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Moy_X7

[CSE] Platinum the Trinity Combo Thread (Check the new combo thread for more combos)

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And now I'm going to ask another random question about this combo:

In corner:

5C 236B 5C 2C 214C 6C 22C 6A 22C 6A 6C j.236C j.C 6A 236B

What difficulty would you rate this combo in her bnb repertoire? How neccessary is it?

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Relatively simple once you have 6A > 22C down. This variation gives 2 more meter and a negligible amount of extra damage (about 12) than the other, perhaps slightly easier variation (5C > 236B > 5C > 2C > 214C > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B). At least one of these is necessary to know, as any other variation will likely net you much less damage or oki opportunity.

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Mmkay, because as I was practicing it, the opponent was always able to tech before the last 6A at the end after j.C. I think I landed the whole thing once after an hour of grinding. Might try one of the easier derivatives. Isn't this combo character specific as well?

EDIT: Thanks! That 6A 6C 22C derivative is much easier to do on more of the cast. Got it down to muscle memory after about 10-15minutes. Thanks! =D

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5C > 236B > 5C > 2C > 214C > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B

Is this combo Extend-exclusive? I'm still waiting for my copy, so I decided to try it out in CSII, but the training dummy always recovers right before the last Mami.

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5C > 236B > 5C > 2C > 214C > 6C > 22C > 6A > 6C > 22C > 5C > 6A > 236B

Another question about this combo: it seems that my timing is off, since the enemy recovers before the second 22C, but when I try to delay any moves, the combo just falls apart. And I can actually land that 22C in CSII. What am I doing wrong?

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Those multiple 22C combos require extreme precision after the second 22C. I don't know what to tell you other than to practice it rigorously until you can nail it frequently. Try doing it when Platinum is at the highest point from 6C or a little before that.

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What's a good way to capitalize on a 236A Fatal Counter? Sort of not motivating to try and place the FC when you don't know how to follow-up with it.

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If you have the Pan, the Bat, the Hammer, or Missiles as your next item and you have the meter, then you can get some pretty good damage off of it.

Example:

236A FC > 66 5B > 5C > Miracle Jean (Bat) > 66 5C > 5D > 66 j.C > j.D > 66 2C > 236B > 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5C > 6A > 236B

I guess I should work on 236A FC combos as most people don't know what to do after them. I should have a few decent combos within the next hour.

Here's a meterless combo from mid-screen using 236A FC:

236A FC > 66 5C > 6A > 6C > j.236C > j.C > 66 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4182/48)

... and one for close to the corner and in the corner:

236A FC > 66 5C > 236B > (66) 5C > 2C > 214C > 5D (Item Equip) > 6C > 22C > 6A > 22C > 6A > 6C > 22C > [Combo Finisher 1] (4733/47)

I'm glad that Platinum doesn't have like a million variations to each starter just because you're a step or two off the optimal distance like Jin does >_>

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Amazing, so a simple dash 5C links to the pain and the idea is to just do the first hit, land and continue, good to know. I'll have to try and practice these.

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Updated and revised the entire combos from mid-screen section to make it easier on the eyes. I also added and replaced some combos along the way.

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Corner back throw combos with items:

(Bat) Back Throw > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5C > j.D > > 5C > 5D > 5C > 6A > 236B (4082 DMG, 47 MG)

(Hammer) Back Throw > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5C > sj.B > j.C > dj.C > j.D > 5C > 6A > 236B (4195 DMG, 53 MG)

(Pan) Back Throw > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5D > [Combo Ender 2] (3947 DMG, 44 MG)

These are the best I could come up with, I feel like there's a better Pan combo, but I don't have to time to piddle around with it at the moment.

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[standing Opponent] 5A > 5C > j.C > j.2C > 5A > 5C > j.C > j.2C > 5A > 2B > 5B > 5C > 3C > 22C** (2533/33)

All my life, I was waiting for this combo to exist, and I didn't know it.

Also, cannot wait for more item combos!

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F.Pan Combo off of Instant overhead j.B needs 2+ item stock for this combo.

[standing or Crouching]

j.B > 5C > j.D > IAD j.C > 22C > 5C > 236B > 6C > 22C > 5D > 2C > 22C > [Combo Finisher 1] = 4409 Damage, 44 Heat.

with [Air Combo Finisher] (j.B > j.C > j.B > j.C > 236Axxx) its 4728 Damage and 48 Heat.

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I almost forgot about instant overhead against Tager and fuzzy j.B. I'll have to add this combo and go back to the thread and add rising j.B combos to every section.

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is that first 5C supposed to be j.C or do you really have that much time after the j.B?

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is that first 5C supposed to be j.C or do you really have that much time after the j.B?

It's a 5C, you should always go for 5C after a TK Swallow Moon height j.B or after a j.B CH.

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oh yeah, that way. but then someone mentioned a fuzzy guard j.B and i got that in my head. so i was thinking of a rising j.B, not a swallow moon

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F.Pan Combo off of Instant overhead j.B needs 2+ item stock for this combo.

[standing or Crouching]

j.B > 5C > j.D > IAD j.C > 22C > 5C > 236B > 6C > 22C > 5D > 2C > 22C > [Combo Finisher 1] = 4409 Damage, 44 Heat.

with [Air Combo Finisher] (j.B > j.C > j.B > j.C > 236Axxx) its 4728 Damage and 48 Heat.

I found a slightly better alternative:

[TK Swallow/CH] j.B > 5C > j.D > 5C > 236B > 66 6C > j.236C > j.C > 22C > 6A > 6C > 22C > 5D > [Combo Finisher 2](4383/50)

26 less damage in exchange for 6 more Heat. Sounds good to me lol.

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I recently used part of this frying pan combo for Platinum corner combo though: 2A>5B>5C>Mami Circular>5C>5D>J.C>J.D what else can I follow up afterwards and I'm also having trouble connecting 22C after 6C after I use 214C

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You actually wanna do 2A > 5C > j.D > AD > j.C > 22C > 5C > 236B > 6C > j.236C > j.C > 22C > 5A > 5D > 5C > 6A > 236B (3104/42)

3.1K damage off a 2A sounds pretty good to me lol.

As for doing 6C > 22C, check out the video guide I made:http://www.youtube.com/watch?v=oah71V6nPk0

It may or may not help at all lol.

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