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Kiba

[P4A] Elizabeth vs Yukiko

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Discuss the Yukiko matchup here.

Punishes:

Anti-airing:

Zoning:

Their game plan:

Strategy:

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I figured I'd ask here because I didn't want to derail the FAQ thread.

How do I punish Yukiko spamming heal (Diarahan iirc) from full screen? I'm too far to punish and because it's projectile invincible, she ends up getting a lot of health back. Thanatos is too slow to actually punish, but I get some pressure in. Not sure what to do about mixup once I'm there though.

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A.Zio is pretty good in this match-up, since you can beat fans from full screen most of the time. Sb.Agi beats her Agi move (not sure if that's the name, but it's the move where she makes the flames slide across the ground). Dia is still an issue against her, and I'm not sure how to beat except run up and press buttons.

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A.Zio is pretty good in this match-up, since you can beat fans from full screen most of the time. Sb.Agi beats her Agi move (not sure if that's the name, but it's the move where she makes the flames slide across the ground). Dia is still an issue against her, and I'm not sure how to beat except run up and press buttons.

Placing Mahamaon on the ground in this instance is quite useful. She heals a small bit of health, but you get field control. After placing out Mahamaon, there's a huge threat on the screen. She has to hit you at some point, so she'll either stop using Dia right then, or she'll wait for you to get closer in which case she puts herself into a guessing situation. If she guesses wrong, she loses the round and Dia was worthless.

And lets be honest. Liz never has a shortage of meter, so using 50 SP for a threat like this is quite worth it.

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Some stuff I've learned playing our local Yukiko's a bunch:

-5B is super godlike in this match-up. If Konoha-Sakuya is flying at you (more so with moves like 5D) and she's being followed by fans, you can use 5B to break Konoha-Sakuya, plus nullify any fans coming behind her.

-Besides just fans, A.Zio beats C Maragi as well. In fact, I believe sb.Maragidyne is also fast enough, but I need to test this out. I'm sure it's worked before, though.

-Garu beats fans. Why not use it? The only fear of an air approach is that Dia beats Garu.

In general, you have to play this match-up oddly. There're times when you have to RTSD and pretend you're Ragna from BlazBlue, and other times you have to punish zoning attempts made by Yukiko. While that may sound bad, Yukiko isn't really good when people are in her face either (although her guard cancel isn't too bad). Also funny to note that since Liz's AOA is really slow, hilarious things happen when you use your AOA against Yukiko's.

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The thing i find really annoying about this matchup is people spamming Dia. Ill try to punish the first initial dia but i get smacked in the process or lose a thanatos card. What would you suggest doing? I know 5B counts as a projectile or something.

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This matchup is rather strange imo. Both Elizabeth and Yukiko are kinda zoners so the real contest is a "Who can get who with their projectile" in which case we have the favor since most of Elizabeth's attacks eat projectiles like breakfast. Magarudyne, 5, j, and 2 B, Maziodyne, Maragidyne all are moves that eat up Yukiko's fans and most can take away any planted Agi's and maybe Maragi's that Yukiko uses. Yukiko's 5D>5C>2C is like her version of our 5C string in which we have to wait until the move is done and get a free ticket to take out her persona. She could always start with 2C instead of 5C which could mess you up.

Approaches:

It's not a bad idea to actually try to approach Yukiko yourself since she can't really block you if you try approaching with Magarudyne. It's just best to make sure that she's preoccupied because like any other character she will probably punish you and push you away (like what quite a few of her moves do). If you knock her down. Always be careful of what she does because she could completely take your advantage away by using Dia which not only knocks you away but also heals her (albeit slowly) and is projectile invulnerable. Meaning. Maziodyne, Maragidyne, and your B won't break her. Which sucks because if she's fullscreen and you use SB Maragidyne. She can heal like 1/8 or 1/4 of her health since you're stuck. Even if you were to OMC (One More Cancel), Elizabeth is too slow to get to Yukiko quick enough to hit her so proceed with caution when Yukiko wakes up. If you're near Yukiko and she wakes up. DEFINITELY use Mind Charge since you can tell what she's gonna do and punish with another devastating combo with the SP you gain from Mind Charge. Use the best of your combo potential to end the round with that little trick and you'll make them think twice about being too spammy with their Dia.

Yukiko has two types of ways to upgrade her Fire attacks. Fire Amp, and Fire Break. Fire Amp is where her fire moves increase in damage to a total of 8 levels. Thankfully the damage isn't apparent until she's at level 6, in which case by then you should be VERY careful of her moves because they can pack a punch. Especially her Supers. Fire Break is a slightly longer version (in terms of animation) where the next Fire Attack Yukiko uses is unblockable. THIS INCLUDES HER SUPERS. Do your best to occupy Yukiko so that she doesn't use any of these upgrades because under the correct situations. Yukiko could steal the entire round with 150 SP, 8 level fire, and a fire break even if she were on her last speck of health.

Maragidyne is a move that could be used to counter you fullscreen actually. And I've seen some Yukiko players use Agidyne during an A. Ziodyne. This somehow works because the brief invincibility frames Yukiko has with her Agidyne is enough to not get hit by A.Ziodyne and gives her a chance to throw an Agidyne (although weak to moderately strong depending on the level).

Yukiko's Fans

Despite how these fans do little damage. It's best to always be on the lookout because they can destroy your approach in every way despite the various options of attacks that eat them. A lot of Yukiko's like to mix up and blend her fan attacks with Konohana Sakuya's attacks to keep you continuously occupied until you get frustrated enough to go and attempt to counter or approach. Usually these approaches/counters fail to work because the Yukiko still has time to launch another string of moves. Patience is a WONDERFUL virtue that you should try your best to keep during this match because you can be stuck on fullscreen trying to block all the mix-ups she has with her fans. Just try your best not to act to rash with this sort of situation or else you'll be stuck there even longer.

That's about as much as I got. I haven't fought too many Yukiko's (even though I also play her) so I don't have as much info as I post on other matchups but if there's anything that you want to add feel free to reply since that would TOTALLY help! ^_^

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