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Shoto

AC: Basic and Situational Combos

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Phaiyte: I have moved your post to the combo thread for the sake of cleanliness and consistency. Do not be alarmed!

But getting to your post: probably the reason this option is seldom discussed is because it's harder than using 5k for the same purpose if you don't mind a tiny damage loss, and if you're looking for high damage, there's almost certainly a higher damage combo, usually specific to the character and/or setup. I don't know of any situation in which 6P-2S-j.D is optimal (though I also don't know for certain that there isn't one.)

So in short: if a 6P-2S-j.D rep works for you, keep on doing it! It's a stylin' looking rep and I sometimes throw it in for variety (remember, in gg your combos can be varied as a form of mixup!). Consider adding c.S to that if you want a little more confirm leeway or damage. If you're finding it hard or unreliable to land the 6P, consider using 5K-2S instead. 5K is faster and has a better hitbox, so it's easier to confirm. If you want the true power of high damage Axl combos, consider learning some optimized reps, like c.S-j.D or j.H-j.D or re-TKB.

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