Zeron_X25 Report post Posted October 7, 2011 Ah I see. Now I'm just looking for flashy weak combos for ending a match. One of my favorites is 214D~B(CH OR FC)>5D~A>623D>RC>5D~A>623D>RC>5D~A>6D~A>623D Hmmm... ok lemme try one. 214D~B FC > 6D~A > j.7D~A > 623D > j.6D~A > 5D~A > 66D~A > 623D > dash 3C > Ressenga Lv1 Share this post Link to post Share on other sites
Beening Report post Posted October 8, 2011 Hey, just for clarification, the combos ending with 623D>J.C.>j.6D~D>2C. How do you know when to do the jump? Hazama either just does 2D or it doesn't Red combo. Is it possible off 6D>4D>623D? or do you need to add a j.6D before Hungry Coils? If it doesn't matter then I just don't get the timing but I want to know if certain combos CAN do it before I stress on timing. I know some people here helped me earlier but I just need to know what combo pathways can do it since for some reason I can do most of it from a normal 236236B but I have a harder time from a fatal counter which sounds wacky. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted October 8, 2011 Hey, just for clarification, the combos ending with 623D>J.C.>j.6D~D>2C. How do you know when to do the jump? Hazama either just does 2D or it doesn't Red combo. Is it possible off 6D>4D>623D? or do you need to add a j.6D before Hungry Coils? If it doesn't matter then I just don't get the timing but I want to know if certain combos CAN do it before I stress on timing. I know some people here helped me earlier but I just need to know what combo pathways can do it since for some reason I can do most of it from a normal 236236B but I have a harder time from a fatal counter which sounds wacky. Is it possible to do 6D>4D>623D>j.6DD? In CS1, yes In CS2, no. You should start the jump the moment the opponent falls to the ground and does a small bounce. Share this post Link to post Share on other sites
mikenapalm Report post Posted October 9, 2011 In CS1, yes In CS2, no. You should start the jump the moment the opponent falls to the ground and does a small bounce. I look at Hazama for this one. The animation for 623D has Hazama turning around to throw the opponent, then he turns his back to them while the chain retracts. After that he turns around once more to face them after the move is finished. Watch for the last turn around then hit jump and you should get it. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted October 9, 2011 I look at Hazama for this one. The animation for 623D has Hazama turning around to throw the opponent, then he turns his back to them while the chain retracts. After that he turns around once more to face them after the move is finished. Watch for the last turn around then hit jump and you should get it. I use that for the 5C > 623D > dash 3C > Mizuchi ender for the relaunch not the j.6D. But I guess that works? I don't look for animation cues for j.6D. I feel it. I can do it with my eyes closed if I close them just when 623D hits. Share this post Link to post Share on other sites
mikenapalm Report post Posted October 9, 2011 I'm still learning it, so I haven't gotten the timing down past like 70%. That visual cue has helped me a lot with learning it though. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted October 9, 2011 70% is pretty good though. Share this post Link to post Share on other sites
jamal313 Report post Posted October 11, 2011 1) 214D~C(1 and 2): 6C (66 optional) 5C(2) 2C(delay) 6DA 4DA jump back j7DA 623D3 jump forward j6DD 66 6C 66 2C jCx5 5C 623D OR jC x5 j214B im stuck @ the bolded part. i jump forward but hazama ouroburos goes right through the dummy and the dummy recovers......any tips? Share this post Link to post Share on other sites
mikenapalm Report post Posted October 11, 2011 Look at the 4th and 5th posts above yours. Share this post Link to post Share on other sites
Beening Report post Posted October 14, 2011 In CS1, yes In CS2, no. You should start the jump the moment the opponent falls to the ground and does a small bounce. I look at Hazama for this one. The animation for 623D has Hazama turning around to throw the opponent, then he turns his back to them while the chain retracts. After that he turns around once more to face them after the move is finished. Watch for the last turn around then hit jump and you should get it. Thank you guys so much, it really helps when I have some frame of reference. I also wasn't sure what combos were capable of doing it so I was really frustrated. I will keep practiceing. I appreciate it! Share this post Link to post Share on other sites
Rohugh Report post Posted October 15, 2011 6C has zero repeat proration. On Rachel, with any starter, you can get six 6C reps but on the rest of the cast, it can only happen after a FC flash kick > Houtenjin.Wait, so you can 6C rep against any character after a blue aura 214D~B and Houtenjin? Must try that... Share this post Link to post Share on other sites
Zeron_X25 Report post Posted October 15, 2011 Wait, so you can 6C rep against any character after a blue aura 214D~B and Houtenjin? Must try that... Yes you can. Share this post Link to post Share on other sites
Warriorkiller Report post Posted November 5, 2011 I saw on youtube and PSN that some people where doing 214~C after 214D~B, so I tried it and was able to do it, then did the usual combo however, on jin at least, I couldn't do the j8.D, it either wouldn't connect or he could tech instantly, I tried for like 30 minutes, never was able to land it, even though normally I have no problem to land it... Is it actually possible to do or what? I do the folowing: 21D~B(lvl 1), 66, 214D~C very short dash, 6C, 66, 5C, 2C 6D~A, 4D~A j8.D also I wasn't able to follow up with 214D~C with a lvl 2 214D~B, can we or does the lvl2 take hazama back to much? Share this post Link to post Share on other sites
someonewhodied Report post Posted November 5, 2011 You cant add the j.7/8D~A. Check the frame data for hazama. Just do 214D~B>66214D~C>66C>66>5C>2C>6D~A>4D~623D>663C>632146C There are much better combos for fatal 214D~B though 214D~B(2)>[optional] 5D~A>66D~A>[66 only IF used 5D~A]4D~A>j.7D~A>623D>9j.6D~D>66C>66>5C>2C>6D~A>4D~623D>663C>632146C 214D~B(2)>7j.6D~D>66C>66>5C>2C>6D~A>4D~A>j.7D~A>623D>663C>632146C Also, i found a hilarious 3C(CH) Combo 3C(CH)>214D~C>5C(2)>Wait a tiny amount of time>2147B>5C(2)>2C>6D~A>4D~A>j.7D~A>623D>9j.6D~D>66C>66>5C(2)>2C>6D~A>4D~623D>663C>632146C. It looks like this: http://www.youtube.com/watch?v=8dgeOkotl7Q And yes i realize replacing 5C(2)>2147B with 6C does a total of 300 more damage, but it looks cooler this way. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted November 6, 2011 Hazama 10k midscreen combo: http://www.youtube.com/watch?v=axraUUC-R1U If anyone knows if I can get more damage off of it, tell me and I'll make another video. Goal of video: 1- Use at least two 6As. 2- Triple relaunch. Hope you enjoy fedoramen. Share this post Link to post Share on other sites
someonewhodied Report post Posted November 7, 2011 Hazama 10k midscreen combo: http://www.youtube.com/watch?v=axraUUC-R1U If anyone knows if I can get more damage off of it, tell me and I'll make another video. Goal of video: 1- Use at least two 6As. 2- Triple relaunch. Hope you enjoy fedoramen. after a 6A i think you can do 5C>6C>66>5C>2C>2147B>5C>2C>Chain combo. It works for shorter combos, not sure if proration will mess up later parts of the combo or not. also, if you are like me and mess up j.5B>j.5CC>dj.5CCCCC like i do for other combos, you can do j.2C>dj.5CCCCC off of a 4D~D and it will cost you less than 20 damage if you use it as an ender to a longer combo. Also for hilarity, you can do 3C(CH)>214D~C(2)>2C(or 5C(2) but not both)>2D~A>4D~D>j.2C>dj.5CCCCC>j.214B Its really useless except for a kill combo, its just hilarious having hazama turn around in the air between spammy attacks Share this post Link to post Share on other sites
Sputnik Report post Posted December 7, 2011 After a CH AA 2C what should I be trying to follow up with? I've been doing 6D > 623D > 663C > 214D~A but it seems like there is time to set up something better Share this post Link to post Share on other sites
Shazam Report post Posted December 7, 2011 It depends on spacing really... on trade you want to go for 623d on clean hit you can do 6d, 4d -> 623d or air combo sometimes you want to omit 6d and do 4d into air combo instead 2c ch near the corner means a ton of damage, you could also rapid 2c > 623d into a nice combo but it all depends on where you are on the stage hope I helped Share this post Link to post Share on other sites
someonewhodied Report post Posted December 10, 2011 after a 2C CH, you can back up a bit>6D~A>4D~A>7j.8D~A>623D>9j.6D~D>66C>665C>2C>6D~A>4D~623D>663C>Distortion Ender. Share this post Link to post Share on other sites
Zeron_X25 Report post Posted December 10, 2011 after a 2C CH, you can back up a bit>6D~A>4D~A>7j.8D~A>623D>9j.6D~D>66C>665C>2C>6D~A>4D~623D>663C>Distortion Ender. If you have meter, the optimal thing to do is to Jakou > dash 3C > Houtenjin Share this post Link to post Share on other sites