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Kuuhaku

[CSE] Rachel International Videos + Critiques

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if it ever gets uploaded to yt... you know

There is a possibility that it will.

in other news, I doubt my critiques mean too much anymore

Why not? Still a top player. You better play her in CP.

Anyways I won't ask for critiques of my match on stream cause I know what my mistakes were. Funny how sometimes you feel you're doing good in the heat of the moment but then you realize you were sloppy as fuck after watching on stream. Still, taking a game from Brice ain't easy so w/e

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Thanks a lot for the advice TD and Bohemian Polka. I was always wondering, when air dashing with wind and pumpkin, is it better to use j.A, j.B or j.C? Also, is whatever is most appropriate character specific?

j.B is generally your best jump-in, since it's almost as fast as j.A and has a better hitbox/active frames. You can also use IAD j.D j.2C which hits crouchers and crosses up as it flies over them, but it's not difficult to anti-air this.

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I'd like to get some general critique on these matches, like ways to keep Valk in check, I think this guy is getting in on me too easily.

Thanks in advance

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I watched the whole thing including the other games (that mu play was pretty decent). Let me just start off by saying, very nice improvement from last time. It seems you have been practicing, or you're just more familiar with Valkenhayn. Whatever the case, good job.

Now, there were a few mistakes that you were making in neutral that, if corrected, would make you more formidable vs valk. Instead of the critique-as-I-go method I employed last time, I'm going to give you a summary of what I saw that could have simply been a better decision.

Firstly, understanding how the neutral works in this matchup. Valk has the insane speed and movement to do a run-up on rachel and do her in from many a range, but he must sacrifice his defensive capabilities to do so. Rachel, on the other hand, has an excellent defensive zoning game and Able to capitalize on valk's weaknesses, but she also lacks a dp of any sort and cannot afford a screw up in the neutral, lest valk get in.

With that said, after seeing these matches, I would say you weren't punishing him enough. In the neutral, your best friends are 6a, jc, pumpkin/frog, 236a, j.236a, and 236c. All of these moves stop one or several important movement options for wolf valk. They also shut down one avenue of movement; valk usually either approaches in a straight line or at an angle with wolf, so a lot of these moves are easier to connect on him. Use accordingly.

The point I'm trying to make is, find out how the valk will approach, be it horizontally or at an angle, and show him you are willing to stop him. Next, find out if he will attempt to use another movement to bait your counter, or a beast cannon (which loses to lobelias). Frog is very good defensively if he tries to approach, stay near him.

There are more points to this matchup, like how each summon interacts with him, but ill leave that out for now. Basically, zone him with your specials and particular focus on 6a, jc and 6b(vs human form)/236a.

*deep breath* ANYWAYS, on to the matches.

Don't back dash on wakeup. Valk completely shuts it down with several of his attacks. The closer you are to a corner, the more of these options lead to a combo. If he gets you, you have to take it, or risk a roll or something else.

Slightly disagree with your use of td in this matchup. It is a lot better to get a hit with it by waiting on an approach via wolf, and you buy some time by waiting on his approach (because he needs to eventually). Also great if you have a frog out, because it means you have a higher chance of approaching him with all your wind.

if you're going to super jump with wind, throw out a lobelia or two and summon a pumpkin. Mostly though spend time on the ground, you were out of wind often, but super jump wind is situationally ok.

Highly advise you do the j2c lv2 j.214a 1d combos, doing 2d 5cc is losing out on damage, heat, wind, and stronger corner carry.

Pressure was good. Sometimes though (as shown in the vid), variety isn't too effective. Don't be afraid to instant overhead twice, and include 5b (delay) 2b as one of your primary block strings in conjunction with j.a. Also, because of the respect you were getting, 4b, pumpkin summon, stagger pressure, and other tricks (refer to the mixup guide if you need help with that) would have worked well.

Lastly. Save. Your. Bursts. It is absolutely important that you be able to gold burst at crucial points, like in the corner on wakeup, or to beat a 6c or 6b reset. Valk doesn't have much in the way of primer breaking so green bursts are ok too. You pretty much should only burst on wakeip or on a good combo starter. Do NOT burst during 5b, 5c, 6c starters, or you're asking to get baited. DO burst during any specials, against wolf, 6b, and 3c. He's your bitch, not the other way around. So deny him pressure whenever you can.

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Thanks TD, during these matches I just didn't make myself get frustrated and over whelmed with pressure. Using those TDs and bursts were pretty bad i know.

I've been playing around with random j.C hits/block in training mode. I'll apply what you said in my game, and hopefully come back with something better.

Didn't think of using the j.2C(lvl2) > j.214A > 1D instead at the time, just wanted him away from me fast, will do that combo more often instead.

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l didnt say your use of td was bad, it was alright, but you just could have gotten more out of it is all.

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http://www.youtube.com/watch?v=go3Fh0zrvl4

been awhile since l uploaded

not much to say. l needed a match where l

lost

and this was perfect. made a poopload of mistakes toward the end because... well, l haven't figured that out yet. :sweatdrop:

anyway... watch, or what have you. critique is welcome but l wasnt really looking for it this time. (but its still welcome)

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I still learn from you all myself, but hope what I suggest here helps out TD.

1:40 use 5B on ice shard to keep pumpkin out, but you were probably caught off while dashing.

2:00 you had pumpkin, George, wind and it was full screen. Maybe 2/1D pumpkin, 5B, or 6A that guy. Getting him to waste meter to RC is always good I suppose, personally I'd want a hit.

2:25 again 5B, I know it's online. You paid the price for that Iris, maybe 1D IAD/neutral jump out of there.

3:08 looks like you didn't care for wind regen, no BBL? Pretty cool j.[C] though. And you hit-confirm to BBL later anyways.

3:55 you used the last wind to dash in, and didn't wait for level 3 TD :(

0:30 liked that, but 0:40 loved that lol. Your Rachel is slick, really liked the IBs too.

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thank you for the advice (and the time stamps) zoular, and the advice was legit.

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...I really need a capture card or something. Anyway, here's my match. I don't know what I was doing for some of that match. Hakumen strikes me as the type of character you can just tap buttons and win, so I was probably just being careful(?)

http://www.youtube.com/watch?v=PfNnO-EEtMA

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Hope none of this sounds nitpicky, just stuff you could add in there, your match was good.

With the 5B > 3D > j.B > j.C > 5A > 5B Combos you do, remove the 5A. You'll get better proration doing 5B after j.C. However I suppose you could go for reset attempts if you were to add 5A.

0:40 Once you had him in the corner you liked to dash in with 2A, I'd 6B in this situation you'd would of landed plenty of CHs

1:00 lol unlucky with that, you're still in range, you backed dashed the first time, so keep doing that.

1:10 6A > 5B > j.B > j.C > 2Djc > j.C > BBL > sj8D >j.236A > j.2C(lvl3)... combo route for damage, check out the combo section. You had the wind so why not right?

1:30 5A killed that for you, you started of from j.A. 1:40 Here again

2:05 nice, Rachel won't take crap like that from anyone. Sorry this is me repeating myself, you had a CH so no 5A :v:

2:20 He's giving way too much time, take advantage of that. George > pumpkin > Lobelia. Take control of that field, yes he gets meter, but you have the life lead.

3:10 3C > BBL >5CC > 214B would of worked nice 3:25 you had it, 2A* :(

lol 3:45 that explains the video description, well deserved. Final Note: abuse 6A anti-air. Hope this helps ;)

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My fingers have a tendency to slip on that pad the Playstation 3 has. @_@ I need to work on that. I'm going to take some time tonight and read some strategy guides and types of videos tonight since I have time. This site is really a good place for even casuals like me to go off of. Thank you for the feedback.

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http://www.youtube.com/watch?v=go3Fh0zrvl4

been awhile since l uploaded

not much to say. l needed a match where l

lost

and this was perfect. made a poopload of mistakes toward the end because... well, l haven't figured that out yet. :sweatdrop:

anyway... watch, or what have you. critique is welcome but l wasnt really looking for it this time. (but its still welcome)

First round blew my mind, as I've come to expect of you lol. Is that 5cc loop optimal, or just for show? Because I feel that a regular lvl2 j.2c into frog combo would have given better damage and wind regen. Good shit on the last combo too.

Second round if you hadn't dropped the j.3bd you would've won I'm sure. After he blocked your TD, you could've went up and did some pressure to make him waste 50 heat on counter assault, not sure why you just summoned because you already had full wind. Instead he did use 50 heat but to get the advantage on you.

Don't know why you wind teched towards him after he burst at the beginning of the last round. Also your combos are fucking swag as usual, but you really should go for wind regen, like at 3:20. The extra damage is not worth it and you ended a bit too much in the corner with the frog oki. I also saw that missed gold burst you did, he would have eaten it lol.

But overall solid stuff as usual. Your execution is always something to behold.

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hmm, 5cc combo was a split second decision. l didnt think to do the j2c route, or perhaps l thought l would have dropped it. the combo l chose however was a decent one, only having one wind; best combo there would probably been 5cc j2c stuff and 2 more 5cc.

the td situation, that was actually part of the plan. l knew he would ice car to get after seeing him do it a few times (unrecorded). the plan was to wind pumpkin and do a ch combo into a no tech/tech mixup. it didnt work out as well because l ended up getting distracted by other options and it blew up in my face lol.

the wind after the burst was actually supposed to be air tech, but l miscalculated and fell to the ground while still expecting air tech. last bbl combo was also a fuckup, l knew it would drop when l did 2366a while frog was hitting but you know, netplay combos

l always appreciate you guys watching the vids because that's the whole point of uploading rightf? :)

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There isn't a lot of different George conbos or variation, the optimal stuff is pretty much all we have. You only get George combos after j2c level 2/3, bbl, or 5cc in the corner are the combo routes are very specific.

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ft10 between Psykotik's Carl and my Rachel.

Of what l hope is a solid way to go about the matchup, from both sides. From what to do's (don't get hit), to what not to do's (td with ada behind you). We're taking it to a whole new level. Yes... Shit. Just Got. Real.

now available on youtube

Shit Gets Real volume 1: http://www.youtube.com/watch?v=wMXHAXjuris&feature=youtu.be

Shit Gets Real volume 2; Ass-Wiping Action!: http://www.youtube.com/watch?v=5292Lfnq7_k

:thumbu:, :thumbd: cry, all acceptable.

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Cheers, I assume I should apply this in the corner too. I tend to keep missing 2A/B and opponents get away too easily.

@TD 11:30 Have you been watching too much CP videos? (there can never be enough N-O though)

You did use it afterwards for the BBL combo, I'm guessing for more height to do level 3 j.2C?

11:15 Noticed you used pumpkin for these situation quite a bit, why not just do a double jump C/B into 2D right away, using pumpkin first gives the opponent too much time to react to in coming pressure. Rewatching it, I notice it was a double jump already, but you get what I mean.

If they attempt to jump, j.C will get them, pumpkin black stun is quite poor.

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