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4r5

[AC] Johnny vs May

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Fighting back on wakeup is rough =/

basically, don't do it.

somewhere in the footage from my casuals against phaethon h in november, there's a part where i try a wakeup super and it clashes with may's 6P.

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I havent read all of the posts here, but if no one else knew : At the start of the match, johnnys 5h beats everything May has besides her 3K, her 3k can be beaten by johnnys 2d and 3h (as far as i can tell at least, correct me if im wrong) getting ahead in the pressure game in this fight is really helpful, so the opening attack can change alot.

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I havent read all of the posts here, but if no one else knew :

At the start of the match, johnnys 5h beats everything May has besides her 3K, her 3k can be beaten by johnnys 2d and 3h (as far as i can tell at least, correct me if im wrong)

getting ahead in the pressure game in this fight is really helpful, so the opening attack can change alot.

quite true.

but keep in mind that because of 5h's range and relatively slow startup, may can slashback it if you get too predictable (take it from someone who's had many a 5h slashbacked on round start).

the only other ways i like to open rounds against may is to either dash or iad back. coins are generally too risky (as they don't really beat anything she has) and most of your other pokes won't reach her at that distance.

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Wow, if you get SB'ed a lot during the start of a match, it sure means you are getting too predictable ! Nevertheless it shouldn't be too bad even if she SB as you can MC it and she should be too far to punish.

Your grab also stops her 2D/2[D] mixups/pressure and whatnot, which is why I rely more on grabbing her than retaliating with strikes.

This can get you killed as a at least decent May player will use it from far away enough no to be thrown. Besides, May can do it on your wakeup and time it so you don't have time to hit her, except with the OD. In that case, 1-f jump or backdash are better solution if you can't/don't want to distinguish the 5D/[5D] (not 2D or I misunderstood you).

Trying to hit/grab someone as they try some tick throw setup can be dangerous depending on the setup and your guard (IB, SB, FD or normal). Besides, if she 5K, it will stuff you as it is unthrowable.

It may be best sometimes to evade (1-f jump or backdash). Most of the time I'd rather be safe than sorry and prefer evading then go back to zoning rather than try a lucky hit (random hit, vive les pif mes amis) in her strings.

But once again, that is not an absolute rule "always do this, never do that" as she has counter-measure, she could also just run then either throw/airthrow you.

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How does anyone even have the meter to SB anything at the start of a round?

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How does anyone even have the meter to SB anything at the start of a round?

Maybe they received free tension from a Raskyoko (sp?).

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If a johnnys disrespecting someone with a taunt at the end of a round, the opposing player should start the fight with an overdrive, not a slashback :P

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Killerwatt, you mean Rakusyo (as written ingame)/Rakushyo. Not necessarily, she could also walk forward a little before SB Johnny's 5HS. But let's not stray too much from the original "vs May" discussion shall we.

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