Pwnzor Report post Posted February 27, 2008 He needs something to combo with after "On" Lmao:yaaay: Share this post Link to post Share on other sites
Dawnbringer Report post Posted February 27, 2008 Anji can combo after On...it's just not worth it unless it's a sure-kill...or spend 50%-75% tension for an issei:ougi (FRC into 5S On) which hardly adds any real damage to it. Share this post Link to post Share on other sites
Pwnzor Report post Posted February 27, 2008 Anji can combo after On...it's just not worth it unless it's a sure-kill...or spend 50%-75% tension for an issei:ougi (FRC into 5S On) which hardly adds any real damage to it. Hs fuujin into fb rin isnt a bad idea still nets good damage even after an airthrow and its worth it if u can knock them down in the corner granted u may have 2 spend 25%-50% to do it. Share this post Link to post Share on other sites
MiraclePizza Report post Posted February 27, 2008 Or just sj. SPSD to add a little damage (or a pretty noticeable amount, if On wasn't done after a long combo) for no tension cost. Share this post Link to post Share on other sites
Tiamat Report post Posted February 27, 2008 he knows, dawnbringer's actually the one who told me about sj. KSPSD which adds like 1-2 extra damage but hey, damage is damage lol. some characters it's better to leave out the jK but I forget why Share this post Link to post Share on other sites
JinSaotome Report post Posted February 27, 2008 he knows, dawnbringer's actually the one who told me about sj. KSPSD which adds like 1-2 extra damage but hey, damage is damage lol. some characters it's better to leave out the jK but I forget why I've noticed when I so sj combos, K tends to whiff on some charas, so I just do SPSD Share this post Link to post Share on other sites
Tiamat Report post Posted February 27, 2008 some characters yeah, but I use it against characters I know it works on, which happen to be the ones I most often play against. if that's too much to think about for 1 or 2 more damage than don't sweat it Share this post Link to post Share on other sites
McBane Report post Posted February 27, 2008 I've noticed that lightweight chars wont get hit by the second S or the D at the end depending on conditions, so I just do SPSD on them. Share this post Link to post Share on other sites
Kyle Report post Posted February 29, 2008 I think the answer you guys are looking for is Sj, S, P, K, S, D. That's what Kenji has done...But... Is Sj combo REALLY the answer when you could have had a corner knockdown with another variation of the ground combo? Share this post Link to post Share on other sites
Tiamat Report post Posted February 29, 2008 who says we'd have a corner knockdown? even the basic air combo after On generally fails in corner anyways Share this post Link to post Share on other sites
Makubex Report post Posted February 29, 2008 he meant the air combo being the answer since we already had a knockdown to begin with from the ON >.> Share this post Link to post Share on other sites
WUT Report post Posted March 1, 2008 No, he meant that, if possible, you should follow-up On with HS Fuujin or 5S© xx S Fuujin into combo/knockdown. Only thing SJ combo allows for more than the previously mentioned follow-ups is a potential tech trap. Share this post Link to post Share on other sites
Chomite Report post Posted April 18, 2008 I played Anji today. My final is done xD Horray. So I played for few rounds playing with CPU and man I suck now. Must be consequence of playing Johnny too much (lol what about final) Share this post Link to post Share on other sites
Tiamat Report post Posted April 18, 2008 should get on msn more since you're not as busy. cpu is trash. anji is trash. johnny is trash. but anji and johnny are awesome trash. so yea. Share this post Link to post Share on other sites
Harem Report post Posted April 18, 2008 I played Anji today. My final is done xD Horray. So I played for few rounds playing with CPU and man I suck now. Must be consequence of playing Johnny too much (lol what about final) wtf more anji, less johnny @_@ Share this post Link to post Share on other sites
JinSaotome Report post Posted April 18, 2008 wtf more jani, less ohnnjy @_@ fixxed :V Share this post Link to post Share on other sites
Harem Report post Posted April 19, 2008 fixxed :V diaf Share this post Link to post Share on other sites
TheSlyMoogle Report post Posted April 23, 2008 Fuck Johnny Share this post Link to post Share on other sites
ansem Report post Posted April 23, 2008 Is Anji a tough character to master? if he's easier than I-NO and Bridget i'll start using him. How is his counter moves done is it before or after the character hits? please help Share this post Link to post Share on other sites
DJ Xero Report post Posted April 23, 2008 Most people are easier than I-No, and I never really had much trouble with Bridget (although master is hard to say anyone has done it). Anji is a relatively easy character to learn his BnBs, but one big problem people run into is that you the player must have exceptional reaction time to become decent with him. Not a hard character, but using his GPs can be pretty tough, unless you can react near instantaneously. Share this post Link to post Share on other sites
iora Report post Posted April 23, 2008 think of his guardpoints like parry, where it catches the move... then you hit a button right when it does! except.. if you miss, which is pretty easy to do, your in a move.... a move thats probably not ahead on block.... treeeessss risky Share this post Link to post Share on other sites
Dawnbringer Report post Posted April 23, 2008 Ok,Anji's not the hardest to pick up...in fact,he's one of the easiest.His combos and strings are pretty easy overall. HOWEVER,in tournament play,Anjis generally don't do well (with a few exceptions).He is a character with glaring weaknesses (only a few moves with very slight frame advantage (negatives on all others basically),although this is compensated with guard points (which allow you to autoguard during an attack,but it is extremely limited in area and frames...IE: 6K only has 1-6 frames of upper body autoguard).So it's not that reliable,but can be rewarding (though it's higher risk for a low reward since you eat a counter hit if you guess wrong). Anji's basically a High Risk Low Return character and tension reliant for combos/frame trapping/pressure.If you're wanting to use Anji,be prepared with all your heart...it's a LONG trip towards victory. Share this post Link to post Share on other sites
excelence Report post Posted April 24, 2008 the fact that it has guard point from the first frame of it start up is good enough for me (6k/3k) Share this post Link to post Share on other sites
Mechanica Report post Posted May 29, 2008 3k has low autoguard from frame 1? how many frames? Share this post Link to post Share on other sites
ChunkTug Report post Posted May 29, 2008 3K has low autogard frames 1-5. You can check here for each characters frame data which has notes on the special properties of each move. Share this post Link to post Share on other sites