LunaKage Report post Posted October 7, 2011 1. Midscreen Combos ***NOTES*** - If you want to add a Fenrir to any of the combos with a j.D combo ender, then you can instead use the ender: j.D > d.6D > d.5D > d.5C > d.6B > Fenrir to add an extra 700-900 damage. - When fighting Arakune, the midscreen ender of "j.D > d.6B > d.6C > d.5B > d.5C > d.236D" will NOT work, so instead you can use "j.D > d.6B > d.6C > d.5D > d.5C > d.236D" - If a combo is listed as having a different ender than usual, it is most likely because a drive move that is featured in the ender was already used once in the combo, make sure you follow these listed enders by the book in that situation. In most cases, these modified enders don't use the maximum amount of drives in a string, so feel free to include d.6B > Fenrir to add a super to the combo, even if d.6B was already used in the combo, as long as the d.6B hits, Fenrir will always connect, and Fenrir's minimum damage isn't affected by same move proration. - The Below combos that include Silencer(22B), are tested on Ragna with the maximum amount of 22B hits possible on his hitbox, unless stated otherwise. As such, on other characters, the damage and heat values may be slightly different due to less possible 22B hits on their hitbox. A Moves: 5A: 1. 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/32) 2. 5A > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/33) 3. [Crouching Hit] 5A > 2C > 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/46) 4. [Crouching Hit] 5A > 5A > 2B > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/44) ---Rapid--- 1. 5A > 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/27) 2. 5A > 5A > 2B > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/27) 2A: 1. 2A > 5B > 2B > 2C > 5C (1.3k/11) 2. 2A > 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/34)[Character Specific] 3. [Crouching Hit] 2A > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/43) 4. [Crouching Hit] 2A > 2A > 2B > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/44) ---Rapid--- 1. 2A > 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/25) 2. 2A > 2B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/28) 6A: 1. [Ground Hit] 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/31) 2. [Anti-Air] 6A > sj.C > j.B > dj.B > dj.C > dj.236C (1.9k/25) 3. [AA Counter] 6A > IAD > j.C > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/30) 4. [AA Counter] 6A > Throw Whiff > 662A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.2k/29) 5. [AA Counter] 6A > Throw Whiff > 665B > 5C > sj.C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.4k/28) j.A: OVERHEAD 1. j.A > 665A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/33) 2. [Airdash] j.A > j.A > j.B > 665A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.3k/36) 3. [Crouching Hit] j.A > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.7k/45) d.5A: 1. d.5A > d.6A > d.6C > d.6D > 236D (2.1k/17) 2. d.5A > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.1k/39)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6A: 1. d.6A > d.6C > d.6D > d.5D > d.236D 2. d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.3k/37)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B . d.5D > d.5C > d.236D (3.2k/40) B Moves: 5B: 1. 5B > 2C > 5C (1.3k/8) 2. 5B > 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/35) 3. [Counter Hit] 5B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/41) 4. [Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/44) ---Rapid--- 1. 5B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/28) 2B: LOW 1. 2B > 5B > 2C > 5C (1.4k/10) 2. 2B > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.7k/32) 3. [Counter Hit] 2B > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/41) 4. [Crouching Hit] 2B > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/44) ---Rapid--- 1. 2B > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3k/28) 6B: OVERHEAD (Forces Crouch On Hit) 1. 6B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/47) j.B: OVERHEAD 1. j.B > 66 > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/34) 2. [Crouching Hit] j.B > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.9k/46) 3. [Airdash] j.B > j.C > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/36) d.5B: 1. d.5B > d.5C > d.6C > d.6D > d.236D (2.4k/19) 2. d.5B > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.2k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6B: OVERHEAD (All Combos Also Work On Standing) 1. d.6B > d.5C > d.6C > d.6D > d.236D (2.3k/19) 2. d.6B > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.2k/36)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. d.6B > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.1k/38) C Moves: 5C: 1. 5C > 2C (1.1k/6) 2. [Counter Hit or Crouching Hit] 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/42) 3. [Crouching Hit] 5C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/45) ---Rapid--- 1. 5C > 2C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/26) 2C: LOW 1. 2C > 5C (1.1k/6) 2. [Counter Hit or Crouching Hit] 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/42) 3. [Crouching Hit] 2C > 5C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/45) ---Rapid--- 1. 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/26) 6C: 1. 6C > 2C > 5C (1.4k/8) 2. [Crouching Hit] 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.6k/44) 3. [Counter Hit] 6C > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.8k/45)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 4. [Counter Hit] 6C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/44) 5. [Counter Hit] 6C > 214A > 66A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (5k/45)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* ---Rapid--- 1. 6C > 2C > 5C > Rapid > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.8k/28) 3C: LOW 1. 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/36) 2. 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/39) j.C: 1. j.C(3) > 66 > 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3k/35) 2. j.C(3) > 66A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.2k/34) 3. [Crouching Hit] j.C(3) > 66C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/47) d.5C: 1. d.5C > d.6C > d.6D > d.5D > d.236D (2.8k/19) 2. d.5C > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.8k/38)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. d.6C: 1. d.6C > d.2D > d.5D > d.6D > d.236D (3k/19) D Moves: 5D: 1. 5D > d.5C > d.6C > d.6D > d.5D > d.236D (3k/22) 2. 5D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.7k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 5D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.6k/43) 4. [Counter Hit] 5D > Reload > 66B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.6k/49) ---Rapid--- 1. [standing Hit Only] 5D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.9k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 5D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.6k/35) 2D: 1. 2D > d.5C > d.6C > d.6D > d.5D > d.236D (2.6k/22) 2. 2D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.2k/41)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 2D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.1k/43) 4. [Counter Hit] 2D > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.2k/35) ---Rapid--- 1. [standing Hit Only] 2D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.3k/40)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 2D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4k/38) 6D: LOW 1. 6D > d.6C > d.5D > d.5C > d.6B > d.236D (2.8k/21) 2. 6D > d.6B > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.5k/41) 4D: 1. 4D > d.5C > d.6C > d.6D > d.5D > d.236D (3.1k/22) 2. 4D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (4k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. 3. 4D > d.6A > d.6D > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.8k/43) ---Rapid--- 1. 4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (5.1k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.9k/37) ---FATAL--- 1. 4D > d.6C > d.2D > d.623D > 66C > 236A > 66C > j.D > d.6D > d.6A > d.6B > d.5C > d.236D (4.5k/40) 2. 4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (5.1k/55)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. 4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (5.3k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. j.D: 1. j.D > d.5A > d.6A > d.6C > d.6D > d.236D (2.6/20) 2. [Counter Hit] j.D > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.5k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. [Counter Hit] j.D > Recover > 66B > 6C > 2C > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/47) j.4D: LOW 1. j.4D > d.5C > d.6C > d.6D > d.5D > d.236D (2.8k/21) 2. j.4D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.5k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Opponent Only] j.4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.7k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. j.4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/37) ---FATAL--- 1. j.4D > d.6C > d.2D > d.623D > 66C > 236A > 66C > j.D > d.6D > d.6A > d.6B > d.5C > d.236D (4k/40) 2. j.4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.5k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 3. j.4D > d.6C > d.2D > d.623D > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (4.7k/51)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. d.5D: 1. d.5D > d.5C > d.6C > d.6D > d.236D (2.3k/19) 2. d.5D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5B > d.5C > d.236D (3k/38)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Hit Only] d.5D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/36)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.5D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.7k/37) d.2D: 1. d.2D > d.5C > d.6C > d.6D > d.236D (2.4k/19) 2. d.2D > d.6A > d.6D > d.6C > d.623D > 66C > 236A > 66C > j.D > d.6B > d.5D > d.5C > d.236D (3.3k/40)[Character Specific] Does Not Work On: Rachel/Litchi/Taokaka/Arakune/Tager/Bang. ---Rapid--- 1. [standing Hit Only] d.2D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.4k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.2D > d.6A > d.6C > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/35) d.6D: LOW 1. d.6D > d.5D > d.5C > d.6B > d.236D (2.1k/17) 2. d.6D > d.6B > d.5C > d.6C > d.623D > 66C > 236A > 66C > j.D > d.5D > d.5C > d.236D (3.1k/38) d.4D: 1. d.4D > d.5C > d.6C > d.6D > d.236D (2.3k/19) ---Rapid--- 1. [standing Hit Only] d.4D > d.6A > d.6C > Rapid > 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (4.2k/39)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. d.4D > d.6A > d.6C > d.2D > Rapid > 3C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.236D (3.9k/37) Throws: B+C: FORWARD GRAB 1. B+C > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. B+C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/40) 3. B+C > 214A > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.9k/41)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* 4B+C: BACKWARD GRAB 1. 4B+C > 214A > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/41)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 4B+C > 214A > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.5k/40) 3. 4B+C > 214A > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.9k/41)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* j.B+C: AERIAL GRAB 1. j.B+C > 2B > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.5k/42)[Character Specific] Does Not Work On: Makoto 2. j.B+C > 2A > 2A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/41) *Combo Data Taken From Makoto, since she's the only character you would want to do this combo on.* 3. j.B+C > 66A > 6C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.6k/42)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen/Tager. *Combo Data Taken From Taokaka* Share this post Link to post Share on other sites
LunaKage Report post Posted October 7, 2011 2. Corner Combos ***NOTES*** - When fighting Makoto, the corner ender "j.D > d.6D > d.5B > d.6B > d.5C > d.236D" will always make Bloom Trigger connect with both hits, after some combos this will cause Makoto to tech in the air, meaning that you cannot follow it up with Fenrir. To make up for this ALWAYS use d.5C > Reload when not using a super, and ALWAYS use j.D > d.6D > d.5B > d.6B > Fenrir when ending in a super just to be safe. A Moves: 5A: 1. 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/56) 2. [Crouching Hit] 5A > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/61) 3. [Air Hit] 5A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4k/51) ---Rapid--- 1. 5A > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.6k/37) 2. 5A > 2A > 2B > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3k/40) 2A: 1. [Crouching Hit] 2A > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/61) 2. [Air Hit] 2A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4k/51) ---Rapid--- 1. 2A > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.6k/37) 6A: 1. 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/55) 2. [Counter Hit] 6A > Throw Whiff > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/55) 3. [Counter Hit] 6A > Throw Whiff > 2A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.3k/45) j.A: OVERHEAD 1. j.A > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/58) 2. IAD j.A > j.A > j.B > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3k/49) 3. [Crouching Hit] j.A > 66C > 2C > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/63) d.5A: 1. d.5A > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.5k/48) d.6A: 1. d.6A > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.8k/47) B Moves: 5B: 1. [Counter Hit] 5B > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/59) 2. [Counter Hit] 5B > 236A > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.5k/53) 3. [Crouching Hit] 5B > 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5k/60) 4. [Crouching Hit] 5B > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.1k/62) ---Rapid--- 1. 5B > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.7k/49) 2B: LOW 1. 2B > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.1k/57) 2. [Counter Hit] 2B > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/60) 3. [Crouching Hit] 2B > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/63) ---Rapid--- 1. 2B > 2C > Rapid > 66A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.8k/37) 6B: OVERHEAD (Forces Crouch On Hit) 1. 6B > 6C > 2C > 3C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.2k/62) 2. 6B > 6C > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.4k/66) j.B: OVERHEAD 1. j.B > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.1k/58) 2. [Crouching Hit] j.B > 66C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/61) d.5B: 1. d.5B > d.6A > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (3.6k/49) d.6B: OVERHEAD (All Combos Also Work On Standing) 1. d.6B > d.6C > d.6D > d.236D > 66A > 6C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.5C > d.236D (3.5k/45) C Moves: 5C: 1. [Counter Hit or Crouching Hit] 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.4k/59) 2. [Crouching Hit] 5C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.3k/63) ---Rapid--- 1. 5C > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.9k/50) 2C: LOW 1. [Counter Hit or Crouching Hit] 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.4k/61) 2. [Crouching Hit] 2C > 5C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/63) ---Rapid--- 1. 2C > 5C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/50) 6C: 1. [Counter Hit or Air Hit] 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.6k/53) 2. [Crouching Hit] 6C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.9k/63) ---Rapid--- 1. 6C > 2C > Rapid > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.3k/49) 3C: LOW 1. 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (5.9k/70) j.C: 1. j.C > 66 > 5A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.3k/59) 2. j.C > 66A > 6A > 6C(2) > 6C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.8k/58) 3. [Crouching Hit] j.C > 66C > 2C > 3C > 22C~66 > 66C(2) > 6C > 4D > d.6C > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/66) d.5C: 1. d.5C > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (4.4k/48) d.6C: 1. d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > 6C > 4D > d.236D > 66C > 236A > 66C > j.D > d.5D > d.5B > d.6B > d.5C > d.236D (5k/51)[/info] D Moves: 5D: 1. 2. 3. 4. ---Rapid--- 1. 2. 2D: 1. 2. 3. 4. ---Rapid--- 1. 2. 6D: LOW 1. 2. 4D: 1. 2. 3. ---Rapid--- 1. 2. ---FATAL--- 1. 2. 3. j.D: 1. 2. 3. j.4D: LOW 1. 2. ---Rapid--- 1. 2. ---FATAL--- 1. 2. 3. d.5D: 1. 2. ---Rapid--- 1. 2. d.2D: 1. 2. ---Rapid--- 1. 2. d.6D: LOW 1. 2. d.4D: 1. ---Rapid--- 1. 2. Throws: B+C: FORWARD GRAB 1. B+C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.2k/51) 2. B+C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.4k/58) 4B+C: BACKWARD GRAB 1. [Noel's Back To The Corner] 4B+C > 22C~66 > 66C(2) > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (3.9k/51) 2. [Noel's Back To The Corner] 4B+C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) (4.1k/51) j.B+C: AERIAL GRAB 1. [Noel's Back To The Corner] j.B+C > 2B > 6C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/59) Share this post Link to post Share on other sites
LunaKage Report post Posted October 7, 2011 3. Special Moves Midscreen 236A: Optic Barrel A 1. [Close Range] 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/23) 2. [Mid Range] 236A > 66 > 5B > j.C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/26) 3. [Max Range] 236A > 66 > 5B > 5C > sj.C > j.B > dj.B > dj.C > dj.236C (2.6k/29) 236B: Optic Barrel B ---Rapid--- 1. 236B > Rapid > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.8k/15) 236C: Optic Barrel C ---Rapid--- 1. 236C > Rapid > 236C (0.6k/3) 2. [Tager Only] 236C > Rapid > 66 > 2A > 6C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.6k/21) 214A: Muzzle Filter COMMAND GRAB 1. 214A > 2B > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/43)[Character Specific] Does Not Work On: Jin/Noel/Lambda/Mu/Makoto/Relius. 2. 214A > 2A > 2A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.6k/42) 3. 214A > 66A > 6C > 22C~66 > 66C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/43)[Character Specific] Only Works On: Rachel/Taokaka/Hakumen. *Combo Data Taken From Taokaka* j.236C: Revolver Blast 1. [Air Counter] j.236C > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/39) ---Rapid--- 1. j.236C > Rapid > j.C > 66A > 6C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.2k/31) 22B: Silencer B 1. [Grounded Opponent] 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/44) 22C: Silencer C 1. 22C > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.4k/29) d.236D: Bloom Trigger ---Rapid--- 1. d.236D(1st Hit Only) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4k/31) d.214D: Assault Through 1. [Counter Hit] d.214D > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.2k/29) d.623D: Spring Raid 1. [Counter Hit] d.623D > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.1k/30) Fenrir: ---Rapid--- 1. Fenrir(1st Hit Only) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.3k/28) Thor: 1. Thor > Fenrir(Bullets Only) (3.3k/0) [un-Burstable] ---Rapid--- 1. Thor(10 Hits) > Rapid > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (3.3k/18) 2. [Counter Hit] Thor(1st Hit Only) > Rapid > Dash Forward > Taunt > Taunt > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.4k/28) 4. Special Moves Corner 236A: Optic Barrel A 1. 236A > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.7k/48) 236B: Optic Barrel B 1. 236B > 66 > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/52) 236C: Optic Barrel C ---Rapid--- 1. 236C > Rapid > 66 > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.2k/43) 214A: Muzzle Filter COMMAND GRAB 1. [Noel's Back To The Corner] 214A > 2B > 6C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/58) j.236C: Revolver Blast 1. [Air Hit] [Counter Hit] j.236C > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.4k/66) ---Rapid--- 1. j.236C > Rapid > j.C > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6k/58) 22B: Silencer B 1. [Downed Opponent] 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.5k/64) 22C: Silencer C 1. [Downed Opponent] 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/55) d.236D: Bloom Trigger 1. d.236D > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.3k/52) ---Rapid--- 1. d.236D(1) > Rapid > 66B > 6C > 2C > 3C > 22C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.2k/49) d.214D: Assault Through 1. d.214D > 66A > 6C(2) > 66C > 4D > d.6C > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.235D (4.4k/47) d.623D: Spring Raid 1. [Counter Hit] d.623D > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (4.6k/58) Fenrir: ---Rapid--- 1. Fenrir(1) > Rapid > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6k/57) Thor: 1. Thor > 66~ > 2A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.5k/54) ---Rapid--- 1. [Counter Hit] Thor(1) > Rapid > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (6.9k/64) 5. System Special Starters Midscreen Gold Burst: 1. Gold Burst > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (2.1k/25) 2. Gold Burst > 66C > j.D > Reload > 2B > 6C > 22C~66 > 66C > 236A > 6C > 5D > d.6B > d.5D > d.5C > d.236D (3k/39) Corner Gold Burst: 1. Gold Burst > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (3.9k/53) Midscreen Guard Break: 1. Guard Break > 66B > 6C > 2C > 3C > 22C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (4.1k/43) Corner Guard Break: 1. Guard Break > 3C > 22C~66 > 66C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D (5.9k/70) Share this post Link to post Share on other sites
HexaNoid Report post Posted October 7, 2011 Corner 6B 6B > 6C > 2C > 5C > 3C > 22BBBBBC~66 > 6C(2) > 6C > 4D > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5B > d.5C > d.236D - 3.9k /??? http://www.youtube.com/watch?feature=player_detailpage&v=SCp7rtdsu4c#t=281s Share this post Link to post Share on other sites
TrueGunnerShadow Report post Posted October 8, 2011 Found this in the Noel jbbs. http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1307359200/l50 3C> 22BBBBBBBBBBC> 6C (2)> 22BBBBB > Dash 2B> 6C > 5D > 4D > 6C> Assault Through> 6C> A Optic> 6C> JD> 6D> 6B> 5B> 5C> Bloom. No idea if it is legit or not. Original: 始動が3Cな上に端限定&テイガー限だけどノーゲージ6000出た 3C>22BBBBBBBBBBC>6C(2)>22BBBBB(初段すかし)>ダッシュ2B>6C> 5D>4D>6C>アサルトスルー>6C>Aオプ>6C>JD>6D>6B>5B>5C>ブルーム テイガー以外なら3Cの後のBハイダーの連打を少なくして微ダッシュ6C先端当てしたら 出来るっぽいけど難易度上がる&ダメ下がる まあハイダーコンやらないとこのキャラ火力でないからこのコンボ伸ばしていきたいなーと思った 長文失礼しました Share this post Link to post Share on other sites
Chiizu Report post Posted October 8, 2011 Whoa, repeat proration on 22B starter would likely kill this combo but IDK. If we get some video proof this works, maybe the repeat proration on 22B starter isn't nearly as bad as we thought. Share this post Link to post Share on other sites
LunaKage Report post Posted October 8, 2011 Whoa, repeat proration on 22B starter would likely kill this combo but IDK. If we get some video proof this works, maybe the repeat proration on 22B starter isn't nearly as bad as we thought. Well since it's after a 6C(2), there is a good chance that the first 22B of the second chain actually wiffs, allowing you to skip the same move proration. I actually had this idea about a month ago lol Share this post Link to post Share on other sites
HexaNoid Report post Posted October 12, 2011 Midscreen (j.C) > 5A > 5B > 5C > 3C > 22BBBC~66 > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 3k (3.3k) http://www.youtube.com/watch?v=ua3X8HHUhGw&feature=player_detailpage#t=783s http://www.youtube.com/watch?feature=player_detailpage&v=tzhfHEQ02L8#t=341s (j.C) Corner 5A > 6A > 6C(2) > 66C > 4D > d.6C > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 3.6k 5B > 5C > RC > 66A > 6C(2) > 66C > 4D > d.6C > d.214D > 6C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 4.4k http://www.youtube.com/watch?feature=player_detailpage&v=tzhfHEQ02L8#t=530s Share this post Link to post Share on other sites
TrueGunnerShadow Report post Posted October 15, 2011 Midscreen: 4D (FC) > d.6A > d.6C > d.2D > d.5D > d.623 > 66C > j.D > d.6B > d.5C > d.236 - 4k Heat Gain: Probably 30 or something. Can't tell because the quality is crap. http://www.youtube.com/watch?v=xr1a_aRrRek#t=11m59s Share this post Link to post Share on other sites
Sahgren Report post Posted October 15, 2011 Midscreen: 4D (FC) > d.6A > d.6C > d.2D > d.5D > d.623 > 66C > j.D > d.6B > d.5C > d.236 - 4k Heat Gain: Probably 30 or something. Can't tell because the quality is crap. http://www.youtube.com/watch?v=xr1a_aRrRek#t=11m59s So SR > 66C works if it's in a FC combo? That's some good news at least. Share this post Link to post Share on other sites
LunaKage Report post Posted October 15, 2011 Holy shit that means now there's a reason to have a Fatal, works for me. If 4D > d.6A led to 4k, I imagine 4D(FC) > d.6C would deal even more damage, but I assume the combo would be easy as shit, I guess it depends on how easy the link is. Share this post Link to post Share on other sites
TrueGunnerShadow Report post Posted October 19, 2011 3C > 22BBC > 66~ > 6A > 6C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > Bloom Trigger 3.8k/35 http://www.youtube.com/watch?v=F2wTZDS5bWQ#t=0m41s Not a bad combo if you ask me. Share this post Link to post Share on other sites
HexaNoid Report post Posted October 19, 2011 Might wanna include the ones included in the video PK posted too: http://www.youtube.com/watch?v=EdL_kF-X5_s&feature=feedu Share this post Link to post Share on other sites
SkyKing Report post Posted October 19, 2011 3C > 22BBC > 66~ > 6A > 6C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > Bloom Trigger 3.8k/35 http://www.youtube.com/watch?v=F2wTZDS5bWQ#t=0m41s Not a bad combo if you ask me. Not bad, except that it still is off a 3C starter. We know we can get nice damage off of those, but what about off our other normals? Gotta test some of these once we get it here, unless we can see some of the Japanese start exploring this end. Share this post Link to post Share on other sites
LunaKage Report post Posted October 19, 2011 Might wanna include the ones included in the video PK posted too: http://www.youtube.com/watch?v=EdL_kF-X5_s&feature=feedu Did that last night. Open yo eyes man. Share this post Link to post Share on other sites
HexaNoid Report post Posted October 19, 2011 Did that last night. Open yo eyes man. Mah bad. Admittedly, I should've looked at the first post before I posted that lol. I take it Aco made the banner to go with it too, right? Looks pretty damn legit. Share this post Link to post Share on other sites
HexaNoid Report post Posted October 25, 2011 6C > 6D link: http://www.youtube.com/watch?feature=player_detailpage&v=U8CldQG0dIk#t=45s j.C(CH) > 5A > 6A > 6C > 6D > 236A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > j.D > d.6D > d.5D > d.5C > d.6B > d.236D - 3,749/52 Share this post Link to post Share on other sites
LiveWireX Report post Posted October 25, 2011 Daamn, now that's a nice looking combo. Share this post Link to post Share on other sites
HexaNoid Report post Posted October 27, 2011 Throw combo: http://www.youtube.com/watch?feature=player_detailpage&v=lLOez3PoDLA#t=689s B+C > 22BBBBBBBC~66 > 6C > 4D > d.6C > d.214D > 446C(2) > 66C > j.D > d.5D > d.5B > d.5C > d.6B > d.236D - 4,285/??? Pretty much identical to our current throw combo just with Assault Through in place of Spring Raid. Share this post Link to post Share on other sites
KirbyMorph Report post Posted December 21, 2011 Not sure if this is the place to put it, but others are marked for cs2 and its combo related - Ive got extend and noel's corner combos are giving me trouble. after 22bbbbbc~66c (2), they always tech as i go for j.4d, 6b, 6c, 214d part. in general, im having problems with the silencer parts of combos. Im not sure if its the new input (hold b) or what. tried doing the old manual push b way too, but they keep teching off wall bounce from the 6c (2). they tech the instant they get hit by the second hit of 6c. do i have too many 22b's from the silencer or something? the combo im doing currently is i think challenge 11 or 12 in the corner with 6b, 6c, 2c (2 hits), 5c, 3c, 22b(think there are 6 hits, not sure off top of head)c~66, 6c (2), j.4d, d.6b, d.6c, d.214d, 6c, j.d, (forget rest, think its d.5d, d.5c, d.236d, fenrir). ive watched the computer do it a bunch of times, but only difference i saw was letting 2c hit twice,w hich i started doing instead of quickly going to 5c. didnt change the instant tech on 6c(2)'s second hit. could do all her combos in cs2 for reference. is it just dashing too slow after 22c? Share this post Link to post Share on other sites
HexaNoid Report post Posted December 21, 2011 they keep teching off wall bounce from the 6c (2). they tech the instant they get hit by the second hit of 6c. Firstly, you're going to have to clear this up. If your opponent is teching the instant 6C(2) comes out, then that means they aren't being wall bounded. If this is the case, I'm going to assume that your opponent was too low for it to connect and you just need to do your dash cancel > 6C(2) faster in order for you to get it to connect. If they are being wall bounded and still tech before hitting the ground then I don't know what to say about that... Share this post Link to post Share on other sites
KirbyMorph Report post Posted December 21, 2011 Its as soon as the bullet fires from the gun. They dont wall bound at all. It connects and hit counter goes up, then they tech instantly before hitting the wall/faling to the ground for the juggle part. I'll try working on my dash when i get home. I spent about 20 mins on it early and just couldnt get it to connect despite doing those juggles and haida loops in cs2 and other 22c dash related combos in that version. Thanks for the help. i'll see if i can improve my dash timing and see if that makes it work. Share this post Link to post Share on other sites
LunaKage Report post Posted December 21, 2011 well that can happen if you use too many Same move proration moves. Tell me the exact combo you're doing. Share this post Link to post Share on other sites
HexaNoid Report post Posted December 21, 2011 He's been attempting challenge #13, Luna. Share this post Link to post Share on other sites
LunaKage Report post Posted December 21, 2011 If you are following that exactly, and the second hit of 6C does indeed connect, then I cannot imagine why they would be teching before they hit the wall. Share this post Link to post Share on other sites