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Moy_X7

[CPEX] Jin Questions and Answers

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Ah alright, thanks for the clarification guys! I knew Ragna's CA moved his hitboxes a bit forward, but had no idea that Jin's 5C did the same. Interesting thing to know.

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Sorry if this is a rather dumb question, but I'm new here and not sure how everything works yet... But, I noticed a really bad habit that I have that seems to get me blown up a lot, which is during my usual 2A > 2A xN > 5B > 5C pressure, after 5C, I tend to jc into j.2C, which 99% of the time gets me 3K damage by anti-air.  So, my question is, are there any better options for Jin after 5C?  Close range of course, since the usual full-range pressure option for me most of the time is 2D (although that doesn't seem as reliable anymore...). I mean, we could always 3C, but there doesn't seem to be much options after that unless you happen to have 50 Heat, and even then, that seems to be a waste besides an attempt at yolo mix-up through TK j.214D/3C.

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Throw in 2B after 5B on occasion instead of going straight to 5C.  Learn to empty jump Barrier a lot for baiting anti-air and teach them respect for your jump in.  Depending on the character, j.A can be somewhat effective as a jump-in tool, but not something you rely on.  You can also 6B on occasion after 5C, but that is risky; don't use it too often.  A well-spaced Hizansen can be useful on rare occasions, but can also get you punished if they are looking for it.

Best option imo is usually empty jump barrier block.

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Ah, I do use 2B in that specific chain actually, but I figured it wouldn't be as important to mention in that specific example, but thanks for the advice.  With empty jump barriering though, I actually do know about it, but admittedly, I don't use it enough, even though it's such a good option.  Thanks for the other choices too, I do use some often and others less often, but I guess I mainly am way too predictable because I don't use much variety.

Though, after the empty jump, what would be the thing to do after?  As in, the opponent throwing something out vs doing nothing.  I'd imagine a 2B would be good to go for to try to open the opponent with a mix-up, but is there anything else you can recommend?

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Follow-up after the empty jump can vary quite a bit.  Normally if the opponent does nothing, I would reset pressure with 2A, 2B, 5B or a throw; you can also try double jumping just before landing but that usually doesn't do much for you and is hard to follow up with unless you get lucky with a gutsy j.D or land a proper j.2C.  If they try something risky, I'll try to punish them with things like 5C, 2C, 2B, 2A or other things, even a DP; there are a lot of variables that change your response depending on the character and the move they use which you only learn through study or experience usually.  Unless you are really good at reading people. 

If they try something safer, that's when you have to either respect them or wait for an opportunity for a DP; usually you are better off respecting them and pushing them out with barrier block until you both return to neutral again or they offer you an opening for a counterattack.  Just watch your barrier meter a little and make sure it doesn't break.  Spacing is also very important; sometimes you don't want to land at point blank range.  Learning how to space yourself in various situations can help you mix things up and help keep you safer against the opponent. 

Also don't neglect gimmicks with 236D and j.236D to keep the opponent on their toes.  Resets and unorthodox enders, such as catching a falling opponent with 5A to force tech rather than ending with 5B(1) > 22C, can also throw off the opponent's defense during and after a combo string.  Sometimes a gutsy or well-spaced 3C can be rewarding too, even RC of unsafe endings or "mistakes" can help open them up.  RC tricks are something that you may want to hold off on in most matches however, they use 50 meter after all and don't work every time.  Just remember not to use gimmicks too often against every opponent; sometimes they learn fast or are cautious enough to react, other times, they fall for them over and over.

Also make sure you smack them at least once with the sword handle (6A ftw).  I joke of course, but don't be so afraid of 6A that you never use it (use it after 5A too, not just 5B).  Sometimes you have to take a risk to open them up.

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Thanks for the very detailed answer!  I did figure that it would give a lot of options, and I can see that I'm definitely not using Jin to his full potential as I should.  For the 6A bit, I'm definitely trying to train myself to use it more after 5A now (especially since we can't 5B > 6A anymore in CF, very sadly), but muscle memory sadly is very difficult to get rid of.  And I definitely am one to conserve resources (even though those resources are worth nothing the next round and don't carry over), so that's also something I have to work on myself.

Again, thanks for the advice, it's definitely very helpful and should improve my gameplay by a bit.

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