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XDest

[CS2] Taokaka General Discussion

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Tao is a very situational character who strongly excels with solid pressure, good hit confirms, and the ability to utilize all of her movement options. Because of this, I don't feel that there is a "right" way to play Taokaka, so there isn't really a way to make a tutorial video. The key to excelling at Tao is to become good at the three things I mentioned. If you have any questions, I'd be happy to answer them from my experience with Tao, or if you'd like to post a video of your own gameplay, I or one of the other Tao players will certainly critique your own play if you ask for it.

Pretty much this, get more experience, play good players, get feedback, etc...

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I don't want Xie even muttering a sentence about Noel.

"These combos show off that her damage is reaching CS2 levels, but her safeness and ease of hitconfirming is reduced"

made me laugh so hard.

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I don't want Xie even muttering a sentence about Noel.

"These combos show off that her damage is reaching CS2 levels, but her safeness and ease of hitconfirming is reduced"

made me laugh so hard.

chill the fuck out lunakage.

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chill the fuck out lunakage.

I'm chill bro, that statement gave me a laugh I haven't had all week.

Working full time and school full time for two weeks didn't give me much time to laugh at anything lol

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Let's not shit up this thread too much, so let's just have a brief lesson in observational statements.

If something is bad, but worse later on, then was better previously.

Therefore, if something was -34 in CS2, but now -1000 EX, I could still say the "the level of safeness is reduced" and have it be a completely true and informed statement. Even if it wasn't safe before, it was more safe previously than it is now. Does that make sense to you?

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I never said that something was bad but got worse.

It just kinda stayed the same. lol, nothing really got worse, nothing really got better.

In regards to her Safeness and Ease of hitconfirming anyways.

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Staying relevant to Tao (among other characters):

I would argue that because you cannot Optic Barrel in the middle of your drive string, you lose some of the ability to stop your drive string randomly at more difficult to punish places. For instance, because Taokaka has no meterless reversal, Taokaka is forced to think "is it Optic Barrel time?" versus "is there another drive attack coming after this one?" while blocking your drive string until you run out of drive options.

Furthermore, I would argue that because you cannot Optic Barrel in the middle of your drive string, you lost some of the ease of hitconfirming when you airhit the opponent. I think this increases the difficulty of the Taokaka matchup in some ways, as you may have been relying on your drive to anti-air into big damage.

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Oh I definitely agree Xie, Noel did get worse in those aspects.

But that combo video didn't show off any of that off. Which is where I got that statement from. That's what made me laugh, it was like you were jumping the gun a bit.

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It was intentionally a broad, overarching statement regarding Noel from a conclusion I drew from watching the video, which was (direct quote): "With these new tools, Noel seems to be approaching the CS2 levels of firepower, albeit without the CS2 level of safeness and ease of confirmation."

While I find this to be clear, I understand how someone could misinterpret it. Maybe I'll write an entire paragraph next time?

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XDest is pretty good. He's the only one I've fought recently, though.

If you mean Japanese players, I can't say I "know" them, but I haven't seen any bad ones really, so just hit up the video thread.

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Hello everyone, I'm new to the BB scene however I'm not new to fighters since I came from the SF scene. I'm totally new to the system mechanics of the game so I've been reading over a lot of the tutorials both online and in game. So far Tao has been my choice since she has great mobility and solid combo potential.

The question really is, where do I really start with her? Basic combos would be the most obvious, but should I work on basic movement first before doing any sort of combos?

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If you're coming from the SF scene, then I would definitely recommend getting used to all of Tao's movement options. Tao is different from the rest of the cast because of her great mobility. Get used to using her drives, drive cancels, 3 jumps, and two air dashes. Also get used to cancelling your normals into other normals. Tao has a lot of options for her cancels which create very solid blockstrings and frame traps. Make sure to remember that her 5A, 5B, 5C, and 6A are all jump cancellable. Also important to note is that her air normals can reverse cancel as well (j.B can cancel into j.A, etc.). If you have any other questions, please feel free to ask.

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Thanks for the quick input. Would you say the combos in challenge mode are sufficient enough when it comes to battle? Or would you say that experimenting with her different movesets give me the extra potential needed?

Right now I'm just trying to feel her out so doing the challenge mode combos are working. I presume that they're her B'n'B correct?

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Those are her BnB combos for CS2. For now, I'd say learn the combos, then practice hit-confirming into them. IIRC, some of the challenge combos can be impractical because they'll only work at a particular spacing or with an awkward starter

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So of all the challenge combos, which would you say would be used consistently during matches? What combos should I really practice? Since you mentioned some of them being impractical I wouldn't want to learn a combo that would not be as consistent as opposed to others.

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I would say challenges 7-9, and the aerial ender from challenge 10 are the combos I always use. Note: getting a 2C fatal counter (in challenge 10) will probably never happen. The majority of Tao's damage will come from the j.8D~A loop, the aerial ender, and AB2 combos

EDIT: The ender of challenge 10 is the same as 8. So the most important two challenges to get are 8 and 9

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Alright will do. That is much appreciated. I'm not going to jump into frame data just as yet since I'm still totally new to the mechanics of the game. For now I'll work on fundamentals and getting the timing down with the combos you mentioned.

I really like #5 as well (her throw combo) so I'll practice that along with 7-9

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The Challenge #5 combos are both good launchers, but remember that j.C>jc>j.C>jc>j.C>Cat2 is not the best juggle to do with Tao. You are much better off with j.8D~A.

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I wonder if she'll get funnier in cp... Csex may be nicely ballanced, but tao got remarkably boring without her midscreen loops and damage. To me at least.

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http://www.youtube.com/watch?v=9TfRz2pdX-c&feature=plcp#t=4m47s

What does the yellow Tao do after 236C to end the combo early? I'm pretty sure it isn't something like 2D~A... thanks

Also, you guys have any tips for doing j236B spam in AB2 combos? I haven't really tried them yet, but they seem quite difficult.

thanks again.

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http://www.youtube.com/watch?v=9TfRz2pdX-c&feature=plcp#t=4m47s

What does the yellow Tao do after 236C to end the combo early? I'm pretty sure it isn't something like 2D~A... thanks

That's Trick Edge, inputs I think Kinji used was [2]7D > 2.

Tao has her back turn to which ever way she jumps to, so a 2 follow up leaves her in front of them again.

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That's Trick Edge, inputs I think Kinji used was [2]7D > 2.

Tao has her back turn to which ever way she jumps to, so a 2 follow up leaves her in front of them again.

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