Kiba Report post Posted July 6, 2012 If you get a CH 22D in the corner, before doing 6CC you could dash a little and then input the followup. The dash helps to push them into the corner to prevent fail in followups. Share this post Link to post Share on other sites
Adam0812 Report post Posted July 6, 2012 Spot on keebs I'll try that Share this post Link to post Share on other sites
Adam0812 Report post Posted July 9, 2012 could someone help with me the J214C RC air combo in the corner, kiba ive seen you use it a couple of times where you've had 100 meter, are in the air and no charges to knock em down with and use this for the win, i figure its a good tool to have in my arsenal and looks pretty swag aswell. i cant get the JC after the RC to connect, am i supposed to put a JB in there? whats a good set up to practice this aswell? Share this post Link to post Share on other sites
Kiba Report post Posted July 9, 2012 Dat swag haha. For the combo, you need to do j.C > Dj.CC > j.236A > j.214C > RC > JC > 2C > Air combo (To be specific the combo I tested this from was 22D > 6CC > 236C > 5C > 2CC > j.C > Dj.CC > j.236A > j.214C > RC > JC > 2C > j.C > Dj.CC > j.236A > j.214C, but you would like without stock, so I'm sure you could do it off 5C CH > 6CC > Stuff, 6CC > Stuff and the like). Remember you have to double jump and do j.CC and not simply j.C > j.236A > j.214C > RC. The JC > 2C link has done to be done smoothly too otherwise it'll blue beat. If the opponent isn't high enough, j.C will not connect, and if the combo is heavily prorated, the air combo or the 2C may not connect. There is no need to use j.B because it damages the combo potential. I hope that helps dude. Share this post Link to post Share on other sites
Adam0812 Report post Posted July 10, 2012 thanks kiba, can you do that loop twice if the combo is not prorated too much? im sure ive seen a match where you double RC in the corner, maybe its my imagination Share this post Link to post Share on other sites
Kiba Report post Posted July 10, 2012 No problem. I do not think you can do it twice but I usually end the combo with j.214C > RC > j.C > j.236A > j.214C. So the full combo would be: 22D > 6CC > 236C > 5C > 2CC > j.C > Dj.CC > j.236A > j.214C > RC > JC > 2C > j.C > Dj.CC > j.236A > j.214C > RC > j.C > j.236A > j.214C. Share this post Link to post Share on other sites
Adam0812 Report post Posted July 10, 2012 yer thats the one i saw. fuckin swag central written all over it!! gonna give it a bash tonight Share this post Link to post Share on other sites
iSadClown Report post Posted July 12, 2012 Here's a crazy troll combo that maybe uses the SMP glitch.. not practical but lolzy and looks awesome. requires opponent to jump, Counter hit, 100 heat, 5 charges: 3C(w)>C CH 5C 2CC jc GB 6C 236D 6C 22D RC 5[D] 22C 6C 214D 6C 623D j.214D land 214214D 22D 22[D] 5[D] 623A j.214D 22C Share this post Link to post Share on other sites
Errol Report post Posted July 12, 2012 what is a GB. Share this post Link to post Share on other sites