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Darkside937

A.B.A. vs. Robo Ky

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There wasn't a thread on this matchup, so I figured I'd make one.

I'm in the process of learning ABA, and the local Robo has been kicking my ass. Information on the matchup seems scarce on DL (even his matchup thread against ABA is almost barren), and good match vids are hard to come by (I've only found one match between Dogura vs. Fumo in a 23v23).

I'm having trouble getting into Moroha, anti-airing his hammers, keeping him in the corner, and dealing with his pressure/mixup in general (bazooka oki, 5k, well spaced slide, command grab, dust, and fire 5P).

Any advice or strats are welcome.

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This Matchup is fairly good for ABA. In normal mode, Slide beats a fair amount of RKy's options. Moroha f.S is a phenomenal tool in this matchup, as it frequently wins against most of Roboky's options at that range and just dominates that space, while also, if I remember correctly, punishing his c.S. 2D also pretty good. I forget exactly how to handle RoboKy's dash, since it's been awhile; you can reaction neutral jump it at least. I seem to recall Danzai being an unreliable option, since if he gets in deep the Danzai attack whiffs and he still gets all the super meter. Robot also has a relatively tough time anti-airing ABA; he'll probably need to establish his airthrow ability to really discourage you.

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This Matchup is fairly good for ABA. In normal mode, Slide beats a fair amount of RKy's options. Moroha f.S is a phenomenal tool in this matchup, as it frequently wins against most of Roboky's options at that range and just dominates that space, while also, if I remember correctly, punishing his c.S. 2D also pretty good. I forget exactly how to handle RoboKy's dash, since it's been awhile; you can reaction neutral jump it at least. I seem to recall Danzai being an unreliable option, since if he gets in deep the Danzai attack whiffs and he still gets all the super meter. Robot also has a relatively tough time anti-airing ABA; he'll probably need to establish his airthrow ability to really discourage you.

Thanks for the response! I wonder if non-FB reversal slide can go under meaty bazooka? I'll test it later. And yeah, I've been getting airthrown a lot. For AA he's also been doing nj.P.

The trickiest part for me is getting into and staying in Moroha. It's tough to create space if he's able to get in and start slide/5k pressure since they beat her slide and eat up her normal normals (heh).

Once in Moroha, he plays runaway with low air missiles as they're tough to get around and waste Moroha gauge, and since he can build meter so easily, randomly timed DAAs are basically free knockdowns.

I'm sure a lot of this is lack of experience as I'm new to ABA (and have been relearning GG from the ground up to break old bad habits), but fighting him is proving quite challenging.

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If he's sitting on dead angles, it leaves him vulnerable to throws. You can also use Dead Angle-safe blockstring pressure at times, and if you're nice you can beat his DA with Danzai.

Low air missiles Moroha ABA can deal with; she's got some of the best mobility in the game. Your gauge lasts a long time; feel free to turtle through it since he can't fire the good ones forever.

Normal Mode 5H I think was awesome in this matchup, I'm pretty sure Robo Ky can't punish a blocked 5H -> Bloodpack. Could be wrong, I forget. I do remember the hardest part of this match being normal mode. If you can get out of Normal Mode, you should be able to beat him up. I think Normal Mode Keygrab can also beat a bunch of his stuff.

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