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KayEff

[CSE] Ragna vs Tsubaki

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Block Punishes vs Tsubaki:

Guaranteed:

6CC

- (dash) 2C

3C

- 5B crouch hit

- ID© (also beats C add on)

3CC

- dash 2C crouch hit

236A/B/C (blocked far listed, if blocked close she's more unsafe)

- 5A

- IB > 5B

- ID©

Notes:

Can cancel these on block into 214D or 22D.

Cancel to 214D, ID© hits her.

Cancel to 22D, ID© hits her unless 236X was block at max range. ID© won't come out because it becomes a solid block string, unless she charges 22D.

236D

- IB > CH 5A/2A (also CH her out of cancel to 22D)

22A/B/C/D

- dash 5A

- IB > dash 5B

j.214A/B/C (only unsafe if connects high in the air)

- CH 5C far hit

j.214D

- (dash) FC 2C

Super

- (dash) 2C

Astral

- FC 2C

- after she gets changed > BK > FC 2C

Not Guaranteed but Good to Know:

214A/B/C/D

- (dash) 5A

- IB > (dash) 5B

Notes:

Can cancel to 22D, solid block string if done immediately.

*623A/D

- (dash) 5B

- ID© (also CH for canceling to j.236D>j.214D)

*623B/C

- (dash) 5B

- ID(D) (also CH for canceling to j.236D, you can connect dash 5A after the hit)

*Notes:

Can cancel to j.214D, or j.236D then j.214D.

Cancel to j.236D, ID(C/D) CH her.

Cancel to j.214D, solid block string, unsafe.

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Anyone let me know if something isn't true or feel free to add anything I miss. Tsubaki has too many moves :psyduck:

Note she needs meter to cancel her specials on block.

It's unfortunate the ID punish for all versions of the DP isn't the same, but I'm told Tsubaki players mainly only use A and D versions outside of combos.

ID© is your I Dont Give A Fuck punisher in this match.

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Block Punishes vs Tsubaki:

Guaranteed:

6C

- (dash) 2C

- ID© (also beats C add on)

6C is jump cancellable on block, so trying to punish it with either of these might be a bad idea.

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6C is jump cancellable on block, so trying to punish it with either of these might be a bad idea.

You're right I must have overlooked that, thanks.

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