Jump to content
Sign in to follow this  
Arkayne

[VS] General Discussion

Recommended Posts

I only have 5 artworks left to unlock then I can start screen capping it all. :3

Share this post


Link to post
Share on other sites

Got all the artwork unlocked and both intros. Did two screencap samples of the artwork. It's going to take me a long time to do them all in the process I screencap so don't expect them all any time soon. :/

http://kurushii.tv/Random/Vampire_Resurrection_Screencap_Sample.png

http://kurushii.tv/Random/Vampire_Resurrection_Screencap_Sample_02.png

Share this post


Link to post
Share on other sites

There's always the Q-Bee thread. You can also google her Mizuumi wiki page.

Been thinking about switching to Bishamon lately, since Talbain is boring and everybody has a pocket Talbain.

Share this post


Link to post
Share on other sites

I'll have to look into all of that. Gracias.

Also yeah, after playing Resurrection like crack yesterday I found out that I actually like Bishamon. Really interesting playstyle and weird normals

Edited by The Martian

Share this post


Link to post
Share on other sites

Kyle, ZomB, and LK kicking my green ass in this game has been quite a treat these past two days lol

Share this post


Link to post
Share on other sites
Beware the jp players. They are everywhere with playable connections 100-150 ping.

Olive Oil Jedah stole all my ranked points.

He's not too bad, my matches with him are pretty fun... I trade off with him quite often... Who do you use against him???

Anyway, I'm really digging all of the features in the game thus far. My only real beef right now is uploading the matches to Youtube... It seems that the sound is a bit off sync. Have any of you guys who have uploaded matches to yt have the same issue???

Edited by jinxhand

Share this post


Link to post
Share on other sites

GGs to those I fought last night... I remember fighting SpamStream36531's Anakaris, PersonDude's Lilith and a few other strong players...

Hey Kyle, how often do you guys play on GGPO vs XBL??? I need someone to analyze my Aulbath and see my weakness(es)... I know for starters I don't tech throws all of the time, and I need to work on push blocking single hits more... I want more matchup experience...

Share this post


Link to post
Share on other sites
GGs to those I fought last night... I remember fighting SpamStream36531's Anakaris, PersonDude's Lilith and a few other strong players...

Hey Kyle, how often do you guys play on GGPO vs XBL??? I need someone to analyze my Aulbath and see my weakness(es)... I know for starters I don't tech throws all of the time, and I need to work on push blocking single hits more... I want more matchup experience...

I play almost exclusively on GGPO. Find me there some time!

Edited by Skankin Garbage

Share this post


Link to post
Share on other sites

I recently started learning this game, I picked BBHood. I've been wondering, what are other characters that have good defensive options? I really hate people going ham on me and I don't have a clear answer like a good AA etc, is bbhood ok or should I pick another char?

Share this post


Link to post
Share on other sites
I recently started learning this game, I picked BBHood. I've been wondering, what are other characters that have good defensive options? I really hate people going ham on me and I don't have a clear answer like a good AA etc, is bbhood ok or should I pick another char?

From my personal experience, Demitri seems to have some good defensive options... While you can't truly play him as you would a shoto, he can still throw his projectiles to zone fairly well, and his Demon Cradle (dp+P) can answer many moves the opponent might use. There's both the regular Demon Cradle, and his dashing one, which in some cases can be used defensively...

I honestly don't really remember Bulleta having any real good AA's... I've seen s.LP and s.MK work a few times, but I'm sure it wasn't against high priority air normals.

If you plan on playing Bulleta, or any character for that matter, start working on push blocking. Sometimes that's your best (and at times your only) answer.

Share this post


Link to post
Share on other sites

Most of this info is not new to VSAV or strong character specialist. This is just new for me & I want to share what I learned in Japan. =D

Zabel-

Emphasize how much control he has at ¾ screen. Bell’s ability to close the gap and use limb extension creates very efficient footsies outside of the opponents optimum offensive range.

Sasquatch-

Can short-hop over short crouchers & 1-frame ES-Big Brunch before the turn around w/ input of 6, 6321[4]PP.

Short-hop into hp-throw is a super effective way to punish tech-hits & jump outs w/o losing momentum on a st.mp.

When opponents manage to get above the rollercoaster-squatch, the go-to answer is always st.hp & a short-hop on the reset.

vs Qbee, corner OKI w/ j.hp~j.hk. Can easily land into a throw to cover all jump outs and put the bee on the ground.

Against short crouchers a short-hop j,hk is a fun cross-up (which most sas players know), but the new trick here is when the opponent actually stand blocks and Sas never crosses. This is an amazing throw setup. The opponent recovers just as Sas lands. I recommend a normal throw to OS the jump too.

When fighting a defensive Bishamon, your goal is to walk him to the corner to take away his zoning game. This takes patience & Time. Just Tech-Hit and advance.

Qbee-

9, 9~J.lp~J.lk as an input buffer for accuracy on close ranged IAD traps.

Japanese advice for beating Q-bee is to jump more than her and get above her.

*Fuck Kyubee Desu*

Gallon-

If Morrigan tries to setup a Finishing Shower from a cr.hk & does not command cancel the super, Gallon can wake-up neutral and ES-Beast Canon for a huge punish.

From the ES-GC he can combo: ES-BC_9~1, Land, ES-Climb Razer.

OKI w/ DF~Command Throw; the escape is to stand & block. Holding [4] will have the character stepping out of throw range and can than punish the cl.hk w/ a low.

Bulleta-

Late J.lp is the best way to punish TechHits. leads to cr.lp, RENDA st.lp …

Japanese Bulleta’s jump on wake-up more than qbee’s. Once you use grounded attacks to beat their Up+Backs, they use grandma. >_>

Aulbath-

poke w/ cr.lk because on hit you can LINK cr.lp into whatever & on block it is a great tick-throw or setup for IOH J.lk~J.2hk.

During Bubble traps against characters w/ armor (Sas & Bish). Be prepared to punish their DarkForce w/ dashing ES-Command Throw. The Punch version.

cr.mk at max range is GC safe

st.lp works against crouching Sasquatch

Anti-Finishing Shower trick is to Dark Force & go to the top of the screen, than command hop off the stingray and use the drill to spend time off screen as the missiles disappear.

Felicia-

Midscreen DarkForce BnB can be extended with short-hop J.mk, LINK cr.lk (helper hits) than back to the typical repeat BnB. [cr.lk, RENDA cr.lk, (helper hits), walk forward.]x2

Best corner OKI is to 44J.mk, cr.mp XX ES-Buckler; for the cross-up overhead or the landing low. This is ideal b/c it always ends in a cornered opponent. Compare this to a quick left/right walk-thru and Felicia’s mixup has a chance to leave the corner.

Bishamon-

Has a terrible time against Bulleta. Even tho he can UB, he still gets circles ran around him up close.

Against opponents w/ high/low OKI, it’s ideal to back roll and wake-up w/ a Hp-iri giri

LeiLei-

Post pursuit whiff 50/50 is from st.mp. Here you can go into cr.mk xx TNRH or just st.mp xx TNRH. This also covers jumpouts and gives her the opportunity to react and confirm the resets into ideal scenarios.

66~cr.lk blows up TechHIt attempts. Can link into another cr.lk and confirm a big combo.

Demitri-

Nothing new, Sorry.

Lilith-

Tiger Knee Soul Flash than react to the opponents movement. You can lure them into jumping at your soul flash by backdashing, than react to their 9-jump w/ a d.hp for the grounded UB.

If you do a higher TK & confirm the opponent 9-jumps, Lilith should Super Jump full air chain into a grounded UB. SJ.lp, j.lk, j.mp, j.mk, j.hp, j.hk, Land, and UB w/ st.hp or d.mk or s.lp.

When spaced correctly cr.lp, cr.lk & cr.mk are GC/DP safe. Use this to mount offense on a cornered character w/ a dp.

If a d.mk resets opponents in the corner, Lilith still has time to do a cornber walk-thru mixup.

D.lp x Throw OS is sooooooo strong. Seriously, the centerpiece of Kaji’s advancing mixup game. learn to ABUSE this trick. Video coming soon!

Morrigan-

At neutral state she is best used as a reactive character. Wh0iff st.lp is a good opportunity to make the opponent twitch & react to their movement.

cr.hk & cr.mk can be GC/Dp saf.

When opponents grab escape all of Morrigan’s normal throws, they do not take reduced damage. This allows Morrigan to go for the throw-kill sooner.

Jedah-

Claw x Wheel glitch is caused by Tech-Hitting the wheel standing and getting hit by the UB-Claw at the same time. Sooo cool.

From a reset a 6~[6] LATE j.hk is a weird cross-up in which the opponent CANNOT techhit & forces them to crouch, but than Jedah can Autocorrect j.mp.

After Jedah throws an ES-Wheel and confirms the air block, usually he goes for the UB-claw, However, most characters have an ability to stall their air mobility and avoid the claw after blocking the wheel. Shimatsuya was confirming their air block and then jumping into a full airchain to punish their movement options. Very effective at high lvl play.

Oouchi says d.hp infinite is “EASY!”. lol. just hold 6[6] and double-strum the J.hp. Saw him do 13-repetitions on SHUU Bishamon. We were all cheering.

Jedah’s DarkForce is a serious threat, it’s a get-out-of-jail-free card and when he is in the state all JP”s completely respected him and ran away.

The frame-trap mixup post Jedah’s airdash is to chain to J.hp. He can also delay the j.hp by a few frames in efforts to punish a chicken block. Regardless this usually setups a grounded UB or st.lp or cr.mk depending ondistance.

Doing IOH J.hk at a correct height to confirm a ground combo is critical. Input 6~[6] than hit j.hk as soon as possible. I recommend double strumming it.

Ground combo’s on hit always ended in st.mk for the +1 frame. Unless it was for the kill, than they would chain to cr.hk or cr.hp depending on spacing. Takes an experienced player to recognize where cr.hk would whiff & cr.hp is prefered.

Corner throw OKI w/ a low wheel than d.j.mp is really strong.

To input the pit super as a low-profile you buffer the inputs during cr.mk. contrasted to inputting 2, 5, 2+PPP and forcing jedah to stand up during the execution.

Against fireball characters, Jedah’s abuse advancing w/ 44~6[6] j.hp to confirm fireball punishes or stopping and staying at neutral.

HIgh lvl play has opponents trying to force 3-hit jumps-in against tall characters such as Jedah. however, the first attack needs to be very high. Jedah can recognize this, step toward than whiff cr.mk to force a low-profile and change the opponents spaceing. they will typically land BEHIND Jedah and he gets a free throw from this situation. Shimatsuya ABUSED this against Kaji & I.

Victor-

Nothing new, Sorry.

Anakaris-

The Anak glitch w/ grounded UB not working is under this condition:

Anakaris uses a curse or a coffin than once he lands, he does not return to a neutral standing position. so first frame dash or crouch into an attack is All-Guard enabled.

___________________________________________________________

I’ll have a few more write up regarding their community, events, playstyles etc.

Share this post


Link to post
Share on other sites

A lot of very good informations ! As a Jedah player, this is great ! I love the "Oouchi says d.hp infinite is “EASY!”". Man, I can't do 2 loops ! xD

Thank you very much for the infos !

I look forward the following !

Share this post


Link to post
Share on other sites

That's most definitely some good info!!! I need to stop being a bitch when I see Bish & Sas go DF to stop my bubble setups.

What's usually the quickest way after a bubble to put the opponent in block stun to circumvent DF armor attempts??? Most times I'll use mk > hk, or if I'm close enough, I'll j.lk > j.mp > j.lp > j.lk, but I'll attack only as long as I need to.

Yeah that Bishamon vs Bulleta matchup can be hell. She is already slippery imo, but shouldn't Bish's low pokes stop her rushdown attempts at the proper range???

Share this post


Link to post
Share on other sites
Fish trap command grab info, this apply for LeiLei as well?

I was wondering the same thing... Maybe she somehow is impervious to the EX throw, or perhaps she's able to do something to beat it out...

Share this post


Link to post
Share on other sites

LeiLei-

Post pursuit whiff 50/50 is from st.mp. Here you can go into cr.mk xx TNRH or just st.mp xx TNRH. This also covers jumpouts and gives her the opportunity to react and confirm the resets into ideal scenarios.

After trying this out today, I discovered that this may or may not be a safe option against Morrigan (or possibly Demitri and Lilith. Especially Demitri) because of wakeup ES Shadow Blade. I'm going to have to play with it more, since this is just from one day's experience on GGPO and only against one opponent. Perhaps the timing needs to be altered or just simple conditioning/knowing your opponent's tendencies needs to be applied.

Though it doesn't provide you with an anti-upback and lead into TRH, f.MP also works nicely for keeping the opponent out of your face longer if they roll backward or walk backward after waking up.

EDIT: This also seems to allow you to get a throw OS if you land close enough. I need to test this on more people.

Edited by GWONAM

Share this post


Link to post
Share on other sites
Sign in to follow this  

×