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Aginor

[CSE] Mu vs Tager

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Discuss the Tager match up here.

What to look out for:

- j.2C

- Charged sledge

- 720

- Be aware of how close you are to the corner

- Spark Bolt

What to do:

- Run away and zone Tager

- 5C and j.C are really good spacing tools that dominate Tager

- Be careful about AAing him every time as he can utilize j.2C to bait out AAs and punish them.

- Don't be too reckless

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...Maybe I shouldn't even post here but I seem to be having a hard time against Extend Tager. I guess I should have saved one of my matchups butthis matchup feels like a pain in the ass all of a sudden and I should be the one that's a pain in *HIS* ass.

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Yeahh...

I don't know how, but I seem to have lost my touch against Tager in CSX. In CS2 I could handle him like nobody's business, but know I just can't seem to shove my steins up Tagers' asses, let alone beat them.

I noticed a few things while fighting Tagers, I keep getting hit out of my startups, whether in the air or not, I feel afraid to use 6C because he can just stuff it with whatever the hell he wants, along with a couple other things that happen to be slipping my mind at the moment.

But, I guess to keep it more simple, I'll just leave it at Tager - what do?

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Yeah, I'm also having some issues with this match-up. :<

I've taken to using command laser more. I find that when I try to bait Sledge with 214D, I just get curb-stomped.

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Tager is actually a good character now, so he's a bit harder to handle.

Just keep in mind that he's going to lose to everything he used to lose to, and beat everything he used to beat.

-Don't antiair him, run under his trajectory

-Don't pressure on knockdown, set up and move out

-Use steins to create a defensive barrier, more than an offensive web

Play smart with your footsies, don't contest sledge after you see it in startup, and chop him to bits with j.c/5c.

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There are a lot of Tagers spamming sledges and jump-hit approaches, so I'd recommend you 2C his jumps, but not like diving under it, but with a tip of 2C's hitbox. That should keep you safe from his j.2C. Also, it seems his sledges are weak against our 5C's, beat on reaction, but I might be wrong. It just seems beatable on reaction and hella rewarding. I haven't played against him much though.

He's got a bunch of wakeup options, but I'd still recommend not be getting too tied and stiff about this. Bait his reversal command grabs on his wake once in a while (do so by dashing to him and buffering a jump). Set your own pace. Only SMART Tagers can actually win matches (Tagers who don't think much - lose). AND to beat a smart Tager you should show him your balls too, for him not be getting too carried away with his techniques. In this match the momentum means a lot. Since you won't get smart players with your random C's most of the time. So be confident to utilize your strength and capitalize on his weakness.

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I'd actually recommend not AAing Tager every time as he has j.2c which will call out your AA and he'll get a CH from it. It's really easy to run away from Tager so I recommend doing that and just zoning him till he dies. Don't do any combo that won't work and be safe. Don't be too reckless as all it takes is 1 mistake and you could be done. :|

But pretty much c0r summed it up nicely.

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You really haven't been up against Tagers who endure your passive and safe play. And just safely cut the distance leaving you wondering 'what have I done wrong?' Whatever.

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You really haven't been up against Tagers who endure your passive and safe play. And just safely cut the distance leaving you wondering 'what have I done wrong?' Whatever.

That...is usually me. :psyduck:

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Don't get magnetized. I play stupid against Tager all too often. Just stay away from him. Don't be me who runs at him like a dumbass.

I try not to get magnetized, I really do. Match still makes me shake my head.

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Guys, this sucks. I got hit by a Tager, meaning I obviously did something wrong.

Basically my matches go Fullscreen [6D > 214D]x until Tager jumps/sledges, counter sledge with 5C/SoD, and then go for 2B/3C when I see his 6A. I feel like there should be more I'm doing, but that seems to be everything.

I kinda feel like my problem lies in trying to anti-air him, I always seem to get hit out of the startup for 2C or 6A, whichever I happened to choose.

use 6d 4d 214d instead, it covers his jump attempts as well. If you catch him blocking in the air, stay safe, but do j.aaaaa stuff to burn his barrier.

just backdash instead of using an anti air if you're not sure, if he's switching between j.b and j.2c it's a risk you don't want to take. Dash under him if he super jumps though, go back to fullscreen 6d 4d 214d'ing him. You just want to avoid cornering yourself.

everyone gets hit by tager though, it's so easy to misjudge the situation. I have more fun playing ragna instead for this matchup because I find it frustrating sometimes. So yeah lumin, I use inferno divider.

info

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So earlier today I was playing against a Tager and tried to do a low jB > j2C...and got 360'd out of my j2C's startup. Anyone want to explain how this can happen? :v: Is our j2C not considered in the air if it's done low enough?

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So earlier today I was playing against a Tager and tried to do a low jB > j2C...and got 360'd out of my j2C's startup. Anyone want to explain how this can happen? :v: Is our j2C not considered in the air if it's done low enough?

Sure you didn't get the 'lowest' possible j.2c? Certain heights hit the ground before they become active, so you most likely either whiffed on the invuln due to the low active frames at that height, or the move didn't have enough time to start up and he grabbed you out of landing recovery.

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