
Teyah could do Potemkin cosplay too. <3
nagai
07-07-2006, 05:37 PM
Teyah couldn't cosplay POTEMKIN if his life meant it, because we all know his heart's set on doing DIZZY cosplay. Plus he's lacking on the MACHISMO side loolololol eat more please
Spirit Juice
07-07-2006, 08:56 PM
Dizzy cosplay plz, onegai~ ;D
rtl42
07-07-2006, 10:23 PM
vids talk plz~
sweetvids
07-08-2006, 05:12 AM
vids talk plz~spam in a bc thread? IMPOSSIBLE!!! :amazed: :amazed: :amazed:
two of those BR vids were shit, but the AN vids are quality.
-PRO: JOFAN's JO is an p-mashing annoying motherfucker, which causes rage and mistakes. keep that up, but at the right times.
-CON: finish your combos retard, finer, mist stance, NOTHING.
-PRO: haruhi songs, ubw
-PRO: blocking stuff, like stomps, damn you
-CON: bursting at the same point everytime, essentially saying, "please bait me hard."
teyah as ganguro dizzy, man i'd pay to see that
Clear Sky
07-19-2006, 08:05 AM
So I'm guessing no one taped any matches when BC went to Seattle?
rtl42
07-19-2006, 05:24 PM
oh we did... WvrnDanish just hasn't gotten back to us on it yet.
Switch to Potemkin. :)
and shine like a star!!
Tigerofthewind
08-08-2006, 03:52 AM
Finally got around to uploading those vids. http://www.yousendit.com/transfer.php?action=download&ufid=41F2407F06887741
Edit: Wow, yousendit sucks.
rtl42
08-08-2006, 08:44 PM
When I get home from work I'll help with uploading them elsewhere, Peter.
Here are some matches from this past weekend in Vancouver:
http://hepweb.phys.uvic.ca/~shoro/videos/BC%20Day%202006%20weekend.rar
IIRC the match line-up is:
BagLunch (FA) vs rtl42 (SL) x5
JOfan (JO) vs rtl42 (SL) x6
sweetvids (BR) vs rtl42 (BA) x2
Music score:
FAvsSL1 = "Kickstand", by Soundgarden
FAvsSL2 = "Go With The Flow", by Queens of the Stone Age
FAvsSL3 = "Bridge Fight", from the PainKiller soundtrack
FAvsSL4 = "Tension Head", by Queens of the Stone Age
FAvsSL5 = "Arc Angel", from BROKEN THUNDER -project Thunder Force VI-
JOvsSL1 = "The Great Empress", from the #R Korean soundtrack
JOvsSL2 = "Blue Water, Blue Sky", from the GGX Heavy Rock soundtrack
JOvsSL3 = "Charge Man", from the Rockman 5 soundtrack
JOvsSL4 = "Wave Man", from the Rockman 5 soundtrack
JOvsSL5 = "Liquor Bar & Drunkard", from the GGX Heavy Rock soundtrack
JOvsSL6 = "Keep Yourself Alive 2", from the GGX Heavy Rock soundtrack
BRvsBA1 = "Oriental Castle Fight", from the PainKiller soundtrack
BRvsBA2 = "Guilty Gear Medley", by S.S.H.
Comments and criticisms are always welcome ::):
Spirit Juice
08-09-2006, 12:24 AM
God damn Canadians (haven't watched vids yet). :)
Tigerofthewind
08-09-2006, 07:01 AM
don't worry about it. They were some shit vids anyways, but you can download them, for a laugh or two.
JOFan
08-09-2006, 10:47 PM
rtl,
do u have the megaman song collection??? bgm from mm1-7???????? if so, UPLOAD IT PLEASE.
about the vids, no. they werent too shitty this time around. i think we are getting better alrdy. too bad we didnt get some yuna' vids. meh.. mabe next time.
rtl42
08-09-2006, 11:57 PM
Peter was talking about the PR vids =o
Yes I have the BGM for MM1-8, I'll upload it some time.
JOFan
08-10-2006, 03:45 AM
why are the pr vids login exclusive? :(
Tigerofthewind
08-10-2006, 04:33 AM
I have no clue. Goddamn yousendit. I'll try again later tonight.
n00b!!! dont worry anymore pete i'll take care of it lol..... 3 week old vids gahaha.
I think this is all i will release from that day. These are silly vids, nothing special:
http://www.megaupload.com/?d=GS7QX26H
http://www.megaupload.com/?d=TNJG565Z
Tigerofthewind
08-13-2006, 03:19 AM
you uploaded all of them? even the goofy ones me and long did?
Teyah
08-27-2007, 04:23 AM
RESURRECTION
Some match vids from a recent meet:
http://www.sendspace.com/file/1343uy
Teyah (ED) vs nagai (DI)
nagai (DI) vs JO (SO) x2
nagai (DI) vs Ray (SO)
rtl42 (BA) vs Ray (SO) x2
Teyah (ED) vs Ray (SO) x2
Teyah (ED) vs rtl42 (BA) x3
More to come later :eng101:
nagai
08-27-2007, 04:58 AM
OMG NO UPPERCUT PUNISH that Dizzy player clearly needs to LEARN HIS CHARACTER D:
Zeero
08-27-2007, 08:19 AM
downloading...
awaiting to see the quadruple unblockable you were telling me about... :vbang:
edit:
finished watching the vids.
its good to see you two play again, reminds me of the fun i had at T8 =) Still as strong as always.
You guys have some pretty good players in BC, i really wanna play with you all sometime
why didnt you all come to T8? =(
X-Sapphire
08-27-2007, 07:57 PM
Great vids.
Watching that eddie again brought back a nice feeling. Didn't know eddie's stage had crickets and owls. (Missing BGM in match 10 lol)
3 Unblockables = a dizzy Stefan (Match 11 :yaaay: )
Would love to play the rest of you guys~
i will check this thread daily
hey naizr and pui, maybe we can make a toronto vid thread too
Zeero
08-28-2007, 07:01 AM
we've made multiple toronto vid threads
nobody cared about it T^T
Badguy
08-28-2007, 08:26 PM
we've made multiple toronto vid threads
nobody cared about it T^T
really?
anyways vids were hype. needs more background commentary hype (ex. eyyy!!)
where was the rest of your crew for T8? =( hopefully next time all of you guys will make it down. hope to play all of you guys again soon!
rtl42
08-28-2007, 11:08 PM
holy shit, resurrection of ancient thread indeed @__@
i only remember seeing a toronto thread from when you guys recorded finals between pui and k2 at orbit, i think (this was for slash). coulda been others, though.
all the vid are posted on youtube without getting notice on forums =\
and no body cares about camera recorded matches
Zeero
08-31-2007, 04:23 PM
thats why i stopped doing them
Chomite
08-31-2007, 05:29 PM
Wouldn't it be much easier if we put the vids on the youtube? That way you don't have to check if the link is still alive or not.
Teyah
10-15-2007, 08:39 AM
No to youtube for now, but I might up some of these on there eventually.
Meanwhile - more vids! (from the same meet)
Teyah (ED) vs JO (SO)
JO (SO) vs Ray (SO) x2
Teyah (ED) vs nagai (DI)
Saru Kada (AB) vs Ray (VE)
Teyah (ED) vs Ray (SO)
Teyah (SO) vs Ray (SO)
Teyah (MI) vs rtl42 (BA)
Teyah (ED) vs rtl42 (BA) x2
Enjoy:
http://www.sendspace.com/file/dcad1t
rtl42
10-15-2007, 05:54 PM
hey paul can you re-up the older ones? i left those on my dad's computer in winnipeg >_>);
X-Sapphire
10-15-2007, 08:02 PM
So many sidewinders. :psyduck:
Ray's got a solid Sol. :thumbu:
The Aba player was dropping quite a few combos. Go for the 2HS, IAD S HS Konsetsu combos it's easier to start the j.S HS D Konsetsu loops like that. Or if you insist on doing 2HS, j.S HS D, you don't have to jump-cancel the 2HS, you could run after 2HS then do j.S so that way you get less pushback to finish your combo. Jump-in Konsetsu okizeme is also very good on someone like Venom with no good wakeup options. It catches them if they try to backdash on wakeup as well with minor timing adjustments. :kitty:
Tigerofthewind
10-15-2007, 08:11 PM
We don't call him Super Ray for nothing. He's also recently been promoted to JesusRay.
Chomite
10-15-2007, 11:47 PM
Ray's good at I-No, Sol, Pot, HOS, Jonny....what the fuck he can't do? lol
Tigerofthewind
10-16-2007, 01:06 AM
Paul you rigged those match vids. Where's the ones of you losing? Don't be ashamed.
Teyah
10-16-2007, 01:17 AM
I also rigged the matches so that my opponents let me win every time... right? :v:
Outside of Stefan, there are only ~5-10 of my losses in the entire 8+ hour set of videos. I will try my best to find one for you next time though!
rtl42
10-16-2007, 08:47 AM
wow these matches are lawlz. Ray gets double clean hit ON BLOCK. I block an Eddie unblockable. madness~~
TittyFOFO
10-16-2007, 04:46 PM
Poor Teyah
He actually has to spend effort to LOOK for vids of someone else winning?
Skiiiiiiiilll GAAAAAAAAAAAAAAAP.
More like Canada suxx :vbang:
That, and Edwardo is broken.
Tigerofthewind
10-16-2007, 06:35 PM
madness~~
madness? THIS IS BC!!
Chomite
10-16-2007, 06:47 PM
Ah shit...Paul is too good. @_@ It will take me million years to even touch your Eddie, paul.
Teyah
10-16-2007, 08:53 PM
First batch rehosted for rtl:
Teyah (ED) vs nagai (DI)
nagai (DI) vs JO (SO) x2
nagai (DI) vs Ray (SO)
rtl42 (BA) vs Ray (SO) x2
Teyah (ED) vs Ray (SO) x2
Teyah (ED) vs rtl42 (BA) x3
http://www.sendspace.com/file/oni2f7
wow these matches are lawlz. Ray gets double clean hit ON BLOCK. I block an Eddie unblockable. madness~~
That was a perfect UB too, as far as I can tell in the slo-mo. 1-frame counter skillz :thumbu:
ForestBlazer
10-17-2007, 11:44 PM
Hehehe I can't believe you still have that quote as your signature, Hilarity:lol:
Nice matches, you guys have alot of good players in BC. That counter dodge at 0:54 in the 9th match was pretty sick. Good stuff
Paul you rigged those match vids. Where's the ones of you losing? Don't be ashamed.
yes yes yes i do recall me supering paul to death lol :vbang: lol
JOFan
11-08-2007, 03:45 AM
hi, new vids taken using digicam for ur viewing pleasure.
http://www.youtube.com/watch?v=pF1m8vKh_2I Ray(SO)x DGTTWA(ZA)
http://www.youtube.com/watch?v=2FOMtMgjF4g SaKa(AB)x DGTTWA(ZA)
http://www.youtube.com/watch?v=Cbo3tJf_uBY JOFan(JO) x DGTTWA(ZA)
constructive feedbacks are strongly encouraged!!! :D~
Chomite
11-08-2007, 05:11 AM
I laughed so freaking hard haha! Will, you are awesome.
Harem
11-08-2007, 06:28 AM
I laughed so freaking hard haha! Will, you are awesome.
You play fan man. You should get some vids up too~ :eng101:
Chomite
11-08-2007, 07:21 AM
lol I wish, I live in Victoria and everyone else(except few) are in Vancouver. We live farely close each other but I still have to ride ferry to get to Vancouver -_-;; I will be going to Vancouver sometime soon...but please don't expect too much;; I'm just a beginner, and anyone can beat my anji's ass quite easily.
Saru Kada
11-08-2007, 10:45 AM
wow, nice naming scheme. in british columbia, guilty gear plays you!
still haven't fully adjusted to playing on stick yet; inability to do 623, 236, 46, and 41236 on stick means plenty of dropped combos / combo opportunities, but being able to dashjump better = three rep wall loops for all. too bad I didn't land any in that one match :psyduck:
rtl42
11-08-2007, 06:49 PM
what's funnier are the tags will uses for the matches lolol. "godou hands" sounds like a japanese translation of "godot" haha.
aaron what the fuck are you doing in the background, seriously. i don't wanna hear you babbling about "DIS ANUS" while i'm watching GG :8/:
actually what game were the rest of you guys playing in the background? sometimes i thought i heard other GG characters, sometimes there was this lady's voice saying stuff.
Xaphiel
11-08-2007, 07:41 PM
hi, new vids taken using digicam for ur viewing pleasure.
constructive feedbacks are strongly encouraged!!! :D~
Work on your combos after MF-S(2), there was a lot of damage you missed out on because of it.
Be a little more careful about throwing out your 6H's.
Always up in the air, try and work a little more on being able to stay on the ground if you want. If your opp knows you're going to IAD or come in from the air most of the time, you're going to eat some damage.
Don't throw out random JH's, watch for the right openings to use it.
All of this said, you did well on your mist cancels, and I liked when you caught ZA with that airthrow after he teched. I'm glad you didn't use f.5S too much... I still forget not to use it against ZA most of the time. Just work hard, and keep practicing, and you'll be holding your own against DGTWWA's ZA just fine. :toot:
JOFan
11-09-2007, 01:28 AM
thanks for the feeback xaphiel ;_____; i will definitely sink some more time into this game as soon as i get a new pad or get used to playing on stick.
superfan: lady voice in the back was when ppl are playing tales of the abyss.
i didnt take much video cuz i was talking with nigel in the other room mostly but we should have more vids after the 17th!!!! :D
Chomite
11-09-2007, 01:30 AM
oh shit -_- Gotta get back to practice...
Xaphiel
11-09-2007, 06:17 PM
thanks for the feeback xaphiel ;_____; i will definitely sink some more time into this game as soon as i get a new pad or get used to playing on stick.
Good man! :D I'd just like to reiterate that you did fine, especially if you were playing on a stick when you're used to pad, or vice-versa. I'm looking forward to seeing your improvement in the next batch of vids! :thumbu:
Teyah
01-24-2008, 01:01 AM
Here are some videos of the recent Vancouver tournament (http://dustloop.com/forums/showthread.php?t=3905) held on Jan 19. Lots of Eddie, Axl, Sol, Dizzy, and Anji play in these, here's what's included:
Losers' Semifinals (1 set of Best of 3)
nagai (DI) Teyah (ED) vs Michael (SL) Sytha (KY)
Winners' Finals (1 set of Best of 3)
Jason (AN) Eric (SO) vs ghostgoodboy (SO) Digital Watches (AX)
Losers' Finals (1 set of Best of 3)
nagai (DI) Teyah (ED) vs Jason (AN) Eric (SO)
Grand Finals (2 sets of Best of 5)
Teyah (ED) nagai (DI) vs Digital Watches (AX) ghostgoodboy (SO)
Filesize: 245 MB
Download links:
http://www.megaupload.com/?d=7GE7NBL0 or
http://www.sendspace.com/file/99avdw
Videos from the singles tournament will be coming up shortly as well. I can also put these on youtube if you guys want.
Enjoy!
nagai
01-24-2008, 02:54 AM
Not bad... For a bunch of mounties!
BagLunch
01-24-2008, 04:34 AM
I can also put these on youtube if you guys want.
Please do!
Shiro
01-24-2008, 05:43 AM
I R CANADAIN!!No Millia? :(
Kurum
01-24-2008, 05:51 AM
Yeah. I've been wondering that myself. >_>
Teyah
01-24-2008, 06:20 AM
Single character tourney, and I've been maining Eddie since AC was released. You guys do know that I play Eddie, right? :8/:
Though I do have vids of another Millia player facing DW in the singles tournament, those will go up probably over the weekend.
Darkhonor90
01-24-2008, 06:32 AM
Canada is full of Eddies because they have no real army so they must use extensions of themselves to fulfill the seats of other recruits
Digital Watches
01-24-2008, 06:34 AM
Lol, I'm a scrub... :v:
Good games though.
Looking forward to the singles vids.
Though I do have vids of another Millia player facing DW in the singles tournament, those will go up probably over the weekend.
Can't wait to see how Pat's Millia did in BC. I already know the outcome but still.. it should be interesting to watch.
Badguy
01-24-2008, 12:38 PM
DBL IK in one match?!
Teyah is a Spartan. He is MADNESS
Teyah
01-24-2008, 03:16 PM
It's a hollow victory unless you land at least 1 IK per match
Digital Watches
01-24-2008, 03:19 PM
It's a hollow victory unless you land at least 1 IK per match
Guess I have the moral victory in every match by default then. :yaaay:
Digital Watches
01-26-2008, 04:51 AM
Hey uh... Those singles going up soon?
Spirit Juice
01-26-2008, 06:28 AM
2/3 or whatever for teams is the worst fucking idea ever. ;o
Digital Watches
01-26-2008, 06:35 AM
2/3 or whatever for teams is the worst fucking idea ever. ;o
STIMMT.
rtl42
01-26-2008, 02:10 PM
i don't know what "STIMMT" stands for, but i agree with Spirit Juice.
Digital Watches
01-26-2008, 04:05 PM
i don't know what "STIMMT" stands for, but i agree with Spirit Juice.
Doesn't stand for anything, just German for "I agree" basically.
*waits for singles vids*
Although some people told me it was pretty bad (single elim. & single match, I believe), but still....
Digital Watches
01-26-2008, 06:29 PM
*waits for singles vids*
Although some people told me it was pretty bad (single elim. & single match, I believe), but still....
It was single elim, but it was still 2/3.
Teyah
01-26-2008, 07:57 PM
Although some people told me it was pretty bad (single elim. & single match, I believe), but still....
Vids are pretty bad, but not because of single elim... moreso because everyone played like huge scrubs in singles.
Anyway, vids of that will be up either tomorrow or on Monday. Since I am almost out of bandwidth at home for the month, I'll have to head to the school labs to throw these ones up.
Digital Watches
01-26-2008, 08:30 PM
Vids are pretty bad, but not because of single elim... moreso because everyone played like huge scrubs in singles. 'Cept me of course.
Anyway, vids of that will be up either tomorrow or on Monday. Since I am almost out of bandwidth at home for the month, I'll have to head to the school labs to throw these ones up.
GOGO TEYAH AUTOMOBILE!
rtl42
01-27-2008, 03:03 PM
Doesn't stand for anything, just German for "I agree" basically.
olol i see, i thought it was some obscure internet forum acronym.
i can't believe singles were recorded.
Teyah
01-28-2008, 06:02 AM
Okay, singles vids are now uploaded. They consist of whatever from the singles tournament was unfortunate enough to be caught on tape, plus the finals between myself and DW which I guess was alright.
These are abysmal in comparison to teams, so watch at your own risk. :v:
Download links:
http://www.megaupload.com/?d=428F7VLA or
http://www.sendspace.com/file/kgud6n
Sytha
01-28-2008, 09:41 AM
COUNTER, COUNTER, COUNTER, COUNTER, COUNTER,... <_<
*Blocks an Unblockable*>10 seconds pass>*Backdashs into Puddle*
These are awesome matches. Totally. Blocking is for suckas.
Teyah
04-09-2008, 06:20 AM
Sorry for the delay, here are some videos of the most recent singles tournament (http://dustloop.com/forums/showthread.php?t=4265) from March 22 in Vancouver. Four provinces/states and ~40 players attended this, so there's a lot more variety here than usual.
http://www.sendspace.com/file/63p1a5 -OR-
http://www.megaupload.com/?d=LYNIO6C7 contains various matches:
Ace (MI) vs Arc (MI)
Ace (MI) vs HarbringerO'Wrath (MI)
Cardinal_Sin (BR) vs nagai (DI)
Fullmetalross (SL) vs rtl42 (BA)
Greed (CH) vs RaptorIIC (IN)
Hellsap (ZA) vs HarbringerO'Wrath (MI)
nagai (DI) vs Hintalove (OR)
Teyah (ED) vs Taichou (TE)
Teyah (ED) vs woki (DI)
TTN (SO) vs RaptorIIC (IN)
Zigmover (PO) vs woki (DI)
http://www.sendspace.com/file/s3i2uy -OR-
http://www.megaupload.com/?d=OJ7Q96Z0 contains semis/finals:
Winners' Final - Digital Watches (AX) vs Woki (DI)
Losers' Semifinal - Teyah (ED) vs MrDolphin (MA)
Losers' Final - Teyah (ED) vs woki (DI)
Grand Finals - Teyah (ED) vs Digital Watches (AX)
For myself, I'd like to apologize for many dropped combos and overall poor play in relation to previous tournaments :v:
Tigerofthewind
04-09-2008, 06:25 AM
About Goddamn time Paul
Thanks Paul!!!!
Oh man, I should really work on how to play without mashing throws. And lol @ my performance in the finals.
Btw, the Dizzy player who played Zig wasn't me.
RaptorIIC
04-09-2008, 04:20 PM
Much thanks for this!
Digital Watches
04-09-2008, 05:24 PM
:gonk: I'm a scrub!
Also I could up these to youtube if you want.
Tigerofthewind
04-09-2008, 07:07 PM
NOw that I've watched those vids, dude that was ALEXEY!!
frcflyingjohnny
04-09-2008, 07:36 PM
Youtube links plz :eng101:
Sytha
04-09-2008, 07:41 PM
I must've missed the recording TV all together. Oh well.
Tigerofthewind
04-09-2008, 07:45 PM
Well Paul said 2 tapes were utter rubbish so he didn't bother encoding those.
Well Paul said 2 tapes were utter rubbish so he didn't bother encoding those.
WHAT??!!!! If they feature 9TNine, ChuckTug, Sytha's match, I demand those vids!!!! It's just unfair (for who? don't ask.. lol) not to have their match vids posted. :eng101:
time to watch some BC video :)
Teyah
04-09-2008, 10:42 PM
WHAT??!!!! If they feature 9TNine, ChuckTug, Sytha's match, I demand those vids!!!! It's just unfair (for who? don't ask.. lol) not to have their match vids posted. :eng101:
I guess you may not have read, but most of the vids ended up pretty much unwatchable as I posted earlier in our thread (http://dustloop.com/forums/showthread.php?p=245310#post245310). The physical quality of the footage is so poor that it is unwatchable at best and seizure-inducing at worst.
:gonk: I'm a scrub!
Also I could up these to youtube if you want.
http://img175.imageshack.us/img175/2525/87i58arsu3.jpg
i just saw dizzy did a taunt in the middle of the match
teyah is as good as usual, command grab>frc>jd>land>jhs>jd woot
i have more fun watching the axl player, he is exp, and have alternative when his pressure strong are blocked. and fun to watch him throwing ed back in pressure and IAD every time hs invite hell comes out. very consistance in combo too.
better then all the axl in toronto i wuold say
May rely too much on dolphine and hs moves, need to work on zoning and make good of other moves such as f.s and even jp and 2p. while u are charging u don't have to dolphine, sometimes there are better moves!
both may and di need to watch more video and get the flow :)
feel free to flame me for talking shit from all the way across the world ^^"
Tigerofthewind
04-09-2008, 11:18 PM
Which Dizzy are you talking about? There were a total of about 3.
Red one = nagai
White one = Vancouver player
Pink one = woki
Greed
04-09-2008, 11:40 PM
Lol oh damn, you caught my first set vs I-No, where I played even scrubbier than usual :(
I was so tired by that point that every time I was mashing kick, I was trying to genro zan and FAILING A HCF INPUT :'(
Then I pulled out AMP OVERDRIVE, and beat 9TNine by spamming CH 2Hs into ghetto combo :D
If you want, I can try to bring real video capture gear next time =P
The vid of Alexei pwning zig is huge lols though :D
Also, I uploaded the vids here. May as well, since I have unlimited bandwidth >_> (http://youtube.com/profile_videos?user=DaceK&p=r)
i just saw dizzy did a taunt in the middle of the match
That must be me, lol. I don't know what happened... Maybe I gave up the match?? I don't know.
Which Dizzy are you talking about? There were a total of about 3.
Actually there were 4 including Stag.S from Calgary.
Teyah
04-10-2008, 05:07 AM
Lol oh damn, you caught my first set vs I-No, where I played even scrubbier than usual :(
I was so tired by that point that every time I was mashing kick, I was trying to genro zan and FAILING A HCF INPUT :'(
Then I pulled out AMP OVERDRIVE, and beat 9TNine by spamming CH 2Hs into ghetto combo :D
Also, I uploaded the vids here. May as well, since I have unlimited bandwidth >_> (http://youtube.com/profile_videos?user=DaceK&p=r)
|
v
Also I could up these to youtube if you want.
http://img175.imageshack.us/img175/2525/87i58arsu3.jpg
I like how you didn't up your vid though. ;)
Digital Watches
04-10-2008, 05:14 AM
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v
I like how you didn't up your vid though. ;)
Eh? I didn't up any of them.
9TNine
04-10-2008, 05:54 AM
Lol oh damn, you caught my first set vs I-No, where I played even scrubbier than usual :(
I was so tired by that point that every time I was mashing kick, I was trying to genro zan and FAILING A HCF INPUT :'(
Then I pulled out AMP OVERDRIVE, and beat 9TNine by spamming CH 2Hs into ghetto combo :D
Well THAT doesn't need to be on the internet...
-9
rtl42
04-10-2008, 06:08 AM
Eh? I didn't up any of them.
he was talking to Greed.
Digital Watches
04-10-2008, 06:20 AM
he was talking to Greed. Oh. I got confused. :v:
Greed
04-10-2008, 07:39 PM
Yeah, my vid was too embarassing to upload lol.
Only time I got pwned harder that night was vs Long.
And c'mon, at least some of the matches are pro enough to belong on youtube :)
The vid of Alexei pwning zig is huge lols though :D[/URL]
NOW I REMEMBERED. The Pot player who lost to Alexei was Tae, NOT Zig.
Zig would use 6p and backdash to bait Dizzy's IAD j.2s, so I'm pretty sure.
Could you fix the title? Thanks.
Greed
04-10-2008, 08:14 PM
NOW I REMEMBERED. The Pot player who lost to Alexei was Tae, NOT Zig.
Zig would use 6p and backdash to bait Dizzy's IAD j.2s, so I'm pretty sure.
Could you fix the title? Thanks.
Done :D
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