Pen_Ninja Report post Posted May 1, 2015 Well if they get hit by 3D on purpose then they're going to be standing. I feel like we have enough time to easily confirm whether that's the case... so can we loop the unblockable now that we know we don't have to force standing any more? I can't test right now but we can cut out a whole route in there aaaaaaaaaaaaaaaaaaaaand I just remembered that 3D forces crouching. Thank you, good night, RIP. Share this post Link to post Share on other sites
Reki Report post Posted May 1, 2015 Thanks. I've never seen any vids of jp carls doing an unblockable with 4D but it's a logical direction. (edit: what the fuck it says in the patch notes 4D also lost combo time). Was it said in the patch notes that the combo timer of 3D got fucked? So it's now also classified as a light starter along with 63214D, 4D and 2D? Also, I also never see fermata used unless it kills the guy. So was it's main selling point in bbcp the knockdown? So it's recommended to prioritize meter usage for CTs and alpha counters this time around? Share this post Link to post Share on other sites
someonewhodied Report post Posted May 2, 2015 if you do 3D+j.B and they block high you can mash 2A and they won't get forced crouching for some reason. So i just do: 3D+j.B>2AA>5B>2B>Options They high block(3D starter) 6B>6A>46D>j.AAAA>j.2C>j.AA>j.B+3D They block low (j.B starter): 6B>6A>63214D>236B>j.2C~allecancel>2A>5B>2B>5C>46D>j.AAB>j.2C>j.AA>j.B+3D Share this post Link to post Share on other sites
Psykotik Report post Posted May 8, 2015 So I think that the j.C 5A rejump stuff might be character specific. Throw, j.2C, j.B, j.C, 5A whiffed on Azrael when I tried to do it against him on training mode and I had no problem with it on Jin. Gonna test this on other characters later. Share this post Link to post Share on other sites
sinder Report post Posted May 9, 2015 ^It's not character specific, but for some reason j.B places him at a higher height than other characters. I was able to get it to work but it isn't consistent with him. Everybody else (including Carl himself) was pretty straight forward Also explains why carl's challenge combos seem impossible lol Yep. If you go into training mode, you'll notice that j.C barely misses Azrael after the j.B sometimes His airborne hitbox is weird, that's all Share this post Link to post Share on other sites
sinder Report post Posted August 1, 2015 Badass Astral combo (requires OD, but super easy) ~Anything that leads to tenerezza in C-O-N>5B>2B>activate OD>5B>6B>6D>Fully charged 6C (start charging using gatling from 6B to 6C)>64641236D I've been trying to use astrolls more and this combo was pretty cool. With the input buffer nerf 3C>astral is too hard Been using a lot more OD stuff since bursting with Carl is so useless now, especially with the buffs Ada gets in Overdrive Share this post Link to post Share on other sites
CharlieDowncast Report post Posted March 31, 2016 I'm having a bit of trouble connecting D (46D) after a jC from the air. Does it have to do with timing? Share this post Link to post Share on other sites