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    A Beginner's Guide to Training Mode 

    by
    Silmerion
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    Published on 10-06-2012 05:12 AM
    1. Categories:
    2. Gameplay

    So! You've just bought the latest Arcsys fighter on the block. Maybe you're excited to play as your favorite Persona characters; maybe you want to see for yourself what all the hubbub about this "Guilty Gear" is. Who knows? But in any case, you wind up on Dustloop because you're not a filthy casual and you want your game to have a little substance. That's good! You're on the right track.

    But all these Dustloop members keep talking about doing stuff in Training Mode - mostly combos, but also some other things. That seems boring to you! You bought the game because you wanted to fight people, not beat up on a standing opponent for hours on end. Why should that be so important?

    I had that exact thought when I first got into Guilty Gear. GG was the first fighter I tried to learn competitively, and I heard some pretty crazy-sounding things: "80% of your time with the game should be in training mode" was the most extreme advice I got. But I've come to learn that it's not that Training Mode is the most important part of a fighting game - after all, there are lots of things you can't practically train without a human opponent - but that unless your name is Tokido or something, it is crucial to your success as a competitive-minded player.

    Why is Training Mode Important?

    At any fighting game's most basic level, playing the game is about being able to consistently perform the action that you want. Sure, you can mash buttons and dash around like a newborn, but that won't win you very many matches after a while; eventually, you'll want to be able to do the right move at the right time in the right place. Anything else is essentially wild flailing, and wild flailing gets you killed.

    The kinds of things you'll want to be able to do consistently include:

    1) Poking (at what range is each attack optimal? Which moves are always good and which are situational?)
    2) Movement (doing the right jump, the perfectly-timed airdash, etc. - in general, not being "out of position")
    3) Combos (which combos work all the time? Which are situational? How can I best optimize my meter usage in combos?)
    4) Pressure and hitconfirming out of pressure (how do I keep the opponent blocking? How do I mix them up? What do I do when I hit them?)
    5) Reacting to and punishing your opponent's actions (my opponent likes to do -action-. How can I make him/her feel bad for doing that?)

    While number 2 is a little bit difficult to practice without having someone to fight, numbers 1, 3, 4, and 5 can all be honed with the magic of Training Mode - and you don't even need another meatbag to do it with you!
    ...
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    Welcome to River City Runbacks 2: The Runbackening in Virginia! 

    by
    VR-Raiden
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    Published on 10-01-2012 11:39 PM
    1. Categories:
    2. Events

    http://www.dustloop.com/forums/showt...VA-Sat-Oct-6th

    Saturday, October 6, 2012
    12:00pm until 11:00pm
    Welcome to River City Runbacks 2: The Runbackening!

    A 1 day, multi state tournament in the heart of VA!

    The location:
    Comfort Inn Conference Center Midtown
    3200 W Broad St
    Richmond, VA
    23220

    - Same location as Civil War 4, we'll just be using the main ballroom.
    -Special discount rates will be available to those who wish to stay overnight on Friday and/or Saturday.

    The Headlining Games!
    (All 10$ to enter)

    Tekken Tag Tournament 2: PS3

    Persona 4: Arena Xbox 360

    KOF XIII Xbox 360

    Super SFIV AE 2012 Xbox 360

    and last, but certainly not least:

    Ultimate Marvel vs Capcom 3 Xbox 360

    Venue fee is 10$ if you pre-register through RVAtournaments.com, and 15$ at the door.


    Tournaments that can be added to the program if the demand is there include: SFxT, MK9, SCV, DOA5.
    ...
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    Japanese P4Arena Frame Data Online! Help us get it onto the wiki! 

    by
    shtkn
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    Published on 10-01-2012 04:15 AM
    1. Categories:
    2. Persona 4: Arena

    Title says it all.

    http://famitsu.jp/fmbk/p4u/table/01.html

    if you know japanese and would like to help translate the notes onto the wiki we would love the help!

    Please don't make Frame Data tables for the characters, just add the frame data to the character's guide page (the one with all the fancy pictures and combos and stuff). I (shtkn) will be able to copy stuff into a table very easily and in a consistent format if the sections in the character pages get filled out.

    if you're translating notes, then yes, please add those to the relevant frame data page and I can move them around later.
    3 Comments

    GG+R Just released in Japan. Mikado Live Stream 

    by
    Kyle
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    Published on 09-20-2012 01:54 AM
    1. Categories:
    2. Guilty Gear

    http://live.nicovideo.jp/watch/lv108...?ref=community

    Some archives here:
    http://www.twitch.tv/joniosan/b/332795019 ...
    Read More Read More 2 Comments

    [October 7th] Team St1ckBuG X OgreLive Japanese NEC Qualifier!!! 

    by
    St1ckBuG
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    Published on 09-12-2012 12:37 AM
    1. Categories:
    2. Events,
    3. BlazBlue,
    4. Persona 4: Arena

    Team St1ckBuG x OgreLive Japanese NEC Qualifier!


    Event Information:
    • Official Announcement: http://ogarabu.blog.fc2.com/blog-entry-94.html
    • Date: Sunday October 7th 2012
    • Place: Akihabara Clark Studio
    • Games + Times:
    ...
    Read More Read More 5 Comments

    Persona 4 Arena Tutorial Roundup 

    by
    Bohemian Polka
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    Published on 08-29-2012 11:12 PM
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    2. Persona 4: Arena

    While the game is very new, members of Dustloop have been working hard to create resources to help their fellow players learn how to play the game. Here are a few of the more recently posted tutorials.

    ...
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    Vanilla GGAC for Consoles in "Late October". Will be patched for ACR later. 

    by
    shtkn
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    Published on 08-20-2012 06:17 PM
    1. Categories:
    2. Guilty Gear

    Source: http://andriasang.com/con29x/guilty_gear_home_version/

    No word if this release date is for Japan or the rest of the world, so we might have to wait a bit longer. At the very least we can now have a version of Vanilla GGAC on modern consoles with netplay!

    I wonder if this means we can select between vanilla AC and ACR in the console version...
    7 Comments

    GGACR Final Location Test notes! 

    by
    shtkn
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    Published on 08-16-2012 10:26 PM
    1. Categories:
    2. Guilty Gear

    Reports are coming in on japanese player's twitter accounts and HitConfirm.

    this is all ongoing, but here's where all the discussion and translations are happening

    a few of the posts with translations:
    ...
    Read More Read More 1 Comment

    [September 22-23] Seattle, WA End of Summer Event (P4U and more!) 

    by
    sG
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    Published on 08-13-2012 08:59 PM
    1. Categories:
    2. Events



    Upcoming Major in Seattle that will feature P4U and more!

    To participate in EOS2012 you must complete your registration online. Online registration will better help us organize brackets and setup the schedule of events. You cannot register for this event or RSVP through this facebook page. This is just for informational purposes only. All details about EOS2012 can be found at www.SEATTLEVERSUS.com all of the registration, games at EOS, and important information is found there.

    Registration Fees increase to $40 on September 1st.

    To Register today visit:

    http://www.shopgamebreakerz.com/eos2...-registration/

    ...
    Read More Read More 3 Comments

    GGACR Arcade Release is September 20th. Console Release Date Unknown 

    by
    shtkn
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    Published on 08-09-2012 05:49 PM
    1. Categories:
    2. Guilty Gear

    According to Arc System Works themselves:
    https://twitter.com/Yamanaka_ARC/sta...58939851853824

    While there's no info on a console release, we can at least be thankful that we'll be seeing plenty of videos in about a month from now!
    5 Comments

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