Circuitous Report post Posted July 3, 2015 Notes:AC+R speed and range numbers are measured in "dots", which are roughly-but-not-quite equal to a pixel. Xrd numbers are measured with an arbitrary, unnamed unit of measurement, equivalent to 1,750 dots.This list compares:Forward Walk SpeedBackward Walk SpeedInitial Dash VelocityDash AccelerationDash DecelerationAirdash DistanceAC+R tracks Backdash Velocity and Backdash Time, while Xrd tracks Backdash Distance and Backdash Duration. To compare them, use:Xrd Backdash Distance \ 1750 \ Xrd Duration = AC+R VelocityAC+R "Dash Stop Velocity" is equivalent to Xrd "Dash Resistance"AC+R Air (Back)dash VX is equivalent to Xrd Air Dash listingXrd data does not list airdash startups or durations, so changes to airdash data are incomplete.AxlNo changes.ChippNo changes.Eddie/ZatoForward walk increased: 2.8 (4,900) -> 3.14 (5,500)Air Dash distance increased: 16 (28,000) -> 17 (29,750)FaustNo changes.I-NoGround dash charted differently, can't compare.KyInitial Dash Velocity decreased: 8.96 (15,680) -> 8.56 (14,980)MayForward walk increased: 3.2 (5,600) -> 3.54 (6,200)MilliaNo changes.PotemkinNo changes.SlayerGround dash charted differently. Distance equivalent to 174 (348) dots.SolNo changes.VenomForward walk increased: 3.2 (5,600) -> 3.45 (6,037)Backward walk increased: 2.6 (4,550) -> 2.75 (4,812) Share this post Link to post Share on other sites
Dude Butts Report post Posted July 7, 2015 maybe for i-no it would be helpful to compare the heights/number of frames after initiating a dash that an attack can be performed? It feels like it's longer in Xrd Share this post Link to post Share on other sites