Villainous Report post Posted January 31, 2008 This thread is a compilation of moves that can be punished with BBU on block. Items in red are not BBU related usually but I feel they are important in terms of punishment and will be useful in learning to get everything you can out of each match up. Hope this helps you all! Punishable Moves with BBU ABA DAA Final low hit of her 3 hit rekka. Keygrab (she's in CH state!) TKed Keygrab First Hit of Danzai (second hit is DOTable on block, first is as well for CH DOT) FB Danzai (either hit, also same applies as above with DOT) First hit of Normal mode 632146H super. Second hit can be DOTed, regardless of if she does the follow up or not. Air Super Air Super Follow up Instant Kill D is Punishable with 2P Moroha Mode 421H is punishable with 2K. Anji IB 6K D j.D Fuujin (either version if done without a follow up) Fuujin S follow up P during Autoguard K during Autoguard D during Autoguard (air)214P Fan Super Stomp Super Autoguard Super Instant Kill Whiffed 623H can be punished easily with BBU. Fuujin P can be BBUed on reaction. Fuujin H loses to 2K. 6K can be punished with 2K or 5K. DOT counterhits anji after fan super. BBU goes through butterflies. Axl 623S 623H Charge (4)6S Counter Super Blocked 2363214H Can be punished with DOT. Alternatively, you can jump after the first circular hit and get a free CH j.H. The upwards follow up to Axl's charge move can be punished with DOT 2D can be punished with 2K D can be punished with IB 2K Baiken S Counter P Counter IB H Counter IB D Youzansen (air 623S) 63214H -> S All Baku Follow Ups IK IBing the last hit of Baiken's super lets you punish with DOT IBed tatami mat on the ground can be punished with 2k, or alternatively, DOT D can be punished with 2K. H Counter can be punished with DOT without IBing Bridget Starship Air Starship D 236K K IB 236K P 632146S (you can sneak BBU in before the bear even falls) IK Blocked Normal into 6H yoyo set 236K P can be punished with 2K. If opponent cancels D into yoyo set, you can still punish with 2K Chipp Betablade Alpha Blade (BBU goes through the followup and CHs, so it's free either way) Air Alpha Blade IB 2nd hit of his Rekka 3rd hit of his Rekka (I would recommend IBing the 2nd hit and punishing though since the third hit can be FRCed) force break from leaf grab 632146H (best if blocked standing, it's harder to punish if not all the hits are blocked, as he appears behind you further away instead of above you) 236236K IK If you block alpha blade and DOT and they try to do the follow up, you get a free CH. Dizzy D Dead Angle Attack Ice Spike (if blocked as close as possible) Ice Spike can REALISTICALLY be punished by DOT or Mappa if you don't have meter. Eddie D 6H DAA Shadow Gallery 632146H (at close range) Sword Super IK 2D can be punished with 2K 632146H can be punished with DOT Faust 6P 41236K (at close range. BBU also goes through this easily) 236S (beats all options except 66 from pogo. 236S into canceled pogo is NOT safe vs Slayer though) Going My Way 214S 214P 214K 6H (if not canceled into a special immediately) 236236S 41236K can be punished from almost full screen with DOT 236236H Punishes ANYTHING after a blocked 236S except getting off the pogo, none of his other options can beat it or avoid it. Blockstrings into item throws can be punished with BBU if you're quick. 2k is a more realistic option. I-No Dead Angle Attack IB j.236P IB Vertical Chemical Love IK Duck under horizontal Chemical love and punish with BBU. BBU will also go through it. j.236S can be punished with 2K. If they TK the move, you have to IB it to be able to punish. IB D can be punished with 2K Notes can be punished with 2K if blocked at point blank range Jam 6H follow up 236K IB 214K (ground version only) 623K 236S K (only safe if they don't have charges) 632146S 236236H IK Johnny 2H level 1 Mist Finer K level 1 Mist Finer S Ensenga (air) 236S (air)214S Jackhound Return Jackhound 632146H can be punished with 2K Level 2 Mist finer P and K and level 3 Mist finer K and S can be punished with DOT. Ky D Dead Angle Attack IB H Stun Edge(up close) Stun Dipper Greed Sever Vapor Thrust Force Break Super Ride the Lightning IK 236H can be punished with DOT at mid range after IBing. (LOOOOOOOL) 2D can be punished with 2K if they don't cancel it. 236S can be punished with 5K up close. 236H can be punished with 2K up close BBU goes through Stun Edges May 3K Horizontal H Dolphin IB Horizontal S Dolphin S or H Vertical Dolphin 623S Jackhound Whale Super Punish long distance dolphin hoop setting with DOT. Millia D DAA Bad Moon 214P Wing Super IK Order-Sol 623H Charge Burst IB Fafnir Tyrant Rave Level 1 Savage Fang Dragon Install IB 6H into DOT. D can be punished with 2K Punish Bandit Revolver with throw. Potemkin Judge Gauntlet Hammerfall Reflector Followup Slidehead 6H if not special canceled. although not truly a punish since 2S is special cancelable, IBing 2S yields a free 2K or 5K if they don't follow it up. IB 6H into slide head can be beaten with 236236H (haha, so it has a use?!) Robo-Ky 5H D DAA IB 2S IB 2H 623H 236236S headbutt followup IK 2S can be punished with 2K. 2H can be punished with 2K. Slayer Dandy P Dandy K IB D BBU Both Supers IK 2D can be punished with 2K D can be punished with 2K Sol D 623S/H Grand Viper Tyrant Rave IK 2D can be punished with 2K if not special canceled IB close range gunflame for free 2K Punish bandit revolver with throw Testament 6H Badlands (tiger kneed badlands can only be punished with 2K) Master of Puppets IK Punish trap sets from block strings with DOT Venom D 2D if not special canceled 6H 623H 623D IK 623 S can be punished with 2K j.236H can be punished with DOT Zappa 6H 236P 236S with Sword out 623S with Sword out 214S with Raoh Centipede Super D can be punished with 2K or DOT. 5H can be punished with 2K. BBU goes through ghost tosses Share this post Link to post Share on other sites
RoBoBOBR Report post Posted January 31, 2008 Anji D 2D Nagiha Kou FB Kou Sou Shin: Nishiki Issei Ougi: Sai Tenjinashi Kachoufuugetsu Zetsu also Long Range Scalpel Stab (must be done before it's blocked, BBU will go through it) isn't it off topic here? Share this post Link to post Share on other sites
Villainous Report post Posted January 31, 2008 isn't it off topic here? Hmm I figured someone might say something about that. Certain moves I feel like are actually punishable on reaction with BBU. The scalpel stab is so slow that you can react to and punish them for doing it, so I felt like it should be included. There's other moves like the 2nd hit of HOS's tyrant rave that you can visually react to and punish without taking a blind guess, so I feel like those moves should be included. If you guys don't want em there though I can take em out. Or we can turn this into a "What moves can be punished on block and what moves will BBU go through easily" thread. It's up to you guys. Share this post Link to post Share on other sites
Lucy Boy Report post Posted February 1, 2008 i knew this thread would exist soon. just call it the bbu thread. Share this post Link to post Share on other sites
eien_tsubasa XD Report post Posted February 1, 2008 Anji D 2D Nagiha Kou FB Kou Sou Shin: Nishiki Issei Ougi: Sai Tenjinashi Kachoufuugetsu Zetsu also isn't it off topic here? wow. that's almost ALL of Anji's moves. Share this post Link to post Share on other sites
RageBot Report post Posted February 1, 2008 You can also BBU every IK, lol :V Share this post Link to post Share on other sites
Villainous Report post Posted February 1, 2008 I'm about to sit down and go through some frame data and test it in training mode so I'll have a lot more added to this list later. Share this post Link to post Share on other sites
HolyOrderChipp Report post Posted February 3, 2008 The third hit of Chipp's rekkas has more frame disadvantage than the second, so I assume you could punish that too. Share this post Link to post Share on other sites
eien_tsubasa XD Report post Posted February 3, 2008 You can also BBU every IK, lol :V Are you serious?! SWEET! I gotta try that! Share this post Link to post Share on other sites
Zaido Report post Posted February 4, 2008 i would guess all these block also means the opponent doesnt' FRC or RC the attack as well so i guess i will put this? Millia S Disc, you can block and BBU? i remember it was possible, and also Sliding sword thingy? and Bad moon? and probalby her Wing Super i would think.. also for RK if he doesn't FRC 5H :X and i dunno about 2H? you guys got to test that out XD Share this post Link to post Share on other sites
novalance Report post Posted February 4, 2008 Been wondering why my rekkas have been getting stomped a lot lately...grr Share this post Link to post Share on other sites
MacArthur Blunts Report post Posted February 4, 2008 Ok for ABA's Danzai, don't bother blocking the second hit EVER. Force that bitch to use 75% to make the FB safe. Just IB first hit and you can do BBU, DOT... Regular block you can D step K and get a really good tension building combo going. Share this post Link to post Share on other sites
RoBoBOBR Report post Posted February 4, 2008 mmm, i think this list needs testing - because some moves despite having GB- enough to be punished by BBU can end up being too far away for BBU to reach. Share this post Link to post Share on other sites
Ross Report post Posted February 4, 2008 which of these are actually guaranteed on block.. as in the opponent can't block? Share this post Link to post Share on other sites
rtl42 Report post Posted February 5, 2008 mmm, i think this list needs testing - because some moves despite having GB- enough to be punished by BBU can end up being too far away for BBU to reach. i don't think "GB-" means quite what you think. that's referring to guard bar = guard gauge, not static difference = frame (dis)advantage. Share this post Link to post Share on other sites
722 Report post Posted February 5, 2008 Millia S Disc, you can block and BBU? i remember it was possible,That shouldn't be possible, S disc is completely safe. Even though it's -1, I'm pretty sure most characters can't even interrupt 5K after blocked S disc because of the distancing. Share this post Link to post Share on other sites
Villainous Report post Posted February 5, 2008 which of these are actually guaranteed on block.. as in the opponent can't block? All of them, that's the point of the thread. Also sorry for the slowness on getting this updated, I've been pretty busy lately so hopefully things let up and I can sit down with this and get a complete list. Share this post Link to post Share on other sites
Zaido Report post Posted February 6, 2008 That shouldn't be possible, S disc is completely safe. Even though it's -1, I'm pretty sure most characters can't even interrupt 5K after blocked S disc because of the distancing. ah, ok that clarifies things then... they probalby weren't blocking then :3 rofl... or unless is it actually possible to IB the S Disc to BBU? Share this post Link to post Share on other sites
RoBoBOBR Report post Posted February 6, 2008 rtl42, yeah, you're right. i was sleepy and mixed terms up.Ok, so some moves have SD to be punishable by BBU, but they end up at the distance where BBU wont reach. Like Zappa's 236S, H with sword - can be punished by k mappa, but not by BBU most of the time. And about Millia's S disk - IB will make it -4 - still not enough for any punish outside of 2p. So SB it =) Also Anji's 2D should be removed from the list. I forgot that it's special-cancelable, so it wont be a last hit in the guard string. Share this post Link to post Share on other sites
Villainous Report post Posted February 7, 2008 Ok I've started my research, finished Anji and ABA. All the information in red is not BBU related but is useful in terms of punishment. I figured it would be useful to have all of this in one place, so I think I'll just turn this into a BBU punishment and useful other information in regards to punishing stuff thread. Oh wow this is interesting. Faust's 236S is COMPLETELY unsafe to BBU. Nothing he can do afterwards will beat it. Slayer rapes Faust so hard >_< Share this post Link to post Share on other sites
Esayah Report post Posted February 7, 2008 I love you Villainous. Share this post Link to post Share on other sites
Lucy Boy Report post Posted February 7, 2008 this thread is getting seriously awesome. learning different ways to punish is fun. Share this post Link to post Share on other sites
Villainous Report post Posted February 7, 2008 Ok I spent the whole night going through frame data and checking stuff in training mode to see if it was feasible or if there were other ways to punish than just BBU. Took quite a while but I'm finally finished now. Pretty sure I got everything but if you guys have anything to add, feel free. Also on terms of little known punishing knowledge, go check out the pot section. I found some stuff that'll make that fight a lot easier. Also on that same note, eternal wings has a use! Extra big lol goes out to IBing Ky's HS fireball and getting a free DOT. Oh and, can this get a sticky maybe? Share this post Link to post Share on other sites
rtl42 Report post Posted February 7, 2008 Oh wow this is interesting. Faust's 236S is COMPLETELY unsafe to BBU. Nothing he can do afterwards will beat it. what about 236S -> 44 ? Share this post Link to post Share on other sites
Villainous Report post Posted February 7, 2008 Yep, tested it. BBU still beats it. edit: wait, I completely forgot about 66 from the pogo. Had to remove that stuff since it's not guaranteed anymore, but atleast if they're slow, BBU still wins, and beats out the other options. On the other hand, 236236H beats out all of his options except getting off the pogo, where as BBU beats that, so if you pay close attention to what he does after a pogo, you can punish accordingly. Share this post Link to post Share on other sites