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liquidrain

What makes a character good? CPE discussion and help needed

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It can be argued also to say what the character is good at and why it makes them good as a result.

For these cases excluded technical ability as it is assumed the player can play the character as intended.

Take a character that is strong up close that is able to convert hits into damage or corner carry. 

On paper this sounds convincing but maybe this character has trouble with zoning or characters that can have unique air approach options or does not have a reversal answer to escape pressure.  Does this mean the character is bad because of this flaw?  No, but it means the character can have bad matchups while still being strong if you can make the situation be in your advantage.


While most people hate to factor this in but "gimmicks" that are not seen often by considered lower tier characters can completely change how a match goes if the opponent has no answer or understanding of how the gimmick works.  Gimmicks are generally just seen as taking advantage of the other person's limited character knowledge but in all honestly I can't think of anything better than someone that complains when they lose because the character can just "do stuff".

Like Kagura vs Hazama.  Terrible in concept but its more likely that the Kagura knows more about what Hazama can do than what the Hazama knows of Kagura.  Yes I do punch my sword through your super snake strike and bust your nuts.
 

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Gimmicks and character ineptitude/lack of knowledge shouldn't really be factors in why a character is actually good. That's more of a personal player thing.

Matchups always assume the players playing said matchup are at 100% efficiency. It's more of a, "I do x, y beats x, but z beats y". Not to be confused with the concept of yomi, exactly, which is also a player thing.

Ultimately a matchup is deemed bad when the opponent has a considerable disadvantage in one or more areas. Considerable, not just slight, which usually means that he completely has to respect one or more options in that given situation and eat whatever comes next. The more considerable disadvantages, the worse the matchup.

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