October 24, 2012 is quickly approaching, and with it the Playstation Network and Xbox Live release of Guilty Gear XX: Accent Core+ is nearly upon us, of course this is merely a preface for the newly tuned Accent Core+R! But as great of a game as Guilty Gear is, it can also be a very complex one, and while veterans have spent years mastering these tricks and tactics, a whole new generation of players are coming in blind. Luckily this knowledge can be passed on and hopefully aide up and comers!
Recently posters have been debating on exactly what a "1 Frame Jump" is and it's applications, and thanks to poster Horokei we have an excellent video which shows and explains the mechanic in-depth. Although it's shown using #Reload the premise is still prevalent and existent in Accent Core, see the video below:
And A.B.A mod Furix also gives an example of why 1f Jumps are a useful tool:
Originally Posted by Furix