Jump to content

Archived

This topic is now archived and is closed to further replies.

Shinjin

【GGXX+R BUG】 The Minus R mode

Recommended Posts

BsWU52iIUAALqt5.png

 

 

The Minus R mode, a bug for Guilty Gear XX Accent Core +R

Before the release of Xrd, we (Shinjin & Nehle) discovered a bug which puts the game into a hybrid mode between AC and AC+R. In this mode, which we call ‘Minus R’, the game keeps some of the properties from the AC+R game balance while being set to the game balance of AC.  This forces weird shit to happen, the most hilarious of which can be found in our video:

 

https://www.youtube.com/watch?v=G1MpzP3gXHc

 

How to start Minus R mode?


Executing the bug (or starting the Minus R-version of the game) can be done by simply following this three step procedure:


  1. Make sure that you have the version set to “AC+R” in the game settings menu. Make sure that you see the blue “ver R”-icon at the bottom right.

  2. Press the “Default”-button in the same menu. The Plus R-icon at the bottom right should now disappear, and the version should have been changed to “AC”.

  3. Switch the version back to “AC+R”. However, this time the Plus R-icon should still be gone.

 

Congratulations, you can now enjoy Minus R. The quickest way to verify that you actually are in this mode is to start any game on May stage, if it spazzes out (i.e. the crew members of the May Ship are shifting in and out of existence), you know you’ve made it.


To switch back, simply go into settings and change to “AC+R” again.


What occurs when in Minus R mode?


Only moves that have changed or been added between AC and +R have been affected. For most characters, only moves available in both versions are available in Minus R. Slayer, for example, loses D-dandy, and likewise Dizzy loses her D-spike and D-dagger. Some properties are maintained in their AC+R state. To use Slayer as an example yet again, his 2HS, which launched the opponent into the air on hit in AC but staggered on hit in AC+R, still staggers in Minus R.


Others will get hybrid properties between their AC and AC+R versions. For example, Zappa’s sword will travel as far as in AC+R, but will attempt to rubber band back to it’s natural AC position unless the player keeps pushing it forward. Also, Axl, who gained the option to choose between one or two hits on many of his normals (depending on if you press and hold the button or not) gets different hit properties depending on when these normals hit the opponent. For example, an early hit with 2HS will result in a push-back effect, but a late hit will result in a vacuum effect, and only one of these two hits can actually connect on the opponent each time the normal is executed.


Furthermore, moves that have gained, lost or had changed frc timings are altered. For example, Potemkin, who lost the frc on his potemkin buster, no longer deals any damage from a potemkin buster, nor can he combo from it (even in the corner). Johnny, who gained an frc on his normal throw, or Slayer, who gained an frc on bite, automatically cancel their respective throw animations on their respective frc timings. Same goes for Venom, who gained an frc on his air throw, but he gets stuck in the air if he air throws an opponent, and enters a state where he can only be harmed by other air throws.


Perhaps the weirdest that we have found is Dizzy’s bubbles, which gained an self-exploding mechanism for AC+R. However, in Minus R, any detonation of them will only hit Dizzy herself and not her opponent.


Oh, and if you release several N.B.s with Justice (which features’ are more similar to AC then AC+R) the game crashes. The game also crashes if you try to execute the bug on the Steam-version of the game.


These are just some of the examples we have found. Now off, and do what you want with this piece of knowledge.

 

Best regards,
 

Shinjin, follow me @shinjinbaiken

Nehle, @jnehle

Share this post


Link to post
Share on other sites

You could do something similar on the XBox 360 version by loading the game up, choosing a location for the save data, then disconnecting the internet connection. It would lose rights to +R data halfway through loading.

Fun things to try include Ky's 3H, now a new take on Ride the Lightning. Just about any 3H is good, really.

Share this post


Link to post
Share on other sites

ps3 version ky has +r star recovery but has no projectile limitation like ac, so he essentially can combo 5-6 j.d in a row pretty great

 

sol's pretty underwhelming, he's just +r without fafnir or fbsw

Share this post


Link to post
Share on other sites

Wonder if anyone will ever attempt an intentionally broken mod of AC+R PC along these lines, that turns it into something lulzy like SFIV Koryu/SSBrawl Minus.

 

Sure, there's the EX characters, but like SFIV's Omega editions, they're meant to be at least somewhat balanced when fighting each other.

Share this post


Link to post
Share on other sites
So wait, this works on PS3 version or Steam Only?
 
This is like an EX EX Mode or something...?
 
For that matter, how does it impact EX Mode?
 
Edit: I guess it's a "Crap Mode" lol
 
I wonder how Gold characters are affected by these nerfs?
 
Attempting to do Justice' N.B. from AC input (421+S/H) instead of (22+any) will crash the game.

Share this post


Link to post
Share on other sites

Seems like it could make for some fun situations, I'd love to try this out without telling someone before an offline match.

 

Just need to buy +R, still been playing AC on PS2 all these years.

Share this post


Link to post
Share on other sites

×