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LunaKage

[CSE] Noel Vermillion C-C-C-COMBO COMPILATION!!!

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Throws:

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1. 6B > B+C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.2k/51)

Small typo here unless 6B > B+C is intended.

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Small typo here unless 6B > B+C is intended.

DEM PURPLE GRAB COMBOS!!!

Nah I fucked up, I'll fix it now.

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Hey I actually made something that works. I think. I have tried it a bunch of times(on Ragna) and it seems stable. I am no combo guru after all.

Requires 50 Heat(corner): 6D > RC > 6C(2) > 6C > 5D > Bloom Trigger > 6C > 4D > d.6C > Assault Through > 6C > OB(A) > 6C > j.D > d.6D > d.5B > d.6B > Bloom Trigger/Fenrir (4730/5550~ respectively).

You can't do both enders. One or the other. I think that's pretty good damage for not having Silencer in there at all. I also realize this is hardly an optimal combo.

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Try Instead:

6D > Rapid > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(Last Hit Only)

Should do more damage and allow for Fenrir at the end after Bloom Trigger. Also for shits and giggles:

CH 6D > Reload > 5A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(Last Hit Only)

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Try Instead:

6D > Rapid > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(Last Hit Only)

Should do more damage and allow for Fenrir at the end after Bloom Trigger. Also for shits and giggles:

CH 6D > Reload > 5A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(Last Hit Only)

I'll try that tomorrow after work. I thought about adding more inputs but it got really unstable near the end of it. I wasn't sure it would handle anything more. Same results on counter-hit even. Noel doesn't need CHs I guess.

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***Update***

Added Special Move starter corner combos, as well as optimal Midscreen and corner Gold Burst and Guard Break combos.

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Corner combos off of A starters, B starters, C starters, and Throw starters have been added to the OP.

Once I update the Drive corner combos, this thread's OP will finally be done.

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And that would be...? ^_^

Actually learning combos, especially the new Haida.

I never really spent more than a solid hour or two in the lab for this game. I just watch a disgusting amount of matches and since I know normals I copy what I see. But I'm determined to learn this new Haida before P4A comes and I basically forget Blazblue exists. Or even better before the Skullgirls patch...

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Actually learning combos, especially the new Haida.

I never really spent more than a solid hour or two in the lab for this game. I just watch a disgusting amount of matches and since I know normals I copy what I see. But I'm determined to learn this new Haida before P4A comes and I basically forget Blazblue exists. Or even better before the Skullgirls patch...

oh ok i got cha. well yeah id say if you play noel but was bored with her i think learning the new haida loop with keep some noel mains reinterested to play again or try with the loop included in their play style and its actually fun to use it too. ive been using it for almost 2 months now and its kept me pretty active in bb up to this point but thats just me

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I see a wild mariko, why you dodging my invites! D:

I'm taking organic chemistry over the summer. 1 Exam a week. Orgo I is 4 weeks as is Orgo II. It's insane and I probably won't go back to get my PS3 till evo weekend, that's the weekend that I have a break. Or the weekend before that.

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OK guys, this isn't the thread for that. Take it to PMs or NVG if you wanna chit-chat.

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Hey guys, anybody found something interesting for corner j.4D start up ?

I found these, but I m not too happy with it... because I don't know how to get more damage from a fatal counter hit one. I basically do the same combo, fatal or not

corner in the back :

j.4D > d.6A > d.6C > d.214D > 66 6A > 6C(2) > j.D > d.4D > d.236D > 6C > 22BBBBBBC > 66 6C > 4D > d.6A (whiff) > d.5B > d.5D > d.5C > d.236D (4k6 /55)

corner in fron of Noel :

j.4D > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > j.D > d.4D > d.214D > 66 6C > 22BBBBBBC > 66 6C > 4D > d.6A (whiff) > d.5B > d.5C > d.236D (4k5 /52)

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remember that on fatal, you can link Spring Raid > 6C on everyone in the cast.

so basically, if you're opponent is in the corner you can:

j.4D Fatal > d.6C > d.2D > d.623D > 6C(2) > 66C > j.D > d.4D > d.214D > 446C > 22C~66 > 6C > 236A > 66C > 4D > d.6A(Whiff) > d.5B > d.6B > d.5C > d.236D

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Um, does anyone know any good 4D (FC) enemy in the corner RC combos? I find myself FC sometimes in the corner with some dead-weight meter, so I was wondering if there was any way to maximize my damage with a RC.

So far, all I got is:

4D (FC) > d.6C > d. 2D > RC > 3C > 22B~C > 66 > 6C > 6D > 4D > AT > 446C(2) > 6C > 5D > 236D > 6C > 236A > 6C > j.D > d.6D > d.5B > d.6B > d.5C > BT

Total Damage: 6.7-6.8k-ish (7.6k w/ Fenrir)

Total Heat Gain: 56

So, are there any better combos or improvements to this one? I was messing around by adding Thor after the 446C, but I failed to find anything else better than the first one I made up.

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