Kadius Report post Posted September 2, 2009 The Johnny forum actually has a giant thread dedicated to ideas on buffing Johnny up. For Johnny: -Less prorating on his throw -f.S hitting a little lower -Offset Jackhound's negative affect on tension gain (FRC, maybe?) -Mist finers need a little upper body invincibility when going into pose -Transports need to be treated as normal jumps -Level 2 mist finer should be + on block (I'd love to see them pierce super armor, but...) -Level 1 mist finer needs a faster startup, LVL1 MF(S) should connect from level 5 moves on normal hit. Potemkin: -Less untechable time on slidehead (already mentioned here.) -Less invul time on slidehead (I've had the CPU SB Johnny's 3HS and Slidehead through the second hit. Jesus.) -slow down f.S and 5HS a couple frames -2D not chainable (I could overlook this if slidehead was fixed) -Reduce Heat Knuckle's range and tension gain on first hit(s) -Remove Potemkin from the game. Other: Remove Jam's loop. Share this post Link to post Share on other sites
Hellmonkey Report post Posted September 2, 2009 give eddie a free guard cancel give baiken a summon Share this post Link to post Share on other sites
shinquickman Report post Posted September 2, 2009 I just want a good ground overhead for Dizzy. 5D is good enough. You could cover up the startup pretty easily with Flaming Spiral. And while they're at it I suppose they could buff her supers and give back her old 2D range. And maybe even bring back the 2H>2D gatling. 2D should get more reach yes, but no way do I wanna see the old super. 40% damage and longer invincible time? No thanks. give eddie a free guard cancel give baiken a summon You've just made Ivan Ooze proud. Share this post Link to post Share on other sites
sogos Report post Posted September 2, 2009 5D is good enough AMERICA Share this post Link to post Share on other sites
Hellmonkey Report post Posted September 2, 2009 AMERICA Lol so true, also if dizzy is getting a good overhead i guess sol and jam do as well? :| Share this post Link to post Share on other sites
ehuangsan Report post Posted September 2, 2009 For Ky: - Restore the double jump option after air SE like it was in XX and #R, but retain the air FRC option. - 2P prorate 85%-90% instead of 80% - Lightning strike does 15 dmg minimum and is FRC/RCable for lulz - CSE doesn't dissipate, so it's like XX/#R That would probably suffice. Share this post Link to post Share on other sites
woki Report post Posted September 2, 2009 Dizzy doesn't really need all that much. All she needs is Ice Spike that comes out even when she's hit during startup, like EXE Beast. Also, if she had S version of Ice Spike (with the same property) that hits right next to her, she would be too good. Share this post Link to post Share on other sites
maraxusofkelds Report post Posted September 3, 2009 Slayer ch 5h bounces Share this post Link to post Share on other sites
Zerite Report post Posted September 3, 2009 Gross. Safe DP = Broek. Spend some meter if you want that shit safe, guy. It's not like he always can summon. I'd be happy with a FB summon that was safe though. <3 Share this post Link to post Share on other sites
Digital Watches Report post Posted September 3, 2009 It's not like he always can summon. I'd be happy with a FB summon that was safe though. <3 Nah, I'd want it to be an FRC so he gets the meter gain penalty. Share this post Link to post Share on other sites
Senkei Report post Posted September 4, 2009 Slayer ch 5h bounces LOL fuck no!! You get extra stun, plus the move is special and super cancelable, and you can Jump Cancel. Faust Recommendations His FB bomb super be easier to slash-back. Share this post Link to post Share on other sites
Azure Phoenix Report post Posted September 4, 2009 Dizzy I think her 236K scythe should be overhead for the first hit after it arcs downward and maybe increase recovery time so that it can only be followed up with a frc. And also make her FB bubble home in on her instead of her opponent; sort of a get off me move/summon opportunity Share this post Link to post Share on other sites
Valentine Report post Posted September 4, 2009 A FB summon/FRC point in summon would make my inner Zappa so happy. Maybe a slight range increase on his 2D? Share this post Link to post Share on other sites
rtl42 Report post Posted September 11, 2009 give eddie a free guard cancel give baiken a summon tatami is already a summon, there's no way there are tatami mats lying around the stages like the game would lead you to believe. Share this post Link to post Share on other sites
faultydefense Report post Posted September 11, 2009 I just want everything venom has in the current GG to pass to the next one, don't change him, he's so badass. Give sol, ragna's 6B so people don't fall asleep waiting for wild throw Make Ky's ground SE FRC WAAAAAAAAAY sooner in the move, at least on the slash version Share this post Link to post Share on other sites
EasyModeNub Report post Posted September 12, 2009 Slayer -2 Landing recovery frames on jD 80-85% forced prorating on DoT +1-2 frames of invuln on his forward dash... maybe backdash as well:v: 6P only gets above the knees invuln 6H is special and super cancleable, loses it's FRC Maybe +1 startup frame on 2P Share this post Link to post Share on other sites
agp24 Report post Posted September 15, 2009 Give Johnny a Pot Buster. >_> Kidding Johnny: Increase his throw range a wee bit. I'd say make his FB a bit better, I don't know how, but do it. Share this post Link to post Share on other sites
solidshake Report post Posted September 17, 2009 give me a god-dang FRC on OR's 2H so that i can stop blowing 50 tension on it for no reason Share this post Link to post Share on other sites
TITANIUM BEAST!!! Report post Posted September 17, 2009 I'd rather have it start its low/throw invincibility earlier in the animation so you could actually draw a CH with it reliably. Giving it an FRC point is just kind of meh. Generic and boring. Share this post Link to post Share on other sites
shinquickman Report post Posted September 17, 2009 Johnny change: +2nd hit of Ensenga has increased stun damage. It has enough stun so that a CH ensenga into RC combo is guaranteed to dizzy most of the cast. Share this post Link to post Share on other sites
Killerwatt Report post Posted September 17, 2009 Johnny change: +2nd hit of Ensenga has increased stun damage. It has enough stun so that a CH ensenga into RC combo is guaranteed to dizzy most of the cast. I like how this man thinks. It won't happen, but it's nice to think about. How about giving Johnny a poke that gives him nice frame advantage on block ala Anji's and Slayer's 5K. That'd be nice instead of having to Mist Cancel everything but the kitchen sink all the time. Share this post Link to post Share on other sites
DandyStepper Report post Posted September 17, 2009 How about giving Johnny a poke that give him nice frame advantage on block ala Anji's and Slayer's 5K. That'd be nice instead of having to Mist Cancel everything but the kitchen sink all the time. So he can mist cancel it and get more +frames amiright? Coin said hello though. Edit: By the way i love how much Johnny gets love, but the Bridget and the robot get no love. I guess a buff for Bridget would be for more people to play him so they can figure out how horrible he is Share this post Link to post Share on other sites
Hi-C Report post Posted September 17, 2009 I guess a buff for Bridget would be for more people to play him so they can figure out how horrible he is I would like Roger to get a buff. :D But yeah, hitting my friends POT with Bridget is like throwing a rock at a tank... no thats Baiken nevermind. Share this post Link to post Share on other sites
WUT Report post Posted September 17, 2009 Bridget? More damage? Yeah no. Just change bridget's j.d. 2nd hit has huge untechable time or has blowback effect, 3rd hit deals more damage but allows for a quick tech. This solves multiple problems: - Bridget can score a kd from an air bnb, but it requires character-specific setups and combos. - Bridget can get more initial damage for a combo, but loses positioning and tech catch opportunities. - We could see j.d(2) rc relaunch combos. Hotness. Share this post Link to post Share on other sites
Chainsaw Guitar Report post Posted October 8, 2009 IMO, the only nerf Testament needs is to bring him back to the way he was in /, but with BL as his force break. Front EXE can stay, but not it's FRC. Share this post Link to post Share on other sites