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kotokot

[CSE] Makoto vs. Mu

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Is it worst squirrel matchup or just my imagination? She easily zones makoto with her pokes and steins. CH leads to stupid amounts of damage and her blockstrings are really safe and have good pushback, even ib seems useless and only gain you heat=(her dp is too good because guard point it can't be safejumped. The only time when i win this matchup is when i somehow manages to get close and mu mashes dp/eats mixup or when i do something stupid risky like 214A~D and mu whiffs 5C/2C. And her 6B RC 2B is fucking unblockable. Any advices except counterpick(with any other char it's easier even with arakune lol)?

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Use Dashing 5b... i'm playing this match up a lot, on neutral Mu doesn't have anything that can beat Makoto dashing 5b, don't rely too much on Makoto 2a, since Mu 2b beat it clean and Mu DP is just as bad as Makoto, u can bait it with 2b or low profile with 3c.

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she can beat dash 5B with everything, mostly 5C because of godlike range, 2B/2C/3C can be fine too because have small vulbox. And after far 5B can only do 6C and/or 214A/B/C, other things whiffs, or have -5 after 5B lol. On ib everything of this is pretty unsafe.

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OK, i got 15~20 match last weekend against mu to refresh my memories ... she can beat Makoto dashing 5b if she is actually out of 5b range (your bad spacing), ok then instead of offensive approach ... i'll suggest dash break a lot, the Mu i go against usually keep her spacing about 5c range, at that range her only option is to push you away / runaway, if you're cornered her other option is reset pressure with 5c / react to your escape.

If Mu relies hit confirm from 5c, there's really not much you can do other than dash break approach, well if you IB a lot, you will have better heat gain than her, the opening you would want to get is IB her Sword of Decimation and punish with dashing 5a or 2a / j.cc her Habaya her other option is 2d jump cancel escape or delay her iad to cross up your advance (you can jab her out with 5a), if she iad back, just chase her and fd break, your dashing 6a got beaten clean with her iad back j.c.

Well after u get your opening and knock her down OTG that bitch (2b>5b>6a>j.b>dj.d to sent her to corner), to prevent her her roll out... if you do this a lot, she will start neutral tech her knock down and probably reversal your 2b (no worries, you can block on time).

I think that's all for now, Mu is indeed frustrating match up, but very winnable.

Extra Note :

You can Jump cancel 5b on block.

You can 3c her sword of decimation (a gamble thought if she delay her SoD and corner is in proximity, be ready for 5k).

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2362366D seems more usable than in other matchups, since it punishing every SoD and Habaya.

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