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Chippy

Zappa Combos:The Search for Maximum Damage

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If you've got better please post. Damage is listed as on Sol

Red are crouch only.

Blue is anti-air

Unsummon

2P/5P(5p version will be less damage)

2p,2k,2s,2d,236p(70)

2p,5k,2s,2d,236p(75)

2p,c.S,2s,2d,236p(78)

2p,c.s,2hs,2d,(105)

2p,c.s,2HS,2k,2d,236p(110)<Wide hitboxes, or CH 2p for normals

2p,c.s,j.p-s,dj.s-d(99)

2K

2k,c.s,2s,2d,236p(66)

2k,c.s,2hs,2k,2d(96) summon will connect on wide hitboxes

5K

5k,2s,2d,236p(83)

5k,f.s,2HS,2d(120)

c.S

c.s,6p,2d(86)

c.s,f.s,2d(91)

c.s,2HS,2k,2d,236p(129)

c.s,j.k-s,dj.s-d

2HS

2hs,c.s,2d,236p(123)

2hs,c.s,2hs,2k(146)

2D

2D, RC 2hs,c.S j.ks,dj.sd(183)50% tension<--Blipples

Jump In

j.p-s \/,2k,2s,2d,236p

j.d \/ j.k-s,dj.s-d (141)<extra punch will lower damage

IAD,j.s-k-s \/ 2k,2d,236p(119)

IAD j.p/k-s-d \/ j.p-k-s, dj.s-d(148/161)

Crossover

j.hs,2k,2s,2d,236p(98)

j.hs,c.s,2s,2d,236p(107)

To do:

tension combos

Jump install combos

more anti airs

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Sword

5p/2p(5p versions do less damage)

2p,2k,5s,5fs,2s,5hs[2 hits](114)

2p,2k,5s,2s,5hs[1 hit],63214hs(100) Knockdown variant w/ 3 lows

2p,5s,5hs[2 hits],63214hs(104) Knockdown variant w/ 1 low

6p

6p,5s,5fs,2s,5hs[2](126)

6p,5s,5fs,5hs[1],63214hs(115)

6p,5s,2s,5hs[1],63214hs(108)

6p,2k,2s,5hs[1],63214hs(91)

CH 6p,5s,2hs[2],j.s,dj.s-d,236hs(159)

2k

2k,5s,5fs,2s,5hs[2] (107)

2k,5s,2s,5hs,63214hs(91) Knockdown w/ 2 low

2k,5s,5hs[2],63214hs(100)Knockdown w/ 1 low

5k

5k,5s,5hs[2],63214hs(129) not sure why I included this.

5k,5s,5fs,hs[1],63214hs(130)

CH 5k,5s,2hs[1],j.k-s,j.s-d,236hs(168)

5s

5s,5fs,2s,5hs[2](130)

5s,5fs,2s,5hs[1],63214hs(127)knockdown

5fs

5fs,2s,5hs[2](105)

5fs,5hs[1],63214hs(87)knockdown

5fs,2s,5hs[1],63214hs(101) requires running start

5hs

5hs[2],63214hs(92)

2hs

2hs[1],63214hs(57)

note that max damage off of CH 5k and 6p require different combos

To do:

Jump Install combos

Tension combos

combos including 6hs

anti airs and crouch combos

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Lulzy combos

Tigerknee Sword Spin

2s, 2hs [1], 2369hs (rc third hit), c.s 2hs j. s dj. s hs(181)<-Blipples

throw 2s, 2hs[1], 2369hs (rc second hit), c.s j s dj. s hs(121) Corner only <-Blipples

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The f.S puddle will increase/decrease combo damage at random

2p,2k,2d 236p will do less damage after a puddle

2p,2k,2s,2d,236p will do 71 instead of the normal 70 after a puddle. Someone look into this.

Wouldn't that be the proration taking effect? The puddle does 1 damage, but I believe it still prorates the combo. The second combo has another attack in it, so it's going to do more damage.

Unless I'm missing something :vbang:

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My bad for the double post kiddies. I found out some cool shit with the sword. Check out these sweet tiger knee sword spin combo's. Very flashy, not to mention the damage isn't bad. 2s, 2hs (first hit), 2369hs (rc third hit), c.s 2hs j. s dj. s hs: 181 damage vs sol Corner: throw 2s (LOW!!!!), 2hs (first hit), 2369hs (rc second hit), c.s j s dj. s hs: 121 damage vs sol

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Man, I've been doing some weak Raoh dust combos for the past few years. I've been in training mode hard for the past couple of days and found out just how much damage Raoh can do off dust with 0% meter. Mid screen (works on everybody but easier on middle weight to heavy weight characters): What I use to do: 5D Impossible Dust (ID) jH land jS jHS 214S What I just figured out: 5D ID jH land 2H 236S-S 66 5S 214S or 5D ID jH land 2H 236S-S 2H 214S (don't dash forward like in the first combo) Corner: What I use to do: 5D - do some upper cuts Potemkin 5D - late 214S - 236S-K (pickup) - 6H - 6H - 236S-K (pickup) - 66 - 5S - 214S Slayer, both Sols (probably works on a lot of characters but I haven't tried it all on them) 5D - late 214S - 6HS loop x2 - 66 - 5S - 214S May (possibly all light characters) 5D - IB jH - land - 214S - 6HS loop x 3 - 66 - 5S - 214S The problem with these combos are that they're kind strict in the timing. But my gosh the damage is epic considering how you use no meter.

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SNip!

Whoa, this is seriously awesome shit. I'll try to get some practice in and see what other shenanigans I can come up with.

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