Jump to content

Archived

This topic is now archived and is closed to further replies.

Kiba

[CSE] Valkenhayn vs Jin

Recommended Posts

Discuss the Jin matchup here. Credits to Orion.

Punishers:

Fubuki - Blizzard(A/B verion DP)

Both A and B versions of Fubuki can simply be crouched under. A version is nearly impossible to do this on reaction , but B version can be clearly spotted, crouched under, and punished with a 5B > 5C combo. Instant blocking both versions results in the same. Note that Fubuki has the capability of breaking a guard primer. [w]4C is good for avoiding the B version of Fubuki and punishing with counterhit [w]j.B > combo afterwards. Reversal Strum Wolf is viable also.

Rehhyou - Violent Ice(C version DP)

Slow start-up, but fully invincible throughout. Cannot be crouched under and can break a guard primer as well. Enough time could be had to [w]4C and punish with counterhit [w]j.B > combo afterwards. A 5B punish into 5C > Nacth Rozen > combo is viable because counterhitting Jin during Rehhyou recovery leaves him in a crouching state.

Crystal Strike(A/B/C version ice car)

Simply blocking any version leaves Jin at a minus, opening him up to any combo you wish starting in human form. 6A can cleanly punish any version due to guard point and can be followed up with 5C > combo for decent damage.

Anti-airing:

Zoning:

Their game plan:

Strategy:

This is matchup where you either wanna stay grounded under him so you can clip him with [W]5B or you wanna be above him in the air and get him with a random Eisen hit.

When dealing with pressure, sadly there isn't much Valk can do to deal with it. He just kinda gets killed on defence but he does have a couple options, only issue is they require really good reads. When he gets you to block a 6C, he has that dumb Mash/Don't Mash mixup cause of B DP and 6B. So if you have a good read on him going 6C>6B, IB the 6C and since they always stagger the 6B after, you'll be able to 6A him out it. And obviously if you have a read on the DP, just keep blocking. he HAS to use either C or B DP which are both unsafe as shit.

Be sure to IB the 2nd hit of his 5B if he likes to reset pressure on it cause then hes at -3 which means you can hit him with a 2A if he tries it and he'll get CH out of anything he tries to reset on. IB his 6B to put him at even and try different things to get out of pressure after. If you backdash, you'll avoid 2A mash, if he tries to call out the Backdash with 5C, you can 2A him instead of backdashing.

Char specific details:

Share this post


Link to post
Share on other sites

Everything here is legit, but about IB 6B. When IB obviously he doesn't get push out as far as normal block. Do you mean normal block and back dash? That's working for me, or if I get a successful IB I can barrier jump out. This is of course if Jin attempts the 2A mash. Something I've been playing with in training is transforming into Lycan on reaction to 6B. The invul on transforming is long enough, so if you do this as Jin is falling to the ground you should be able to w[5B or 5A], and you should be able to get a CH for catching the recovery. This works, because 6B only has " Head " property while only being 3f active, and since Lycan transformation has 5f of " Head " invul the move whiffs cleanly. This can mos def be applied in some other areas, and I'll play around more and see what I can dig up. Kiba maybe play with this and see what you think about it also.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×