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moom9

[CPEX] Taokaka Combo Thread

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Honestly, I think cat jump is a mediocre safe jump option. It's very easy to react to, and the forward momentum means you can't roll punish. So...yeah

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This route is hilarious. If you do the drives as fast as possible, you can go a bit too fast and need a tiny delay, but if you push the delay too far it stops working around the wallstick. Like, once I get the "feel" for the timing and heights it's pretty much BnB difficulty and fairly consistent. Most common drops are:

 

At j662.D because: missed the airdash or airdash too late, hit B too early and drive whiffs, opponent is too high and drive whiffs

At j.236Bx5 > 6C: Untech timer goes nuts, they fall out, way too high because a delay was missed somewhere.

 

Considering this is like the optimal way to do basically any air to ground confirm near the corner, I consider it BnB staple to have down. I've seen some routes that use stuff like 66 j.B > j.236Bx2 > j.2D~B and I tested them, turns out in almost any case it gets you less damage and makes the combo tighter.

 

Getting j662D~B is fairly easy but the wallstick 6C is the problem, it seems the issue is with untech time. 

I did notice having more success landing it consistently when delaying 6A -> j.7236B as much as possible and the Bx5 as much as possible so the opponent ends up lower...maybe you hit them a frame earlier if they're lower?  Or you land earlier

 

You can also make stuff like corner 3C 2B 6A j.8236B(5) 6C work on more chars by doing those delays

 

Noel seems to be the hardest character to do j.236B(5) 6C stuff on since her wallstick hurtbox is the "highest", so I guess its good to practice on her to get your 236Bs lower

 

Also should note that 6D~B 3C ender doesn't work on Kokonoe

 

 

 

Honestly, I think cat jump is a mediocre safe jump option. It's very easy to react to, and the forward momentum means you can't roll punish. So...yeah

 

Agreed here, in fact cat jump off 3C ender doesn't hit meaty and you can get mashed out.

Meaty 2B seems to be a decent option, catches rolls for better damage than 5B...not sure there is a way to meaty safejump off 3C and you'll just have to bait DPs

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Just so we have this here in image form, jump loop chart from the general thread
 
B0AFF6PCEAAAssc.jpg

 

ラグナ - Ragna

ジン - Jin

ノエル - Noel

レイチェル - Rachel

タオカカ - Taokaka

テイガー - Tager

ライチ - Litchi

アラクネ - Arakune

バング - Bang

カルル - Carl

ハクメン - Hakumen

v & Λ - Nu & Lambda

ツバキ - Tsubaki

ハザマ&テルミ - Hazama & Terumi

μ - Mu

マコト - Makoto

ヴァルケン - Valkenhayn

プラチナ - Platinum

レリアス - Relius

イザヨイ - Izayoi

アマネ - Amane

バレット - Bullet

アズラエル - Azrael

カグラ - Kagura 

ココノエ - Kokonoe

セリカ - Celica 

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Honestly, I think cat jump is a mediocre safe jump option. It's very easy to react to, and the forward momentum means you can't roll punish. So...yeah

 

You can punish rolls super easily lol. Cat jump > air back dash and insert air normal here. That'll usually make them think twice about rolling.

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You need to commit to the backdash to punish rolls like that. Yes, you "can" punish it, but hard reading for oki usually means your oki is bad, especially when you can just do air hit 3c -> 5B

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I don't know if I'm necroing this thread or if this is ok, but since BBCPEX just dropped in NA, I'll go ahead and ask it anyways.
 
For this combo:

 

 

 

(2B) > 5B > 3C > 2B > 6A > 6C > 236[C]C > j.236Bx5 > 6C > 6D~B > 3C [3053/22]

 

I am having a lot of trouble hitting the 6C after the j.236Bx5, it seems to go under everyone that I try it on. Is it an issue with how fast the j236 is coming out? I tried tiger kneeing it but it super jumps and drops when I do. Thanks in advance!

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I don't know if I'm necroing this thread or if this is ok, but since BBCPEX just dropped in NA, I'll go ahead and ask it anyways.

For this combo:

I am having a lot of trouble hitting the 6C after the j.236Bx5, it seems to go under everyone that I try it on. Is it an issue with how fast the j236 is coming out? I tried tiger kneeing it but it super jumps and drops when I do. Thanks in advance!

So for this to work, you need to jump back then input the move, so instead of just doing 6a > 6c > 236[c]c > j.236b, you do 7 first. So just 6a > 6c > 236[c]c > 7j.236b. Keep in mind you might have to delay it for some characters.

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Ah that makes sense, I was jumping forwards before. I need to work on my stick notation (misread 7 as jump forwards). Thanks for the help!

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I have a question.. Does anyone seem to understand the cat 3 loop? I'm surprised there's zero discussion about this.. Her general combos (besides her charge combos, ugh) have been pretty easy to pick up but I can't figure out this proration/same attack combo penalty issue with this loop, it resets people out of her super?? Wtf?? It won't let me finish the combo, I see JP matches and they end it fine.. Do I jump install a move or something I don't get it... Here's a quick example..

http://youtu.be/oSLSqsYY10E

If anyone knows please share T^T

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I have a question.. Does anyone seem to understand the cat 3 loop? I'm surprised there's zero discussion about this.. Her general combos (besides her charge combos, ugh) have been pretty easy to pick up but I can't figure out this proration/same attack combo penalty issue with this loop, it resets people out of her super?? Wtf?? It won't let me finish the combo, I see JP matches and they end it fine.. Do I jump install a move or something I don't get it... Here's a quick example..

http://youtu.be/oSLSqsYY10E

If anyone knows please share T^T

just delay the super until the shadow's cat3 hits. 

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Just so we have this here in image form, jump loop chart from the general thread
 
B0AFF6PCEAAAssc.jpg

 

ラグナ - Ragna

ジン - Jin

ノエル - Noel

レイチェル - Rachel

タオカカ - Taokaka

テイガー - Tager

ライチ - Litchi

アラクネ - Arakune

バング - Bang

カルル - Carl

ハクメン - Hakumen

v & Λ - Nu & Lambda

ツバキ - Tsubaki

ハザマ&テルミ - Hazama & Terumi

μ - Mu

マコト - Makoto

ヴァルケン - Valkenhayn

プラチナ - Platinum

レリアス - Relius

イザヨイ - Izayoi

アマネ - Amane

バレット - Bullet

アズラエル - Azrael

カグラ - Kagura 

ココノエ - Kokonoe

セリカ - Celica 

Does this loops change now? I tried this loop on several chara such as NU, CA, MA, but it seems doesn't work...:(

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