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BBCS News only. Anything else = TEMPBAN BlazBlue Chrono Phantasm announced! Izayoi added!

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They have only stated that there was a problem with the code in the Xbox version. The fact that Valk was released in Japan shows that the PS3 version does not suffer the same complications, so there is no reason to think that it will be delayed any further based on the information so far.

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look arky updated people on the situation http://www.aksysgames.com/forums/topic/895 tl;dr:

PS3: Patch has been released, DLC will be released on the 28th. Installing the patch, however, will introduce a crash bug. Arc has suggested a work-around, described above. They are working on a fix, but as of this moment there is no projected date for when that fix will be released.

360: Patch and DLC have both been delayed, due to an issue with Microsoft's servers. There is currently no projected date for when the issue will be resolved. pulled from arkys forum

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A CS2 loctest is happening right now, some guy is tweeting about the changes.

http://twitter.com/ushidonburi

Noel

- Noel D moves changed

- Bloom Trigger slides

- No more HAIDA combos

- Noel SPRING RAID knocks across the screen, can't followup unless in corner. 5D even slower.

Karuru

- Clap air blockable

- Clap interruptable

- NEE-SAN anima (grab) buffed quite a bit, has full armor now

Tao

- Tao 6C slides

- Tao D moves different somehow

- Tao j2D hits more downwards, hard to use in combos

- Tao 6B slower, but will combo into 5B on crouching opponents

Tsubaki

- Tsubaki grab no longer followable by 6C or 214D

- Tsubaki charge puts her in CH-able state

- Tsubaki j236A faster, knocks upwards, actually usuable in combos

Tager

- Tager sledge followup faster and moves him forward

Jin

- Jin 5D much faster

( ◇)

- Hakumen nerfed so hard, I can't even write it all down. He might even be the weakest now

Rachel

- Pumpkin buffed, maybe. Doesn't go away on hit? Can't really tell.

Platinum

- Platinum dash pretty fast, long airdash as well

Hazama

- Hazama 5B 3C 214D~C doesn't connect anymore. Might be replaced with 5B 3C 214D~B since 3C lifts higher now?

- Chain doesn't replenish gauge on block

Okay I'm off to sleep.

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Platinum's Drive name, description and movelist shown as posted in the twitter link posted above.

52373193_org.v1286602955.jpg

Translation would be nice, if anything can be made out.

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Her Drive's name's probably "Magical Symphony", Mori said that bout 2 weeks ago...

the rest i can barely see so i cant tell you exactly, sorry ;w;

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Her Drive's name's probably "Magical Symphony", Mori said that bout 2 weeks ago...

the rest i can barely see so i cant tell you exactly, sorry ;w;

Indeed, that's pretty much the only thing I can see, too. Her specials seem to have a lot of French in the names, so I can't even figure out how to translate them from katakana. I do see that two of her specials are called Euromoon and Falling Melody.

I'll try to post my best guesses for now:

Drive:

マジカルシンフォニー (Magical Symphony)

Specials:

?アムサリー

ユヴロムーン (Euromoon)

マミサーキューラー

エアルルショ

クラマナイックサミー

ススケインクモモ

フォーリンメロデイ (Falling Melody)

DDs:

ミラクルジャンヌ

キュアドットクイッケーン

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General nantoka blog has been updated (http://generalnantoka.blog35.fc2.com/). Those who can translate may want to translate it for the good of others. I can understand parts of it but not all (especially chars who I don't play often). Oh, and some Platina impression is there too.

It seems that Hakumen is nerfed quite badly, Rachel is slightly toned down from first test, Ragna is buffed from first test, Tager gets buffed a little. Some chars are not yet tested well.

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Platinum's attack names are from other Magical Girl Anime. Fast dash, long air dash, and a 3300 damage combo was found so far.

5B> 5C> Dolphin fake> 2B> 5B> Aerial> Hopping (5B>5C>イルカさんもどき>2B>5B>エリアル>ホッピング)

Surrey - Dream (214AorBorC)

From Sally the Witch

- Suwaromun (J236C)

From Sailor Moon

- Mamisakyura (236B)

From Magical Angel Creamy Mami

- Air Persia (236A (available in air)> add A, B, C (three times))

More Magical Fairy Persia

Stomp the opponent in the middle attack hopping

Changing the location of additional land, adding that such attack occurred in C earns in aerial damage-issue

- Dramatic Sammy (41236D)

From Magical Girl Pretty Sammy

Search frame to throw the opponent to catch the ground while the dash

Confined to the heart to blow out opponents. 1500 Damage

Side of the screen if possible pursuit?

- Mystique Momo (when equipped with weapons 214D)

From Minky Momo

Foreign Melody - (opponent down in the 22C)

From Onegai My Melody

Yet untested technology, so that there is virtually no technology to bring down the first platinum

Rush from the edge of the screen may be able to slide down?

Miracle Jeanne - (236236D)

From Kamikaze Kaito Jeanne

The staff are equipped with enhanced Mahou, Omg! Mahou Get Well (one-time use equipment and off)

Promo array

Kyuadottotaifun - (632146C)

More Pretty Cure

Google Translate, fixed what I would. Whole page in Google Translate here.

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Good morning. Update:

Ragna

- 5B -> 6A is back.

- 5C, 2C -> 6A added.

- Ground Gauntlet can be followed up.

- Blood Kain -> 6D 6D possible.

- 6A weaker (less range, etc.).

- 2C slower.

- 2D doesn't break primers.

Jin

- 5D much faster, comboable from 5C.

Noel

- C Silencer lifts higher, easier to combo from longer distances, harder for longer combos. Added in same-move proration.

- Barrel even faster.

- 6A hits crouchers.

- 5C jump cancelable on block.

- Some Chain Revolver parts faster.

- Hitting with Bloom Trigger on standing opponent will slide them.

- 5D slower.

- Spring Raid hits to edge of screen, can't follow up unless in corner. Does less damage overall.

Rachel

- Pumpkin much faster, can head to edge of screen in an instant. Still disappears on hit.

- Tempest Lobelia buffed, much faster. Can actually combo from 5B.

- 5CC sliding has more untech time.

- Wind recovery starts out extremely slow, but once it starts, will recover fast.

- 6A back to CS version (as opposed to the CT version they switched back on the previous loctest. NOPE).

Tao

- 6B slower, but will combo into 5B on all crouching characters.

- Cat Spirit 2 causes sliding.

- New jB hits mid instead of overhead now (old jB is now j2B).

- Can't cancel into Cat Spirit 2 from jD moves.

- 6C causes slide, can't combo unless in corner (Seems fatal 2C 6C will still wallbounce? No tauntloops either way.)

- You must change up which jDs you use or you'll stop and fall in the middle of your combo.

- j2D stronger, heads downwards more, harder to combo with.

- No 6C to Almost Becoming Two combos.

Tager

- Charge changed to 214D.

- Magnetism pull stronger.

- 6[A] pulls in during hold.

- A Driver combos into Gadget.

- Sledge followup faster and moves him forward.

Arakune

- dunnolol

Bang

- Furinkazan ground movement is shorter.

Karuru

- Anima has super armor, flashes red when hit.

- 3C hits downed enemy towards you. Can combo afterwards.

- 8D breaks primer, air blockable, interruptable.

Lambchops

- 4B faster, less recovery.

- Sickle faster, less recovery, hits 6 times.

- 214 moves changed to stun instead. CH is pretty long.

- Throw throws higher, harder to combo.

Hazama

- 5B 3C 214D~C doesn't connect anymore. Might be replaced with 5B 3C 214D~B since 3C lifts higher now?

- Chain doesn't replenish gauge on block.

Tsubaki

- Grab no longer followable by 6C or 214D.

- Charge puts her in CH-able state.

- j236A faster, knocks upwards, actually usuable in combos.

Lost my translator, we'll continue with ( ◇) when he gets back -3-

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I translated the infos regarding Platinum that are listed here: http://generalnantoka.blog35.fc2.com/blog-entry-387.html

NOTE: I've only translated any gameplay-related info

Drive

- Pressing the D button will randomly select one among 6 types of equipment/modes for her staff. After selecting, various techniques corresponding to the staff mode can be used (with certain restrictions).

- The following staff mode is notified at the bottom through the symbol next to the word NEXT

- At the beginning of the match she doesn't carry any staff with her (probably meaning that you have to press D to make it appear)

- Everytime you push D with the equipped staff the number of times you can use the associated technique will decrease until the staff disappears becoming unequipped.

- Pressing the D button again once the staff has disappeared will make it appear again with the next type of equipment.

The type of magic equipment are:

- Bomb (6 times)

- Neko (5 times)

- Bin (4 times)

- Hammer (3 times)

- Missiles (3 times)

- Frying Pan (4 times)

Character's Features:

- Good speed, good airdash

- Her airdash covers a lot of range, giving her the possibility of comfortably attacking in the air without falling easily on the ground

- Since her attacks with her staff don't have a long reach, her special projectile moves do the job of covering long range fighting instead.

- Since her special moves are controlled randomly, she is a character that heavily depends on the situation she's in (TLnote: I guess it's referring to what power she has equipped, position, situation etc)

Special Moves

- Dream Sally (214A/B/C)

- Swallow Moon (j.236C)

- Mami Circular (236B)

- Air Persia (236A - also executable in air) - followups A/B/C (up to three times) - tramples down the opponent from above with her pogo stick; the followups change the landing place, while the C followup is an aerial ender that earns more damage and okizeme.

- Dramatic Sammy (41236D) - command grab: searches for the opponent while ground-dashing; grabs and imprisons the opponent inside a "heart" and blows it off. 1500 Damage.

- Mystique Momo (214D, when weapons are equipped)

- Foreign Melody (22C on knocked down opponent); it might be possible to push the opponent towards the corner from the slide down

Distortion Drives

- Miracle Jeanne (236236D)- install super, the staff is equipped with "enhanched magic", can only be used once and when it wears off the staff is unequipped

- Cure Dot Typhoon (632146C)

Astral Heat

- 236236C (looks like Nanoha's Starlight Breaker)

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This was taken from Gamefaqs:

Guesswork on google translation for some of Hakumen's changes:

Can't follow up after JD, 5D, 6D

Renka input change 236B, wallbounces, can connect 6C

3C 3C out or damage reduced

Enma floats higher

Tsubaki gives slide knockdown

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( ◇)

- All C moves are faster.

- Backthrow has less recovery, can combo afterwards in the corner.

- 3C -> 3C doesn't combo.

- Can't followup after 5D, jD, 6D.

- Renka changed to 236B. Wallbounces, can followup with 6C.

- Hotaru wallbounces, can followup with 6C.

- Enma lifts higher, harder to combo.

- Tsubaki slides, can only followup in corner.

- Changed to 5 primers.

- Slower magatama recovery.

- 6B damage increased.

- 623A cancelable during movement.

- MUGEN: after gauge depletes, will not increase for at least 6 seconds.

- Yukikaze: will only show superflash after a successful counter. Gauge depletes on use either way. AH still has superflash. (Was this in the first loketest? Not sure.)

Litchi

- nope

Arakune

- D bug falls faster, deals less damage.

Lambda

- 4D moves her backwards, harder to combo.

- Throw can't combo into 6A, can followup with 2D.

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@atdsutm - The information listed for BBCSII Location Test 2 is relative to BBCSII Location Test 1. These changes are not relative to the BBCS base game. To get the idea of what BBCSII Location Test 2 feels like, check information from BBCSII Location Test 1 and compare the two lists.

Location Test 1 Information can be found [here].

[edit] Apparently, Location Tests 3 and 4 will be held over the next two weekends.

I propose a cease and desist on Google Translate posts in the news thread because:

1) They're ugly as sin.

2) At best, their inaccuracy is unintelligible; at worst, it's misleading.

3) Dustloop's moonspeakers post accurate translations in a timely manner, obsoleting Google Translate results shortly after they're posted anyway.

That is all. *dismounts high horse*

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http://www.youtube.com/watch?v=K3whHo26uu0&feature=player_embedded

Some footage of Platinum vs Hazama from the loketest.

Her bubble seems to work like Thanos's Capture type assist from MvC2.

Her DD is very similar to May's 623146 S Overdrive.

Don't quite get to see the full astral though but it's there....

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here's someone who can read/understand Moonrune without Google translate's understanding of the current situation:

VALK'S RELEASE DATE IS STILL UNDETERMINED FOR THE XBOX.

because of problem with xbox live system....

no he wont be released tomorrow.

PATCH IS FOR RANKED MATCH IN PS3 THAT TENDS TO FREEZE GAME WHEN IT'S RAGNA VS HAZAMA VS VALK.

release day is scheduled Oct.13 in Japan.

that is all.

(im sorry but you ppl should have waited till someone(of us who can understand moonrune) got out of class or something before posting a bunch of wrong information/speculations, not saying you are wrong or anything but it's really misleading....)

especially when I come in and saw a whole page of wrong information over a simple patch.....and got very very confused.:psyduck:

[edit]

here's to make things easier regard upcoming patch informations...:

I'll post a rough English outline translation within 24 hour of the offical site's update...

for all the upcoming patches...

yea.

that should help, i hope?...

:v::v::v::v::v:

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