Sakaku Report post Posted January 3, 2012 Updates 05/11/2012: Updated the layout and added TD's combo video 03/24/2012: Added a bunch of kerokero combos, kerokero combo route and a combo video 03/03/2012: Fixed some typos 03/02/2012: Fixed a mistake thanks to blakmaphia 01/05/2012: Fixed some mistakes thanks to Rele 01/03/2012: Created combo thread Overview Welcome to the Rachel combo discussion thread, CSEX edition! Most of her combos are unchanged and she didn't get many new. The combos she was able to do in CS2 do 300~600 damage less in general. Table of contents Combo routes Midscreen combos Corner Carry combos Corner combos Throw combos Combo videos and tutorials Basic Combo Video Features most combos mentioned in the thread. Basic Combo Video lvl 2 j.2C tutorial (Translation) CS2 tutorial that still applies in CSEX. lvl 3 j.2C tutorial (Translation) CS2 tutorial that still applies in CSEX. Kerokero (lvl 2 j.2C j.214A 1D 5CC) combo video (Transcript) j.2C [lvl 1] j.214C falling j.2C [lvl 2] combo video (Transcript) BBCS:EX Rachel Alucard Movie: Rose Storm Includes advanced oki mix-up and flashy combos Notes (additional requirements) Combo notation - damage, heat gain, wind gain [table=width: 500, class: grid] (frog) George activates ~pumpkin oki leads into 214B/j.214B okizeme ~frog oki leads into 214A okizeme BBL 632146C air BBL j.632146C (notation in brackets) Optional input (w) whiff sj. super jump jc jump cancel [/table] - Two or more combos listed without paragraphs imply variations. It's recommended to use the first listed combo unless stated otherwhise. - Don't summon air pumpkin after a j.2C ender if you are low on wind. - If you decide not to do pumpkin oki after j.2C, cancel it into 2A(w) to make the landing safe. - A combo starting with (frog) means the combo begins either with the activation of George or any hits from Rachel that lead into George activation. - Any combo leading into j.C > 2D > jc > j.2C [lvl 2] > BBL can also be done with j.C > 2D > jc > j.C > (land) > BBL. - If you are close to your opponent you can always add 6B between 5B > 5CD. - Any combo started with 6A can also be started with CH 6A > (additional dash) - You can use an additional wind stock after BBL > sj.8D > j.2C to make the combo easier. BBL > sj.8D > j.2CD - You can always extend your combo by adding a second BBL, though it is not recommended unless you are going to kill your opponent. - CH 6B won't wallbounce if - Rachel is point blank and has dash momentum, - the edge of the screen is too far away, - the opponent is airborne Common execution problems j.2C does not connect after sj.B > j.A > j.B > j.C > jc. - Make sure to delay your j.2C - If the opponent is very high already after you jump, do j.B > j.C > jc > j.2C j.C whiffs after any launcher. - Add a j.B before j.C to launch them higher. - Due to the flat hitboxes of Hazama, Litchi and Hakumen, it is highly recommended to always use j.B j.C when going into lvl 2 j.2C Noel techs after 3C > 8D launcher. - 3C only hits twice on Noel. Make sure to launch and her earlier than you usually do. - And this happens, obviously, because Noel was meant to be hated. The j.2C never gets registered as level 2. - Make sure you perform the jc as jc9 - Input [j.C > 2D > jc9] fast and delay the j.2C - Watch the tutorial videos linked above BBL doesn't hit properly after 5B > 5CD > 3C. - BBL hits 6 times, though it only fully hits a handful characters. - glirandly created a very useful overview regarding 3C > BBL. (Launcher) > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > (dash) > 3C(1). They always tech before 3C(1) hits. - Make sure to delay both 5C and (w)C - Hit them as close as possible to the ground - Visual help: http://imageshack.us/photo/my-images/525/abagasgr132.png/ Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Combo routes These are Rachel's most common combo routes. If you want to learn Rachel, make sure to memorize these. Midscreen (Starter) > 5B > (Filler 3) > 3C > pumpkin/frog oki (Starter) > 5B > (Filler 1, 2) > 3CD > pumpkin/frog oki (Starter) > 5B > (Filler) > (Launcher) > 5B > (Air ender) (Starter) > 5B > (Filler) > (Launcher) > 5B > (Air ender 3) > (BBL extender 1) (Starter) > 5B > (Filler) > (Launcher) > 6A > (BBL extender 2) (Launch starter) > 5B > (Air ender) (Launch starter) > 5B > (Air ender 3) > (BBL extender 1) (Launch starter) > 6A > (BBL extender 2) List of common starters 5A2A2B4B2D j.A j.B List of additional fillers 6B2B5CD2D j.A j.C (standing only) List of launchers 3C > 8D5CD > 3C > 236B > 5A(1) (character specific)214C > (additional dash)(frog) List of launch starters (CH) 6A > (additional dash)CH 6B > (dash)CH 2C > 2D > (dash)j.2C [lvl 2/lvl 3]CH 236B/C > (dash)214C > (additional dash)(frog) (throw) > 7D Common air enders sj.B > j.A > j.B > j.C > jc > [j.B > j.C > j.236A] or [j.2C~pumpkin oki]sj.B > j.C > jc > [j.B > j.C > j.>236A] or [j.2C~pumpkin oki]j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214Cj.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B BBL extender BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B okiBBL > 214A > (dash) > 3C(1) > 236A > (frog) > 3C(1) > 214C > 3C(1) > 214B oki Corner routes (Starter) > 5B > (6B) > 5CDC > 214A > (Ender) (Starter) > 5B > (6B) > 5CDC > (dash) 3C > frog/pumpkin oki (Starter) > 5B > (Launcher) > (5B) > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C > 214A > (dash) > (Ender) (Launch starter) > (5B) > j.C > 2D > jc > j.2C [lvl 2] > 2A (w) > 5C(w)C > 214A > (dash) > (Ender) (Starter) > 5B > (6B) > 5CD > 3C > BBL > (BBL ender) (Starter) > 5B > (6B) > 5CD > 3C > BBL > 214A > 5CC > (Ender) (Starter) > 5B > 5CD > 3C > BBL > sj.8D > j.2C > 214A > 5CC (Ender) List of common starters 5A2A2B4B2D j.A j.B List of launchers 3C > 8D214C > (additional dash)(frog) List of launch starters (CH) 6A > (additional dash)CH 6B > (dash)j.2C [lvl 2/lvl 3]CH 236B/C > (dash)214C > (additional dash)(frog) (throw) List of enders (dash) > 3C > frog/pumpkin oki3C(1)> 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog/pumpkin oki (frog oki not guaranteed)3C(1)> 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1) > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1) > 236A > (frog) > 214B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1)> 236A > 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki List of BBL enders (backdash) > 214B > (dash) > 5CC > frog oki Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Midscreen combos 0 Wind (2A) > 5B > 3C > pumpkin/frog oki - 956 damage, 7 heat Windless BnB into oki. Only use this combo when you are out of wind. 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki - 1779 damage, 15 heat 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - 1957 damage, 19 heat 6A > 5B > j.B > j.C > jc > j.2C~pumpkin oki - ???? damage, ?? heat 6A > 5B > sj.B > j.[C] > j.C > jc > j.B > j.C > j.236A - 2071 damage, 18 heat CH 6B > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1726 damage, 15 heat CH 6B > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - ???? damage, ?? heat CH 2C > sj.C > jc > j.C > j.236A - 1556 damage / 11 heat CH 2C > sj.[C] > j.C > jc > j.C > j.236A - 1722 damage, 14 heat CH j.C > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1952 damage, 15 gain CH j.C > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A – 2155 damage, 21 heat [on ground / close to ground] CH 236B/C > (dash) > 5B > sj.B > j.A > j.B > j.C > jc >j.2C~pumpkin oki – 1798 damage, 15 heat (frog) > 5B > sj.B >j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1865 damage, 17 heat 1 Wind (2A) > 5B > 5CD > 3C > pumpkin/frog oki - 1261 damage,10 heat 5B > 5CD > 3C > 236B > 5A(1) > 5B > j.B > j.C > jc > j.B > j.C > j.214C – 3004 damage, 26 heat -Doesn’t work on Ragna, Noel, Litchi, Lambda and Makoto -Requires a very hard mini-dash after 236B on Platinum and Hakumen. Not recommended 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2587 damage, 22 heat CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 3316 damage, 42 heat, 1 wind -Very hard! Strict height requirement when hitting with j.2C [lvl 2]. Go for the standard j.2C [lvl 2] BnB if you are not confident in landing this. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2484 damage, 22 heat CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 3168 damage, 42 heat, 1 wind CH j.C > (land) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C - 2863 damage, 22 heat CH j.[C] > j.C > 2D > jc > j.2C [lvl 2]> 236B > j.C > jc > j.C > j.214C – 2768 damage, 20 heat [opponent on ground / close to ground] CH 236B/C > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2633 damage, 22 heat [opponent midair] CH 236B/C > (dash) > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2545 damage, 20 heat (frog) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2685 damage, 25 heat using 50 heat 5B > 5CD > 3C > BBL > 214A > 3C > 236A/B/C > (frog) > 5B > sj.B > j.A > j.B > j.C > jc >j.2C~pumpkin oki - 4532 (236A) / 4632 (236B/C) damage, 29 heat, ~1½ wind -Refer to glirandly's notes regarding 3C > BBL 5B > 5CD > 3C > 236B > 5A(1) > 5B > j.B > j.C > jc > j.B > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 4009 damage, 42 heat, 4 wind -Doesn’t work on Ragna, Noel, Litchi, Lambda and Makoto -Requires a very hard mini-dash after 236B on Platinum and Hakumen. Not recommended 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3782 damage, 38 heat, 4 wind CH 6B > (dash) 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3608 damage, 38 heat, 4 wind CH 2C > 1D > 6A > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 2717 damage, 22 heat, 4 wind CH 2C > 7D > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 2677 damage, 19 gain,4 wind CH j.C > (land) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 4206 damage, 48 heat, 4 wind (frog) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3896 damage, 40 heat, 4 wind 2 Wind 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3255 damage, 35 heat, ~2 wind 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2562 damage, 25 heat Combo that gives you pumpkin and frog oki. 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2684 damage, 21 heat 5B > 5CD > 3C > 8D > 5B > sj.B > j.C > jc > j.2C~pumpkin oki - ???? damage, ?? heat 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C jc > j.B > j.C > j.236A – 2862 damage, 25 heat 5B > 5CD > 3C > 236B > (mini-dash) > 5A(2) > sj.[delay]C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3570 (3699) damage / 32 (34) heat -Does not work on Arakune 5B > 5CD > 3C > 236B > (mini-dash) > 5A(1) > 5B > sj.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3511 damage / 33 heat CH 6B > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3113 damage, 35 heat, ~2 wind CH 6B > 5B > j.C > 2D > jc > j.2C [lvl 2]> j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2461 damage, 25 heat using 50 heat 5B > 5CD > 3C > BBL > 214A > (dash) > (frog) > sj.8D > j.2C [lvl 3] > 236A > (dash) > 3C(1) > 214C > 3C > pumpkin/frog oki – 4546 damage, 26 heat, ? wind -Character specific 3 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3494 damage, 29 heat 5B > 5CD > 3[C] > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3814 damage, 31 heat 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 4226 damage, 49 heat, ~1 wind [near pole] 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > (delay) > 214C > sj.B > j.C > jc > j.2C – 3360 damage, 28 heat [near pole]5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > (delay) > 214C > sj.B > j.A > j.B > j.C > jc > j.2C > – 3469 damage, 32 heat using 50 heat 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki - 4691 damage, 44 heat, 4 wind 4 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 4171 damage, 41 heat, ~2 wind Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Corner carry combos 1 wind 2AA/j.A j.B > 5B > 6CD > j.C > 5B > 3C > 214A~oki - ???? damage, ?? heat 2AA/j.A j.B > 5B > 6CD > j.C > (dash) > 5A(1) > 5B > 3C > 214A~oki – 1507 damage, 21 heat 5B > 6CD > j.C > (dash) > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) >214A~oki – 2609 damage, 34 heat, ~2 ½ wind 2-4 wind 2AA/j.A j.B > 5B > 6CD > [8D] xN > j.C > 5B > 3C > 214A~oki - ???? damage, ?? heat 2AA/j.A j.B > 5B > 6CD > [8D] xN > j.C > (dash) > 5A(1) > 5B > 3C > 214A~oki – ~1700-2200 damage, ~21-33 heat 5B > 6CD > [8D] xN > j.C > (dash) > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) > 214A~oki – 3000~4000 damage, ~39-49 heat, ~2½ wind 3 wind 6A > 5B > sj.[C]D > j.C > 2D > jc > j.2C > (land) > 2D > 5C(w)C > 214A > (dash) > 3C(1) > 236A > (frog) > (dash) > 4B > 5CC > 3C(1) > 214C > 3C(1)~frog oki – 3313 damage, 42 heat, ~3 wind - Ridiculously hard to land. Video reference. Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Corner combos 0 wind 4B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2516 damage, 29 heat, ~3 wind [pole next to opponent] (frog) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2338 damage, 23 heat, ~2 wind (frog) > 5CC~pumpkin oki – 1519 damage, 11 heat, ½ wind -Only use when you are out of wind using 50 heat 6A > 5B > j.C > air BBL > (land) > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3856 damage, 30 heat, 4 wind CH 2C > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3200 damage, 37 heat, 4 wind 1 wind [near corner] 2AA 5B > 5CDC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 1933 damage, 25 heat, ~2½ wind [near corner] (2A) 5B > 5CDC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2802 damage, 28 heat, 2½ wind CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C ~frog oki – 2065 damage, 15 gain CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > (dash) > 3C~frog oki – ???? damage, ?? gain -simple versions of the combo below. Only go for this combo if you hit them too high with j.2C. CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > (dash) > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3260 damage, 38 heat, ~3 wind 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3291/3200 damage, 31 heat, ~3 wind 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > 214B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3032 damage, 28 heat, ~3 wind 5B > 5CDC > 214A > 3C(1)> [236A] x2 > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3226 damage, 33 heat, ~3 wind -Use the version you feel most comfortable with. There are no big differences between the three (four). 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog/pumpkin oki - ???? damage, ?? heat, ~3 wind -Easier version of the combos above. Frog oki not guaranteed. 5B > 5CDC > 214A > 3C(2) > 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3350 damage (3325 on Makoto) / 32 heat, ~3 wind -Use this combo on Makoto, Noel and Carl. The standard combo won't work on them. 5B > 5CDC > 214A > 3C(3) > 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(3) > 214C > 3C(1)~frog oki – 3557 damage, 36 heat, ~3 wind -Lambda specific combo. The standard combo won't work on her. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3122 damage, 39 heat, ~3 wind (frog) > 5B > j.C > 2D jc > j.2C >2A(w) > 5C(w)C ~frog oki - 2156 damage, 18 gain (frog) > 5B > j.C > 2D jc > j.2C >2A(w) > 5C(w)C > (dash) > 3C~frog oki - ???? damage, ?? gain -simple versions of the combo below. Only go for this combo if you hit them too high with j.2C. (frog) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - ~3376 damage, 41 heat, ~3 wind using 50 heat 5B > 5CD > 3C > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4875 damage, 32 heat, 4 wind 5B > 5CD > 3C > BBL > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 5013 damage, 34 heat, 4 wind (frog hits) > 5C/6A > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4949 damage, 38 heat, ~4 wind (frog hits) > 5C/6A > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4924 damage, 39 meter heat, ~3 wind 2 wind [pole next to opponent] 5B > 5CD > 3C > 214C > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4121 damage, 45 heat, ~3 wind using 50 heat [near corner] 6A > 5B > j.C > 2D > jc > j.2C > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4245 damage, 59 heat, ~4 wind 5B > 5CD > 3C > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 5673 damage, 39 heat, ~3 wind 5B > 5CD > 3C > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > dash > 3C(1) > 214C > 3C(1)~frog oki – 5642 damage, 41 heat, ~3 wind [~P2 starting position] CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4043 damage, 59 heat, ~4 gain -Make sure they are in the corner when j.214C hits. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4173 damage, 42 heat, 3 wind 3 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4177 damage, 45 heat, ~3 wind 4 wind 50 heat [~P2 starting position] 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 5157 damage, 65 heat, ~3 wind Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Throw combos Midscreen Note: (throw) > 7D > (dash) > can always be replaced with -(air throw) > (land) -(air throw) > 2D > (land) unless stated otherwhise. 1 Wind (throw) > 7D > (dash)> 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki - 2003 damage, 17 heat (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - 2127 damage, 21 heat 2 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2567 damage / 25 heat using 50 heat (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3542 damage / 40 heat / 4 wind 3 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3034 damage, 37 heat, ~2 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C – 2549 damage, 27 heat Corner 0 wind (throw) > 3C > frog/pumpkin oki – 1515 damage, heat -Only summon pumpkin when George regenerates. [close to corner] (throw) > 5CC > frog/pumpkin oki - ???? damage, ?? heat [close to corner] (throw) > 5CC > (dash) > 3C > frog/pumpkin oki - ???? damage, ?? heat -Only summon pumpkin when George regenerates. -Ground throw only 1 wind (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3035 damage, 41 heat, ~3 wind 50 heat (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3688 damage, 40 heat, 4 wind 2 wind 50 heat (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3813 damage, 45 heat, ~3 wind Share this post Link to post Share on other sites
Sakaku Report post Posted January 3, 2012 Feel free to complain about the format and point out any grammar errors you find. The combo routes might confuse beginners rather than help them. I posted it anways, guess we can discuss whether it's useful or not. Share this post Link to post Share on other sites
[SpA]Relentless Report post Posted January 4, 2012 Great work. Doing a proper combo list for Rachel isn't easy because she's got so much situational stuff, but I think this turned out well. One question: For 5B, 5CD, 3C(3), 236B, 5A etc., don't you need a short dash on Valkenhayn too or was that CS2 only? Share this post Link to post Share on other sites
Sakaku Report post Posted January 4, 2012 Nope, it works fine on him without a dash. Share this post Link to post Share on other sites
[SpA]Relentless Report post Posted January 5, 2012 Okay, I was actually bored enough to look through all of this and found some minor mistakes. Midscreen, 1 wind, using 50 heat, 1st combo: You wrote 214 instead of 214A. Midscreen, 1 wind, using 50 heat, 3rd combo: You wrote j.214C > 214C > BBL Midscreen, 1 wind, using 50 heat, 5th combo: You forgot 1D before 6A. Midscreen, 2 wind, 3rd combo: Are you sure about sj.B, j.C? Midscreen, 2 wind, 5th combo: Is it really 5A(2)? I pretty sure I saw it being done with 5A(1) in a video with Kure Hane. Midscreen, 3 wind, 4th combo: That doesn't make sense at all. You forgot j.2C after 2D, and it says 2D(Lv2) instead. If you put j.2C in, it says jc afterwards which wouldn't be possible. You messed something up here. Midscreen, 3 wind, 5th combo: You forgot the > ^^ + same weird mistake. For corner BBL combos with 5CC, 236A, (frog), I'd mention that 236A is delayed. Corner, 1 wind, 5th combo: dash before 3C after 5C(w)C, 214A is missing. Maybe include 3C(3) instead of only 3C in the Lambda specific combo to avoid any confusion? Throw combos, corner, 0 wind: You can't use 3C after airthrow? Really? On characters with medium to big hitboxes, I tend to use this 1 wind corner throw combo: Throw, 5B, BBL, sj.8D, j.2C(Lv3), V, 214A, 5CC, delay 236A, d.5CC, d.3C(1), 214C, 3C(1), 214A frog oki I think this combo does more damage than what you listed (rule of thumb: less hits before BBL = more damage overall). For the 2 wind throw combo you listed, wouldn't it be better to always substitute j.2C(Lv2) for j.C to avoid repeat proration on the j.2C(Lv3)? I'm not sure about it but I think it results in a bit more damage overall. Maybe include corner: Throw, 9D, BBL, (BBL) as an unburstable combo, lol. I'm also missing a note that j.2C should be canceled into 2A (or 4B for overhead on techhappy players) on landing if you don't do pumpkin oki. That's it from me. Share this post Link to post Share on other sites
Sakaku Report post Posted January 5, 2012 Relentless;1230935'] Midscreen, 2 wind, 3rd combo: Are you sure about sj.B, j.C? Whoops, this happens when you include tons of sj.Bs before. Fix'd Midscreen, 2 wind, 5th combo: Is it really 5A(2)? I pretty sure I saw it being done with 5A(1) in a video with Kure Hane. I tested it with 5A(2) and it works fine. Will go through it again just in case. Midscreen, 3 wind, 4th combo: That doesn't make sense at all. You forgot j.2C after 2D, and it says 2D(Lv2) instead. If you put j.2C in, it says jc afterwards which wouldn't be possible. You messed something up here. Midscreen, 3 wind, 5th combo: You forgot the > ^^ + same weird mistake. The j.2C is there, read it again. xD Fixxed the 2D [lvl2] mistake. For corner BBL combos with 5CC, 236A, (frog), I'd mention that 236A is delayed. Will include that soon. Throw combos, corner, 0 wind: You can't use 3C after airthrow? Really? Stupid mistake. Fix'd On characters with medium to big hitboxes, I tend to use this 1 wind corner throw combo: Throw, 5B, BBL, sj.8D, j.2C(Lv3), V, 214A, 5CC, delay 236A, d.5CC, d.3C(1), 214C, 3C(1), 214A frog oki I think this combo does more damage than what you listed (rule of thumb: less hits before BBL = more damage overall). Does 300 more damage, nets 3 less heat. Will include it after I tested on who it works (probably tonight). For the 2 wind throw combo you listed, wouldn't it be better to always substitute j.2C(Lv2) for j.C to avoid repeat proration on the j.2C(Lv3)? I'm not sure about it but I think it results in a bit more damage overall. Nope, the damage values at this point are almost the same (3823 with j.C; 3813 with j.2C [lvl2]), while you gain 2 more heat using j.2C [lvl2]. I'd rather gain 2 more heat than dealing 10 more damage I'm also missing a note that j.2C should be canceled into 2A (or 4B for overhead on techhappy players) on landing if you don't do pumpkin oki. ... Man I forgot more than I thought lol. Fix'd every other typo you mentioned, thanks. Share this post Link to post Share on other sites
iKotomi Report post Posted January 7, 2012 Going for sj j.A j.B j.C jc j.2C after a lvl 2 j.2C is a strong alternative to the old 236B followup. It's a few hundred less damage and better oki. Share this post Link to post Share on other sites
K2 Report post Posted January 14, 2012 Question how do you do that wall carry combo air lunach>5b>JC6d>hold J[C]>JC>j.c>J2D (lv 2) @@" I always end up fly across below cuz they float too high Share this post Link to post Share on other sites
Sakaku Report post Posted January 15, 2012 Are you performing a normal or a super jump after 5B? If you perfom a normal jump, go for a super jump instead. Don't know another reason why it wouldn't work. Share this post Link to post Share on other sites
K2 Report post Posted January 16, 2012 ah~ super jump, ic, ty sakaku Share this post Link to post Share on other sites
TD Report post Posted January 16, 2012 A job well done, sakaku. Share this post Link to post Share on other sites
Deikan Report post Posted January 21, 2012 Will this Rachel combo work in Extend? I watched that her 6B causes wall bounce on counterhit and I'm wondering if I can use Slipheed to create unique combo opportunities. Here's what I have in mind: 6B (counter hit/wall bounce), 1D, 214A, 5B, 236B, 5B, jc, J.5C, 2D, J.2C, 236B, J.5C, J.5C, 214C, 6321456, 214A, 236A, dash, 3C, 236A, 5CC, 214B. Will this work? Share this post Link to post Share on other sites
[SpA]Relentless Report post Posted January 21, 2012 No, 6B(CH)'s untechable time isn't long enough. They can emergency tech when they hit the ground so there's no time for a frog summon. Share this post Link to post Share on other sites
Sakaku Report post Posted February 7, 2012 http://www.youtube.com/watch?v=pjHjp2RkQes Shows different ways to combo into the new lvl2 j.2C j.214A 1D 5CC combo + variants. Will transcribe when I got time (aka not playing FFXIII-2) [combo 1] 5B 5CD 3[C] 8D 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 5CC (dash) 3C(1) 214C 3C(1) 214A 4469 damage, 46 heat gain, consumes 4 wind and regenerates ~2 stocks. [combo 2] CH 6A (dash) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C 5CC 214B 3137 damage, 33 heat gain, consumes 2 wind and regenerates ~2 stocks. [combo 3] CH 6A (dash) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 3C(w) (frog hits) (dash) sj.9 j.9 j.2C [lvl2] 2A(w) 5CC 214B 3206 damage, 36 heat gain, consumes 2 wind and regenerates ~1 stock. [combo 4] throw 7D (dash) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C 5CC 214B 2948 damage, 35 heat gain, consumes 3 wind and regenerates ~2 stocks. [combo 5] 4B 5B 5CD 3C 236C (mini dash) 5A(1) sj.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 5CC (dash) 3C(1) 214C 3C(1) 214A 3447 damage, at least 50 heat, consumes 3 wind and regenerates ~2 stocks. [combo 6] j.A j.B (dash) 5B 3C (3[C]?) 8D 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 5CC (dash) 3C(1) 214C 3C(1) 214A 2526 damage, 44 heat gain, consumes 4 wind and regenerates ~2 stocks. [combo 7] CH 2C 2D (dash) 4B 5B sj.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C 5CC 214B 2879 damage, 40 heat gain, consumes 3 wind and regenerates ~1 stock. [combo 8] CH 6B (dash) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 5CC (dash) 3C(1) 214C 3C(1) 214A 3095 damage, 35 heat gain, consumes 2 wind and regenerates ~2 stocks. [combo 9] FC 5C 236A (dash) 5B 214C (dash) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C j.C 2D jc j.2C [lvl2] 2A(w) 5CC 214A 4326 damage, at least 50 heat gain, consumes 4 wind and regenerates ~1 1/2 stocks. [combo 10] FC 5C 236C (mini dash) 5B sj.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C j.C 2D jc j.2C [lvl2] 2A(w) 5CC 214A 4494 damage, 43 heat gain, consumes 3 wind and regenerates ~1/2 stock. [combo 11] FC 5C 236C (mini dash) 5B sj.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C j.C 2D jc j.2C [lvl2] 2A(w) 5C(w)C 214A 3C(1) 236A 236A (dash) 6A BBL sj.8D j.2CD 5C(w)C 214A 5566 damage, consumes 50 heat, 55 heat gain , consumes 5 wind and regenerates 0 stock. [combo 12] air throw (land) 5B j.B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 214C 5CC 214B 3464 damage, 38 heat gain, consumes 2 wind and regenerates ~2 stock. [combo 13] CH j.C (land) 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 4B 5B sj.C 2D jc j.2C [lvl2] 236B j.C jc j.C j.214C BBL 214A 236A (dash) 3C(1) 214C (frog) 236A 3C(1) 214C 3C(1) 214B 5081 damage, consumes 50 heat, 65 heat gain, consumes 3 wind, regenerates at least 3 stocks. [combo 14] CH 6A 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) (dash) 4B 5B sj.C 2D jc j.2C [lvl2] 236B j.C jc j.C j.214C BBL 214A 236A (dash) 3C(1) 214C (frog) 3C 214B 4593 damage, consumes 50 heat, 62 heat gain [combo 15] 5B 6B 5CD 3[C] 8D 5B j.C 2D jc j.2C [lvl2] j.214A (delay) 1D 5CC 236C (frog hits) 236C (dash) 5B j.C jc j.C j.214C BBL 214A 5CC [...] 5470 damage, consumes 50 heat, 59 heat gain, consumes 4 wind, regenerates 4 stocks. Share this post Link to post Share on other sites
Deikan Report post Posted February 7, 2012 Thanks for the combo vid as always Sakaku-san, but the end seemed to have a part missing. Share this post Link to post Share on other sites
Herbal Grey Report post Posted February 8, 2012 awesome combo vid. sakaku, do you know how much more damage these combos get than regular j.2c land 236b j.c etc combos get? just curious how much of a difference they make. just a question: why no combos off j.2c (level 2) "starter"?? (also, i'm really liking 5k off j.c counter hit) Share this post Link to post Share on other sites
kirbster Report post Posted February 8, 2012 lol I thought for a moment you had made that vid. Good shit nonetheless I love those FC 5c 236a_b starters... Share this post Link to post Share on other sites
kro_ Report post Posted February 8, 2012 Really good combo vid. This kind of development could seriously push Rachel up a tier. It significantly improves mid-screen damage, has great corner carry, and lets you get good oki off lv2 j.2c combos. That wind you spend on doing j.214a 1d 5cc is basically free because you spend quite a bit of time grounded to follow it up. I think there's no legitimate reason not to add this into your combos if you have enough wind. Also, every single combo in that video was practical and useful. This should hit the front page (SRK's too). awesome combo vid. sakaku, do you know how much more damage these combos get than regular j.2c land 236b j.c etc combos get? just curious how much of a difference they make. just a question: why no combos off j.2c (level 2) "starter"?? (also, i'm really liking 5k off j.c counter hit) Just estimating but I think it gives anywhere from 500-1000 extra damage than the usual combos with better corner carry. You don't sacrifice anything to incorporate it into your game either. Share this post Link to post Share on other sites
Sakaku Report post Posted February 8, 2012 Her midscreen damage increases significantly when using these combos instead of the 236B j.C jc j.C j.214C route. It should range from 600~1000. That's a lot. There's basically no reason to use the 236B j.C jc j.C j.214C route now as long as you don't want to combo into BBL. I don't know whether we get more damage if we use the new combo route into BBL instead of the old. Some testing should gain us insight. It doesn't seem to be universal though. I wasn't able to land it on Makoto and Noel, maybe delaying the 1D a bit more will help. Actually nevermind, it's just harder against Makoto. Just to avoid misunderstandings, I didn't make that video, pktazn uploaded it. Share this post Link to post Share on other sites
Stonefist J Report post Posted February 13, 2012 http://www.youtube.com/watch?v=83abLlD-r-A&feature=g-all-u&context=G231e550FAAAAAHgAKAA This combo looks amazing. 1:29 to 1:50 Share this post Link to post Share on other sites