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			<title>Reaction Time Analysis</title>
			<link>http://www.dustloop.com/forums/showthread.php?16428-Reaction-Time-Analysis&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 07:20:16 GMT</pubDate>
			<description><![CDATA[I created this thread to help out anyone having trouble reacting to certain attacks. So to start off, the average reaction time is about 200 to 300 milliseconds. 
After some quick math, you can tell 1 frame is 16.6-onward milliseconds. Now, for example, a green grab has 15 frames until you can't...]]></description>
			<content:encoded><![CDATA[<div>I created this thread to help out anyone having trouble reacting to certain attacks. So to start off, the average reaction time is about 200 to 300 milliseconds.<br />
After some quick math, you can tell 1 frame is 16.6-onward milliseconds. Now, for example, a green grab has 15 frames until you can't reject it anymore, so: 15x16.6= about 250 milliseconds, right in the middle of the average. Now, you're probably asking &quot;Are you crazy?! Reacting to green throws? Preposterous.&quot;,  In which case, you'd be right.<br />
<br />
Certain things affect reaction time, most importantly in BlazBlue, variables. Variables increase reaction time by a considerable amount, which we all use to our advantage, in the case of &quot;overhead or low&quot; mixup attempt.<br />
Now, to test this, Blackwing55 and I entered a test match. Before researching, we thought Jins' overhead was nearly impossible to react to, however, during testing we were pleasantly surprised. We had no trouble reacting to that trademark twirl, and after doing the math, it makes sense. 16.6×19= about 316 milliseconds, which even those with slower reaction times would be able to react to.<br />
Now, an easy way to improve your reaction time is to simply know the options. If you're having trouble with a certain blockstring, see if you can get someone to help you practice with it.<br />
<br />
With this being my first thread created, let me know if it breaks any rules I didn't notice. That being said, feel free to ask any questions if you need help.</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?66-BlazBlue-Gameplay">BlazBlue Gameplay</category>
			<dc:creator>darkasjinksu§</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16428-Reaction-Time-Analysis</guid>
		</item>
		<item>
			<title><![CDATA[[June 8-9,2013] NORTHWEST MAJORS V [Des Moines, WA]]]></title>
			<link>http://www.dustloop.com/forums/showthread.php?16425-June-8-9-2013-NORTHWEST-MAJORS-V-Des-Moines-WA&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 23:52:03 GMT</pubDate>
			<description><![CDATA[Northwest Majors V makes it's return to Highline Community College on June 8-9 and will feature some of the best Fighting Game Players in the Pacific Northwest. 
 
Full Event Information can be found here - http://northwestmajors.com/ 
 
Registration is open today until June 1st at the rate of $35,...]]></description>
			<content:encoded><![CDATA[<div>Northwest Majors V makes it's return to Highline Community College on June 8-9 and will feature some of the best Fighting Game Players in the Pacific Northwest.<br />
<br />
Full Event Information can be found here - <a href="http://northwestmajors.com/" target="_blank">http://northwestmajors.com/</a><br />
<br />
Registration is open today until June 1st at the rate of $35, in addition to online fees and actual game registration.<br />
<br />
<br />
Northwest Majors V will be featuring the following games<br />
<br />
Super Street Fighter 4: Arcade Edition v.2012<br />
Ultimate Marvel vs Capcom 3<br />
Persona 4 Arena<br />
Mortal Kombat<br />
Tekken TAG Tournament 2<br />
The King of Fighters 13<br />
Street Fighter x Tekken<br />
Super Street Fighter 2 Turbo (ST Games Qualifying Match.  3/5 singles and ratio event)<br />
Injustice: Gods Among Us<br />
Virtua Fighter 5: Final Showdown<br />
Super Smash Brothers Melee Singles and Teams<br />
<br />
<br />
Venue: Highline Community College<br />
Highline Student Union<br />
2400 S. 240 St.<br />
Des Moines, WA 98198-9800<br />
<br />
<br />
SPECIAL EVENTS<br />
Currently there are two special events planned for the Friday before the event.<br />
<br />
The finals to the Pacific Northwest Road to Evolution 2013 tournament<br />
<br />
For more information on the Pacific Northwest Road to Evolution 2013: Go here <a href="http://northwestmajors.com/pnwr2e" target="_blank">http://northwestmajors.com/pnwr2e</a><br />
<br />
And<br />
<br />
Super Street Fighter 4: Arcade Edition v.2012 and Ultimate Marvel vs Capcom 3 3v3 Team events.<br />
<br />
For more information on the Teams Events: Please go here: <a href="http://northwestmajors.com/ae2012-and-umvc3-team-tournaments" target="_blank">http://northwestmajors.com/ae2012-an...am-tournaments</a><br />
<br />
Register today at <a href="http://northwestmajors.com/register" target="_blank">http://northwestmajors.com/register</a></div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?4-Event-Announcements">Event Announcements</category>
			<dc:creator>slash5150</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16425-June-8-9-2013-NORTHWEST-MAJORS-V-Des-Moines-WA</guid>
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			<title>Denver CO Guilty/Blaz 2013</title>
			<link>http://www.dustloop.com/forums/showthread.php?16419-Denver-CO-Guilty-Blaz-2013&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 14:25:00 GMT</pubDate>
			<description>New place in Denver, hit me for GGAC until CP drops.  Have weekends off.</description>
			<content:encoded><![CDATA[<div>New place in Denver, hit me for GGAC until CP drops.  Have weekends off.</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?36-Match-Finder">Match Finder</category>
			<dc:creator>Tage*Proto</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16419-Denver-CO-Guilty-Blaz-2013</guid>
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			<title>Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A, BB? GG?</title>
			<link>http://www.dustloop.com/forums/showthread.php?16418-Game-Underground-Presents-GUTS-2-Boston-MA-June-14-16-P4A-BB-GG&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 14:08:53 GMT</pubDate>
			<description><![CDATA[Hey all, GUTS, the New England major is having its second tournament in just a few short weeks in Boston, Massachusetts. Information below about the event was directly taken from the FaceBook page here -> http://www.facebook.com/events/571786106179023/ 
 
Boston's 3 Day Fighting Game Major! 
 
June...]]></description>
			<content:encoded><![CDATA[<div>Hey all, GUTS, the New England major is having its second tournament in just a few short weeks in Boston, Massachusetts. Information below about the event was directly taken from the FaceBook page here -&gt; <a href="http://www.facebook.com/events/571786106179023/" target="_blank">http://www.facebook.com/events/571786106179023/</a><br />
<br />
Boston's 3 Day Fighting Game Major!<br />
<br />
June 14th-16th 2013<br />
<br />
<a href="http://www.game-underground.com" target="_blank">www.game-underground.com</a><br />
Trailer: <a href="http://www.youtube.com/watch?v=4sXmdSNPdY0" target="_blank">http://www.youtube.com/watch?v=4sXmdSNPdY0</a><br />
<br />
Massachusetts Institute of Technology: MIT<br />
77 Massachusetts Ave Cambridge, MA 02139<br />
<br />
Featuring a Stadium seating for 500 for Main Events!!<br />
Stadium Seating for 300 for Smash!!<br />
As well as several classrooms to break out pools and free play!<br />
<br />
Pricing and On Sale Now!!!<br />
<br />
Tournaments include:<br />
Super Street Fighter IV AE $500 Pot Bonus VXG Seeding Point<br />
Ultimate Marvel vs Capcom 3 $500 Pot Bonus VXG Seeding Point<br />
Tekken Tag Tournament 2 $500 Pot Bonus<br />
Super Smash Bros Melee Singles $500 Pot Bonus<br />
Super Smash Bros Brawl Singles $500 Pot Bonus<br />
Melee and Brawl Doubles<br />
Mortal Kombat 9 VXG Seeding Point<br />
Street Fighter X Tekken<br />
Super Street Fighter II Turbo HDR Classic Mode<br />
KOF XIII<br />
Injustice Gods Among Us<br />
DOA 5<br />
Skullgirls<br />
Persona 4 Arena<br />
WWE 13<br />
more games may be added!<br />
<br />
SRK Thread: <a href="http://forums.shoryuken.com/discussion/177225/june-14-16-2013-guts-2-turbo-game-underground-tournament-spectacular-2-boston-ma" target="_blank">http://forums.shoryuken.com/discussi...ar-2-boston-ma</a><br />
<br />
TZ Thread: <a href="http://www.tekkenzaibatsu.com/forums/showthread.php?s&amp;threadid=127269" target="_blank">http://www.tekkenzaibatsu.com/forums...hreadid=127269</a><br />
<br />
TYM Thread: <a href="http://www.testyourmight.com/threads/jun-15-2013-game-underground-tournament-spectacular-2-guts-2-turbo-cambridge-ma.28980/" target="_blank">http://www.testyourmight.com/threads...idge-ma.28980/</a><br />
<br />
Smashboards: <a href="http://smashboards.com/threads/guts-2-turbo-melee-and-brawl-500-pot-bonus-each-umvc3-ae-ttt2-june-14th-2013-cambridge-ma.335286/" target="_blank">http://smashboards.com/threads/guts-...dge-ma.335286/</a><br />
<br />
Some tournaments will be qualifiers for The Fall Classic! <br />
East Coast Event in September!!! Details TBA<br />
<br />
Hours:<br />
Friday June 14th 5pm-Midnight (There will be no pools this day if you can't make it to day 1 you will be fine to play in any of the Pot Bonus Games)<br />
Saturday June 15th 10am-Midnight<br />
Sunday June 16th 10am-Midnight<br />
<br />
Hotel Discounts:<br />
<br />
HOTEL DISCOUNT LINK!!! We managed to save over $100 per room!<br />
<br />
Click below!<br />
<br />
<a href="https://resweb.passkey.com/go/e7fb0084" target="_blank">https://resweb.passkey.com/go/e7fb0084</a><br />
<br />
Hyatt Regency Cambridge<br />
575 Memorial Dr Cambridge, MA 02139<br />
(617) 492-1234<br />
<a href="http://www.cambridge.hyatt.com/" target="_blank">http://www.cambridge.hyatt.com/</a><br />
<br />
2013 Schedule<br />
<br />
Friday<br />
<br />
7pm Project M Doubles<br />
8pm (as soon as doubles ends) Project M Singles (if this goes past midnight it will be continued Sat)<br />
8pm Super Street Fighter II<br />
9pm WWE 13 Extreme Rules<br />
<br />
Saturday<br />
<br />
11am DOA 5<br />
11am Skullgirls<br />
12pm King of Fighters XIII<br />
12pm Melee Doubles<br />
2pm Super Street Fighter IV AE<br />
3pm Tekken Tag Tournament 2<br />
3pm Melee Singles<br />
5pm UMVC 3<br />
<br />
Sunday<br />
<br />
11am Persona 4 Arena<br />
11am Mortal Kombat<br />
12pm Brawl Doubles<br />
12pm Street Fighter X Tekken<br />
1pm Injustice<br />
3pm Brawl Singles<br />
<br />
SUNDAY TOP 8<br />
Main Stage<br />
<br />
4pm Injustice<br />
6pm Super Street Fighter IV<br />
8pm Ultimate MvC3<br />
<br />
*All times are subject to change<br />
*We intend to play through all <br />
tournaments in full at their<br />
scheduled times with the exception of the Top 8 games<br />
listed. We are still deciding if we will add Tekken top 8 to Sunday.<br />
<br />
<br />
<br />
<br />
Streaming by<br />
Team Spooky<br />
Game Underground<br />
WWW Smash<br />
<br />
Presented by<br />
Ultimate Gaming Spot<br />
Brainbox<br />
Replay'd<br />
<br />
<br />
BYOC - Bring your own controller for all events.<br />
XBOX 360: SSFAE, UMVC3, DOA5, P4A, WWE13, SFXT, KOF XIII<br />
PS3: TTT2, MK9, Injustice, Skullgirls<br />
Smash: Wii/Gamecube<br />
<br />
There will be a free play room for old school and other fun party games.<br />
<br />
There will be free play for all tournament games as well. The only exception to this will be during the first few rounds of that game's tournament where most setups will be being used.<br />
<br />
All fighting game tournaments will take place on ASUS monitors.<br />
All Smash will be played on CRT TVs.<br />
<br />
Anyways, I'm talking to the peeps in charge in an attempt to get BBEX and GGAC as side tournaments for those who want it. P4 is confirmed to be there already, and it would be awesome to see some numbers for other games too!</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?4-Event-Announcements">Event Announcements</category>
			<dc:creator>LordPangTong</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16418-Game-Underground-Presents-GUTS-2-Boston-MA-June-14-16-P4A-BB-GG</guid>
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			<title>Putting it all together?</title>
			<link>http://www.dustloop.com/forums/showthread.php?16414-Putting-it-all-together&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 03:19:47 GMT</pubDate>
			<description><![CDATA[Hello, I've recently just signed up here to get some real help in order to be a lot less "scrubby" when it comes to fighting games, specifically Persona 4: Arena. 
 
I've picked my character Yosuke and I really like how it feels. I got a grasp on gliding, atleast enough to pull it off 75% of the...]]></description>
			<content:encoded><![CDATA[<div>Hello, I've recently just signed up here to get some real help in order to be a lot less &quot;scrubby&quot; when it comes to fighting games, specifically Persona 4: Arena.<br />
<br />
I've picked my character Yosuke and I really like how it feels. I got a grasp on gliding, atleast enough to pull it off 75% of the time (not a lot, but better then nothing). I learned combos, mixups, and everything, I just can't get it all to come together. Online play turns into Auto-combos and mashing the hell out of the A and X button on my controller. Using oki is completely out of the question, as I almost always forget to Slide/FA. My R-action is usually only pushed in panic situations, along with constant pushes of the X button. After awakening I'll start EX.dash springing until i'm fresh out of SP.<br />
<br />
Basically, how can I fix all these bad habits and start doing what I'm supposed to be doing?</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?100-Beginner-Mode">Beginner Mode</category>
			<dc:creator>WholeGrainBear</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16414-Putting-it-all-together</guid>
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		<item>
			<title>The Bloody Roar Series thread</title>
			<link>http://www.dustloop.com/forums/showthread.php?16413-The-Bloody-Roar-Series-thread&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 03:16:55 GMT</pubDate>
			<description>I can swear that there was a thread for the bloody roar series here on DL :v: 
 
Any way, hopefully this rumor here ends being true 
 
http://www.playstationgamerleague.com/index.php?/page/index.html/_/playstation-4/rumor-bloody-roar-may-be-coming-exclusively-to-r34 
 
:kitty:</description>
			<content:encoded><![CDATA[<div>I can swear that there was a thread for the bloody roar series here on DL :v:<br />
<br />
Any way, hopefully this rumor here ends being true<br />
<br />
<a href="http://www.playstationgamerleague.com/index.php?/page/index.html/_/playstation-4/rumor-bloody-roar-may-be-coming-exclusively-to-r34" target="_blank">http://www.playstationgamerleague.co...usively-to-r34</a><br />
<br />
:kitty:</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?42-Misc-Fighter-Central">Misc Fighter Central</category>
			<dc:creator>Hecatom</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16413-The-Bloody-Roar-Series-thread</guid>
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			<title><![CDATA[[CP] Azrael - Strategy Guide]]></title>
			<link>http://www.dustloop.com/forums/showthread.php?16412-CP-Azrael-Strategy-Guide&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 01:00:38 GMT</pubDate>
			<description><![CDATA[Image: http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Character_Guide.png  
 
 
Azrael's general gameplan is to use his movement and pokes at neutral to get in and land a hit so that he can apply his weakpoints. With weakpoints Azrael's combos tend to do big damage even meterless,...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Character_Guide.png" border="0" alt="" /></div><br />
<div style="width: auto; border: 1px solid #930000; padding: 10px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gameplay Overview:</b></div><br />
<i>Azrael's general gameplan is to use his movement and pokes at neutral to get in and land a hit so that he can apply his weakpoints. With weakpoints Azrael's combos tend to do big damage even meterless, without weakpoints his damage is average at best. Knowing this, you want to make sure you always try and get a weakpoint applied, in some cases you might be inclined to do combos that lead to getting both weakpoints for big damage on the next combo or getting a possible unblockable from Black Hawk Stinger.</i><br />
<br />
<i>Azrael's forward dash and back dash are teleport dashes very similar to Slayer from Guilty Gear. Each one moves him slightly forward or backward, and he is able to go through the opponent with his forward dash even if they are in the corner. His forward dash can be jump-canceled (and from that special canceled), though his back dash cannot. His backdash has a lot of invincibility, which is useful for avoiding attacks and creating space at neutral. His forward dash only has 4 frames of invincibility however.</i><br />
</div><br />
<br />
<br />
<br />
<div style="width: auto; border: 1px solid #930000; padding: 10px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><br />
<b>Close-Range:</b><br />
This is the range you want to be in most cases. From here Azrael can use his pokes to put on pressure and try and mix-up the opponent.<br />
<br />
Back dashing will help you avoid putting yourself in a bad situation if you can't readily attack yourself. Forward dashing at close range can lead to a cross-up mix-up through the opponent, but will lose to mashing so be careful.<br />
<br />
Go for your basic pokes and strings, as well as possible Drive moves as mix-ups for big damage or getting weakpoints. j.B is really good, and can easily cross-up the opponent. Remember Gustaf is safe on block and can be RC'd for a possible mix-up or tricky cross-through setup. Valiant and Hornet have some armor and hit high/low respectively so they could be possibly useful against some mashing.<br />
<br />
For a close range Anti-Air you will mostly want to use 5B.<br />
<br />
<br />
<br />
<b>Mid-Range:</b><br />
At this range Azrael's threat starts to diminish.<br />
<br />
Here is where proper use of Azrael's movement is most important. Always consider using his back dash to get out whenever you don't feel comfortable, and be wary of using his forward dash since you could very well run right into an attack. Remember you can jump cancel his forward dash into specials like Gustaf and Tiger Magnum.<br />
<br />
His go to poke at this distance would be 5C, but he doesn't get much off it in most cases on a regular hit, mostly just going straight into Gustaf. You could also try going for 6C or even Sentinel Dump, the latter loses to multi-hit moves or even jab mash so be careful with just throwing it out. At this range you can also try using j.2C to change your air momentum or possibly get in for pressure unexpectedly. <br />
<br />
The anti-airs at this range vary in effectiveness. You could still try 5B as usual though. 2C could be used in some cases where it would seem like they are too far to attempt it with 5B. 6A tends to lose to most air attacks, but it might be effective if used preemptively. 6B is fairly awkward and doesn't seem to be used a lot but I think it needs further testing to see how useful or not it really is. <br />
<br />
With this distance between you and the opponent, you could try and use Growler to absorb any projectiles that seem easy to react to. Some characters can immediately follow up their projectiles so you must be careful, even if you absorb it and are invincible you are still giving up pressure to them.<br />
<br />
<br />
<br />
<b>Long-Range:</b><br />
Azrael is borderline useless at this range. If you get to this range in certain match-ups you are going to have to run a gauntlet of attacks (Mu / Lambda as examples). Use your movement to get out of this range as safely as possible, usually it won't take much to get back to that mid-range but you're accomplishing nothing here until you do.<br />
<br />
Phalanx Cannon is one of the few moves that Azrael has that can go full-screen. The problem is you first need to absorb a projectile with Growler. This is easily recognized so the opponent can then expect it coming as well. It does however go through and destroy most if not all other projectiles and even combos into itself or BHS.<br />
<br />
Even though BHS can reach practically full-screen, use caution when trying to punish attacks from this range with it. It has practically no invincibility after start-up so any attacks already out will hit him out of it if it is in his line of fire. This move is NOT like Spencer's Bionic Arm in Marvel.<br />
</div><br />
<br />
<br />
<br />
<br />
<div style="width: auto; border: 1px solid #930000; padding: 10px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><br />
Once you are near your opponent you need to try and establish some fear into them. You almost ALWAYS want to get at least one weakpoint from your combos. There are already quite a few combos that actually give both weakpoints, usually if at least one is already applied. With the weakpoints on, Azrael can do big meterless damage, with both he hits like a truck.<br />
<br />
<br />
<br />
<b>Pressure:</b><br />
Azrael has a few moves that are actually + on block which means his pressure can be relatively safe depending on how you end your strings or what you go for as a mixup. His pressure however is relatively &quot;short&quot; on the actual strings before they end with either your mixup attempt or just playing it safe with a + move. <br />
<br />
Your starting pokes for pressure will mostly consist of 5A, 5B, 2A at close-range. 5A is +1, 5B is ±0, 5BB is +5, 2A is +2, and Gustaf is +1. 6C is also +2 but it is mostly used at mid-range, along with 5C/2C/Gustaf. Your pressure strings could typically end with Gustaf, 2C, 5BB, or any of your Drive mix-up attempts/Forward Dash cross through. <br />
<br />
Because Azrael is capable of forward dashing through the opponent, has a few + moves, and his j.B is a good cross-up, Azrael's pressure can still be relatively scary even though it can be short and not have the best &quot;mixup&quot;. This comes from the fact that there is almost always a fear factor of what he might do, with almost everything leading to good damage if he has a weakpoint applied. <br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Pressure Strings</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
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<br />
-Numbers in ( )'s are the frames in between the moves, not frame advantage of the string.<br />
-This will tell you if it is a tight string, -3 to see if it is on IB.<br />
-Anything with -1 or more negative could get reversaled in-between (generally speaking).<br />
-Anything with -6 will trade or lose to 5As (depending on char.)<br />
-Anything with -7 or more negative can get thrown or hit out entirely.<br />
-Moves like Valiant/Hornet/Sentinel aren't listed for general pressure purposes, but due to GP can be used to bait stuff.<br />
-While 6C when used as a cancel has a huge gap, it actually has foot invul. starting from frame 10 so it could beat out things like 2A mash or Throws.<br />
-Everything is based off of the mook frame data, so there may be errors so take everything with a grain of salt.<br />
-If I somehow messed this up or didn't understand things correctly, please feel free to PM me and let me know. I will test things once the game actually comes out to see if I was wrong otherwise.<br />
<br />
5A &gt; Throw = TRM setup<br />
5A &gt; 5A (+7)<br />
5A &gt; 5B (+4)<br />
5A &gt; 2A (+4)<br />
5A &gt; 2B (+1)<br />
/////<br />
5A &gt; 2C (0) (combo on hit)<br />
5A &gt; Gustaf/Tiger (0) (combo on hit)<br />
/////<br />
5A &gt; 2D (-2) = Frame Trap (combo on hit)<br />
/////<br />
5A &gt; 5D (-8) (might combo on CH)<br />
----<br />
5B &gt; 5BB (+3)<br />
5B &gt; 2C (+3)<br />
5B &gt; Gustaf/Tiger (+3)<br />
5B &gt; 3C (+1)<br />
5B &gt; 2D (+1)<br />
//////<br />
5B &gt; 6A (-3) = Frame Trap (combo on hit?, 0f gap on hit)<br />
//////<br />
5B &gt; 5D (-5) = Frame Trap (combo on CH?)<br />
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br />
*I'm assuming this would trade in Azrael's favor anyway.<br />
//////<br />
5B &gt; 6C (-12)<br />
----<br />
5BB &gt; Gustaf/Tiger (+3)<br />
//////<br />
5BB &gt; 5D (-5) = Frame Trap<br />
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br />
*I'm assuming this would trade in Azrael's favor anyway.<br />
5BB &gt; 3D (-8)<br />
5BB &gt; 6D (-11)<br />
----<br />
5C &gt; Gustaf/Tiger (+5)<br />
5C &gt; 2D (+3)<br />
//////<br />
5C &gt; 5D (-3) = Frame Trap (could combo on CH...but the distance...)<br />
5C &gt; 3D (-6) (might combo on CH, 0f gap on CH)<br />
//////<br />
5C &gt; 6D (-9)<br />
5C &gt; 6C (-10)<br />
----<br />
2A &gt; Throw = TRM setup<br />
2A &gt; 5A (+4)<br />
2A &gt; 2B (+1)<br />
//////<br />
2A &gt; Gustaf/Tiger = (0) (combo on hit)<br />
2A &gt; 2D (-2) = Frame Trap (combo on hit)<br />
//////<br />
2A &gt; 6A (-6) (combo on CH)<br />
2A &gt; 5D (-8) (combo on CH)<br />
//////<br />
2A &gt; 3D (-11)<br />
2A &gt; 6D (-14)<br />
2A &gt; 6C (-15)<br />
----<br />
2B &gt; 2C (+3)<br />
2B &gt; Gustaf/Tiger = (+3)<br />
2B &gt; 2D (+1)<br />
//////<br />
2B &gt; 5D (-5) (combo on CH)<br />
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br />
*I'm assuming this would trade in Azrael's favor anyway.<br />
//////<br />
2B &gt; 3D (-8)<br />
2B &gt; 6D (-11)<br />
----<br />
2C &gt; 3C (+1) (I don't think it combos due to the nature of the moves)<br />
//////<br />
(On 2C hit just about anything will land)<br />
2C &gt; 3D (-8) <br />
2C &gt; 6D (-11)<br />
----<br />
6B &gt; Dash<br />
//////<br />
6B &gt; 3D (-6)<br />
6B &gt; 6D (-9)<br />
6B &gt; 6C (-10)<br />
<br />
*Forward Dash = 20 frames (7-10f invul.)<br />
<br />
5A/5B/5BB/5C/2A/2B can be Special cancelled.<br />
3C can only be cancelled into Sentinel Dump on hit, ends pressure.<br />
5D/2D/6A/6C/6D/3D can't be cancelled into ANYTHING, thus ends pressure.<br />

</div>
</div>
</div><br />
<br />
<br />
<br />
<b>Mix-ups:</b><br />
For actual mix-ups off your pressure you have your Forward Dash which can cross-through the opponent, your Drives which each hit high or low and can lead to damage with a weakpoint or on CH or earn you a weakpoint, 2A/3C which hits low, j.B which is useful for crossing up, RCing moves combined with Forward Dash for a tricky mix-up, and finally Throw/CT to catch opponents off-guard. Unfortunately, Azrael's forward dash mix-up can lose to mashing.<br />
<br />
Besides just the basic forward dash mix-up, you can also try special canceling into moves out of the forward dash through jump canceling. Gustaf Buster and Tiger Magnum both have 13f start-ups, which is pretty fast under those circumstances. More notably is Phalanx Cannon which has 7f start-up which is incredibly fast, and would be hard to react to under those conditions. Notation for these kinds of tactics would be 662147X (with X being the button press needed). Notice how the input is backwards for the moves themselves, this is because you are dashing through the opponent and would then in fact be on &quot;2P side&quot; but notation is always listed from &quot;1P side&quot;.<br />
<br />
Another tricky thing to do is Sentinel Dump during pressure, if the opponent is crouching it will actually go over them and cross them up, which could prove effective at times. <br />
<br />
Other Mix-up Tricks/Gimmicks from jbbs:<br />
<ul><li style=""><i>Tiger Magnum first hit&gt;RC&gt;Forward step crosses over.<br />
Up close, you can probably randomly RC something, forward step, and cross over easily.</i></li><li style=""><i>Something like Forward step (cross through)&gt;Low airdash crossover JB can be a pretty tricky mixup.<br />
In the corner, you can also do Forward step&gt;Low airdash JA for a fast overhead.</i></li><li style=""><i>From SCP &gt; OD &gt; Opponent techs setup: 66(Cross through) Throw / 214D / 236D / 5B / 5D / 66 (Cross through) 5B / etc. SCP applies both weakpoints, and OD makes it so weakpoints don't disappear on hit while they are active. So you get a really good mix-up and on hit can lead to huge damage no matter what you land.</i></li><li style=""><i>3C&gt;RC&gt;j.A is an incredibly hard to react to overhead mixup. The reward off j.A is low though.</i></li></ul><br />
<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Mix-up Moves</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
<ul><li style="">5A - Jump/Throw cancelable. +1 on Block.</li><li style="">5B - Jump cancelable. Neutral on Block.</li><li style="">5BB - +5 On Block.</li><li style="">5D - High. -4 On Block.</li><li style="">2A - Low. Throw cancelable. +2 on Block.</li><li style="">2D - Low. -4 on Block.</li><li style="">6D - High. -2 on Block.</li><li style="">3D - Low. -2 On Block.</li><li style="">j.A/j.B/j.C/j.D/j.2D - Highs.</li><li style="">623C (Sentinel Dump) - Mixed Properties. Notable because it can hit on both sides. Is +12 on Block.</li><li style="">236D (Valiant Crash) - High. GP starts on 11th f. But -26 on Block.</li><li style="">214D (Hornet Bunker) - Low. GP starts on 10th f. But -19 on Block.</li><li style="">4/6B+C (Throw) - Throw. 7f Start-up.</li><li style="">A+B (Crush Trigger) - Guard Crush. 30-60f Start-up. +4 on Block. Needs 25% Heat.</li></ul><br />

</div>
</div>
</div><br />
<br />
<br />
<b>Okizeme:</b><br />
Azrael has no real oki tools (after knockdown&gt;getting a &quot;guaranteed&quot; advantage). Most of the combos will end with 6D/3D, j.D/j.2D, or TCL which knockdown but Azrael has nothing to force the opponent to respect his oki after the fact. You have to guess how they are going to react after getting knocked down and go from there. If the opponent is further away (like after TCL) you can immediately forward dash to make up ground but you aren't really getting any immediate guaranteed mix-up.<br />
<br />
Azrael's Sentinel Dump has seen use to beat out tech rolls due to the nature of the move. Even if they try to tech roll forward, Sentinel Dump hits on both sides. If they happen to block it, it is still +12 so you at least don't lose pressure. It doesn't seem to cover all options so you probably can't use it after every single knockdown though, but it is something to consider, particularly in the corner.<br />
<br />
You may also choose to try and go for 6D/3D to get the other weakpoint immediately after your air enders if they really don't want to tech, thus making your next combo even more scary. Besides that, you can go for pick-up combos off 2A for extra &quot;Blue Beat&quot; combos as long as the proration wasn't a lot, which can lead to getting both weakpoints as well. Or do 2C to possibly have enough time to actually reset the combo counter.<br />
<br />
Using 2A &gt; 5A &gt; j.A after a knockdown can be effective even if they do neutral tech. All of that will actually whiff but as you are in the air and see that you can go for j.B which will actually cross them up at that point. So it works against no tech since it picks them up into an additional Blue Beat combo, but it's also somewhat useful against neutral tech. If they neutral tech&gt;bach dash, the j.B could possibly catch them. This option &quot;loses&quot; to immediate rolls though and more than likely reversals.<br />
<br />
If they do actually neutral tech you can go for your mix-ups, so more than likely you'll have to condition them to respect you by hopefully punishing their no tech/rolls.<br />
<br />
<br />
<b>Meter Usage:</b><br />
Azrael has various uses for his meter, and there's no definite answer on what you should or shouldn't use it on.<br />
<br />
The easiest use of meter would be using BHS as an ender for extra damage to your combos. This is easily setup after TCL or after any Throw. Another interesting thing to note is that if you have both weakpoints applied BHS becomes unblockable on the ground, this can be easily setup if you get the opponent to block 5C (they can Counter Assault/Burst). In most cases you probably only want to use meter for BHS if it will kill, but maybe you might want to do it to gain some momentum as well or take the health lead.<br />
<br />
You may also want to consider ending some of your combos with Scud Punishment to use 50% Heat to gain both weakpoints immediately and gain SCP's special weakpoint effect. This is definitely something worth considering as part of your gameplan. This becomes more apparent if you actually have 100% Heat. With 100% you can do things like end combos with SCP, then immediately 5C&gt;BHS into the unblockable setup. This isn't a &quot;frame tight&quot; setup, but it is relatively close it seems.<br />
More advanced uses of meter would be using it to RC combos to get a weakpoint when normally you wouldn't, or to extend combos further off starters that might end short. One specific example would be RCing part of a combo so that you can go into Valiant Crash where you might not be able to normally. Another notable example is RCing after Gustaf and going into 3C&gt;22C combos. Besides that you can RC some blocked attacks to try and get a mix-up, possibly with a forward dash through them.<br />
<br />
Another advanced use of meter involves using CT mid-combo to increase damage or to make certain parts of combos possible that otherwise wouldn't be. Of course you could always try and use CT during pressure in hopes to guard break the opponent and get a free combo, but if they have good reactions you just wasted 25%.<br />
<br />
Finally with 100% you can easily combo into AH. This is a completely viable option for Azrael, especially now that the burst requirement is removed. If you have the Heat and the opponent's health is at the needed range, there's really no reason not to use it. Use this to your advantage.<br />
</div><br />
<br />
<br />
<br />
<div style="width: auto; border: 1px solid #930000; padding: 10px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><br />
Defensively Azrael has a few options that really help him out of a tight situation. <br />
<br />
First off, Azrael has a not-so-typical reversal. That is &quot;Growler Field&quot; performed with 214B and it is chargeable. It has some start-up invincibility so it can be a reversal as stated. On hit it sends the opponent flying away from Azrael, which in retrospect can be counter-productive in some match-ups but at least it is better than them being right on top of you on offense. While it is active any projectiles or projectile property moves will be absorbed with up to 3 stocks, and Azrael is invincible during the absorbing animation. The move itself can be punished like any other reversal, so use it wisely. <br />
<br />
The second thing to consider is that Azrael has a really good backdash. Knowing this you can get out of a lot of situations by simply blocking/IBing and knowing when you can escape. Or just back dashing to avoid things entirely in a &quot;defensively neutral&quot; situation just to try and be safe. <br />
<br />
If you are getting pressured you can also use Azrael's Counter Assault with 50% Heat. Nothing too special about it. <br />
<br />
One other thing to note, Black Hawk Stinger has practically NO invincibility after start-up, so DO NOT try to use this as a reversal. Scud Punishment does have some invincibility but if you think they are going to do something you should just use Growler (and RCing it if needed). Azrael's Astral does have some invincibility on start-up and is relatively fast so it may work as a situational reversal as well if you really want to bet it all on that.<br />
</div></div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?265-Azrael">Azrael</category>
			<dc:creator>zeth07</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16412-CP-Azrael-Strategy-Guide</guid>
		</item>
		<item>
			<title>Xrd and growing the GG community</title>
			<link>http://www.dustloop.com/forums/showthread.php?16422-Xrd-and-growing-the-GG-community&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:53:53 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by Digital Watches)--- 
It's possible to be competitive without being a dick. Plenty of scenes have strong players and weak players who play each other and enjoy themselves. It's a matter of having some damn social skills and making the social environment inviting even for the...]]></description>
			<content:encoded><![CDATA[<div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<div>
				Originally Posted by <strong>Digital Watches</strong>
				<a href="showthread.php?p=1502072#post1502072" rel="nofollow"><img class="inlineimg" src="images/buttons_blue/viewpost.gif" alt="View Post" /></a>
			</div>
			<div class="message">It's possible to be competitive without being a dick. Plenty of scenes have strong players and weak players who play each other and enjoy themselves. It's a matter of having some damn social skills and making the social environment inviting even for the people who aren't going to win a lot. There are a lot of game mechanics in GG and other games that are needlessly difficult, sure, but people still play and enjoy games they're not immediately good at. Trying to shift the blame for people becoming disinterested to the game mechanics makes both worse scenes and worse games.</div>
			
		<hr />
	</div>
</div>I wont join the debate on system mechanics or what should stay or go or be made easier/harder because frankly the vast majority of regular posters here either aren't mature enough to do it intelligently or have no idea what the are talking about and just pull things out of their ass.  That being said, I will touch on this topic because it involves what will arguably be the single most important thing people need to realize about a brand new guilty gear being given to us:  We as players need to be opening and welcome to anyone and everyone of all levels who is taking an interest in the game.<br />
<br />
There are not many players who were around when the GG community was trying to gain some relevance and be an accepted part of the fighting game tournament world.  Throughout XX and #R the game and it's players were looked upon as black sheep and largely considered a bunch of scrubs by the majority of players from the bigger games at the time.  It wasn't the greatest feeling, but the palyer base for the most part did the smart thing: they didn't worry or care about the people who didn't like the game or like the players.  They chose to worry about themselves and enjoy their own game and own community, and anytime new blood showed up taking an interest in guilty gear they were pretty much universally welcomed in because all most of the players really wanted was more people to help the game and it's scene grow.<br />
<br />
Somewhere along the way the GG playerbase forgot how that all came around, and we started to repeat the same agressive and dickheaded attitudes that we dealt with upon coming into the scene.  Instead of trying to help people or ease them over the initial hump of the learning curve the general response to people who cried about the execution or the difficulty was to think of them as lazy scrubs and write them off as a nuisance.  This mentality continued on into Blazblues release.  GG players chose to forget that we came into the scene with a pretty broken game (XX) and that all those new players were looked down upon as being scrubs who couldnt hang with the real games (Capcom, Namco, etc).  The community let the negative and ignorant viewpoint that BB was a dumbed down and weak version of GG bring a new game down.  I'm including myself in this story, I said these things and helped contribute to the poor attitude that not only really hurt Blazblue as a franchise getting off the ground in the US, but helped divide the arc-sys player base further and push it deeper into the dead zone of competitive fighting games.  I freely admit I was one of those in the wrong, and I am making a point to learn from the mistakes in my attitude towards new players and other games in general, which is exactly what every person who is excited for GGXRD should do as well.<br />
<br />
I understand the excitement and the desire to discuss all sorts of things from potential gameplay changes to story tidbits, to the new graphics and character designs.  Being excited about a new title will bring all these things to the table, and that's not a bad thing.  But if there's one thing every player here can start doing, and I mean right this damn minute, it's that you can work on checking your ego's a bit and broadening your viewpoint about the potential that is being offered up by finally getting a brand new guilty gear and not just a version update.  It's easy to take the selfish veteran route, and talk about how the game absolutely shouldn't be dumbed down in any way, and that if the new players can't step to the challenge then too bad for them.  That kind of toxic viewpoint does nothing good for the game, literally nothing.  We have no idea what GGXRD is going to be yet, we've seen a short tralier that was almost entirely for cinematic purposes.  We've been given exactly zero confirmation on any gameplay aspects yet, and while we should all be excited and curious about these things, it's of the utmost importance that every player keep an open mind  about things that can (and likely will) change that could help grow the game and it's player base.<br />
<br />
By far the best thing anyone who is a GG fan can do is to get rid of the elitest attitude, to embrace the idea that maybe toning down some execution requirements or making the game a bit more simple or accessible could be the best thing that's ever happened to the franchise in terms for become a relevant competitive game in the west again.  It's perfectly find to be a critical thinker and to analyze the potential ramifications of changing things about our favorite game, but do it with an open mind, and don't sit there  and immediately shit on any idea that might make the game more appealing to a wider range of players.  Many of us thought that way about BB, and we all turned out to be dead wrong as that's a game with a ton of depth and has an excellent foundation behind it.<br />
<br />
Basically if you feel the need to be a dick or lord your status as an &quot;OG Player&quot; over potential new players because you don't think they deserve a chance to have an easier time learning a new game, then consider that you are in fact one of the biggest parts of the problem, not the new players and certainly not the new game.  I'm not directing this at anyone specific nor am I calling out the entire site, this is just a genuine PSA to encourage everyone to be more open minded and to above all be FRIENDLY to the new players that are bound to show up looking to take an interest in the series and looking to learn about it and how to play it.  We don't have any information on what to think about gameplay or changes yet, but we do have all the ability to start making this a good community and an inviting place for new players to come be a part of.<br />
<br />
It only takes one loudmouth prick to deter an entire group of people from taking real interest in a competitive game.  Keep that in mind before you get up on your soapbox and tell everyone why anything that isn't as hard or complicated as the GGXX series is garbage.<br />
<br />
I won't deny that the worry that GG could end up a shell of itself by being overly simplified is a possibilty, anything is possible with a brand new game and new engine.  I guess my point to this would be, if that is a concern then it's not all that necessary to vocalize it loudly as interest among a new group is starting to grow.  Like I said, critical thinking and intelligent analysis of potential changes and information are a good thing and should be encouraged and convincing people to not speak their mind on that level is not the intent of my post.  Fans voicing concern over things that may seem leery or potentially a bad change is a natural thing and sometimes devs even listen (albeit rarely) so it's a valid thing to do as long as it's done the right way.<br />
<br />
Again my main point here is to keep an open mind.  Even if down the road it's discovered something is being changed drastically or something appears overly simplified, that is the time to resist the urge to blow up and cry foul over the situation.  Keep an open mind and consider that with every change good, bad, or indifferent things can and will happen.  Keeping and open mind and not casting blame towards new or casual players is what i want to see avoided, not good intelligent players voicing what can likely be a valid criticism to a game in development.  Like i said, this ins't an indictment of everyone as being elitest assholes, merely a suggestion to consider your viewpoint and attitude and how it might effect the potential growth of arc-sys games.<br />
<br />
Again i could give some specific examples of system mechanics or gameplay changes that might simplify or change, but in the end make the game even better, but those discussions tend to devolve into trolling and nonsense around here, so I'm keeping my point simple and general to the attitude of the community.  At the end of the day, if the game ends up super dumbed down and a worse game we'll be back where we started playing +R instead with a tiny scene, so in essence, keeping an upbeat and friendly attitude to come off as welcoming to new players is a freeroll here.  If it all ends up a trainwreck of a game then we won't have to worry about it, but if things turn out well (and I honestly think they will), the player base will be that much better off for keeping an open mind and being a solid friendly community.</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?2-Guilty-Room">Guilty Room</category>
			<dc:creator>Klaige</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16422-Xrd-and-growing-the-GG-community</guid>
		</item>
		<item>
			<title>Skull Girls coming to Japanese Arcades!</title>
			<link>http://www.dustloop.com/forums/showthread.php?16409-Skull-Girls-coming-to-Japanese-Arcades%21&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 12:15:35 GMT</pubDate>
			<description>Wow, so it finally happened! (http://shoryuken.com/2013/05/20/skullgirls-heading-to-japanese-arcades-through-nesicaxlive-updates-to-add-new-characters-after-release/)  Skull Girls is now going to be a real boy arcade game.  Thoughts?</description>
			<content:encoded><![CDATA[<div><a href="http://shoryuken.com/2013/05/20/skullgirls-heading-to-japanese-arcades-through-nesicaxlive-updates-to-add-new-characters-after-release/" target="_blank">Wow, so it finally happened!</a>  Skull Girls is now going to be a real <strike>boy</strike> arcade game.  Thoughts?</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?162-Skullgirls-Gameplay%21">Skullgirls Gameplay!</category>
			<dc:creator>Narroo</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16409-Skull-Girls-coming-to-Japanese-Arcades%21</guid>
		</item>
		<item>
			<title>ECT V ASW Results and Shoutouts!</title>
			<link>http://www.dustloop.com/forums/showthread.php?16406-ECT-V-ASW-Results-and-Shoutouts%21&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 00:20:00 GMT</pubDate>
			<description>Persona: ~50 entrants 
1: Grover (YU) 
2: Colpevole (CH) 
3: Roku (MI/YO) 
4: Danny (SL) 
5: Mindgame (AI) 
5: LPT (YK) 
7: OmniSScythe (CH) 
7: Zealous (YK)</description>
			<content:encoded><![CDATA[<div>Persona: ~50 entrants<br />
1: Grover (YU)<br />
2: Colpevole (CH)<br />
3: Roku (MI/YO)<br />
4: Danny (SL)<br />
5: Mindgame (AI)<br />
5: LPT (YK)<br />
7: OmniSScythe (CH)<br />
7: Zealous (YK)<br />
<br />
Guilty Gear: 32 entrants<br />
1: BT | Marlinpie ($224.00) (ED/SL/KY/PO/BA)<br />
2: RPD MCZ | Alex Smith (blueNINE) ($64.00) (MA)<br />
3: AGE | Flash Metroid ($32.00) (MA/JA)<br />
4: Mulligan (JA)<br />
5: Alzarath (TE)<br />
5: VR Raiden (SO)<br />
7: Mindgame (SL)<br />
7: Biscuits (ED)<br />
9: PochP<br />
9: Remi<br />
9: Ril<br />
9: AB Jan<br />
13: Okizeme<br />
13: Super J<br />
13: DaiAndOh<br />
13: Metric<br />
17: Aggrocraig<br />
17: Mojo<br />
17: Vic Viper<br />
17: Watte<br />
17: Level-5 Chan<br />
17: Hard Bread<br />
17: Iora<br />
17: JB3<br />
25: Sun Lioness<br />
25: Garbage<br />
25: DerQ<br />
25: JER<br />
25: DAM<br />
25: SBC Spankz<br />
25: Paltheos<br />
25: Ghost Cobra<br />
<br />
BB: 24 entrants<br />
1: HnH Tsuuna ($168.00) (BA)<br />
2: Level-5 Chan ($48.00) (TS)<br />
3: Scott Kincaid ($24.00) (JI)<br />
4: Pochp (MU)<br />
5: Dipsel (TA)<br />
5: Danny (VA)<br />
7: LPT (RC)<br />
7: Moomoo ?<br />
9: Mindgame<br />
9: HnH Dr. Newtype<br />
9: Badfish<br />
9: Biscuits<br />
13: Joeboy<br />
13: Iora<br />
13: IVZ<br />
13: Fiido<br />
17: HnH Dorzo<br />
17: BiBi<br />
17: Cajawa<br />
17: Joseph Tran<br />
17: Toilet Amongst the Trees<br />
17: Zanegyf<br />
17: Watte<br />
17: LTP<br />
<br />
Thank you everyone.</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?94-Tournament-Results">Tournament Results</category>
			<dc:creator>DaiAndOh</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16406-ECT-V-ASW-Results-and-Shoutouts%21</guid>
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			<title>XBL Saturday Night Fights FT10 June 1st Voting</title>
			<link>http://www.dustloop.com/forums/showthread.php?16405-XBL-Saturday-Night-Fights-FT10-June-1st-Voting&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:14:12 GMT</pubDate>
			<description><![CDATA[I've narrowed down the voting, as well as placed in some of my own choices for June 1st's FT10 exhibition! 
 
You can vote for the following matches: 
 
Mr. Biscuits (Teddie) v. GrantLe (Kanji) 
Yes06Kin (Chie/Mitsuru) v. VR-Raiden (Yu) 
Zealous5000 (Yukiko) v. WOOF X7 (Yosuke) 
Colpevole (Chie) v....]]></description>
			<content:encoded><![CDATA[<div>I've narrowed down the voting, as well as placed in some of my own choices for June 1st's FT10 exhibition!<br />
<br />
You can vote for the following matches:<br />
<br />
Mr. Biscuits (Teddie) v. GrantLe (Kanji)<br />
Yes06Kin (Chie/Mitsuru) v. VR-Raiden (Yu)<br />
Zealous5000 (Yukiko) v. WOOF X7 (Yosuke)<br />
Colpevole (Chie) v. TectalEastside (Labrys)<br />
Rybuster (Chie) v. Millete (Chie)<br />
744Dante (Yukiko) v. Rayjizzle<br />
Cash Money (Elizabeth) v. Elochai (Elizabeth)<br />
<br />
The top two matches will be featured on June 1st, with the first match up starting at 7pm! Voting will be open until May 29th, 2013!<br />
<br />
The winners will then be contacted and if they can participate, it'll be on like a pot of neckbones!</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?263-P4A-Online-Play">P4A Online Play</category>
			<dc:creator>Young Navigator</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16405-XBL-Saturday-Night-Fights-FT10-June-1st-Voting</guid>
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			<title>(XBL) P4A Online Ranbat Reboot Season 1, Week 5: UFGT Warmup</title>
			<link>http://www.dustloop.com/forums/showthread.php?16404-%28XBL%29-P4A-Online-Ranbat-Reboot-Season-1-Week-5-UFGT-Warmup&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 16:49:48 GMT</pubDate>
			<description><![CDATA[UFGT may start on the 24th of May, but there's nothing wrong with getting your fill of Persona 4 Arena action before hand. Add on to the fact that the season is most certainly in danger of ending THIS WEEK. 
 
Check out Grand Finals from Last Week! 
 
http://www.youtube.com/watch?v=vin-NHLdueE 
 
...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;">UFGT may start on the 24th of May, but there's nothing wrong with getting your fill of Persona 4 Arena action before hand. Add on to the fact that the season is most certainly in danger of ending THIS WEEK.<br />
<br />
Check out Grand Finals from Last Week!<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/vin-NHLdueE?wmode=opaque" frameborder="0"></iframe>
<br />
</div><br />
You may be asking yourself: &quot;What the heck is this?&quot; It's simple! This Ranking Battle (the term of which ranbat originates,) is a way to keep competitive outside of the tournament scene, while interacting with different kinds of people!<br />
<br />
These ranking battles will occur weekly! But there will be a slight difference as to how this one is run.<br />
<br />
The ranbat season ends once someone amasses <b><i>50 POINTS</i></b>. Once that occurs, the top SIX (6) scoring players will meet in a Single Elimination, 3/5 Tournament to determine the overall champion of the season. Be on your A-game, because the season can end either very quickly, or take quite some time.<br />
<br />
<b><u>NOTE:</u></b> <i>If the season ends <b>THIS WEEK</b>, there will be a one week break before the 6 man Playoff Tournament, which will take place on June 6th. After the 6 man Playoff, we will start Season 2 on June 13th!</i><br />
<br />
<div class="bbcode_container">
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		<hr />
		
			<b><font color="#000080">THE BASICS</font>:</b> <br />
<hr /><br />
Date: 5/23/2013 (Thursday)<br />
Time: 10:15 PM EST<br />
Sign-Up: <a href="http://ruitv.challonge.com/tournaments/signup/uw6Vha46rq" target="_blank">Challonge (register here)</a><br />
Last Week's Results: <a href="http://ruitv.challonge.com/p4aranbatrebootweek4" target="_blank">Here</a><br />
This Week's Brackets: <a href="http://ruitv.challonge.com/p4aranbatrebootweek5" target="_blank">Here</a><br />
Stream: <a href="http://www.twitch.tv/RadioInfluenceDOTcom" target="_blank">Radio Under The Influence Television</a><br />
Player limit: None.<br />
Format: Double Elimination, 2/3 Rounds. Grand Finals will be 3/5 rounds<br />
Character lock: Winner's character is locked, Loser can switch in between rounds<br />
<br />
<b><u>NOTE</u>:</b> <i><b><u>AFTER</u></b> you register on Challonge, <b><u>PLEASE</u></b> make absolutely sure you confirm your participation in this thread. Thank you!</i><br />
<br />
Format:<br />
Name: Dustloop Name (XBL Gamertag in Parentheses)<br />
Location: <br />
Character:<br />
<br />
Distribution of Points:<br />
1st = 15<br />
2nd = 8 <br />
3rd = 4<br />
4th = 2<br />
<br />
Participation = 1<br />
<br />
<b><u>e.g: 1st place gets 16 points (15 for winning &amp; 1 for participation,) and so on and so forth.</u></b><br />
<br />
Who can enter: Anyone...with a caveat (Yes...it is region based. If you are in the Eastern United States (basically wherever the NBA Eastern Conference teams are hosted, so sorry New Orleans,) you'll be fine. West Coast players, if you wish yo enter, please message me FIRST. We can then do a test to see if you can maintain a 2 bar connection. I can manage West Coast Players on my end quite well.)
			
		<hr />
	</div>
</div><div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			<b><font color="#000080">Ranking Updates</font>:</b> (Point Totals in Parentheses)<hr /><br />
1) TectalEastside (44)<br />
2) Grant_chi (20)<br />
3) Zealous5000 (17)<br />
4) Yes06kin (16)<br />
5) Domo (13)<br />
6) DigiOps (10)<br />
7) Pssych (8)<br />
8) Spring_Raid (6)<br />
8) ciddypoo (6)<br />
10) Rybuster (4)<br />
10) SinFenix (4)<br />
12) Young Navigator (3)<br />
12) Tsukahara (3)<br />
12) DoobyLovah (3)<br />
15) Omex (2)<br />
15) JacopeX (2)<br />
15) SummonedSwords (2)<br />
15) Twinked7 (2)<br />
15) Noxe (2)<br />
20) VRRaiden (1)<br />
20) WOOF X7 (1)<br />
20) Daddy Courage (1)<br />
20) Radoric (1)<br />
20) Zeromus_X (1)
			
		<hr />
	</div>
</div><b><i>FAQs</i></b><br />
<br />
<ul><li style=""><b>What if I cannot participate at a particular ranbat?</b><br />
It's no big deal. We all have lives that we must live, it is the essence of human existence. Register at your leisure.<br />
<br /></li><li style=""><b>How often is the Ranbat Reboot going to take place?</b><br />
Weekly, on Thursday Nights.<br />
<br /></li><li style=""><b>When do weekly registrations close?</b><br />
Thursday Nights at 9:45pm EST.<br />
<br /></li><li style=""><b>Will there be a way for us to communicate during the ranbat?</b><br />
Absolutely! Here's the instructions!<br />
<br />
<i>1: Go to <a href="http://mibbit.com/" target="_blank">http://mibbit.com/</a><br />
2: Scroll to the bottom. Click the yellow button marked &quot;Still interested? Chat now&quot;<br />
3: Connect should be to &quot;Mibbit [webirc]&quot; (It is the default option.)<br />
4: Nick should be your DUSTLOOP ACCOUNT NAME (just so everyone knows who you are.)<br />
5: Channel = #RUIDLRanbatReboot</i><br />
<br />
Please note, everyone should be in the room by 9:55pm EST, so things can move smoothly.<br />
<br /></li><li style=""><b>Is there ANYTHING else that I should know?</b><br />
Yes there is, and these are some of the most important things about this ranbat.<br />
<br />
1) WILLFUL disconnects will incur a one (1) game penalty. If it happens a second time, that player forfeits the match.<br />
2) Off-Stream Matches must be reported as soon as they are finished. You can report them yourself in Challonge, to make things easier.<br />
3) Most importantly: Try to enjoy yourselves! This is designed to be competitive, but fun can be experienced through competition!<br />
<br /></li><li style=""><b>If I miss my match, what happens?</b><br />
There is a 10 minute window for your match. If you miss it, you forfeit your match. If you will be late, PLEASE feel free to e-mail me at <a href="mailto:clintonbowman@outlook.com">clintonbowman@outlook.com</a><br />
<br /></li><li style=""><b>Will there be weekly updates?</b><br />
Yes! Check out <a href="http://www.twitch.tv/radioinfluencedotcom" target="_blank">Hit-Confirm Live</a> every Thursday night at 9pm for the score updates, as well as for any updates to the rules. You can also go to <a href="http://hitconfirm.tumblr.com/" target="_blank">The Official Hit-Confirm Live</a> tumblr page!</li></ul><br />
<br />
If anyone has any other questions, feel free to ask them here!</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?263-P4A-Online-Play">P4A Online Play</category>
			<dc:creator>Young Navigator</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16404-%28XBL%29-P4A-Online-Ranbat-Reboot-Season-1-Week-5-UFGT-Warmup</guid>
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			<title>Rokrew Arena P4U/KoF (Friday, 5/24)</title>
			<link>http://www.dustloop.com/forums/showthread.php?16402-Rokrew-Arena-P4U-KoF-%28Friday-5-24%29&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 10:17:13 GMT</pubDate>
			<description><![CDATA[This game's side tournament is King of Fighters! 
 
Venue Location: 
Eight on the break 
340 N Ave 
Dunellen, NJ 08812 
PUBLIC PARKING IS FREE AFTER 6PM. THIS INCLUDES ANY AND ALL PARKING METERS NEARBY. 
 
 
General Details:]]></description>
			<content:encoded><![CDATA[<div>This game's side tournament is King of Fighters!<br />
<br />
Venue Location:<br />
Eight on the break<br />
340 N Ave<br />
Dunellen, NJ 08812<br />
PUBLIC PARKING IS FREE AFTER 6PM. THIS INCLUDES ANY AND ALL PARKING METERS NEARBY.<br />
<br />
<br />
General Details:<br />
1) No venue fee. Yes, No. Venue. Fee.<br />
2) Signups will start at around 7-8pm. Tournament starts no later than 8:30 pm. <br />
3) Casuals are not allowed until 30 minutes prior to the tournament signups<br />
4) The Main game each biweekly is P4U, KoF is now being tested as the sidegame<br />
5) Each Tournament is $5 entry<br />
6) P4U and KoF will be on Ps3<br />
<br />
<br />
Game Specific Details:<br />
<br />
Persona 4 Ultimate<br />
2 out of 3 Rounds, 2 out of 3 Matches.<br />
Winners, Losers, and Grand Finals Finals 3 out of 5 Matches.<br />
Double Elimination.<br />
Loser of the match can change character. Winner is locked in character.<br />
Navigators are allowed.<br />
<br />
King of Fighters 13<br />
Versus Mode, 3on3 characters, 2/3 Games<br />
If the players do not agree on a stage within 15 seconds, the match will be random stage select.<br />
<br />
<br />
Stream Location:<br />
<a href="http://www.twitch.tv/Rokunaya" target="_blank">www.twitch.tv/Rokunaya</a><br />
<br />
P.S. : Get a breaksteak, it's ~4 dollars, and is a beef sandwich with fries and a drink! It's pretty godlike!</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?4-Event-Announcements">Event Announcements</category>
			<dc:creator>Rokunaya</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16402-Rokrew-Arena-P4U-KoF-%28Friday-5-24%29</guid>
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		<item>
			<title>Character difficulty</title>
			<link>http://www.dustloop.com/forums/showthread.php?16399-Character-difficulty&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 17:27:13 GMT</pubDate>
			<description>With the new GG announced and Arcfes GG finals being pretty hype, i got an outstanding urge to play this game more seriously.  I never settled on a character so recently i narrowed down to 5.  Jam, Testament, Johnny, Venom, and Dizzy.  I will definitely play all 5 of them with some level of...</description>
			<content:encoded><![CDATA[<div>With the new GG announced and Arcfes GG finals being pretty hype, i got an outstanding urge to play this game more seriously.  I never settled on a character so recently i narrowed down to 5.  Jam, Testament, Johnny, Venom, and Dizzy.  I will definitely play all 5 of them with some level of proficiency at some point and maybe others.  <br />
<br />
My question is, which character would be the easiest to start out with execution wise?  I haven't played much so i'm basically learning all of the mechanics and button layout.  I don't want to start out with some super difficult character while learning since i did that with BB with carl and kind of put it down for a good few months.</div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?2-Guilty-Room">Guilty Room</category>
			<dc:creator>abadlime</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16399-Character-difficulty</guid>
		</item>
		<item>
			<title><![CDATA[Guilty Gear Xrd -SIGN- Announced [PV]]]></title>
			<link>http://www.dustloop.com/forums/showthread.php?16395-Guilty-Gear-Xrd-SIGN-Announced-PV&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 13:00:14 GMT</pubDate>
			<description>New Guilty Gear announced!! 
 
http://www.youtube.com/watch?v=NKGPhKu3jNg</description>
			<content:encoded><![CDATA[<div>New Guilty Gear announced!!<br />
<br />
<a href="http://www.youtube.com/watch?v=NKGPhKu3jNg" target="_blank">http://www.youtube.com/watch?v=NKGPhKu3jNg</a></div>

]]></content:encoded>
			<category domain="http://www.dustloop.com/forums/forumdisplay.php?2-Guilty-Room">Guilty Room</category>
			<dc:creator>Shinjin</dc:creator>
			<guid isPermaLink="true">http://www.dustloop.com/forums/showthread.php?16395-Guilty-Gear-Xrd-SIGN-Announced-PV</guid>
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	</channel>
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