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Zaido

Slayer's Character Specific Combos List

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Basically, i took some time and tried some combos and then started to find out which combos work on which characters, and also trying variation combos to help with character height, weight specifics... overall the list is incomplete.. and i got lazy..and also i have no idea where to put these... so i thought of making a new thread.. dunno if this is gona help ANYONE at all.. but o wells..

KeyNotes:

- is for gatlings

-> is for links and jump cancels

c.S = close Slash

f.S = far Slash

j.S(#) = jump Slash that makes # of hits

CH = Counter Hit

[8] = press and hold up until you see...

]8[ = release up

COMBO 1

2K -> 2H -> BBU...

(A) 5H -> j~ad.j.D-2K -> j.K -> Land -> c.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AN (202), AX (206), BA (227), BR: (208), CH (249), DI (222), ED* (202), FA (198), IN (206), JA (206), KY** (199), MA (206), MI (233), OR*** (182), PO**** (166), RO** (168), SL (184), SO (198), TE** (196), VE (206), ZA***** (200)

* ... c.S -> j.K-2K -> j.S(1) -> Land -> 5P -> j.K-2K -> j.D

** ... c.S-f.S -> j.K-2K -> j.D

*** ... c.S -> j.S(2)-2K -> j.K -> dj.S(1)-2K -> dj.D

**** ... c.S -> j.S(2)-2K -> j.K -> Land -> c.S -> j.S(2)-2K -> j.D

***** c.S-f.S...

(B) 5H -> iad.j.K -> Land -> 5P -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AB (158), ED (193), JO (186)

© 5H -> j~ad.j.D-2K -> j.K -> Land -> 5H xx PB

This works on (damage done):

ED (211), KY (204), RO (174)

(D) (6) 6H -> c.S-f.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AB (167), AN (200), AX (202), BA* (221), BR* (201), CH (249), DI (219), ED** (200), FA (194), IN (202), JA* (198), JO*** (187), KY (197), MA**** (198), MI (232), OR (181), PO***** (161), SL (181), SO (194), TE (194), VE (202), ZA (194)

* ... c.S -> j.K... On Baiken, can re-launch with 5K instead of c.S

**... c.S-f.S -> j.S(1)-2K...

***... c.S-f.S -> j.P-K-2K -> j.K -> Land -> 5P -> j.K-2K -> j.D

****... _ 6H -> 5K... (note that there is no (6) before the 6H)

*****... c.S-f.S -> j.S(2)-2K...

(E) (6) 2D -> c.S-f.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AB (160), AN (193), AX (194), BA* (203), BR** (192), CH (239), ED (194), FA (186), IN** (190), JA** (190), JO*** (179), KY (189), MI (223), OR (173), PO**** (154), RO***** (154), SL (173), SO (186), TE (186), VE (194), ZA (186)

*... (6) 2D -> 5P... Also works on Axl for 183 dmg

** ... c.S -> j.K...

*** ... j.P-K-2K -> j.K -> Land -> 5P -> j.K-2K -> j.D

**** ... c.S-f.S -> j.S(2)-2K...

***** ... c.S-f.S -> j.P-K-2K...

(F) (6) 2D -> 5P -> j.K-2K -> j.S(1) -> Land -> 5P -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AX (180), CH* (222)

* ... (6) 2D -> 5K -> j.S(1)-2K...

(G) j.D-2K -> j.K -> Land -> c.S -> j.S(1)-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

Dizzy only (201)

COMBO 2

2P -> 2K -> 2D RC 5H -> iad.j.K -> Land -> 5P -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AB* (148), AN (187), AX (187), BA** (207), BR** (188), CH (230), DI (203), ED (185), FA (182), IN (187), JA** (185), JO* (173), KY (183), MA** (185), MI (215), OR (167), PO (153), RO* (146), SL (167), SO (182), TE (182), VE (187), ZA (182)

* ...iad.j.P-K ...

** ... j.K -> dj.K-2K -> dj.D-2K -> dj.D

COMBO 3

(A) (CH) 2H -> c.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.K -> Land -> 5P -> j.K-2K -> j.D

This works on (damage done):

AB (146), AX (175), CH (218)

(B) (CH) 2H -> c.S -> j.K-2K -> j.K -> dj.K -> dj.D-2K -> dj.K -> Land -> 5P -> j.K-2K -> j.D

This works on (damage done):

AX* (185), BA (200), JA (181)

*... Land -> c.S ...

© (CH) 2H -> 5H -> j~ad.j.D-2K -> j.K -> Land -> c.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

SO (198), TE* (197), ZA** (202)

*... c.S-f.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D

**... c.S-f.S...

(D) (CH) 2H -> c.S -> j.S(1)-2K -> j.K -> dj.K -> dj.D-2K -> dj.K -> Land -> c.S -> j.S(1)-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

Dizzy only (199)

COMBO 4

(A) 5D -> [8] j.D-D-D ]8[ ad.j.D-2K -> j.K -> Land > c.S -> j.K-2K -> j.K -> dj.S(1)-2K -> dj.D-2K -> dj.D

This works on (damage done):

AB (152), AN (185), AX (185), BA (206), CH (228), ED (185), FA (180), KY (180)

(B) 5D -> [8] j.D-D-D ]8[ j.H-2K -> j.K -> dj.K -> <dj.D-2K>x3 -> dj.D

This works on (damage done):

BR (191), DI* (202), IN (189), JA (189), JO** (172), MA (189), MI* (213), OR* (168)

* x2

** ... j.K -> dj.P-K-2K -> <dj.D-2K>x2 -> dj.D

© 5D -> [8] j.D-D-D ]8[ ad.j.H -> Land -> 5H -> j.H-2K -> j.K -> dj.K-2K -> dj.D-2K -> dj.D

This works on (damage done):

PO* (167), RO** (168), SL (184), TE (198), VE (204), ZA (198)

*... j.K -> dj.H-2K -> dj.D

** ... j.K -> dj.S(1)-2K...

(D) 5D -> [8] j.D-D-D ]8[ ad.j.H -> Land -> 5H -> j~ad.j.D-2K -> j.K -> Land -> c.S -> j.K-2K -> j.D

Sol only (198) Feedbacks, additions and what not is appreciated as well.

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wow, superb job there zaido. :) i'll try these combos and try to post up damages as well. if i find anything new, let's add it. however, this has way too much information. idon't think any sane person will want to memorize 80 different combos for all the cast. we really need to separate out what works for who, and try to put them into categories. that way, we might only need to memorize ~20 B&B combos for most damage for all situations, etc. so next steps: - catagorize - damage - more combos? what do you guys think?

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I agree with LB. Also maybe instead of listing all the combos for every character, List 1 combo, and list all the characters it works for. So after you get all the damages, get the most damaging combo per first hit, per tension spent, and per location to the corner, then list all the characters it works for....thats what i would do anyways, if i wasnt so lazy.

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i did that too but it doesn't come out right.. on the dust loop website so i just left it on my notepad while i did this one. as for dmg points and what not.. i will work on it after when my hands are free :X... as for combos that i listed.. usually the first combo or combo with the JumpAD part in it after 5H launch after BBU.. those combos are not as practically easy persay.. so combos that revolve around the 2D connecter are more ideal since they work in mid screen as well as corner.

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Yeah, I'm having trouble getting down the 5.H into jumping AD whatevers. Usually I'm too low to do multiple hits: IE the Ky combo, and if I try to slow it down to get higher, jump into air dash is too slow and they can tech. Maybe I just suck at that particular combo, but it does seem like it'd be more reliable if I could actually land it as opposed to BBU 2D combos.

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The good thing about trying to land those 5hs AD jd 2k jk etc combos is if you get the timing wrong, you still get the knockdown, as opposed to using the 2d where alot can happen.

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those combos have some particular difficulties from the 5H hit hieght, the jump delay to airdash is also key, its basically you try to get max height of the jump and using hte jump momentum with airdash to help the airdash speed to close in.. to get the hit in.. its very strange but yea.. there are too many palces to mess up for that combo.. and i woudl only suggest using it if you have confidence :p but yea 2D combo is the best way... heck some combos with 2D might even end up with more dmg then the 5H ones.. example are ED, Johnny, and ABA ones... @dandy: yea that is true too.. EDIT: ok i updated the first 3 characters ABA ANJI and AXL combo dmg with hits.. any request for other character htey want done FIRST can tell me and i try to get theri dmg and hits done, if not i wil just slowly take my time and do it in order.. O yes.. i also had to modify some of "On AXL" combos cause i find the new modification seems alot more consistant then the previous! EDIT2: some numbers for dmg might be wrong cause i can't tell if the damn number is a 8 or a 0 sometimes and stuff D:...

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good job thats a big write up. sticky? I don't have teh game still so I can't confirm combos =( but I trust there all right, so sticky.

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Update with Dmg and number of hit for next 3 characters: Baiken, Bridget, Chipp also added some extra alteration combo for them as well.. EDIT:added 2 more Update with Dizzy, and Eddie also with some added combos and changes of old ones to make it easier or more damaging EDIT2: updated with another 3 more character, Faust, I-No, and Jam... same old same old Dmg and some added combos

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Srry for the double post. Update: -Dmg Correction on some character (figure out it was not 8 but 0 or vice versa) -Added ID combos From ABA up till Johnny -Added an alternate combo (6H) after BBU combos from ABA up till Johnny now i am gona take a break and do others later on.. 11 more characters to go... UPDATE: -Characters Dmg added: Ky, May, Millia -ID combos also added -Added some 6H Combos for Millia and Ky -one of Ky's combo altered(Simpler and more dmg) 8 more characters to go!

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srry for posting AGAIN. Update: -Character Dmg Added: Order-Sol, Potemkin, Robo-Ky, Slayer -ID Combos also added -remodified some combos -Added some other combos 4 more characters till done!

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that's hella dedication.

if work wasn't fucking me in the ass right now, i'd help.:(

sorry~~~

its ok man, since it summer and i only have 1 class i have a few hours of free time where i can just turn on the ps2 and go to training mode and check out the dmg :X

plus while i am at it, i am also lvling up my execution skillz :v: so doing each combo again isnt' so bad since my timing is getting better and better and i don't mess up that much either now XD...

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FINAL UPDATE: -DMG added for Sol, Testament, Venom, & Zappa -Added ID combos -Added Extra combos all character dmg listed extra combos or situational combos may be update in near future when i get it down for everyone :O but for now dmg all listed any other changes you guys want?

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my only suggestion is totally anal and ridiculous. bolding combo starter spacing between >, or using -> but yeah, i wouldn't bother doing that. hella more work for nothing

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Guys, will be add in list some combos like?: 2hs(ch)-5hs-jhs-jk-dj-jk-jd-j2k-jk-land-c.s-js-j2k-jd vs te, 2hs(ch)-5hs-jc-delay-jhs-j2k-dj-jk-jd-j2k-jk-land-c.s-js-j2k-jd vs sol etc. p.s. Sry for my shitty english.

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Guys, will be add in list some combos like?: 2hs(ch)-5hs-jhs-jk-dj-jk-jd-j2k-jk-land-c.s-js-j2k-jd vs te, 2hs(ch)-5hs-jc-delay-jhs-j2k-dj-jk-jd-j2k-jk-land-c.s-js-j2k-jd vs sol etc. p.s. Sry for my shitty english.

Sure, since rtl42 might be editing my post he might add it in, in the future? or i can do it later on...

thx for combos

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