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Xie

[CSE] Lambda Combo Thread

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Depends on where the opponent is. The combo's are also surprisingly not that difficult.

(completely mid-screen) 214A FC > 236C > 236D > Dashing 214D~C > Dashing 214D > Dashing 4B[2] > TK > Dashing 6DD > j[9].2C > 2DD > TK > Dashing 6DD > 2DD > air ender

(mid-screen to corner) 214A FC > 236C > 236D > Dashing 214D~C > (Dashing) 214D > (Dashing) 6C > 214D > 4B[2] > 2DD > TK > 5C[8] > 4B[#2 only] > 2DD > TK > 6DD > 2DD > air ender

(too close to the corner) 214A FC > 236C > 4B[2] > TK > 5C[1] > 6C > 236D > 214D~C > 214D > 6C > 214D > 4B[#2 only] > 2DD > TK > 6DD > 2DD > air ender

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(completely mid-screen) 214A FC > 236C > 236D > Dashing 214D~C > Dashing 214D > Dashing 4B[2] > TK > Dashing 6DD > j[9].2C > 2DD > TK > Dashing 6DD > 2DD > air ender (6078, 66 HG)

(mid-screen to corner) 214A FC > 236C > 236D > Dashing 214D~C > (Dashing) 214D > (Dashing) 6C > 214D > 4B[2] > 2DD > TK > 5C[8] > 4B[#2 only] > 2DD > TK > 6DD > 2DD > air ender (6501, 79 HG)

(too close to the corner) 214A FC > 236C > 4B[2] > TK > 5C[1] > 6C > 236D > 214D~C > 214D > 6C > 214D > 4B[#2 only] > 2DD > TK > 6DD > 2DD > air ender (6260, 76 HG)

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The combo I did in that 9133 vid would probably be roughly 7.5k-8k without the gold bursts.

(close to corner) 214A FC > DBL Burst > 236C > 4B[2 hits] > Calamity > 5C > 6C > 236D > 214D~C > 214D > 2DD > TK crescent > 5C > 6C > 5DD > 2DD > air calamity ender.

I don't have the heat gain for that combo off the top of my head, but it's at least 50 heat. And yeah, not optimal either, but I like having fun with combos.

Also, Overheat, your notation is 214A FC > 236C > 236D, does that mean you don't need to do 236DD if it's a FC 214A? It's just a confirmation of my question from the Q&A is all :P

Seeing as how many times Lambda can use 214D in a combo, I have a feeling that will get a repeat prorate soon D:

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Yeah, you don't need to do a Dashing 236D. I'm actually testing that out right now, but for the most part, you don't need to dash. It's really just adding unnecessary difficulty.

I'll post my findings in an hour or so:

More or less what I thought. Grounded 214A FC > 236C > Dashing 236D does not work on anyone.

214A FC > 236C > 236D works on everyone except Tager and surprisingly, Ragna.

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I don't have a non-region-locked version of CSEX so I can't get any exact numbers, but I remember doing an easier version of the midscreen to corner combo that was around 7k for 50 heat:

214A FC > 236C > 236D > dashing 214DC > dashing 5C > 6C (hit corner) > 214D > 5C > 4B(2 hits) > 2DD > TK crescent > 5DD > 6DD > aerial ender with calamity.

I recall the JBBS having one that did slightly more damage, but with a tighter execution window.

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214A FC > 236C > 236D > dashing 214DC > dashing 5C > 6C (hit corner) > 214D > 5C > 4B(2 hits) > 2DD > TK crescent > 5DD > 6DD > aerial ender with calamity.

I got 7,077 damage with that combo and 14 heat (it builds 64 then takes 50 for the ender).

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Are you sure? We're talking about 214A FC > 236C > Dashing 236D, right? I'd be pretty surprised if I messed up that bad.

Yeah, Gravity seed fatal counter then cavalier into dashing wheel right? It should work on everyone but Tager.

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After a midscreen 236C, you can do dashing 5C(x8) into a 3C if you time it well. Im curious as to what flashy gravity combos this can lead to.

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Can someone try these combos?

Midscreen:

214A(Fatal)>6~4B(Both Hits)>2DD>6C>236C>665C x8>2C>Air Swords>Ender.

3C>214A>4B(2)>2DD>6C>236C>665C x8>2C>Air Swords>Ender.

This should do more than with the normal gravity combo.

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a normal gravity is the one I see everyone using:

(Ground gravity)>4B(Both)>2DD>2147D>66A.6C>236C>ect..

(Air Gravity)>2147D>66A>6C>236C>ect.

what other gravity combo should I use?

I only know of what I posted above, my previous post, and the following:

(Ground Gravity)>4B(Both)>2DD>2147D>5DD.236C>ect

(Ground Gravity)>4B(Both)>2DD>2147D>5DD>6DD>2DD>Air Swords>Air Ender

(Air Gravity)>4B(2)>2DD>2147D>5DD>236C>ect

(Air Gravity)>[Opt. 6B]>5Cx8>6C>236C>ect

(Air Gravity)>6DD>2DD>2147D(Or 632146D)>5DD>236C>ect

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Midscreen:

214A(Fatal)>6~4B(Both Hits)>2DD>6C>236C>665C x8>2C>Air Swords>Ender - 4,591

Alt. [FC]214A > 236C > 236D > 66214D~C > 665C > 2C > Aerial D - 4,795

Assuming you're near enough to the corner you can do even more damage, but for the most part 236C > 236D is the better option.

3C>214A>4B(2)>2DD>6C>236C>665C x8>2C>Air Swords>Ender - 3,493

Alt. 3C > 214A > 2DD > TK > 66A > 6C > 236C > 5C > 2C > Aerial D - 3,398

Gravity Seed needs to be delayed quite a bit with your combo so you can keep your opponent low to the ground. You'll also need to do a small step back before you 4B and then catch your opponent with the 2DD as low as possible so the 6C connects. Both combos are fairly easy to execute but, for 100 damage extra, preference should dictate which one you stick to.

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Try this flashy corner combo?

214A(FC)>RC>Backdash>5DD>4DD>236B>66B>5Cx8>6C>214D>5Cx8>6C>236C>44B>2DD>Air Swords>Distortion Ender

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