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pktazn

[CSE] Tsubaki vs Litchi

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Litchi scares the hell outta me tbh she has alot of options. Alot of her moves run fluently right into each other no matter which she chooses to do and it doesn't make her combos fair any different from what I've seen. Be careful when she's close because of that. If youre under pressure though try to watch how many times she's done her moves and try to plan an escape like that as it limits her options each time she does them.

Someone one told me to stay in the air against her but I'm not sure how reliable that is. If she has the stick with her she can easily dp out of everything and if not depending on where it is she can ch you with it if you're in the middle of a move. I usually just get AA'd out of a IAD j.c

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Someone one told me to stay in the air against her but I'm not sure how reliable that is. If she has the stick with her she can easily dp out of everything and if not depending on where it is she can ch you with it if you're in the middle of a move. I usually just get AA'd out of a IAD j.c

Thing is, Litchi beats Tsubaki in the air with staff when Litchi isn't co close. I'm quite sure she'd beat Tsubaki without it too since her aerials are faster.

Obviously, don't play the poke game with her when she has staff because her range surpasses ours by a great amount. She has no reliable AA but that doesn't mean you should go crazy with jump ins as she still has her 2C (though is spacing specific and has no invincibility) and DP. She also has Itsuu to counter you stuff such as your condor dive attempts. If she does Itsuu you on block and you're close, you can dash 5C punish provided you IB'd the hit before hand. If you're far away and try to retaliate she's gonna get CH.

Don't get greedy with charging because she can 6B you, get a CH, and then combo from it, and mostly likely send you to the corner where you absolutely do not want to be.

As for her pressure, if you're quick enough to spot (or you know your opponent well enough) where she places the staff with 5D, you can 22A her on reaction. You generally don't want to outpoke Litchi out of her pressure though because it's such a high risk on our point, as litchi will most likely score CHs. IB and use barrier where necessary to push her out and give yourself some breathing air.

You can throw Litchi out of her 4D, but it's quite safe on block when spaced right. Her 6C(e) is also difficult to punish unless you IB'd the hit. Her 6D is not safe on IB, but I'm not sure whether you can punish it with 5A > combo because I've either had it trade or she wins.

Where you guys have the opportunity to extend your combos with corner carry stuff, do it. You want her as far away from the staff as possible. It's a nuisence.

Itsuu loses to 3C (Start match for example)

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Litchi doesn't really have a reliable anti air for things incoming directly above her. The only thing Litchi can do is j.a With staff just be careful of Itsuu as the hitbox for ItsuuA can still hit you even if you cross her up. At start of match 22x stuffs most of Litchis options unless she decides to jump away or jump in. It should beat Litchi's 5b and 2b attempts. Start of match 2b Can hit Tsu for a CH if she takes a slight step back before she does it therefore lowprofiling the 22x and netting a CH into corner carry where you don't want to be. 3c will beat Litchi Itsuu and her 2b at start of match respectively.

If they like to abuse Itsuu make sure you punish that with 3c if you know it's coming. Litchi's strings can be fluid but they do have gaps. Pay attention to your opponents strings and when they like to set/release the staff. If they become predictable, those are your openings to punish. If you are able to separate her from her staff, that's your cue to bully the shit out of her and get her as far away from it since she can't DP.

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I'm extra wary of trying to 22A Litchi at round start because in addition to what everyone can do to beat this (forward jump :P ) it loses bigtime to Itsuu at round start, and LOTS of Litch players like to go for that option. It skews the risk/reward even further away from 22A as a round starter IMHO. OTOH, 3C at round start becomes a non-terrible idea because it clobbers Itsuu and doesn't lose too badly to most of her other round-start options (I don't think I've ever seen Litchi start a round by blocking low. :P )

I have a super lack of decent Litchi experience though. Haven't seen one in ages.

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