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-SinfuL-

Slayer vs. Baiken

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Does anybody have tips on this match-up? I'm clueless as what to do properly, and I find myself eating certain moves that I shouldn't =( As far as I'm concerned, the only thing I know about fighting BA is hitting her since she like dies if Slayer touches her :yaaay: But that's another concern: I have problems doing combos on her due to her odd hitbox/weight class (although I seem to be able to combo other light weights just fine).

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um...let's see...for me...throwing is your best friend in this match...you really can't pressure Baiken too much b/c of the counters and such...I would just tick into throws a lot...another thing...if Baiken just starts jumping and throwing tatami mats in the air...either BBU or DoT that shit...when you see her starting it up

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Does anybody have tips on this match-up? I'm clueless as what to do properly, and I find myself eating certain moves that I shouldn't =(

As far as I'm concerned, the only thing I know about fighting BA is hitting her since she like dies if Slayer touches her :yaaay:

But that's another concern: I have problems doing combos on her due to her odd hitbox/weight class (although I seem to be able to combo other light weights just fine).

i'll show you next weekend, okay :kitty:

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6P or 2S if she attacks from the air. Block her strings, blocking baiken is easy, only mixup is tkyzn and she needs to be close for that one. Close = she has to get in. If you have let baiken get in on you, you have failed using 6P and 2S. Ouren-bait = jumpcancel random shit. Its safe on whiff etc. Walk forward. If you attack from the air, do the airnormals low to the ground, that way it is counterproof OR bait counters with a high-above-ground jHS to orb, 5K is counterproof, bait shit. 2S is jumpcancellable, bait shit. Your throwrange beats her flat out, learn the spacing for it and baiken has to jump to avoit it. Baiken cant counter in the air and if you are close enough to actually be able to throw, you are in a better position than baiken. If you are somewhat near decent, you will only need two hits -> combo to win. So bait shit or just get a mixup. Dont be afraid to use tension to RC and FRC-shit. you only need 25% to tp 70%damage on baiken, just bait that shit. If you do all this correctly, the only thing baiken can do is run away all day = you have nothing to fear.

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First hit mix ups are the most important thing in this fight. Mix with a healthy does of bite and be prepared to block and punish any and every counter. Record counters in training mode and see what you can do vs. each, it helps a lot.

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Actually yeah I feinted 6K into a throw for the killing blow in the recent ranbats finals here vs. Baiken. I wouldn't use them a lot but if Baiken is just sitting there looking for the counter, I don't see why not to give yourself a better chance of hitting. Couple of things I noticed vs her: Walk forward and block. Keep doing it until your close. Poke with 5K to bait counters, if they like to do Ouren, 5K then jump back and air throw or j.H for a CH. If you jump in, do j.H low to the ground so you can land and block the P counter in time. Mix in healthy doses of jump in throws, dash in throws, walk up throws, air throw, etc etc etc. Lots of throwing. Eventually you'll force them to start poking at you, and slayer wins that game. Also 2S can be used to anti air her j.H early, but don't do it after she's already stuck it out right above your head, because of the angle, she can just avoid the anti air by then. Also work on your light characters combos. The j.k j.D link is extremely important to know in this fight.

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You can bite all of her non-FB ground guard cancels. Up-close, flyingbacon counter whiffs over bite so you can DoT her or something I guess. Depends on how predictable they get with GCs. As to comboing Baiken, [jK, D] link is important, though you should also get used to looking for when you should/have to do [jK JC dj2K] to stay high enough relative to Baiken.

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I totally forgot about this, but just wanted to add, if baiken likes to pressure you with chain combos into sweep, especially if they are staggered, look for room to bdc mappa, this has been working really well for me lately, most of baikens moves don't have enough active hitting frames to hit you out, I believe only her 5hs and 6hs will really do the trick. It of course may just be that many of the baikens I play like to use sweep as a space control poke as well... But a good example is after a pull in, if they try and sweep or some other poke, bdc mappa seems to beat most of them.

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S-632146P for CH on guard cancels. BBU that hook - it's pretty free, and Baiken's hitting box expands forward like Axl's with chains. BBU dives under it, and it's CH. DoT into tatami startup - CH on most ranges. PileBunker hits baiken out of low j.S and j.D clean.

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haha, I post one random strat, and all the random strats come out of the wood work. I do agree though all your random strats are good shit! I usually don't bbu under chains because depending on the move done before sometimes your to far away and then you clash with the chain.... but yeah its good to know.

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5k is your friend. 2S beats everything she has in the air except for a super high mat (which you should just dash away from anyways). 50% tension + 2 sucessful mixups = win Oh wait is that for everyone in the cast? NM me dumb

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2p is amazing in this match up. it's counter proof and + on block. You can dash through all counters after she blocks a 2p.

Unfortunately - it's not. If Baiken expects it, and do counters fast - it's counterable.

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2P recovers in 5 frames. No Baiken counter is that fast. 2P is a better, shorter version of 5K that you can't jc. Trust me, I use 2P to bait counters all the damn time. 2P (instant block counter) 2P (dash throw) 2P (2K) 2P (6K) And ALWAYS dash through some number of times on oki to fuck up her counter inputs.

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Baiken counters act through hit stop, Baikens who use instant counters can punish any normal Slayer has. To bait counters, don't use obvious timing on your attacks, mix in bite often, and keep her guessing which side you're going to attack from so she can't buffer her counters in that direction.

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Does Slayer have any air move that can flat out beat Baiken's j.S? I play this really good Baiken that uses that annoying club move from it's maximum distance. It extends so far that it really makes trying to get in a headache.

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Depends on how it is being used. There is no really safe way for baiken to use it though it can be annoying to deal with. The key is to remember that it has a relatively long recovery so you can use that time to get a hit in if your close and close in if your far away. If you are close enough you can hit her out of the startup with a j.k but its kinda hard since her j.p usually beats out your j.k. If baiken uses iad back j.s you can time a mappa to hit her out of her when she's coming down. And yes, if baiken anticipates it she can punish 2p with counter, have had it done to me plenty of times.

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Does Slayer have any air move that can flat out beat Baiken's j.S? I play this really good Baiken that uses that annoying club move from it's maximum distance. It extends so far that it really makes trying to get in a headache.

If Baiken simply jumps in on you - 66, passes j.S and you can still hit landing Baiken.

If it's iad j.S - Pilebunker it. Just Pilebunker it. After 2-3 hits my Baiken-playing opponents gave up on it - PileBunker in the face leaves strong impression.

As for the air, if Baiken is in front - MCR is your friend. Anything else is useless, even overdrive doesn't hit much...

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Does Slayer have any air move that can flat out beat Baiken's j.S? I play this really good Baiken that uses that annoying club move from it's maximum distance. It extends so far that it really makes trying to get in a headache.

Stick to your ground game; there's really no reason you should take the fight air to air anyway. Your general anti-airs(5p, 6p, 5s) will stuff anything she can possibly throw out at you when she's in the air, except for maybe a tatami mat. Land any of those moves vs an airborn baiken and it's a free 35%+ combo for you w/o meter.

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