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pktazn

[CSE] Tsubaki vs Relius

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From the few people that imported EX, what's the general approach to Relius? I was actually stumped on this especially getting out of Rel's 2D.

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Relius has awful pressure when he doesn't have the doll out and remember that he must manually bring her out to begin with so take advantage of that fact and either start pressuring him immediately as the round begins or just start charging as most relius players will not come at you to start without waifu back up.

The moves you'll need to recognize is his two overheads, one Relius does himself and another from the doll that makes her jump in the air and come diagonal towards you. Along with a low yoyo looking thing which is a low attack from the doll which Relius can time with his overhead to try to make unblockable.

Most relius players will use the screw attack looking thing at mid-long range to get you to block the doll and start he pressure. This is quick but easy to jump over so you can hj IAD right over it and get in on him. There's also an attack that makes the doll appear behind you and on CH, he'll have all the stagger time in the world to get in your face to start a combo so you need to watch for this when you're charging at full screen.

If you believe the Relius player would do this on wake up, cancel your charge and go directly into 236C/D to punish them with ease.

Don't press buttons when he uses the doll to reset pressure with that two hit claw looking thing that stun locks you just long enough for him to start a new pressure string. It's DP-able in some instances but don't DP at the same times out of his pressure or he'll just bait it easily keeping himself out of harm and attacking with the doll while blocking.

His like fabulous twirl makes him immune to basically any hit for a a few frames but a easy way to punish the twirl is to throw on reaction.

If you dash in with 5A and you whiff it through his twirl, just immediately throw and he'll be thrown before he can even throw any move out at you.

His air moves are pretty solid(very easy to hit confirm after CH) and his anti-air will FC on CH and can be combo'ed into a ton of damage so I'd recommend fighting him on the ground most of the time unless you're punishing a long recovery move or unexpectedly resetting your pressure with a jc.

Relius also doesn't have many reversals to speak of many will use his gear DD as a reversal so be wary he has this option when he has meter so just bait it when you think it's coming.

That covers most things that I can think off the top of my head, hope this helps Dio.

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Man, this is good stuff. Since I don't have EX, I'm just going to jot this down on a notepad and review it in between just in case I forget. Thanks Batousai. :)

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From messing around with Relius I don't think his gear DD is much to worry. It does low dmg, depending on your position can't do much of a follow up, and I think its ground specific(as if youre in the air it'll whiff) not 100% sure since I didn't play against him or with him long but I wasn't able to land it on anyone who wasn't on the ground touching it. Reminds me of arakunes air special.

From what I've seen most relius players start off by back air dash summon puppet. I'd try IAD grab at the beginning and follow up. Just don't get predictable of coz. Or could even dash 2cc or 236c if timed right.

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From messing around with Relius I don't think his gear DD is much to worry. It does low dmg, depending on your position can't do much of a follow up, and I think its ground specific(as if youre in the air it'll whiff) not 100% sure since I didn't play against him or with him long but I wasn't able to land it on anyone who wasn't on the ground touching it. Reminds me of arakunes air special.

From what I've seen most relius players start off by back air dash summon puppet. I'd try IAD grab at the beginning and follow up. Just don't get predictable of coz. Or could even dash 2cc or 236c if timed right. Charging in the air seemed the safest as well from full screen because of the attack where the puppet goes behind you.

Sent from my DROIDX using Tapatalk

His gear DD can't hit you while in the air. I've noticed that doing j.D over Relius' wakeup does wonders to avoid that reversal. Tsubaki's normal gatlings (5BB, 5CC), also do wonders against his invincible twirl as Tsubaki's attacks will keep going even if they whiff.

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His gear DD can't hit you while in the air. I've noticed that doing j.D over Relius' wakeup does wonders to avoid that reversal. Tsubaki's normal gatlings (5BB, 5CC), also do wonders against his invincible twirl as Tsubaki's attacks will keep going even if they whiff.

No, it can hit you while you're in the air.

It doesn't have that great of a vertical hitbox but it can still hit you if you're in the air on top of him.

Just bait it like you would any reversal, jump and barrier guard or safe jump it.

I don't recommend using j.D on people's wake up since when you land you won't be able to do anything for a brief moment, including blocking.

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No, it can hit you while you're in the air.

It doesn't have that great of a vertical hitbox but it can still hit you if you're in the air on top of him.

Just bait it like you would any reversal, jump and barrier guard or safe jump it.

I don't recommend using j.D on people's wake up since when you land you won't be able to do anything for a brief moment, including blocking.

Weird, I always just short jumped it and it never hit me, how large is the vertical hitbox?

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Not very large but large enough to hit you while you're jumping.

Try it out on training mode and see for yourself.

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Been playing Kaigu's Relius for the past few days consistently. Things I noticed:

If you're mid screen and feeling ballsy, 214D goes through most of Nirvana's pressure (except maybe the screw attack, haven't tried that out yet).

He really can't really do the invincible twirl during your block strings because Tsubaki keeps on going irregardless if the last hit hits or not. You can also throw him out of the twirl.

Relius' personal overhead (not the doll's) is fairly easy to see and block, but the animation when Relius desummons Ignis looks A LOT like his overhead, so they can desummon then go low to play mind games.

Relius' like to do j.B for jump ins, they can also do j.C after it to fake out people who are trying to block low when he lands.

Most of his combos end with Ignis drilling you to the ground. This makes it awfully difficult to get charges, and lets him play wake up games on you like crazy.

edit: 214D does go through corkscrew.

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Also you can 214D through Ignis's screw attack. When I found this out I always made sure to have at least 1 stock of charge when things got neutral. Some Relius players respect the option and don't screw attack anymore, while some just keeping doing it in hopes of getting a CH

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Just to expand on this, Relius has what appears to be the worst selection of foot attribute moves of any character I've seen. Literally, ALL he has that will hit you out of a 214 is:

2A

2B

3C

So...yeah.

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I was having a lot of trouble with Relius initially but it was probably a lot to do with me not knowing the character or the match-up at all and not looking out for Ignis' spin attack.

One thing to note about the spin attack however is that you can hit Ignis out of it. Found this out when I accidentally 5A'd her out of it, but 5B with it's increased active frames could be pretty decent for shutting it down?

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If they try to use Ignis's scissor attack where she teleports behind you on reaction to your charging, you can jump back and jA to hit her out of it; it doesn't have any armor. Afterwards you can airdash to get away safely. If they use it against you charging in the air, airdash back jC or falling jC should work too.

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