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Urichinan

[CS2] Platinum vs. Litchi

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Punishes:

Litchi is a fairly safe character, her Drive allows her to set and launch her Staff during pressure to make a lot of her moves and pressure strings safe. So punishing her can be difficult at times, so you need to be on your toes and watch for the holes in her strings.

Below is a list of moves that can be punished and the best moves for punishing them (Some are just ways to escape):

With Staff:

  • 4D[m], IB: 5A
  • j.2D[m] (First hit only), IB: 5A
  • Tsubame Gaeshi (623D[m]): Dash > 6A, Dash > 5C, 236B, 5D (Cat Mace)
  • Tsubame Gaeshi (623D[m]), IB: Dash > 6C, Dash > 2C

    • ItsuuB (41236D~B[m]): Run, Back Dash
    • ItsuuB (41236D~B[m]), IB: Super Jump, Dash > 2B, Dash > 5C, Dash > 6A, 5D (Cat Mace)

      • ItsuuC: Jump, Back Dash, Run, Dash > 5C, Dash > 2B, 5D (Cat)
      • ItsuuC, IB: 236B

        • 5B[m] > 5C, IB: 5D (Bat), 632146C
        • 5B[m] > 3C, IB: Jump, 6C, TK j.236C > j.B, 236B, j.D (Cat Mace), 5D (Bat), Throw
        • 2C[m] > 5C: 5D (Bat), 632146C
        • 5C[m] > 3C: 6C, 5D (Bat)
        • 5C[m] > 3C, IB: Jump, TK j.236C > j.B, 236B, j.D (Cat Mace), Throw

        Staffless:

        [*]Haku (236A): 5A, 2A, 6A, 5B, 2B, 5C, 3C, 5D (Cat Mace/Bat)

        [*]Hatsu (236B): 5A, 2A, 6A, 5B, 2B, 5C, Dash > 2C, 6C, 3C, 5D (Cat Mace/Bat), 236B

        [*]Chun (236C): 5A

        [*]Chun (236C), IB: 5C

        (NOTE: TK Chun is safe on block, so it can't be punished, but grounded Chun and Followup Chun are unsafe)

        Anti-Airing:

        6A is your go to anti-air for this match-up. Litchi's only jump-in with the Staff is j.B, in order to land with this Litchi has to be quite close to the opponent, so 6A will always be able to get her when she's at this range. Without the Staff Litchi is probably going to be using j.C because it has a bigger hitbox, but she still has to be very close for this to land. So remember, 6A is your friend against jump-ins.

        Against cross-up j.2D you can actually 2C on reaction (It will hit behind you) and you can get a free Counter Hit, but this only works if you see it coming.

        Watch out for her glide throw because she'll be coming in very fast and most of the time you won't have time for 6A, however 5A can catch her if you're fast enough.

        Zoning:

        Missiles are good for getting in, but Litchi's super jump is really high and she can get over the Missiles very easily. Bombs are the best projectiles to use against Litchi, the angle that she throws the Bombs will keep Litchi from being able to jump over them and because they hit multiple times you don't have to worry about Litchi relaunching the Staff to stuff your projectiles.

        Strategy:

        This is primarily a mid-ranged match, you'll be doing a lot of poking with 2B, 5C, 3C and j.C. The main focus is to stay on your toes and be very patient. Litchi's rushdown is one of the best in the game and her mix-up is extremely tight, however, she lacks a lot of defensive options, so keeping her locked down is rather easy. Litchi and Platinum are very close to one another in quite few areas of zoning and poking, but ultimately Litchi has the better poking game. One good think to take note of is that Platinum's 2B goes under Litchi's 6B[m], which is her main poke. So you can very easily punish her poking game with 2B. You need to keep a strong neutral game and play it safe. Both characters rely a lot on momentum, so the main focus is for you to always be the one controlling the match. Always be watching out for what your opponent is doing and try to adapt to the situation, Litchi has a wide range of tools and she's good in almost any situation, so be prepared to switch up your playstyle on the fly.

        Item Strategy:

        Cat Mace, Bombs and the Bat are probably the most important items in this match-up. Litchi's rushdown and mix-up game is very strong, but she has very large gaps in most of her Staff normals and Platinum can IB > Bat through them, it's also very useful for when she's doing Staff recall pressure strings.

        The Cat Mace is Platinum's greatest poke, it's very fast, covers a massive range, deals good damage and leaves the opponent in a tech state. Allowing Platinum to reset the momentum of the match, which is the most important aspect of this match-up. Cat Mace beats a lot of Litchi's pokes clean and will beat her out in air-to-air situations when she's approaching with j.C[m]. Make sure you use it wisely though, because without it Litchi returns to being on top of the poking game.

        Because of Platinum's Bombs hitting twice, even if Litchi hits them with her Staff Recall they'll continue to go through and make contact with her and cause the explosion, making them more useful then the Missiles when up against Litchi. Because of the arc in which the Bombs travel Litchi can't Super Jump and IAD through them and begin her rushdown game. But use them sparingly, because they're easy to punish.

        Character Specific Details:

        Litchi is a very strong character who handles well in pretty much any situation she's put in, the only area where she really lacks is the defensive area. Otherwise she's solid through and through. Litchi's biggest strongpoint is in Daisharin corner Oki, her corner game with Daisharin creates an almost impossible to block mixup game with total lockdown. If she gets a successful mixup with Daisharin going she can begin her next combo and reset the whole process, this is extremely dangerous and is almost inescapable by most characters.

        Other Details:

        [*]Platinum's 2B goes under Litchi's Counter Assault

        [*]j.236AXXX has to be delayed a very long time after 22C > 5C > Air Combo 1 in order for all three hits to connect

        [*]6A > 236B in juggles needs to be delayed during highly prorated combos or else she'll tech

        [*]OTG 6A > 22C does not work on Litchi

        [*]Litchi doesn't wallbound after Platinum's Back Throw in the corner

        [*]Litchi can kara-throw from 6B and 6C[m]

        [*]Litchi can glide throw from an airdash

        [*]After Air Hatsu > Chun Litchi can setup a vortex

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I updated the thread, let me know if you guys see any mistakes.

And by all means, please start the discussion...

great start Urichinan, i truly appreciate it. Just not too long ago i got wrecked by Donavanime's Litchi because i had no idea what to do XD

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Litchi's biggest strongpoint is in Daisharin corner Oki, her corner game with Daisharin creates an almost impossible to block mixup game with total lockdown

I wouldn't say impossible. At least it isn't invisible like some of Rachel and Jin's mixups. :gonk: Litchi's overheads are pretty seeable imo, and the average Litchi player is just going to do something fluffy like 6A 5 times anyway.

btw, Litchi can do a double overhead staffless (i.e. during Daisharin) 6A > Chun. Watch out, that shit is Pringles if you don't expect it.

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I wouldn't say impossible. At least it isn't invisible like some of Rachel and Jin's mixups. :gonk: Litchi's overheads are pretty seeable imo, and the average Litchi player is just going to do something fluffy like 6A 5 times anyway.

btw, Litchi can do a double overhead staffless (i.e. during Daisharin) 6A > Chun. Watch out, that shit is Pringles if you don't expect it.

Almost impossible, meaning it's like 8/10 times you'll get hit during the mixup.

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Almost impossible, meaning it's like 8/10 times you'll get hit during the mixup.

This is true. I'm probably a biased source anyway.

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LIES.

Another thing to watch out for, Litchi can do a staffless 2D cross-under (just like Plat 2A cross-under) after any air combo that ends with a Chun (236C). It's like Platinum's except better, safer, and faster with more options afterward...actually I think I just described Litchi in general.

Yeah, I forgot to mention that. :P Also, it's okay to be biased, when I was testing this match-up to see what could be punished and I learned how unsafe some moves/strings were, I was like "I realllly don't want to let people know how unsafe this is because I like to use it!" heh. *high five Litchi mains*

I also need to note that Litchi can kara-throw from 6C[m]. =/

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