Skorm11 Report post Posted March 17, 2012 Hey guys, i was wondering, is it possible to hcl airdash after 2D in #r? With JI maybe?, or is it just an AC skill? Share this post Link to post Share on other sites
Tong Report post Posted March 17, 2012 Hope this helps: http://www.youtube.com/watch?v=ExvIWy5F91U Share this post Link to post Share on other sites
Pestilence Report post Posted March 17, 2012 ^^^gee thanks, I'm sure that helped him a ton. ::jack off:: Yes you can, you need to jump install it manually though, you can't land and go into it, you need to do something like 2k cs 2d hcl Share this post Link to post Share on other sites
Skorm11 Report post Posted March 17, 2012 yey it works, thx alot , i need this cause i rly got bored from the 6p 5hs hcl frc airdash :| :D Share this post Link to post Share on other sites
Skorm11 Report post Posted March 17, 2012 hey btw, don't you guys know a topic where the note mechanic is explained?... cause i dunno how to reduce the speed or to increase it Share this post Link to post Share on other sites
Pestilence Report post Posted March 18, 2012 in reload i-no only has one note, you can't control the speed just the vertical direction, up makes it go up, down makes it go down. ex i-no has a really weird note that lets you pretty much move it in any direction however you want. Share this post Link to post Share on other sites
Skorm11 Report post Posted March 18, 2012 Oh i understand that's too bad, in slash/ac i-no has more combos In #r she has only frc combos :| Share this post Link to post Share on other sites
Pestilence Report post Posted March 18, 2012 In reload I-No sucks so bad. Not having VCL just destroys her combo game, and her dives are atrocious to try and follow up. Share this post Link to post Share on other sites
Skorm11 Report post Posted March 19, 2012 Yea, i am thinking of learning venom, my okizeme game is kinda unbeatable now...only dash S then 2K-6P-5Hs-HCL FRC airdash CL FRC - HS - HCL FRC airdash CL and so on... Share this post Link to post Share on other sites
Skorm11 Report post Posted March 19, 2012 Even so, at least i know to play with 2-3 chars normally at least C-B rank Share this post Link to post Share on other sites
Oleander Report post Posted March 19, 2012 #r i-no's damage is what makes her good, she can do meterless (or metered) HCL loops for tons of damage. She does about twice the damage she does in ac and HCLs get a hard knockdown, also the note speed is perfect for knockdown lockdown after any hcl or throw. Share this post Link to post Share on other sites
Oleander Report post Posted March 19, 2012 http://www.youtube.com/watch?v=1eIzM23waTQ imagine some of these with the guard bar worked up even a little but from note + air mixup Share this post Link to post Share on other sites
Skorm11 Report post Posted March 20, 2012 Well she has a ton of damage, that's for sure... but after a time, it gets boring That's why i think to transition to veno...i tried to transition to Johnny, but that's rly hard....and i can't do the TK DB :| Share this post Link to post Share on other sites
Skorm11 Report post Posted March 20, 2012 And btw, all these combos in the video aren't working in an actual match...i mean most of it does..but there are some that aren't Share this post Link to post Share on other sites
Skorm11 Report post Posted March 20, 2012 Oh yea, and 1 more thing that sucks in #R, after she dasher forward he can't airdash again like in ac/slash Share this post Link to post Share on other sites
Oleander Report post Posted March 20, 2012 yeah everyone in #r is pretty incomplete but i mean, there's a reason she was higher tier in #r than she is in ac Share this post Link to post Share on other sites
Pestilence Report post Posted March 22, 2012 ^^^I question her tier ranking in AC, yea she has A LOT of bad matches but her best matches are against the higher tier characters that most other characters have trouble with. There is a bit of balance in the madness IMO Share this post Link to post Share on other sites
qwerty Report post Posted March 22, 2012 I think the AC tier lists tend to be more of a ranking of players than characters. Share this post Link to post Share on other sites
Skorm11 Report post Posted March 22, 2012 well maybe, but i dont like AC that much...it's like to easy in a way... 3-4 j236+P/K/S -.- that's too much -.- Share this post Link to post Share on other sites
Oleander Report post Posted March 24, 2012 ^^^I question her tier ranking in AC, yea she has A LOT of bad matches but her best matches are against the higher tier characters that most other characters have trouble with. There is a bit of balance in the madness IMO i don't at all, she has barely any efficient universal combos and thebest combo for any situation is loaded with 1-2 frame untechable links, if you want the big damage you have to make sure not to drop absolutely any of them and all of her good B&Bs hit so many times it works the burst gauge up and the guard gauge down to the point that you're lucky to get a single full length combo off from start to hard knockdown without getting bursted out Share this post Link to post Share on other sites
Oleander Report post Posted March 24, 2012 it basically takes her 16 hits in ac to get the damage she got from 5 or 6 in reload Share this post Link to post Share on other sites
Pestilence Report post Posted March 25, 2012 i don't at all, she has barely any efficient universal combos and thebest combo for any situation is loaded with 1-2 frame untechable links, if you want the big damage you have to make sure not to drop absolutely any of them and all of her good B&Bs hit so many times it works the burst gauge up and the guard gauge down to the point that you're lucky to get a single full length combo off from start to hard knockdown without getting bursted out Do you even play I-No in AC? You seem to have absolutely no clue what you're talking about. I-No has a very small handful of links and really only one with a "1-2 frame" window. (2H links to 5P or 5K which has no practical use in competitive play) The links that she does have are typically only (save STBT) used to catch ang go into a relauncher. (5p, c.s) They all have HUGE windows. If you approach I-No like you would in newer games (boringblue, sf4) where you can learn one combo and then be the next ultimate online warrior, yea she might be frustrating. Her B&B isn't a single combo, but rather sections that are pieced together to fit the situation. However those sections are universal for the most part (and this is what makes I-No so fun to play). You're burst build, guard drop is an exaggeration, and even if it were true, I-No has loads and loads of resets. (and plenty of ways to get knockdown just about any point during a combo) http://www.youtube.com/watch?v=nL7VTiv4gJY&feature=player_detailpage#t=131s Besides tier list typically don't take things like execution into consideration and they expect a player to know how to use their character against others. They're usually based off capabilities and options of one character vs another. Share this post Link to post Share on other sites
Oleander Report post Posted March 25, 2012 links a youtube showing an i-no player getting 3 black beat combos to prove she doesn't have links Share this post Link to post Share on other sites
Pestilence Report post Posted March 26, 2012 ^^^actually it was to show that your comment about the guard gauge depletion/burst gauge refill was not factual at all. that player is me btw. for pathetic damage, I seemed to do something like 65% off one combo. Share this post Link to post Share on other sites
Skorm11 Report post Posted March 26, 2012 ok guys...but um..this doesn't help too much...espacially in #R, i have like....2-3 combos... 1 which is almost imposibble to break... if she has tension that is... and most of the time she has...but slayer and sol players annoy me so damn much X( ... so i need a new game style...different from every other on the net...with more j236+S Share this post Link to post Share on other sites