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AnBi2199

GunFrame - available for Android and iOS (Updated: 1/22)

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Added 2 small updates yesterday and today: 

 

First update: - added Instant Block values to the tables on the character pages (live)

Todays update: made new character icons (hopefully you like them more than the ugly ones i used for so long)  (this update is still pending)

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Submitted update 1.14 to the play store and amazon app store - check the OP or Twitter to know when it is live

changelog:

Update 1.14:

- Lowered the Android OS requirement to 3.0 (from 4.0)

- Added the Wake-up Table, an overview over all wake-up Timings

- Reorganized the mainscreen

- Replaced some of the uglier Buttons with new ones

(To sort the Wake-up Table either:

- use the overflow symbol on the top right or

- touch the top item to sort ascending, hold the top item to sort descending )

I changed a lot of code and made the app available on Android 3.0+ devices (from Android4.0+)

Should you encounter errors, please report them here, through the app or on twitter @AnBi2199.

The next feature I am going to improve is the "Notes" feature.

I am aiming to make it more like Evernote or Google Keep, so for people who used both apps: which one do you prefer to just take text notes?

Thanks for using the App. I never thought it would even get 200 dls (we are at almost 2000 users / 2500 installs)

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AnBi, thank you for making the +R version, just a minor frame data fix I want to note for Jam's 22D:

 

Charge completes on frame 20, not 5.

 

In AC+R 1.0 it was frame 5, but they nerfed it going to 1.1 during arcades. I recorded at 60 FPS to check for myself. There's likely other small changes like this, as the mook for AC+R is from 1.0, not 1.1, but this is the one I'm aware of. Thanks.

 

EDIT: actually looking through it, I can go through and double check more numbers. Jam has a Guts rating of 3, not 1. I imagine if you want to push an update you'll want to do a lot more than just one character, so I can get something compiled if you want?

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Thanks for noting it. I took the frame data directly from the DL wiki. I am grateful for every correction, if you wish to contribute even more more power to you.

Sent from my Nexus 4 using Tapatalk

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Updated the app again

patch notes:
- notes now have a "title" 
- deleting notes now works properly
- you can edit your notes
- you can select notes for editing or deleting by pressing on a note for a longer time

 

Update on the iOS version:
I am about 80% done but there still are a few roadblocks (some design stuff + apple store stuff) until i can release the app on the apple store. It is going to take a little longer (can't predict a date yet though)

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Another Update is live on google play and amazon app store:

Mostly Frame Data updates

Sol:
- Fixed typo in Sols frame data (Dead Angle Attack active frames 3->13)
Leo:
- Wakeup now displayed properly in the character details page
Slayer:
- Community found that "It's late" is +3 on block (-1 on IB) and throw invincible until recovery
Venom:
- Adjusted QV frame advantage according to community findings
 

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Could you possibly add some data in for let's say GGAC+R?   If so, that would be nice and why hasn't anyone done the same for BB and P4A games?

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3 hours ago, toashinrock said:

Could you possibly add some data in for let's say GGAC+R?   If so, that would be nice and why hasn't anyone done the same for BB and P4A games?

There is a +R App for Android but not for iOS.

The iOS version is definitely not a finished product yet. And I'm planning to combine the +R version and the Xrd version for Android into 1 app (Probably will add BBCF too)

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The android version is basically 1:1 from that link since last update.

Apple needs about a week to review the iOS update I submitted. If everything clears the frame data will be updated too.

 

Thanks for providing the link though :)

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Patchnotes for patch 2.04:

- ACPR frame data added

- Redesigned UI 

- Android 2.3 support added

 

GunFrame +R does not exist anymore, ACPR frame data can now be found in the GunFrame app itself

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I has been a while since I have updated the thread (sry about that)

Both the android and iOS versions have been updated in the meantime:

I made some design fixes as well as minor typos in the frame data on Android

and added Character stats (guts, stun, etc) as well as a backdash table to the iOS version

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