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Moy_X7

[CSE] Jin Combo Thread (Updated: 7/19)

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o i see thanks the fuzzy i usually use is just a deep j.2c into another but that is much more practical. man i am really not taking advantage of jins mixup capabilities like i should be

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Off of "3C > 214A," you can do "Superjump Up/Forward > j2C" to beat forward roll, backward roll, and quick tech, while still doing a safe jump if they emergency tech. Forward roll will put the opponent behind you when you j2C, but you can do a corner-to-corner combo off of it...

j2C Starter, Corner, Low Air Hit (Corner-to-corner, Forward Roll Punish)

j2C > 66 5C > HJC > j2C > jD > AD > j2C > jC > 66 Sekkajin > 66 6C > Delay 214D > 6[6] 3C...

(214C) - [3533 Damage/6 Heat]

(214A) - [3426 Damage/4 Heat]

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5C CH / on crouching state, near corner:

CH 5C > 6C > DC > 623B > (66) 6A > 3C > 214 A > 5C (delayed) > 6C > 6D > IAD > j.2C > j.C > 66 5B > 5C > 3C > ender = 3.9k / 4k damage

- For those that don't like 6C > j.C > 214A combos such as myself. Also works with j.B / j.2C starter on crouchers.

2B on crouching state, (near) corner:

2B > 5C > 6C > DC > 623B > (66) 6A > 3C > 214 A > 5C (delayed) > 2C > j.D > 5B > 5C > 3C > ender = 3k / 3.2k damage

5B on standing state, corner (alternative):

5B > 623B > 214A > 44(micro dash) > 5C > 6C > 623C > 5B > 5C > 2C > j.D > 5B > 5C > 3C > 214C = 3.8k damage

- This one is an alternate for the 5B > stuff 6C > j.C > 214A combo but meh, it's actually better to go for the optimal one.

Can give detailed damage and heat gain later today if you wish to note them.

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Sounds like a plan, that's actually better because I just found a much better 5C combo.

5C CH / on chrouching state, (near) corner:

5C > 6C > DC > 623B > 6C (delayed) > 5C > 6C > 623C > 5B > 5C > 2C > hj.D > AD > j.2C > j.C > 66 5B > 2B > 5C > 3C > 214A > 3C > 214A = 4605 damage / 65 heat gain

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6C Starter, Near Corner

6C > 66 > jC > 214A > 44 > 5C > 6C > 66 > 623B > 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 3C > 214C) - [5136 Damage/66 Heat]

(5B(2) > 5C > 3C > 214A) - [5074 Damage/60 Heat]

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@Jyosua You cannot. However, from starting position, you can go into "3C > 214A > 623B > 66 6A > 3C > 214A" at the end.

3C Starter, Midscreen, Counter Hit

3C > 66 2B > 5C > 2C > HJC > jD > AD > j2C > jC > 66 Sekkajin > 6C > 214C - [3271 Damage/41 Heat]

3C > 2C > HJC > j2C > jD > AD > j2C > jC > 66 5C > Sekkajin > 6C > 214C - [3549 Damage/42 Heat]

3C Starter, Near Corner, Counter Hit

3C > 2C > 6C > 66 > jC > j214A > 44 5C > 623B > 6C > 6D > IAD > j2C > jC > 66...

(5B(2) > 2B > 5C > 3C > 214C) - [4305 Damage/58 Heat]

(5B(2) > 2C > 5C > 3C > 214A) - [4171 Damage/50 Heat]

3C Starter, Corner, Counter Hit

3C > 2C > 6C > 66 623B > 6C > 623C > 5B(2) > 5C > 2C > HJC > jD > AD > j2C > jC > 66...

(5B(2) > 5C > 3C > 214C) - [4795 Damage/60 Heat]

(5B(2) > 2B > 5C > 3C > 214A > 214A) - [4742 Damage/58 Heat]

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I found out today that you can 6B after an air throw if it is near the ground and follow with dash 5B(2)

air throw, 6B, 66, 5B2, 5C, sekka, 6C, C car - 3006 dmg

the old bbcs2 corner air throw combo works but is a lot harder to land - 3683 dmg

air throw, 6C, 66, 5C, 6C, C dp, 5B2, 5C, 2C, C dp is easier to land and lands if you are a little bit away from the corner - 3491 dmg

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Just wondering if any of these work:

Midscreen:

j236D(not too close)> IAD > j2C > jC > 5B > 5C > Sekkajin > 6C > 214C

Somewhere not too far from corner:

623B CH > 214D > 66 > 6C > 66 > jC > j214A > 44 > 5C > 2C > 623C

(from p2 to corner)

623A CH > 214D > 66 > 6C > 66 > 623B > 6A> 3C > 214A > 214C

623A CH > 214D > 66 > 6C > 66 > 214A > 66> 623B > 6A > 3C > 214C

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@kirk

Midscreen:

j236D(not too close)> IAD > j2C > jC > 5B > 5C > Sekkajin > 6C > 214C

Yes. Alternatively, if you're close, you can do "(66) j2C > jC > 66 > etc." Also, you can put a 2B in between 5B(2) and 5C at the end for more damage and heat gain.

Somewhere not too far from corner:

623B CH > 214D > 66 > 6C > 66 > jC > j214A > 44 > 5C > 2C > 623C

Yes. You can add a 6C at the end, then delay 623C for more damage and heat gain. EDIT: I should note that you can do this pretty far from corner.

For example, you can do this from about P1 starting position on standing opponent from max range.

(from p2 to corner):

623A CH > 214D > 66 > 6C > 66 > 623B > 6A> 3C > 214A > 214C

623A CH > 214D > 66 > 6C > 66 > 214A > 66> 623B > 6A > 3C > 214C

I am going to assume air hit for both of these. It probably goes without saying, but you'll need specific positioning, vertically and horizontally, to link 214D (e.g. max range 623A > 214D won't work at this position).

First one, no. "3C > 214A > 214C" only works if the wallbound is very late (i.e. if you're not quite in the corner).

Second one, no. That or my human hands are too sloppy to do "6C > 66 > 214A > 44 (you're in the corner at this point) > 623B."

I recommend doing this:

623A Starter, P2 Starting Position, Air Hit, Counter Hit

623A > 214D > 66 6C > 66 > 214A > *Walk Back Delay 5C* > 623B > 66 6A...

(3C > 214C) - [2741 Damage/27 Heat]

(3C > 214A) - [2533 Damage/19 Heat]

*Or "44 > 2C." You can do "6C > Delay 214A" instead of "6C > 66 > 214A" to make the link easier.*

For universal 214C ender and more heat, do:

623A > 214D > 66 6C > 66 > 623B > 66 6A > 3C > 214A > 623B > 214C - [2626 Damage/31 Heat]

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For the corner combos:

xx > 6C > 66 > j.C > A ice car

How do you consistently land that? I keep messing up the j.C > A ice car part, either it blue beats at the j.C or the A ice car misses.

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The opponent needs to be at a certain height when you jC for j214A to connect. Try delaying the 6C as much as possible.

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I was a little suspicious when I saw that the j.B combo did 3.3k damage. Then I saw you corrected it, anyway here are a two samples. For your combo:

j.B > 66 5C > 6C > 2D > 66 6B > 66 5B > 5C > Sekkajin > 6C > 214C = 3179 damage / 42 heat

I prefer to 5B after j.B now with the nerf. This is what I use, you don't have to confirm croucher hit since Sekka forces standing:

j.B > 66 5B > 5C > Sekkajin > 66 5C > hj.2C > j.D > AD j.2C > j.C > 66 5B > 5C > 3C > 214A/C = 3077 damage / 49 heat (214C ender)

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Hey guys, what do you do if you land a 2a(corner,crouching)?

autopiloted something like this

2a>5b>5c>6c>66>jC>214a>445C>2C>jD>stuff for around 2.3k

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2A Starter, Corner, Crouching Opponent

2A > 5B(2) > 5C > 6C > 66 > 214A > 44 5C > 623B > Delay 6C > 6D > IAD > j2C > jC > 66...

(5B(2) > 3C > 214C) - [2785 Damage/52 Heat]

(5B(2) > 5C > 3C > 214A) - [2723 Damage/46 Heat]

If you can, or happen to, confirm right into 5C, then do...

2A > 5C > 6C > 623B > 66 6C > 623C > 5B(2) > 5C > 2C > HJC > jD...

(5B(2) > 5C > 3C > 214C - [3241 Damage/52 Heat]

(5B(2) > 2B > 5C > 3C > 214A) - [3183 Damage/46 Heat]

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It's height-dependent. For example, "3C > 214A" doesn't even put you on the other side of your opponent. "6C > 66 > 214A" and "6C > Delay 214A" will provide the proper height to do "44 2C;" the latter method provides better frame advantage.

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found a side swich combo with back to wall:

forward throw (2) > RC > jump over > sekkajin > 6C > 623B > 66C > 623C > 5B > 5C > 2C > super jump > j.D > air dash > j.2C > j.C > 66 5B > 5C > 3C > 214A > 214A

4004 damage

49heat

you can also microdash the sekkajin and 6C to push them to hte corner if needed.

if you don't do the second 214A then iirc it's 45heat and 3980-something damage

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Wow, you nearly completely recover the rapid cancel heat from that? That's an awesome find.

There are actually grab combos that recover 50 heat with RC.

5B+C (2) > RC > d.6B > Sekkajin > 6C > 623B > 6C > 623C > 5B > 5C > 2C > sj.D > 5B >

(2B > 5C > 3C > 214A > 3C > 214A) = 4112 damage, 52 meter

(5C >3C > 214C) = 4116 damage, 51 meter

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I saw Mariwo do this when close to the corner:

623D (opponent now in corner) > 6C > 623B > 66 6C > 623C > 5A > 5C > 2C > 623C

4130 damage and 24 heat gain, meaning it's essentially a free 4k+ combo.

Are there better options when you find yourself using DP D near the corner?

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I noticed Ren do Sekkajin > 66 3C > 623B > (Delay) 214C when near the corner. In the 5B(2) > 5C > Sekkajin > 66 6C > 2D > 66 6B > Sekkajin > 6C > 214C combo, is it possible to replace 6C > 214C with 66 3C > 623B > (Delay) 214C when you find yourself near the corner during the second sekkajin? I'd test it myself, but I'm transitioning to stick so I'm fumbling inputs again.

Edit: Switched back to pad temporarily to try it out. Looks like it works. Generated 3083 damage, and 45 heat gain. Nice.

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6C > 66 > 5C midscreen still works. :I (did it on a hakumen multiple times.) combo 6C > 66 > 5C > sjc > j.2C j.D air dash j.2C > J.C stuff

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Hello and recently I approached the world of BB, since I have been playing tekken 6 but now it bores me to death.

I just started with that I really like jin but I find some difficulty in the execution of combos example:

Classic combo 5B (2)> 5C> 2C> 3C> 214B my difficulty is that when I do I always start the Sekkajin 2C, but this happens not only in this combo, but also in others.

Any advice to solve the problem?

You wanna ask those kind of questions here:

http://www.dustloop.com/forums/showthread.php?6495-Help!-The-quot-I-m-a-n00b-seeking-advice-quot-thread

This thread is for the sole purpose of posting optimal combos and discussing ways to improve those optimal combos.

@Leonil - Near the corner? Point blank hit mid-screen? Only works on characters with huge hit-boxes? What's the catch here?

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out of corner, didn't test it to extensively because i still don't own the game but it works on hakumen consistently. my guess is it's haku's hitbox in all honestly. I remember back when i played jin in CT Haku had some weird haku specific stuff because his hit box used to (and apparently still) opens up at the feet. also it's not a run, it's just a "micro dash" and the active frames of 5C stuck out long enough to catch haku. after that, j.2C worked and i practically gasmed. the sf players were like "look at that weirdo hyper ventilating :U" ^_^

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"look at that weirdo hyper ventilating :U" ^_^

lol

So would that work during any combo where you can do 6C > DC > 5C or does it have to start with the 6C? Also, by "micro dash" do you mean something like 6C > DC > 66 (micro dash) 5C?

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I confirm that it indeed works on Haku-Men. Only works of a plain 6C, 5C CH pushes him way too much back. It's freaking hard though and following up is ass.

- Out of 10 I could connect j.2C twice

- 5C > 6C > air combo would be possible but, they're too high for j.C > 214A

Couldn't think of any other options, since you basically hit with the tip of 5C. It might be possible to 5C > 623B > RC but I thought of this just now, lol. Other than that I think it's only combo vid material.

Edit: forgot something to mention that I tried it on Tager, Rachel and Relius as well, but no luck on them.

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