ryokoalways Report post Posted September 26, 2009 Bang: Nail = 12 New move appears to be an AA Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tager: all moves seem faster Many more potential follow-ups (as in you can actually combo people instead of just blowing them out of range) Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Hakumen: seems to be the only character where the basic combos didn't change. I'm guessing the j2c(j4c) slowdown only cut the combo shorter, but didn't completely eliminate. hakumen's new move has the reach of litchi's 6b (for serious?) 6c is really freaken fast. the barrier eats incoming projectiles (instead of killing them) Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tager: 6c, 2d (among others) seem to have better hit box (reason is because they seem to clash a fair amount). Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Carl: 5b no longer jump cancellable on block (ouch, that one hurts) projectile from neesan. fast and full stage. will not disappear even if carl is blocking. 6d loop only last 2 loops. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Taokaka: all projectiles come out faster. No information regarding other adjustments. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Jin: what got nerfed 5b, jb, jc, musou What got buffed ground fireball (more + frames) c dp can be tech early even on counter hit b musou no longer knockdown c musou is higher (huh?) c fireball is faster and 2 comes out (so... maybe d fireball wasn't nerfed, but it's instead this thing) jb noticeably slower (must have been doubled or something, holy shit) jc (new normal, old jc is now j2c as mentioned) looks like second hit of d dp 5b seems to have some more + frames 2d seems faster 5d seems shorter Edit: combo removed. The guy corrected himself. Share this post Link to post Share on other sites
Jourdal Report post Posted September 26, 2009 Musou is ice car correct? Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tsubaki: charge is slow (yeah definitely OS) Share this post Link to post Share on other sites
Suzaku Report post Posted September 26, 2009 Flyer with Jin, Ragna, and Tsubaki art: http://iup.2ch-library.com/i/i0015554-1253963006.png Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Hakumen: j2a = old j2c. old jc = new j2c. corner loop still works (tried on tsubaki) new jc looks like johnny's js (hells yes) move speed: 4c = 5c > 6c move hitbox: 6c > 5c > 4c Meter gain increased noticeably (may just be for testing purposes) zantetsu animation change hakumen's voice is smaller: ズエェェェイ!→ズェイッ! < fail Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Taokaka: 2a spam only last 3 hits (pushback must have been increased) cat3 faster (236c), maybe Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Hakumen: zantetsu firepower remains about the same. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 bang: new DD is called “獅子神忍法・爆裂奥義・ 「萬駆阿修羅無双拳」”!! I think. I thought it was a throw. Why the hell does this say punch. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Carl: people are saying the new projectile seems pretty damn strong. Use it as shield as you kara air throw yourself forward for rushdown. Share this post Link to post Share on other sites
Code-Nana Report post Posted September 26, 2009 ^ My computer can't see japanese characters. Are you able to translate that? Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Jin: 6c > 2d doesn't link it seems. which seems weird because 2d got faster. Need to confirm. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Arakune: d moves increase meter 1/4 on hit, 1/6 on block. Cloud hit and block is 1/4. seems like normals weren't changed. A bug- comes out at same loc as old A bug, trajectory slightly different. Usable for approaching opponent. B bug- same trajectory as old B bug, but now it is multi-hits. C bug- the dude basically said he doesn't remember. D bug- more or less same it seems. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Ragna: 5c, 2c less block stun. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tsubaki: Has rocket/rock it. Trying to figure out the difference between this thing and hells fang. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Ask. the. goddamn. questions. in the. other. fucking. thread. Hakumen: 5c, 6c do not have more block stun No new moves for a/b. moves has less block stun in mugen. Edit: typo. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Ask. the. goddamn. questions. in the. other. fucking. thread. Do you people not understand english? Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tsubaki: has specials for ground (i'm guessing rocket) and air approach (not sure which, can't be bandit revolver. Must be that dive or something). has dp charging is really tough hp similar to jin/noel Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 bang: jc still a high hit A nail speed up, more poison dmg. new super dmg abotu 2300, act as AA (hit box not very big) unblockable in the air (heavenly?) 2b > 6c links (holy shit) on tsubaki, hitbox increase it seems on 6c Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Arakune: New move is release all bugs at the same time. Not sure what it's good for though. Share this post Link to post Share on other sites