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Like a Boss: AC+R Justice Discussion

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Sexiest things about that video, IMO, are the relaunch with j.S(1) and the extended fuzzy setups (Done by causing a guard state, extending the blockstun with a bomb, then doing a fuzzy setup. I'm not sure whether this works, but if it does, it's insane technology that will make justice really hard to block

Edited by Digital Watches

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yeah....unforunately j.s(1) relaunch off hs michael is pretty damn character specific, j.hs>delay s michael(1) wont work on certain characters because of how massive their falling hitboxes are such as pot and pretty difficult on anji

havent messed with the k nuke setup yet, but looks like it should work as long as its behind them when they start blocking

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After experimenting with a couple of different characters (Anji, Jam, Zappa, Sol, Johnny), I can say that her jP fuzzy guard > K missile setup is extremely character specific and only reliably works on Testament. Their standing hit box must be tall enough for jP to fuzzy, their crouching hit box must be tall enough for K missile explosion to hit, and the width of their standing hitbox must be thin enough to not trigger K missile early. So yeah, pretty much only Testament so far.

P missile into jD cross-under, however, works on pretty much everyone! One hit air michael sword isn't necessary but does make it easier to set up. It's very easy to get on Zappa, but very hard on Jam and Anji. If you have fifty meter however, you can FRC michael blade and it will work on everyone that Justice can position behind her with jS [one hit] > jHS. Oh, and jS one hit > HS michael blade > jS relaunch also works on Zappa for some reason.

As an aside - I played a lot of matches this extended weekend and learned just how incredibly important walking forward is for Justice. It helps a ton for meter gain which expands her tool set tremendously. FRC missiles are ridiculously good for working up guard bar and setting up a mix-up. Michael Blade is a very versatile super. Her Force Break helps her escape bad positioning. Therefore, laying out a P/K missile to cover her as she holds forward to gain meter is a completely legit tactic.

Edited by Eshi

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Yup, that's how I got second at the last monthly.

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So the combo with like 4 P missiles confused the fuck out of me, but here's a video someone made to demonstrate the glitch:

http://www.youtube.com/watch?v=uC6AB4glgEU&feature=youtu.be

Essentially, if Justice releases and presses the same button as one of her missiles within 1 frame, the missile stays out. So if she inputs 22 as part of that, she can get multiple copies of that one missile. Looks really hard but could be really fun =D

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It also seems whenever you FRC N.B., the missiles stay active for a just a little bit before exploding instead of just detonating straight when you negative edge. You can easily get 2 of the same missile just from one FRC, though usually I see P missile FRC K missile or vice versa or even P/K missile FRC S/H missile.

Regarding Omega Shift, from what I've heard/read, it seems that doing it isn't worth it because it just ends up being comparable with her damage without it or at least it doesn't compare to the damage she got in AC from doing airdash loops.

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yeah her combo potential with airdashes got obliterated in this game, it ends up lowering her damage because she has to position them perfectly with j.P's and crap. Completely useless, ignore that it's there.

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On the very slight chance that anyone still frequents this board: does anyone have any idea whatsoever what to do against Anji? I played some matches with Zidane in June and I got obliterated, felt like nothing worked at all. Guard points kept screwing up my footsies, can't do superjump oki at all because 6K+HS OS beats everything, no options against butterfly oki... I do not understand how I'm supposed to approach this match-up at all.

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Dang, I don't have any vids of playing my mate's Anji floating on my hard drive. I better go record some matches on Thursday.

 

From what I can recall, my general plan is to stay as far away as possible, use nukes to bait autoguard moves and whiff punish. IBing Fujin then backdash -> throw ala Potemkin works well. As does getting into a range where he wants to Fujin or 5H or whatnot and countering.

 

FB Butterfly just plows through nukes, which is also a pain.

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Depending on what the player's main is the opinion ranges from "somehwere in the middle" to "bottom five". The matchups in her favour are often really in her favour such as Order-Sol, ABA or Venom. She does best against characters that are both bad at dealing with Nukes and have slower normals than her, allowing her to win a footsie game and sit on top of them being scary.

 

Likewise her bad matchups are horrible such as Faust/Dizzy/Axl. Those three can pretty much whiff punish anything she does anywhere and can shut down any sort of air game, even with her amazingly fast j.K. The strong okizeme characters such as Milia are also a big nuisance since her defensive options are somewhat lacking. IB -> backdash or saving your meter for a Michael Blade FRC aren't exactly things you want to have as your bread 'n butter response to Milia putting an FB disc on your head.

 

I feel that she's a character with a couple 7-3s in her favour, a bunch of 7-3s against her and the rest are pretty much 5-5. Some of those can be really tense and fun to play (Potemkin, Slayer). Others are a bit silly (baiting Sol into trying to Grand Viper).  So in other words, the same situation that Bridget, Robo-ky, Venom and May are in. Hence why I peg her as bottom 5.

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I see, thanks for the elaboration. Also does anyone know what the name "Michael Sword" means? Is it a reference?

I think it has to do with his (the archangel) sword being able to cut through anything, which kinda makes sense as Michael sword goes fullscreen

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Chipp is also a bad matchup though not as bad as faust, everything else is pretty manageable

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I do not feel that Order Sol is in Justice's favor - I've played some long sets with Brandino & Titanium Beast & I feel it's pretty even, but I've never seen JP players do the match-up. He has Sol's dash that goes under K missile & sweep under P missile, he can detonate them early with some attack I can't remember, and Fafnir is super good once he's in range. I could go for slight advantage but nowhere near as fucked as Ky is.

My personal match-up chart is like:

7/3 - ABA, Ky, Venom

6/4 - Johnny, Slayer

5/5 - others

4/6 -  Anji, Eddie, I-no, Millia, Testament

3/7 or worse - Bridget, Chipp, Dizzy, Faust, Zappa

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If he can detonate the nukes then that changes things up a lot for him, yeah. Just button macro glitch him :v:

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If he can detonate the nukes then that changes things up a lot for him, yeah. Just button macro glitch him :v:

IIRC Blake explicitly looked up how to do it after my first set with him & made it a lot harder for me to keep him out. I'd have to double check.

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How does Justice go against Jam? So far I am doing really well but I'm afraid this will change as I cannot reliably stop Jam from charging cards and michael sword is such a parry bait.

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Just in case anyone was wondering, the PC port has fixed the Macro Danmaku Glitch.

 

PS3 for tournament standard please. :v:

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