Jump to content

Archived

This topic is now archived and is closed to further replies.

kenja0

[CSE] Lambda vs Litchi

Recommended Posts

I think this match-up is 5.5 in Litchi's favour.

Her staff can cancel out a lot of our projectiles, like our 5D, 6D, 214D, etc.

Against Litchi's Itsuu B (straight), you can backdash the second hit if you block the first. If your Drive gets absorbed by Itsuu (guard point stance) and you have to worry about her follow-ups,

it means she's too close

you can RC it, or, if you're feeling ballsy, risk 632146D for the FC.

Litchi can use her 4D on wake-up to escape 236D oki, but you can fix this by doing a Dashing 6A after setting up 236D. It'll either clash or get you a CH. If it clashes, cancel into 6A again. If Litchi has 50 Heat, she can use her All Green to escape 236D oki. It'll always hit us. We can't do anything about it, so opt for 3C > 236A, or even just 3C by itself.

Litchi's 6D is +3 on block, so if you IB the second hit, you're both at neutral frame advantage. I don't recommend mashing anything here, since you'll both have to guess. Either a backdash or jump+Barrier work well here. If you're in the corner, then just jump+Barrier, of course. Don't burst at her 6D; she can RC the first or second hit on reaction.

Litchi's DP is a bit harder to punish than most, due to its last falling hit. For punishes, just stick with CH 5D > 236C, CH 5C[1] > 236C, and a Dashing FC 214A. She also cannot RC it. Make sure you're out of range of the last hit when punishing. You have enough time to walk a bit forward or back to position yourself.

If the Litchi messed up and you block any of her Three Dragons (Haku, Hatsu, Chun), she'll usually delay cancel into the other unused Three Dragons to catch you mashing. It's very easy to punish, regardless.

If she's using her Kote Gaeshi (moving the staff forward or backwards) a lot in pressure, you can Throw her out of any follow-up. It's not as safe as it looks.

X > 236C > 236D can work on Litchi midscreen. X > 236B > 5B/6B can work on Litchi in the corner. Overall, Litchi has a pretty good hitbox for Lambda's combo's.

Litchi, more so than most other characters, has a devastating corner game. She also has a fuzzy guard with her j.C, so just be wary of it. If Lambda doesn't have more than 50 Heat, Litchi doesn't have to respect any reversal. Expect to block a lot.

Share this post


Link to post
Share on other sites

I have problems with her freaking staff. I figured that rushing her down before she throws it out helps but idk. I hated this matchup before and I still hate it. I want to get better with it before CP so any help is appreciated.

Share this post


Link to post
Share on other sites
I have problems with her freaking staff. I figured that rushing her down before she throws it out helps but idk. I hated this matchup before and I still hate it. I want to get better with it before CP so any help is appreciated.

You shoulds NOT be chasing her imo, but instead doing a 50/50 neutral game with her, just about anything she pokes you with can confirm and have corner carry. I see no reason to put yourself in that position to "chase"

Share this post


Link to post
Share on other sites
You shoulds NOT be chasing her imo, but instead doing a 50/50 neutral game with her, just about anything she pokes you with can confirm and have corner carry. I see no reason to put yourself in that position to "chase"

Litchi is hard to chase but at the same time she can easily disrupt lambda's zoning, if you don't try. Plus her neutral can be rather annoying.

So it's best to be patient and wait till she or you makes an mistake.

Share this post


Link to post
Share on other sites
Litchi is hard to chase but at the same time she can easily disrupt lambda's zoning, if you don't try. Plus her neutral can be rather annoying.

So it's best to be patient and wait till she or you makes an mistake.

I need to be more patient then. I lost like 5 matches against Taicho because I was just dumbfounded in that matchup. I won rounds but I was like..blah... X.X

Share this post


Link to post
Share on other sites

It's Vice. Of course he'll do well against Lambda. He's played against Lambda much more than you've played against Litchi, I'd have to think.

It's fine if you want to rush in occasionally, but only if you have confidence in your close-range game.

I try not to view the staff as a free approach (and it isn't). I think it's just a slight annoyance, but it's not as if you can't annoy her either. If you're able to IB, it's basically free meter. 5D, 6D, and j.2D are very useful in this match-up. j.D's alright situationally, especially if you're aiming for a CH. 214D~C isn't that useful in this match-up, but 214D isn't entirely useless.

Being patient is never a bad thing. It'll help you keep cool in more desperate situations.

Share this post


Link to post
Share on other sites
It's Vice. Of course he'll do well against Lambda. He's played against Lambda much more than you've played against Litchi, I'd have to think.

It's fine if you want to rush in occasionally, but only if you have confidence in your close-range game.

I try not to view the staff as a free approach (and it isn't). I think it's just a slight annoyance, but it's not as if you can't annoy her either. If you're able to IB, it's basically free meter. 5D, 6D, and j.2D are very useful in this match-up. j.D's alright situationally, especially if you're aiming for a CH. 214D~C isn't that useful in this match-up, but 214D isn't entirely useless.

Being patient is never a bad thing. It'll help you keep cool in more desperate situations.

I rarely run into Litchis so yeah, I agree with that. I'm going to fight people who use characters I rarely run into from now on.

Share this post


Link to post
Share on other sites

×