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pktazn

[P4A] Yukiko Video Compilation & Discussion (Updated 2/11/13)

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I know the first three are old but the matches are good~

[11/29/2012] STD (CI) vs Oogi (YK)

[12/13/2012] DIE-chan (MT) vs Oogi (YK)

[12/13/2012] Murabito A (YU) vs Oogi (YK)

[01/31/2013] Oogi (YK) vs H.H. (YK)

[01/31/2013] Hama (YU) vs Oogi (YK)

[01/31/2013] Iguru (CI) vs H.H. (YK)

[01/31/2013] Ahiru (NA) vs Oogi (YK)

[01/31/2013] Hama (YU) vs H.H. (YK)

[01/31/2013] Iguru (CI) vs Oogi (YK)

[01/31/2013] Ahiru (NA) vs H.H. (YK)

And then a 3-part Yukiko Combo Tutorial by pearl *playlist*

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Not sure if anyone noticed, but H.H. has been streaming some Persona netplay lobbies again since mid-end of April. I love his Yukiko play.

http://ogarabu.blog.fc2.com/blog-category-1.html or http://www.twitch.tv/adastream/ -- and check the 'translated' blog/broadcasts.

----

Individual stream videos:

http://dentdent.web.fc2.com/bt/timeshift/?com=20130318

http://dentdent.web.fc2.com/bt/timeshift/?com=20130329

http://dentdent.web.fc2.com/bt/timeshift/?com=20130510

http://dentdent.web.fc2.com/bt/timeshift/?com=20130513

A few videos are missing from the archives, though, unfortunately.

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Got a couple videos, trying to finish the rest too

http://www.youtube.com/watch?v=fOW-Pf9U-RE

Me vs Chie, one that I play very often in a FT10 set.

http://www.youtube.com/watch?v=l9Zzp8Nkb_w&feature=youtu.be

http://www.youtube.com/watch?v=m40NHMfBi9k

Me vs Shadow labrys, just met the guy today so after a few matches he figured out some stuff.

Any advice or comments on my play is appreciated.

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Got a couple videos, trying to finish the rest too

http://www.youtube.com/watch?v=fOW-Pf9U-RE

Me vs Chie, one that I play very often in a FT10 set.

http://www.youtube.com/watch?v=l9Zzp8Nkb_w&feature=youtu.be

http://www.youtube.com/watch?v=m40NHMfBi9k

Me vs Shadow labrys, just met the guy today so after a few matches he figured out some stuff.

Any advice or comments on my play is appreciated.

I'm still watching the SHLab matches, but I do have some things to say I noticed during your set with the Chie matches.

No 3D+B Agi oki?:

Your Yukiko pressure is really good, but my heart sank when you let it go for the weaker A Agi oki. The mixup just isn't as strong than just scaring them full screen. making them guess when the pressure will actually stale and bait them into getting hit by your persona(on top of potential push for close range pressure), or when they think it's safe to move or to stand/jump and get hit by Maragi.

I saw all that Chie wake up pressure and now it's time for some payback! haha

Protecting Persona during blockstrings:

You use 5D and 2D during blockstrings to push and setup which is great! But you leave your persona wide open to be hit. I know you protect it after it by running in and doing 5A to catch any limbs trying to reach, but I mean before your persona even has the chance to do it's attack while running towards the opponent. Easily, a character like Yu or Labrys can do 5B and take a swipe at it before it even reaches them if they are looking for the 5D. Similar situations can happen if they read the 2D. Before you commit to 5D/2D, you could protect your persona by throwing a fan(with speed of your choice for more mixups), then push with the persona. But, make sure you have the persona reset back to your position by slightly delaying it after throwing fan. With the fan added into the blockstring, it forces the opponent to respect the mixup and now have to commit to a guess if you can read them correctly. One possible mixup is after the fan toss to throw a C Maragi. It will catch the opponent's attempt to dash through the persona and give you a free combo. The only issue with this is that it doesn't prevent them from jumping over it(or the persona for that matter), so you'll need to be open to what they will do next. Or you can make a bigger read into a fatal counter and drop the fan toss and hit them 5C into maragi combo. This will stop both jumps and dashes. I changed my BnB which is usually how I can get this to happen. I now typically do 5AA > 5B > 2C > 5B > 5C > B Agi. Main reason for me changing to this is because of certain characters such as Kanji being able to grab through regular blockstrings between 5C > 2C.

Pressure after setting Agi:

I didn't see you test your opponent to see if they will commit to moving after laying down Agi. Konohana Sakuya can actually attack again after laying down Agi. It's really lenient after B Agi. A Agi is pretty strict, but is still possible to do. This is just one part of it, but another part is in the corner. You do the basic setup into high/low unblockable and not occasionally force the opponent into a blockstring; guessing when you will actually put them in the situation of the high/low or if you'll even do it at all. At a certain distance you can do an example setup of 5B > 5C > 2C > 1D > (release detonation as it rises) > 66 2A. I say a certain distance, because you can bait some character DPs with the fan hit.

Fatal Counter Combos from full screen:

If your persona is behind the opponent, then the Fatal Combo is pretty obvious on what to do. What I'm talking about is a potential FC combo to do if your persona happens to land in front of your opponent from 3D. Did you know that if you just super cancel into D Agidyne you can actually run after them while the opponent is falling and do another combo? Try it out! but if you happen to be in awakening, go ahead and do D Maragidyne and do the unblockable setup on them.

Changing combo after AA Fan Counter Hit:

This is just my personal opinion, so you can choose to change if you want to or not. I know that commiting to the double maragi combo is damaging(with 5C included), but can I suggest dropping it to only a single maragi combo? It also just gives you extra options in general. Unblockable fire setup, casting (EX) Fire Boost between Agi detonations and then finishing the combo.

EDIT: It's a matter of preference really, Go for maximum damage like you were aiming for or simplify the combo a little to give better advantage/options in the match.

I feel like I had a few more things to say, but I can't remember atm... good games

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