Kiba Report post Posted May 11, 2015 Post your videos if you'd like to get some constructive criticism on your play. Share this post Link to post Share on other sites
Airk Report post Posted November 29, 2015 So since matchup threads are basically broken, WTF does one do against wakeup FRKZ? Share this post Link to post Share on other sites
chzchan Report post Posted November 30, 2015 Mash A is what I do and it works sometimes. Share this post Link to post Share on other sites
Airk Report post Posted November 30, 2015 The problem with "mash A" is that you'll usually get an air hit as he tries to dash somewhere, and good luck converting that into anything other than Bang flying around the screen. =/ I think mashing 236236C will work since it's slowish and has a ton of active frames AND won't result in a hit that he just techs out of, but it requires meter, so I was hoping for more clever option. And none of our normals usefully hit around frame 17. Though I guess since OD is 1+15, I actually only need something that'll be active on frame 16, which means 2C might work. Share this post Link to post Share on other sites
Zouf Report post Posted December 1, 2015 5B meaty, then if he does his OD, 5BB. That works for any OD activation. Tsubaki can whiff cancel her normals, and that's pretty big against OD. Share this post Link to post Share on other sites
Airk Report post Posted December 1, 2015 I thought I tried that and it didn't work, but maybe I paniced or did something dumb. x.x Oh. Or maybe the times I tried that it ended up being OD > Invulnerable Super. Bluh. Share this post Link to post Share on other sites
Zouf Report post Posted December 2, 2015 Of course if he does his DD you're screwed, but there is no absolute way to beat an OD activation, as it is fully invincible. Share this post Link to post Share on other sites
Airk Report post Posted December 2, 2015 Well, yes. :P It just served to confuse me on what worked and didn't. Share this post Link to post Share on other sites